Psychic Club: Difference between revisions
→In other languages: Add languages as requested. |
|||
Line 8: | Line 8: | ||
==In [[Pokémon Card GB2: Here Comes Team GR!]]== | ==In [[Pokémon Card GB2: Here Comes Team GR!]]== | ||
The Psychic Club is the only club whose main hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the [[Lightning Club]]. | The Psychic Club is the only club whose main hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the [[Lightning Club]] first. Once the player scares [[GR-4]] away from the Lightning Club to here, the player may enter the north room, where [[GR-4]] is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story, so the player may ignore her. The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control. Murray does not give any {{TCG|booster pack|booster packs}} at this point, but he awards the player the Alakazam {{TCG|Coin}}, at which point GR-4 demands a battle. Once GR-4 is defeated, she gives the player a piece of the GR Coin and leaves the club. Once the player leaves the club and comes back, both Murray and Stephanie remain to battle on request, awarding booster packs when defeated as usual. The other Club Members, though present, are still missing their cards at this point and cannot battle. | ||
Once the player scares [[GR-4]] away from the Lightning Club to here, the player may enter the | |||
==Members and Decks== | ==Members and Decks== |
Revision as of 19:06, 10 October 2019

The Psychic Club (Japanese: エスパークラブ Esper Club) is a group of Trainers who use Psychic-type Pokémon in the Pokémon Trading Card Game. It is led by Murray.
In Pokémon Trading Card Game
The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the Psychic Medal and two booster packs.
Once Murray is defeated, Pappy in the west room gives the player a Mewtwo card.
In Pokémon Card GB2: Here Comes Team GR!
The Psychic Club is the only club whose main hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the Lightning Club first. Once the player scares GR-4 away from the Lightning Club to here, the player may enter the north room, where GR-4 is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story, so the player may ignore her. The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control. Murray does not give any booster packs at this point, but he awards the player the Alakazam Coin, at which point GR-4 demands a battle. Once GR-4 is defeated, she gives the player a piece of the GR Coin and leaves the club. Once the player leaves the club and comes back, both Murray and Stephanie remain to battle on request, awarding booster packs when defeated as usual. The other Club Members, though present, are still missing their cards at this point and cannot battle.
Members and Decks
Icon | Name | TCG1 Deck | TCG2 Deck | |
---|---|---|---|---|
![]() |
![]() |
Club Master Murray | Strange Psyshock Deck | Hand Over GR |
Psychic Elite Deck | ||||
![]() |
Club Member Robert | Ghost Deck | Phantom Deck | |
![]() |
Club Member Stephanie | Strange Power Deck | Psychokinesis Deck | |
![]() |
Club Member Daniel | Naptime Deck | Puppet Master Deck |
Layout
Game | Lounge | Lobby | Main Hall |
---|---|---|---|
TCG | ![]() |
![]() |
![]() |
GB2 | ![]() |
![]() |
![]() |
In other languages
|
TCG Islands | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
|
![]() |
This location-related article is a stub. You can help Bulbapedia by expanding it. |
![]() |
This article is part of both Project TCG and Project Locations, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Trading Card Game and locations, respectively. | ![]() |