Swinub (Pokémon)/Generation II learnset: Difference between revisions

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(Learns Detect, learns Take Down as an Egg Move)
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{{learnlist/eventf|Swinub|ice|ground|2|2}}
{{learnlist/eventf|Swinub|ice|ground|2|2}}


[[it:Swinub/Mosse apprese nella seconda generazione]]
[[zh:小山猪/第二世代招式表]]
[[zh:小山猪/第二世代招式表]]

Revision as of 10:38, 15 October 2018

← Swinub Swinub

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
1010 Powder Snow Ice 04040 100}}100% 25
1919 Endure Normal 0000 —}}—% 10
2828 Take Down Normal 09090 085}}85% 20
3737 Mist Ice 0000 —}}—% 30
4646 Blizzard Ice 120120 070}}70% 5
5555C Amnesia Psychic 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an Evolution of Swinub
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Normal Sprite.png TM05 Roar Normal 100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an Evolution of Swinub
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Dunsparce
AncientPower Rock 60 100% 5
EkansArbokMeowthPersianGrowlitheArcanine
EeveeSnubbullGranbullSneaselHoundourHoundoom
Bite Dark 60 100% 25
WooperQuagsire
Body Slam* Normal 85 100% 15
RhyhornRhydon
Rock Slide* Rock 75 90% 10
GrowlitheArcaninePonytaRapidashSeelDewgong
RhyhornRhydonTaurosEeveeDunsparceSnubbull
GranbullSwinubPiloswinePhanpyStantler
Take Down Normal 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Swinub in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swinub in that game.
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an Evolution of Swinub
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Swinub can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Swinub cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an Evolution of Swinub
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Whirlwind Normal 100% 20
  • A superscript level indicates that Swinub can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an Evolution of Swinub
  • Click on the generation numbers at the top to see event moves from other generations