Super Energy Removal 2 (Aquapolis 134): Difference between revisions

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m (There was a misread when "attack" was put there. I've went back and checked, and sure enough, the word "attack" was not there.)
(I'm fairly certain this card's name in Japanese is the same as the original Super Energy Removal)
 
(13 intermediate revisions by 11 users not shown)
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{{TrainercardInfobox |
{{TCGTrainerCardInfobox
title=Super Energy Removal 2 |
|cardname=Super Energy Removal 2
jname=超エネルギーリムーブ2 |
|jname=超エネルギーリムーブ
jtrans=Super Energy Remove 2 |
|jtrans=Super Energy Remove
image= |
|image=SuperEnergyRemoval2Aquapolis134.jpg
caption=Illus. [[Keiji Kinebuchi]] |
|caption=Illus. [[Keiji Kinebuchi]]
name={{TCG|Super Energy Removal 2}} |
|class=Old Trainer
type=Trainer |
}}
}}
|-
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Aquapolis}}|rarity={{rar|Uncommon}}|cardno=134/147|jpexpansion={{TCG|The Town on No Map}}|jprarity={{rar|Uncommon}}|jpcardno=076/092}}
!Set
{{TCGTrainerCardInfobox/Footer|class=Trainer}}
| {{TCG|Aquapolis}}
|-
!Rarity
| {{rar|Uncommon}}
|-
!English Card No.
| 134/147
|-
!Japanese Card No.
| 076/092
|}


'''Super Energy Removal 2''' (Japanese: '''超エネルギーリムーブ2''' ''Super Energy Remove 2'') is a {{TCG|Trainer card}}. It is part of the {{TCG|Aquapolis}} set ({{TCG|e-Card 2}} in Japan).
'''Super Energy Removal 2''' (Japanese: '''超エネルギーリムーブ''' ''Super Energy Remove'') is a {{TCG|Trainer card}}. It is part of the {{TCG|Aquapolis}} expansion.


==Card text==
==Card text==
{| border="0" width="300"
{{TCGTrainerText
| style="padding-left:53px;" | Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
|class=Trainer
|-
|effect=Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
|}
}}
 
==e-Reader data==
This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip.
 
===Construction: Melody Box===
The long strip contains music data for the [[Construction: Melody Box]] application.


==Trivia==
==Trivia==
===Origin===
===Origin===
This card was created to replace the far too powerful {{TCG ID|Base Set|Super Energy Removal|79}}, which had actually been banned in Japan.
This card was created to replace the far too powerful {{TCG ID|Base Set|Super Energy Removal|79}}, which had been banned in Japan.


{{Project TCGDex notice}}
{{Project TCG notice}}


[[Category:Trainer cards]]
[[Category:Aquapolis cards]]
[[Category:Aquapolis cards]]
[[Category:The Town on No Map cards]]
[[Category:Illus. by Keiji Kinebuchi]]
[[Category:Illus. by Keiji Kinebuchi]]


[[de:Super-Energie-Absauger 2 (TCG)]]
[[fr:Super suppression d'énergie 2 (Aquapolis 134)]]
[[ja:超エネルギーリムーブ]]
[[ja:超エネルギーリムーブ]]

Latest revision as of 20:42, 21 April 2024

Trainer
Super Energy Removal 2
超エネルギーリムーブ Super Energy Remove
SuperEnergyRemoval2Aquapolis134.jpg
Illus. Keiji Kinebuchi
English expansion Aquapolis
Rarity Uncommon
English card no. 134/147
Japanese expansion The Town on No Map
Japanese Rarity Uncommon
Japanese card no. 076/092

Super Energy Removal 2 (Japanese: 超エネルギーリムーブ Super Energy Remove) is a Trainer card. It is part of the Aquapolis expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
display:none;
display:none;
display:none;
display:none;
display:none;
{{{ruletext}}}
VSTAR Power
Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip.

Construction: Melody Box

The long strip contains music data for the Construction: Melody Box application.

Trivia

Origin

This card was created to replace the far too powerful Super Energy Removal, which had been banned in Japan.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.