Speedrun: Difference between revisions

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Created page with "{{mainspace}} Speedrunning is the practice of completing a game, or an objective within a game, as quickly as possible. Speedruns are often recorded or played live on the Int..."
 
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Red and Blue are consistently popular, but many Pokémon games, including both core series and spin-off are speed games. Pokémon games are played at many speedrunning marathons and events, such as GDQ, as well as Pokémon game-specific events.
Red and Blue are consistently popular, but many Pokémon games, including both core series and spin-off are speed games. Pokémon games are played at many speedrunning marathons and events, such as GDQ, as well as Pokémon game-specific events.


== Types/rulesets ==
Compared to games in other genres typically played in speedruns, core series Pokémon games tend to have more variance throughout different attempts. This is in part due to the battle system's use of [[Pseudorandom number generation in Pokémon|randomness]] to determine outcomes such as the amount of damage dealt by a move, whether or not a move inflicts a secondary effect, or whether or not a move is a critical hit. Because of this, speedrunning Pokémon games is often more demanding of the runner's risk management skills than speedrunning games in other genres, as the runner must be conscious of how variance can affect the current game state and must prepare alternatives in routing to account for contingencies.
 
==Types/rulesets==


In addition to choosing a game to play, speedrunners will choose a specific category or categories for their speedrun as defined by the speedrunning community. Categories may limit the strategies available to a speedrunner, which results in different strategies employed during speedruns in different categories. There may be many different categories of speedrun for a single game.
In addition to choosing a game to play, speedrunners will choose a specific category or categories for their speedrun as defined by the speedrunning community. Categories may limit the strategies available to a speedrunner, which results in different strategies employed during speedruns in different categories. There may be many different categories of speedrun for a single game.


* Any% - speedruns that attempt to finish the game without achieving optional objectives  
* '''Any%:''' Speedruns that attempt to finish the game without achieving optional objectives  
* Glitchless - speedruns that do not use glitches. Some speedruns that are not specified as glitchless may still disallow the use of certain glitches
* '''Glitchless:''' Speedruns that do not use glitches. Some speedruns that are not specified as glitchless may still disallow the use of certain glitches
* Manipless - speedruns that do not use RNG manipulation
* '''Manipless:''' Speedruns that do not use RNG manipulation
* RTA/TA - Real Time Attack, played without stopping, vs Time Attack, played in segments
* '''RTA/TA:''' Real Time Attack, played without stopping, vs Time Attack, played in segments
* TAS - Tool Assisted Speedrun, uses software emulation and external tools to achieve a speedrun beyond human capabilities
* '''TAS:''' Tool Assisted Speedrun, uses software emulation and external tools to achieve a speedrun beyond human capabilities
* Alt main - used in Pokémon for speedruns that play through the game with a less optimal Pokémon species or evolution line than those used typically used in the speedrun
* '''Alt main:''' Used in Pokémon for speedruns that play through the game with a less optimal Pokémon species or evolution line than those used typically used in the speedrun
* Category extensions - speedruns that attempt to achieve specific optional objectives
* '''Category extensions:''' Speedruns that attempt to achieve specific optional objectives. In Pokémon, this could include an objective such as capturing certain Pokémon or defeating an optional boss Trainer


== Common strategies ==
==Common strategies==


Speedrunners will meticulously plan their progression throughout the game, including both overworld movement and in-battle strategies, in a practice known as "routing."
Speedrunners will meticulously plan their progression throughout the game, including both overworld movement and in-battle strategies, in a practice known as "routing."
Line 29: Line 31:
* Starter Pokémon rely on pinch abilities. Usually Water type so Torrent
* Starter Pokémon rely on pinch abilities. Usually Water type so Torrent


== External links ==
==External links==


*[https://en.wikipedia.org/wiki/Speedrunning Speedrunning on Wikipedia]
*[https://en.wikipedia.org/wiki/Speedrunning Speedrunning on Wikipedia]
*[https://www.speedrun.com/series/pokemon Pokémon Series on Speedrun.com]
*[https://www.speedrun.com/series/pokemon Pokémon Series on Speedrun.com]

Revision as of 16:03, 11 November 2023

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Speedrunning is the practice of completing a game, or an objective within a game, as quickly as possible. Speedruns are often recorded or played live on the Internet, both for the purposes of verification and as entertainment for viewers.

Red and Blue are consistently popular, but many Pokémon games, including both core series and spin-off are speed games. Pokémon games are played at many speedrunning marathons and events, such as GDQ, as well as Pokémon game-specific events.

Compared to games in other genres typically played in speedruns, core series Pokémon games tend to have more variance throughout different attempts. This is in part due to the battle system's use of randomness to determine outcomes such as the amount of damage dealt by a move, whether or not a move inflicts a secondary effect, or whether or not a move is a critical hit. Because of this, speedrunning Pokémon games is often more demanding of the runner's risk management skills than speedrunning games in other genres, as the runner must be conscious of how variance can affect the current game state and must prepare alternatives in routing to account for contingencies.

Types/rulesets

In addition to choosing a game to play, speedrunners will choose a specific category or categories for their speedrun as defined by the speedrunning community. Categories may limit the strategies available to a speedrunner, which results in different strategies employed during speedruns in different categories. There may be many different categories of speedrun for a single game.

  • Any%: Speedruns that attempt to finish the game without achieving optional objectives
  • Glitchless: Speedruns that do not use glitches. Some speedruns that are not specified as glitchless may still disallow the use of certain glitches
  • Manipless: Speedruns that do not use RNG manipulation
  • RTA/TA: Real Time Attack, played without stopping, vs Time Attack, played in segments
  • TAS: Tool Assisted Speedrun, uses software emulation and external tools to achieve a speedrun beyond human capabilities
  • Alt main: Used in Pokémon for speedruns that play through the game with a less optimal Pokémon species or evolution line than those used typically used in the speedrun
  • Category extensions: Speedruns that attempt to achieve specific optional objectives. In Pokémon, this could include an objective such as capturing certain Pokémon or defeating an optional boss Trainer

Common strategies

Speedrunners will meticulously plan their progression throughout the game, including both overworld movement and in-battle strategies, in a practice known as "routing."

  • Navigate overworld precisely, avoid talking to most NPCs and picking up most items except when necessary.
  • Use one Pokémon found early in the game and concentrate Exp. on that Pokémon, sometimes pivot to legendary.
  • Because optional Trainers are avoided, rely on battle items for boss fights.
  • Avoid Pokémon Centers, use HP restoratives and carefully plan PP usage wrt PP restoratives.
  • Defeat Pokémon with neutral effective moves where feasible to avoid SE/NVE text.
  • Name commonly Pokémon one character nicknames to display less text
  • Starter Pokémon rely on pinch abilities. Usually Water type so Torrent

External links