Trainer Battle (GO): Difference between revisions
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Prior to July 19, 2019, a player using a Charged Attack would instead repeatedly tap the screen for three seconds to strengthen its power. If the player | Prior to July 19, 2019, a player using a Charged Attack would instead repeatedly tap the screen for three seconds to strengthen its power. If the player didnot tap the screen at all, the Charged Attack would only deal 1 HP damage. | ||
: ''See also:'' | : ''See also:'' |
Revision as of 23:58, 2 August 2019
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Trainer Battles (Japanese: トレーナーバトル Trainer Battle) are a feature in Pokémon GO that allow players to challenge other players to a 3-on-3 battle. This feature was first introduced on December 12, 2018 and received a major update on July 19, 2019.
Battle Challenge
Players can challenge any player in close proximity by scanning another player's Battle Code from the Nearby screen. These Battle Codes are different to the QR codes used to add Friends, with a new one being generated every time the player signs into the game.
Players can also remotely challenge Ultra Friends and Best Friends by sending a Battle Challenge through the Friend List. The Battle Challenge feature can be disabled via the settings page. Battling also counts as a daily activity that may increase Friendship level.
Team GO Rocket Grunts encountered at invaded PokéStops are battled in the Trainer Battle format.
Leagues
Players can choose to battle from three different Leagues:
League | Max CP per Pokémon | Requirement to unlock |
---|---|---|
![]() Great League |
1,500 | None |
![]() Ultra League |
2,500 | 3 Pokémon with 1,500+ CP |
![]() Master League |
No limit | 3 Pokémon with 2,500+ CP |
Each player selects three Pokémon to battle with. Pokémon will automatically be recommended based on their CP in relation to a League's criteria. Preset teams can also be made for each League from the Party screen.
Ditto and Shedinja cannot be used in Trainer Battles.
Battle mechanics
Similar to battling a Gym, the player can command a Fast Attack by simply tapping the screen, which also charges up energy for the Charged Attack meter. However, there are several ways Trainer Battles differ from Gym and Raid Battles:
- Moves often have separate power and energy boosts or costs
- All Fast Attack durations are measured in 0.5 second "turns"; Charged Attacks have no duration
- All attacks have a 30% damage boost
- No weather bonuses
- No dodging
- Receiving damage does not generate energy
- Switching out Pokémon mid-battle has a 60-second cooldown period.
- When a Pokémon faints, the player has 12 seconds to choose a Pokémon before the next Pokémon in sequence is automatically sent out
The battle has a four-minute timer and the last 20 second countdown is displayed. If the timer runs out, the player who has the most Pokémon remaining is declared the winner. If both players have the same number of Pokémon remaining, the player who has less damage to their remaining Pokémon wins the battle. Time spent charging up a Charged Attack is not counted against the timer.
Pokémon used in Trainer Battles will always start off with full HP and, after battle, are reset to the HP they had previously; however, already fainted Pokémon cannot participate. Battles against Team GO Rocket are the exception, in which the player's Pokémon start with whatever HP they currently have and are not reset after battle.
Activating Charged Attacks
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Once the Charged Attack meter is full, the player can tap icon to cast a Charged Attack. Activating a Charged Attack will initiate a five-second minigame in which type icons start appearing on the screen in a pattern specific to the Charged Attack's type. The more icons the player manages to swipe, the more damage the Charged Attack will deal. At the same time, the opponent also has the option to use a Protect Shield to protect the Pokémon from all damage. Each player can use up to two Protect Shields per battle. Since February 15, 2019, certain Charged Attacks may increasing the user's stats after use; on March 19, 2019, Charged Attacks that may decrease the target's stats were also introduced. Using a Protect Shield will not prevent stat changes that result from using a Charged Attack.
A damage multiplier is applied to the Charged Attack depending on how many icons the player successfully manages to swipe.
Score | Icons swiped | Damage multiplier |
---|---|---|
Base | 0% | ×0.25 |
Nice! | 30% | ×0.5 |
Great! | 60% 70% |
×0.75 |
Excellent! | 95% | ×1 |
Prior to July 19, 2019, a player using a Charged Attack would instead repeatedly tap the screen for three seconds to strengthen its power. If the player didnot tap the screen at all, the Charged Attack would only deal 1 HP damage.
- See also:
Battle Training
Battle Training is a type of Trainer Battle where the player battles Blanche, Spark, or Candela as an NPC. It can be accessed from the Battle Training on the Nearby screen.
Team leaders use Pokémon that have the maximum 15 IVs across all stats and are at the highest integer Power Up level that meets the CP limit. Each of their Pokémon has one Fast Attack and one Charged Attack randomly selected from the current move pool.
Team leaders will always send out their Pokémon in the same order in every battle and never switch out. In Great and Ultra Leagues, team leaders will never use their Protect Shields; in Master League, they will always use a Protect Shield whenever possible.
