Power Plant (Aquapolis 139): Difference between revisions

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[[Category:The Town on No Map cards]]
[[Category:The Town on No Map cards]]
[[Category:Illus. by Kai Ishikawa]]
[[Category:Illus. by Kai Ishikawa]]
[[Category:Trainer cards with discard costs]]
[[Category:Trainer cards that move Energy cards from player's discard pile into hand]]


[[de:Kraftwerk (TCG)]]
[[de:Kraftwerk (Aquapolis 139)]]
[[fr:Centrale d'énergie (Aquapolis 139)]]
[[fr:Centrale d'énergie (Aquapolis 139)]]
[[it:Centrale Energetica (Aquapolis 139)]]
[[ja:無人変電所]]
[[ja:無人変電所]]

Latest revision as of 01:52, 12 March 2024

Trainer Stadium
Power Plant
無人変電所 Unmanned Power Plant
Power Plant Aquapolis.jpg
Illus. Kai Ishikawa
English expansion Aquapolis
Rarity Uncommon
English card no. 139/147
Japanese expansion The Town on No Map
Japanese Rarity Uncommon
Japanese card no. 089/092

Power Plant (Japanese: 無人変電所 Unmanned Power Plant) is a Stadium card. It is part of the Aquapolis expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
display:none;
display:none;
display:none;
display:none;
display:none;
This card stays in play when you play it. Discard this card if another Stadium card comes into play.
VSTAR Power
Once during each of his or her turns, a player may discard a basic Energy card from his or her hand. If that player does, he or she chooses a basic Energy card from his or her discard pile, shows it to his or her opponent, and then puts it into his or her hand.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

This card's ID is C-57-#. The short strip contains a brief card summary. There is no long strip for this card.

Trivia

This card's numbering puts it between Undersea Ruins and Water Cube 01 in the Aquapolis expansion. The card's name and rarity, however, suggests that this card should have been numbered 132 (Psychic Cube 01's number). This error likely came about from the Japanese name, which includes the word "Unmanned". Had the English version been named "Unmanned Power Plant", its position would be correct, but would not match the name of the location in the Pokémon games. Wizards obviously altered the name but neglected to correct the number order. This quirk also affects Relic Hunter from the Skyridge expansion.

Origin

The Power Plant is a location in the Pokémon games.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.