Psychic Seed: Difference between revisions

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Revision as of 06:10, 16 January 2020

Psychic Seed
サイコシード
Psycho Seed
Bag Psychic Seed Sprite.png
Psychic Seed
Pokémon Global Link artwork
Introduced in Generation VII
Pocket
Generation VII Bag Items pocket icon.png Items
Generation VIII Bag Other Items pocket icon.png Other Items
Fling
Power 10

The Psychic Seed (Japanese: サイコシード Psycho Seed) is a type of consumable held item introduced in Generation VII. It boosts the holder's Special Defense in Psychic Terrain.

In the core series games

Price

Games Cost Sell price
SMUSUM
SwSh
N/A $2,000

Effect

If a Pokémon is holding a Psychic Seed while the field is Psychic Terrain, it consumes the Psychic Seed and its Special Defense is increased by one stage. The Psychic Seed is consumed even if the holder is not otherwise affected by the terrain (i.e. it is not grounded or in the semi-invulnerable turn of a move). It is not consumed if the holder already has +6 Special Defense stat stages (unless its Ability is Contrary, in which case it will not activate if the holder has −6 Special Defense stat stages).

If the terrain is changed to Psychic Terrain by Psychic Surge, then immediately changed by another terrain-changing Ability, the Seed is consumed before the other Ability activates; however, if a Pokémon that holds a Psychic Seed and has a terrain-changing Ability is switched in during Psychic Terrain, its Ability activates before its held Seed can. Magic Room and Embargo fade before terrain does, so if Psychic Terrain would dissipate on the same turn as Magic Room or Embargo, the Seed will activate before the terrain dissipates. If multiple Pokémon each hold a Psychic Seed when the field becomes Psychic Terrain, each Pokémon will consume the Psychic Seed before Symbiosis transfers any item (including Psychic Seeds).

If a held Psychic Seed did not activate because its holder's Special Defense is already at +6 (or −6 in the case of Contrary), it will not activate for its current holder until the terrain is changed or its holder takes damage (unless the holder is switched out).

Description

Games Description
SMUSUM An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.
SwSh An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.

Acquisition

Games Finite methods Repeatable methods
SMUSUM Seafolk VillageUSUM Held by wild Exeggcute (5% chance)
SwSh Route 2 Held by wild Dottler and wild Orbeetle (5% chance each)

In other languages

Language Title
Chinese Cantonese 精神種子 Jēngsān Júngjí
Mandarin 精神種子 / 精神种子 Jīngshén Zhǒngzǐ
France Flag.png French Graine Psychique
Germany Flag.png German Psycho-Samen
Italy Flag.png Italian Psicoseme
South Korea Flag.png Korean 사이코시드 Psycho Seed
Spain Flag.png Spanish Semilla Psique

External links



Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.