Speedrun: Difference between revisions

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* '''TAS:''' Tool Assisted Speedrun, uses software emulation and external tools to achieve a speedrun beyond human capabilities
* '''TAS:''' Tool Assisted Speedrun, uses software emulation and external tools to achieve a speedrun beyond human capabilities
* '''Alt main:''' Used in Pokémon for speedruns that play through the game with a less optimal Pokémon species or evolution line than those used typically used in the speedrun
* '''Alt main:''' Used in Pokémon for speedruns that play through the game with a less optimal Pokémon species or evolution line than those used typically used in the speedrun
* '''Category extensions:''' Speedruns that attempt to achieve specific optional objectives. In Pokémon, this could include an objective such as capturing certain Pokémon or defeating an optional boss Trainer
* '''Category extensions:''' Speedruns that attempt to achieve specific optional objectives. In Pokémon, this could include an objective such as capturing certain Pokémon or defeating optional boss Trainers
 
==Early history==
 
Discussion of Pokémon speedrunning appears on the Twin Galaxies forums in early 2004.<ref>[https://www.twingalaxies.com/archive/index.php/t-111116.html "Pokemon Speed Run", Twin Galaxies] forum archives</ref> The first recorded speedrun of a Pokémon game is a segmented run of Pokémon Red by 'Cygnus' in May of 2005, which was listed as 2:40 based on the in-game timer.<ref>[https://speeddemosarchive.com/oldnews05q2.html Speed Demos Archive - Old News], News from April through June, 2005.</ref> This was followed in August by a segmented speedrun of Pokémon Yellow by David Kim, which got a time of 2:28.<ref>[https://speeddemosarchive.com/oldnews05q3.html Speed Demos Archive - Old News], News from July through September, 2005.</ref> A segmented run of Pokémon Gold by 'Brown Bomber' was uploaded in February of 2006.<ref>[https://speeddemosarchive.com/oldnews06q1.html Speed Demos Archive - Old News], News from January through March, 2006.</ref> The first recorded RTA run of a Pokémon game was done by 'Jacob91', who completed Pokémon Red in 2:39.[https://speeddemosarchive.com/oldnews08q2.html Speed Demos Archive - Old News], News from April through June, 2008.</ref>


==Common strategies==
==Common strategies==
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Speedrunners will meticulously plan their progression throughout the game, including both overworld movement and in-battle strategies, in a practice known as "routing."
Speedrunners will meticulously plan their progression throughout the game, including both overworld movement and in-battle strategies, in a practice known as "routing."


* Set text speed to high, battle style to set, animations off
* Navigate overworld precisely, avoid talking to most NPCs and picking up most items except when necessary.
* Navigate overworld precisely, avoid talking to most NPCs and picking up most items except when necessary.
* Use one Pokémon found early in the game and concentrate Exp. on that Pokémon, sometimes pivot to legendary.
* Use one Pokémon found early in the game and concentrate Exp. on that Pokémon, sometimes pivot to legendary.
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* Name commonly Pokémon one character nicknames to display less text
* Name commonly Pokémon one character nicknames to display less text
* Starter Pokémon rely on pinch abilities. Usually Water type so Torrent
* Starter Pokémon rely on pinch abilities. Usually Water type so Torrent
==References==
{{reflist}}


==External links==
==External links==


*[https://www.speedrun.com/series/pokemon Pokémon Series on Speedrun.com]
*[https://en.wikipedia.org/wiki/Speedrunning Speedrunning on Wikipedia]
*[https://en.wikipedia.org/wiki/Speedrunning Speedrunning on Wikipedia]
*[https://www.speedrun.com/series/pokemon Pokémon Series on Speedrun.com]
*[https://gist.github.com/0xabad1dea/0e2ac7119a543547e05cb51ed1aa5601 Speedrunning FAQ/Glossary by 0xabad1dea]

Revision as of 18:53, 13 November 2023

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Be mindful that it is still part of a personal userspace. Any content changes should be brought up on the talk page for this article.

Speedrunning is the practice of completing a game, or an objective within a game, as quickly as possible. Speedruns are often recorded or played live on the Internet, both for the purposes of verification and as entertainment for viewers.

Red and Blue are consistently popular, but many Pokémon games, including both core series and spin-off are speed games. Pokémon games are played at many speedrunning marathons and events, such as GDQ, as well as Pokémon game-specific events.

Compared to games in other genres typically played in speedruns, core series Pokémon games tend to have more variance throughout different attempts. This is in part due to the battle system's use of randomness to determine outcomes such as the amount of damage dealt by a move, whether or not a move inflicts a secondary effect, or whether or not a move is a critical hit. Because of this, speedrunning Pokémon games is often more demanding of the runner's risk management skills than speedrunning games in other genres, as the runner must be conscious of how variance can affect the current game state and must prepare alternatives in routing to account for contingencies.

Types/rulesets

In addition to choosing a game to play, speedrunners will choose a specific category or categories for their speedrun as defined by the speedrunning community. Categories may limit the strategies available to a speedrunner, which results in different strategies employed during speedruns in different categories. There may be many different categories of speedrun for a single game.

  • Any%: Speedruns that attempt to finish the game without achieving optional objectives
  • Glitchless: Speedruns that do not use glitches. Some speedruns that are not specified as glitchless may still disallow the use of certain glitches
  • Manipless: Speedruns that do not use RNG manipulation
  • RTA/TA: Real Time Attack, played without stopping, vs Time Attack, played in segments
  • TAS: Tool Assisted Speedrun, uses software emulation and external tools to achieve a speedrun beyond human capabilities
  • Alt main: Used in Pokémon for speedruns that play through the game with a less optimal Pokémon species or evolution line than those used typically used in the speedrun
  • Category extensions: Speedruns that attempt to achieve specific optional objectives. In Pokémon, this could include an objective such as capturing certain Pokémon or defeating optional boss Trainers

Early history

Discussion of Pokémon speedrunning appears on the Twin Galaxies forums in early 2004.[1] The first recorded speedrun of a Pokémon game is a segmented run of Pokémon Red by 'Cygnus' in May of 2005, which was listed as 2:40 based on the in-game timer.[2] This was followed in August by a segmented speedrun of Pokémon Yellow by David Kim, which got a time of 2:28.[3] A segmented run of Pokémon Gold by 'Brown Bomber' was uploaded in February of 2006.[4] The first recorded RTA run of a Pokémon game was done by 'Jacob91', who completed Pokémon Red in 2:39.Speed Demos Archive - Old News, News from April through June, 2008.</ref>

Common strategies

Speedrunners will meticulously plan their progression throughout the game, including both overworld movement and in-battle strategies, in a practice known as "routing."

  • Set text speed to high, battle style to set, animations off
  • Navigate overworld precisely, avoid talking to most NPCs and picking up most items except when necessary.
  • Use one Pokémon found early in the game and concentrate Exp. on that Pokémon, sometimes pivot to legendary.
  • Because optional Trainers are avoided, rely on battle items for boss fights.
  • Avoid Pokémon Centers, use HP restoratives and carefully plan PP usage wrt PP restoratives.
  • Defeat Pokémon with neutral effective moves where feasible to avoid SE/NVE text.
  • Name commonly Pokémon one character nicknames to display less text
  • Starter Pokémon rely on pinch abilities. Usually Water type so Torrent

References

  1. "Pokemon Speed Run", Twin Galaxies forum archives
  2. Speed Demos Archive - Old News, News from April through June, 2005.
  3. Speed Demos Archive - Old News, News from July through September, 2005.
  4. Speed Demos Archive - Old News, News from January through March, 2006.

External links