User talk:Suic12-: Difference between revisions

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Hey, you need to check with an admin before you implement a new template. We need to check that it'll work properly and that it's actually needed. In this case, I'm not sure it's needed - there's no real point in replacing some raw code on a page with a template designed to look identical. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 00:02, 28 July 2012 (UTC)
Hey, you need to check with an admin before you implement a new template. We need to check that it'll work properly and that it's actually needed. In this case, I'm not sure it's needed - there's no real point in replacing some raw code on a page with a template designed to look identical. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 00:02, 28 July 2012 (UTC)
== Pain Split ==
Let me start by saying that it's always nice to see someone reliably do the research articles ask for. (For me at least, if only because I asked for it.)
Anyway, regarding {{m|Pain Split}}, my intention really was for someone to test Generation III specifically (and if Shell Bell does trigger there, maybe GenIV). It is known that it doesn't trigger in recent generations, know even confirmed once more. (I'm almost sure I also tested in FRLG not too long ago, though I couldn't find it in my notes, so I guess I'd be interested in RSE specifically.)
I've removed your Shell Bell statement for now because we still can't be too sure on RSE, but would imply otherwise (and also because I'm not too sure whether it would need an explicit mention if it only ever was unaffected, and because I'm really iffy on linking Pain Split and "damage"). But if Pain Split ''was'' affected by Shell Bell, I would argue that, due to Shell Bell's effects and in-game descriptions, it was the only known instance of a [[damage]]-dealing [[status move]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:39, 2 February 2019 (UTC)

Revision as of 14:39, 2 February 2019

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  ✔Poké.geek✔ 20:31, 26 December 2011 (UTC)  
 

New templates

Hey, you need to check with an admin before you implement a new template. We need to check that it'll work properly and that it's actually needed. In this case, I'm not sure it's needed - there's no real point in replacing some raw code on a page with a template designed to look identical. Werdnae (talk) 00:02, 28 July 2012 (UTC)

Pain Split

Let me start by saying that it's always nice to see someone reliably do the research articles ask for. (For me at least, if only because I asked for it.)

Anyway, regarding Pain Split, my intention really was for someone to test Generation III specifically (and if Shell Bell does trigger there, maybe GenIV). It is known that it doesn't trigger in recent generations, know even confirmed once more. (I'm almost sure I also tested in FRLG not too long ago, though I couldn't find it in my notes, so I guess I'd be interested in RSE specifically.)

I've removed your Shell Bell statement for now because we still can't be too sure on RSE, but would imply otherwise (and also because I'm not too sure whether it would need an explicit mention if it only ever was unaffected, and because I'm really iffy on linking Pain Split and "damage"). But if Pain Split was affected by Shell Bell, I would argue that, due to Shell Bell's effects and in-game descriptions, it was the only known instance of a damage-dealing status move. Nescientist (talk) 14:39, 2 February 2019 (UTC)