Zero to Hero (Ability): Difference between revisions
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
After switching out for the first time in battle (not due to [[fainting]]), a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of {{cat|moves that switch the user out}}, such as {{m|Baton Pass}} and {{m|Flip Turn}}; the [[Eject Button]]; and moves used by opposing Pokémon that {{cat|Moves that switch the target out|force it to switch}}, such as {{m|Whirlwind}} and {{m|Dragon Tail}}. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form. | After switching out for the first time in battle (not due to [[fainting]]), a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of {{cat|moves that switch the user out}}, such as {{m|Baton Pass}} and {{m|Flip Turn}}; the [[Eject Button]]; and moves used by opposing Pokémon that {{cat|Moves that switch the target out|force it to switch}}, such as {{m|Whirlwind}} and {{m|Dragon Tail}}. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form. | ||
{{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}} | {{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{m|Worry Seed}}, {{a|Mummy}} or {{a|Lingering Aroma}}, traded by {{a|Wandering Spirit}} or suppressed by {{a|Neutralizing Gas}} or {{m|Gastro Acid}}. | ||
===Outside of battle=== | ===Outside of battle=== |
Revision as of 04:03, 28 December 2022
Zero to Hero | マイティチェンジ | ||||
Mighty Change | |||||
Flavor text
|
Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.
Effect
In battle
After switching out for the first time in battle (not due to fainting), a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass and Flip Turn; the Eject Button; and moves used by opposing Pokémon that force it to switch, such as Whirlwind and Dragon Tail. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.
Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver. Zero to Hero cannot be replaced by Worry Seed, Mummy or Lingering Aroma, traded by Wandering Spirit or suppressed by Neutralizing Gas or Gastro Acid.
Outside of battle
Zero to Hero has no effect outside of battle.
Pokémon with Zero to Hero
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0934 | Palafin | Palafin |
Water | Zero to Hero | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
Trivia
- Zero to Hero is the last Ability in alphabetical order.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |