Psychic Club: Difference between revisions
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[[File:TCG1 Psychic Club Emblem.png|right|Psychic Club Emblem]] | [[File:TCG1 Psychic Club Emblem.png|right|Psychic Club Emblem]] | ||
The '''Psychic Club''' (Japanese: '''エスパークラブ''' ''Esper Club'') is a group of Trainers who use {{ct|Psychic}} Pokémon in the {{ | The '''Psychic Club''' (Japanese: '''エスパークラブ''' ''Esper Club'') is a group of Trainers who use {{ct|Psychic}} Pokémon in the {{vg|Pokémon Trading Card Game}}. It is led by {{TCG GB|Murray}}. | ||
==In the games== | ==In the games== | ||
==={{ | ==={{vg|Pokémon Trading Card Game}}=== | ||
The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the {{DL|Master Medal|Psychic Medal}} and two booster packs. | The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the {{DL|Master Medal|Psychic Medal}} and two booster packs. | ||
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===[[Pokémon Trading Card Game 2: The Invasion of Team GR!]]=== | ===[[Pokémon Trading Card Game 2: The Invasion of Team GR!]]=== | ||
The Psychic Club is the only club whose Main Hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the [[Lightning Club]] first. Once the player scares [[Miwa|GR4]] away from the Lightning Club to here, the player may enter the north room, where GR4 is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story. | The Psychic Club is the only club whose Main Hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the [[Lightning Club]] first. Once the player scares [[Miwa (TCG GB)|GR4]] away from the Lightning Club to here, the player may enter the north room, where GR4 is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story. | ||
The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control. | The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control. | ||
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! Icon | ! Icon | ||
! Name | ! Name | ||
! | ! {{TCG GB1}} Deck | ||
! | ! {{TCG GB2}} Deck | ||
|- style="background:#FFFFFF;" align="center" | |- style="background:#FFFFFF;" align="center" | ||
| rowspan="5" style="{{roundyleft|10px}};" | [[File:TCG1 PsychicMedal.png]] | | rowspan="5" style="{{roundyleft|10px}};" | [[File:TCG1 PsychicMedal.png]] | ||
Line 42: | Line 42: | ||
! Icon | ! Icon | ||
! Name | ! Name | ||
! | ! {{TCG GB1}} Deck | ||
! | ! {{TCG GB2}} Deck | ||
|- style="background:#FFFFFF;" align="center" | |- style="background:#FFFFFF;" align="center" | ||
| [[File:TCG2 Robert.png]] | | [[File:TCG2 Robert.png]] | ||
| {{TCG GB|Robert}} | | {{TCG GB|Robert}} | ||
| {{TCG|Ghost Deck}} | | {{TCG|Ghost Deck}} | ||
| {{TCG| | | {{TCG|Ghost Deck}} | ||
|- style="background:#FFFFFF;" align="center" | |- style="background:#FFFFFF;" align="center" | ||
| [[File:TCG2 Stephanie.png]] | | [[File:TCG2 Stephanie.png]] | ||
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! style="background:#{{Tcg psychic color light}}; {{roundytr|5px}}" | Main Hall | ! style="background:#{{Tcg psychic color light}}; {{roundytr|5px}}" | Main Hall | ||
|- | |- | ||
! style="background:#{{blue color dark}}" | {{color2|fff|Pokémon Trading Card Game (game)|TCG}} | ! style="background:#{{blue color dark}}" | {{color2|fff|Pokémon Trading Card Game (video game)|TCG GB1}} | ||
| [[File:TCG GB Club All Lounge.png]] | | [[File:TCG GB Club All Lounge.png]] | ||
| [[File:TCG GB Club Psychic Lobby.png]] | | [[File:TCG GB Club Psychic Lobby.png]] | ||
| [[File:TCG GB Psychic Club.png]] | | [[File:TCG GB Psychic Club.png]] | ||
|- | |- | ||
! style="background:#{{black color dark}}" | {{color2|fff|Pokémon Trading Card Game 2: The Invasion of Team GR!|GB2}} | ! style="background:#{{black color dark}}" | {{color2|fff|Pokémon Trading Card Game 2: The Invasion of Team GR!|TCG GB2}} | ||
| [[File:TCG GB2 Club Psychic Lounge.png]] | | [[File:TCG GB2 Club Psychic Lounge.png]] | ||
| [[File:TCG GB2 Club Psychic Lobby.png]] | | [[File:TCG GB2 Club Psychic Lobby.png]] |
Latest revision as of 10:19, 2 June 2024

The Psychic Club (Japanese: エスパークラブ Esper Club) is a group of Trainers who use Psychic-type Pokémon in the Pokémon Trading Card Game. It is led by Murray.
In the games
Pokémon Trading Card Game
The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the Psychic Medal and two booster packs.
Once Murray is defeated, Pappy in the west room gives the player a Mewtwo card.
Pokémon Trading Card Game 2: The Invasion of Team GR!
The Psychic Club is the only club whose Main Hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the Lightning Club first. Once the player scares GR4 away from the Lightning Club to here, the player may enter the north room, where GR4 is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story.
The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control.
Murray does not give any booster packs at this point, but he awards the player the Alakazam Coin, at which point GR4 demands a battle. Once GR4 is defeated, she gives the player a piece of the GR Coin and leaves the Club. Once the player leaves the Club and comes back, both Murray and Stephanie remain to battle on request, awarding booster packs when defeated as usual. The other Club Members, though present, are still missing their cards at this point and cannot battle.
A Student in the Lounge trades a promotional Kangaskhan with the player for an Alakazam.
Duelists
Club Master
Icon | Name | TCG GB1 Deck | TCG GB2 Deck | |
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Murray | Strange Psyshock Deck | Handed Over GR Deck |
Psychic Elite Deck |
Club Members
Icon | Name | TCG GB1 Deck | TCG GB2 Deck |
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Robert | Ghost Deck | Ghost Deck |
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Stephanie | Strange Power Deck | Psychokinesis Deck |
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Daniel | Naptime Deck | Puppet Master Deck |
Layout
Game | Lounge | Lobby | Main Hall |
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TCG GB1 | ![]() |
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TCG GB2 | ![]() |
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In other languages
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TCG Islands | ||||||||
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This article is part of both Project TCG and Project Locations, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Trading Card Game and locations, respectively. | ![]() |