Deck Exchange (Vending S3): Difference between revisions

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{{TCG Unreleased}}
{{TCG Unreleased}}
{{TrainercardInfobox |
{{TCGTrainerCardInfobox
title=Deck Exchange |
|cardname=Deck Exchange
jname=デッキ交換戦 |
|jname=デッキ交換戦
jtrans=Game Deck Replacement |
|jtrans=Deck Exchange Battle
image=Rule5.jpg |
|image=DeckExchangeVendingS3.jpg
caption=Illus. [[Nobuyuki Habu]] |
|caption=Illus. [[Nobuyuki Habu]]
type=Extra Rule |
|class=Extra Rule
}}
}}
|-
{{TCGTrainerCardInfobox/Expansion|class=Trainer|jpexpansion={{TCG|Expansion Sheet 3}}|jpcardno=Recommended Rules No. 5}}
!Japanese Set
{{TCGTrainerCardInfobox/Footer|class=Trainer}}
| {{TCG|Vending Machine Cards}} Series 3
|-
! Japanese Card No.
| Recommended Rules No. 5
|}


'''Deck Exchange''' (Japanese: '''デッキ交換戦''' ''Game Deck Replacement'') is an {{TCG|Extra rule}}. It is part of the {{TCG|Vending Machine cards}}. It was released in Japan only. This page uses the English equivalents of Japanese names.  
'''Deck Exchange''' (Japanese: '''デッキ交換戦''' ''Deck Exchange Battle'') is an {{TCG|Extra Rule card}}. It is part of {{TCG|Expansion Sheet 3}}.


==Card text==
==Card text==
{{Trainer Text
{{TCGTrainerText
| effect = Each player brings a deck and battles 3 times. They battle the first time with their deck, the second time they exchange decks, and the third time with their decks once more. A player gets 1 point each time he or she won with his or her deck and 2 points when he or she won with his or her opponent’s deck. With the results of the 3 battles, the player with the higher total number of points wins.
|class=Trainer
|}}
|rule=Additional
|effect=Each player brings a deck and battles 3 times. They battle the first time with their deck, the second time they exchange decks, and the third time with their decks once more. A player gets 1 point each time he or she won with his or her deck and 2 points when he or she won with his or her opponent's deck. With the results of the 3 battles, the player with the higher total number of points wins.
|additional=If your deck is too strong you may lose after the exchange, so make a point of the deck you construct!
}}


==Trivia==
==Trivia==
===Origin===
===Origin===


{{Project TCGDex notice}}
{{Project TCG notice}}


[[Category:Trainer cards]]
[[Category:Expansion Sheet 3 cards]]
[[Category:Vending Machine cards]]
[[Category:Illus. by Nobuyuki Habu]]
[[Category:Illus. by Nobuyuki Habu]]


[[de:Deck Kōkan Tatakai (TCG)]]
[[fr:デッキ交換戦 (拡張シート)]]
[[ja:デッキ交換戦]]
[[ja:デッキ交換戦]]
[[zh:交换牌组战(TCG)]]

Latest revision as of 07:02, 22 September 2022

TCG Card Back Japanese.jpg This article is about a Pokémon Trading Card Game card which has not yet been officially released in English. As such, this article may contain translated Japanese terms instead of English terms.

Extra Rule
Deck Exchange
デッキ交換戦 Deck Exchange Battle
DeckExchangeVendingS3.jpg
Illus. Nobuyuki Habu
Japanese expansion Expansion Sheet 3
Japanese card no. Recommended Rules No. 5

Deck Exchange (Japanese: デッキ交換戦 Deck Exchange Battle) is an Extra Rule card. It is part of Expansion Sheet 3.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
display:none;
display:none;
display:none;
display:none;
display:none;
{{{ruletext}}}
VSTAR Power
Each player brings a deck and battles 3 times. They battle the first time with their deck, the second time they exchange decks, and the third time with their decks once more. A player gets 1 point each time he or she won with his or her deck and 2 points when he or she won with his or her opponent's deck. With the results of the 3 battles, the player with the higher total number of points wins.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
If your deck is too strong you may lose after the exchange, so make a point of the deck you construct!


Trivia

Origin


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.