Damage calculation: Difference between revisions

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The damage dealt when a Pokémon uses a damaging move depends on its Attack or Special Attack-[[Stats|stat]], the opponent's corresponding Defense-stat, the move's base damage. In addition, various circumstances, such as type-weaknesses, [[STAB|STAB-bonus]], will intensify or weaken the damage of the move.
#REDIRECT [[Damage#Damage calculation]]
 
The damage formula is, from [http://www.serebii.net/games/damage.shtml Serebii.net], the following:
 
<!--
<math>
\begin{align}
\text{damage}=\left(\frac{(2*\text{level}+10)*\text{attack}*\text{basedamage}}{250\text{defense}}+2\right)*\text{modifier}*\text{stab}*\text{rand},\qquad&\text{stabbonus}\in\{1,1.5\},\\
&\text{modifier}\in\{0,0.25,0.5,1,2,4\},\\
&\text{rand}\in[0.85;1.00]
\end{align}
</math>
-->
[[Image:Damageformula.png]]
 
''level'' is the level of the damaging Pokémon; ''[[STAB|stab]]<nowiki></nowiki>bonus'' is 1.5 if the Pokémon is the same type as the attack, 1 otherwise; ''modifier'' is the type advantage/disadvantage (Super effective, Not very effective) modifier; and finally ''rand'' is a number between 0.85 and 1.00 inclusive. If the move is a physical move, ''attack'' is the working Attack-stat of the damaging Pokémon, and ''defense'' is the working Defense-stat of the victim; if the move is special, ''attack'' is the special attack stat, and ''defense'' is the special defense stat.
 
=====Example=====
 
Let's say our [[level]] 75 {{p|Glaceon}} has the following [[stats]]:
 
''HP:'' 201<br>
''Attack:'' 123<br>
''Defense:'' 181
 
It uses the move {{m|Ice Fang}} ({{t|Ice}}, physical, base damage 65) against [[Cynthia]]'s level 78 {{p|Garchomp}}:
 
''HP:'' 270<br>
''Attack:'' 210<br>
''Defense:'' 163<br>
''(stats do not represent the actual Garchomp used by Cynthia)''
 
Garchomp is {{t|Dragon}}/{{t|Ground}}, so it has a double weakness to {{t|Ice}}. Thus, ''modifier'' = 4. Additionally, Glaceon receives a [[STAB]]-bonus, so ''stabbonus'' = 1.5. We insert the relevant values and stats in the parameters of ''damage'' and get:
 
<!--<math>
\text{damage}=\left(\tfrac{(2*75+10)*123*65}{250*163}+2\right)*4*1.5*\text{rand}=200.348*\text{rand}=170.3\,..\,200.3
</math>-->
[[Image:Damageformula-example.png]]
 
Depending on luck, {{p|Glaceon}} will do damage in the range 170-200 HP. Despite {{p|Garchomp}}'s double weakness to {{t|Ice}}, Glaceon's {{m|Ice Fang}} will not kill it off in a single hit.
 
Garchomp is up next. ''Garchomp used {{m|Earthquake}}!'' A physical {{t|Ground}} move at 100 base damage. With its Ice-type, Glaceon is weak to Garchomp's attack, so ''modifier'' = 2. Garchomp is dragon/'''ground''', so it receives STAB-bonus at ''stabbonus'' = 1.5. We insert the stats and values in the formula and get:
 
<!--<math>
\text{damage}=\left(\tfrac{(2*78+10)*210*100}{250*181}+2\right)*2*1.5*\text{rand}=237.116*\text{rand}=201.5\,..\,237.1
</math>-->
[[Image:Damageformula-example2.png]]
 
[[Category:Game mechanics]]

Latest revision as of 17:01, 24 August 2017