Talk:Spite (move): Difference between revisions

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UPC [http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=180.html suggests] that in Gen III only, Spite will always fail if the affected move only has 1 PP left. Is that true? (Bonus, if it is true: ''Can'' Spite fail if the remaining PP is less than the random number; or can the random number not be higher than the remaining PP; or can the PP even roll over?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:09, 2 May 2017 (UTC)
UPC [http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=180.html suggests] that in Gen III only, Spite will always fail if the affected move only has 1 PP left. Is that true? (Bonus, if it is true: ''Can'' Spite fail if the remaining PP is less than the random number; or can the random number not be higher than the remaining PP; or can the PP even roll over?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:09, 2 May 2017 (UTC)
:True, and apparently forced not to be higher than remaining PP (always 2 when 2 remaining). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:20, 14 May 2017 (UTC)
:True, and apparently forced not to be higher than remaining PP (always 2 when 2 remaining). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:20, 14 May 2017 (UTC)
== Spite failing against confusion damage ==
I suspect that in all generations, Spite would fail if the target has recently hurt itself due to {{status|confusion}}. I only checked this in one game, Pokémon Inclement Emerald (a ROM hack based on Emerald, a Gen III game). This means I'd have to test this in the actual games. --'''''[[User:Bfdifan2006|<font color="turquoise">Bfdifan2006</font>]]'''''<sub>[[User talk:Bfdifan2006|<font color="lime">something to say?</font>]] · [[Special:Contributions/Bfdifan2006|<font color="orange">My work documentation</font>]]</sub> 09:45, 3 October 2021 (UTC)

Revision as of 09:45, 3 October 2021

Contradictory info

The information about the Spite attack is contradictory.

In this article in the short description it says Spite cuts 4 PP whereas in the detailed description it is "a random number between 1 and 5". On the page about Ghost-type Spite is said to cut "up to 4 PP". In the LeafGreen game it is said that Spite cuts 2 to 5 PP.

Shouldn't we correct this information? --Pokeresp 21:57, 18 June 2008 (UTC)

No, Before Generation III, it cut 1-5. Starting in IV, it was set to 4 PP cut--KukiTalk 22:36, 18 June 2008 (UTC)

Sorry, I can't check it right now. But, IMHO, the effects of all generations should be described then. --Pokeresp 10:26, 19 June 2008 (UTC)

Spite

The pictures that are used in the moves, must be the User who took the picture, or It can be from the internet? Because I found a picture of Spite in X and Y.

So many apologies if my English is bad (I am Brazilian) --Lennon Jesus (talk) 16:08, 19 July 2016 (UTC)Lennon Jesus
They have to be taken by the user (via a capturing device). Stealing is not allowed.--ForceFire 16:31, 19 July 2016 (UTC)
Ok Sorry :( --Lennon Jesus (talk) 21:29, 19 July 2016 (UTC)Lennon Jesus

Spite

UPC suggests that in Gen III only, Spite will always fail if the affected move only has 1 PP left. Is that true? (Bonus, if it is true: Can Spite fail if the remaining PP is less than the random number; or can the random number not be higher than the remaining PP; or can the PP even roll over?) Nescientist (talk) 17:09, 2 May 2017 (UTC)

True, and apparently forced not to be higher than remaining PP (always 2 when 2 remaining). Nescientist (talk) 13:20, 14 May 2017 (UTC)

Spite failing against confusion damage

I suspect that in all generations, Spite would fail if the target has recently hurt itself due to confusion. I only checked this in one game, Pokémon Inclement Emerald (a ROM hack based on Emerald, a Gen III game). This means I'd have to test this in the actual games. --Bfdifan2006something to say? · My work documentation 09:45, 3 October 2021 (UTC)