League | Pokémon | ||
---|---|---|---|
![]() Great League |
![]() |
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Sneasel CP 1465 |
Sealeo CP 1494 |
Castform CP 1492 | |
![]() Ultra League |
![]() |
![]() |
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Glaceon CP 2412 |
Empoleon CP 2486 |
Mamoswine CP 2472 | |
![]() Master League |
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Suicune CP 2983 |
Metagross CP 3791 |
Articuno CP 3051 |
League | Pokémon | ||
---|---|---|---|
![]() Great League |
![]() |
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Plusle CP 1473 |
Electrode CP 1499 |
Castform CP 1492 | |
![]() Ultra League |
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Jolteon CP 2476 |
Luxray CP 2475 |
Magnezone CP 2472 | |
![]() Master League |
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Raikou CP 3452 |
Tyranitar CP 3834 |
Zapdos CP 3527 |
League | Pokémon | ||
---|---|---|---|
![]() Great League |
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Combusken CP 1487 |
Magcargo CP 1483 |
Castform CP 1492 | |
![]() Ultra League |
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Flareon CP 2423 |
Typhlosion CP 2476 |
Magmortar CP 2416 | |
![]() Master League |
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Entei CP 3473 |
Salamence CP 3749 |
Moltres CP 3465 |
Prior to July 19, 2019
Prior to July 19, 2019, team leaders would never use Protect Shields. Their Pokémon, as listed below, were powered up as much as the league's CP limit allows.
League | Pokémon | ||
---|---|---|---|
![]() Great League |
![]() |
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Magikarp CP 274 |
Feebas CP 274 |
Squirtle CP 946 | |
![]() Ultra League |
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Alolan Ninetales CP 2309 |
Glalie CP 2105 |
Lapras CP 2490 | |
![]() Master League |
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Lapras CP 2641 |
Gliscor CP 2692 |
Articuno CP 3051 |
League | Pokémon | ||
---|---|---|---|
![]() Great League |
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Magnemite CP 1362 |
Mareep CP 991 |
Pikachu CP 938 | |
![]() Ultra League |
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Alolan Raichu CP 2286 |
Magneton CP 2485 |
Manectric CP 2340 | |
![]() Master League |
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Manectric CP 2340 |
Milotic CP 3005 |
Zapdos CP 3527 |
League | Pokémon | ||
---|---|---|---|
![]() Great League |
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Slugma CP 895 |
Vulpix CP 883 |
Charmander CP 980 | |
![]() Ultra League |
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Alolan Marowak CP 1835 |
Houndoom CP 2484 |
Infernape CP 2491 | |
![]() Master League |
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Infernape CP 2683 |
Electivire CP 3079 |
Moltres CP 3465 |
Rewards
After a battle, both players will receive a randomly-selected reward bundle. Each day, players can only receive rewards from Trainer Battles three times and training against a team leader once. There is also a 10% chance to receive a second reward bundle, regardless of outcome. Losing against a team leader always yields 300 instead of a random reward, but outcome does not affect the reward from battles against other players.
Rates for training against team leaders have been approximated based on empirical data.[1]
Potential rewards | Quantity | Probability | ||||
---|---|---|---|---|---|---|
Great League Training |
Ultra League Training |
Master League Training |
PvP | |||
![]() |
Stardust | ×300 ×400 ×500 |
93% | 90% | 83% | 67% |
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Sinnoh Stone | ×1 | 5% | 6% | 10% | 15% |
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Rare Candy | ×1 | 1% | 3% | 5% | 15% |
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Fast TM | ×1 | 0.5% | 0.5% | 1% | 1% |
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Charged TM | ×1 | 0.5% | 0.5% | 1% | 2% |
Medals
Trainer Battles
Winning a certain number of Trainer Battles will reward the player with a medal.
Name | Requirement | ||
---|---|---|---|
Great League Veteran | ![]() Win 5 Trainer Battles in the Great League. |
![]() Win 50 Trainer Battles in the Great League. |
![]() Win 200 Trainer Battles in the Great League. |
Ultra League Veteran | ![]() Win 5 Trainer Battles in the Ultra League. |
![]() Win 50 Trainer Battles in the Ultra League. |
![]() Win 200 Trainer Battles in the Ultra League. |
Master League Veteran | ![]() Win 5 Trainer Battles in the Master League. |
![]() Win 50 Trainer Battles in the Master League. |
![]() Win 200 Trainer Battles in the Master League. |
Battle Training
Successfully defeating a Team Leader a certain number of times will also reward the player an Ace Trainer medal.
Name | Requirement | ||
---|---|---|---|
Ace Trainer | ![]() Train 10 times. |
![]() Train 100 times. |
![]() Train 1,000 times. |
References
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |