Babyporter (TCG): Difference between revisions

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{{ArchetypeInfobox
{{ArchetypeInfobox
|title=Babyporter
|title=Babyporter
|image=Darkalakazam2.jpg
|image=DarkAlakazamTeamRocket1.jpg
|image2=CleffaNeoGenesis20.jpg
|image2=CleffaNeoGenesis20.jpg
|caption={{TCG ID|Team Rocket|Dark Alakazam|1}} and {{TCG ID|Neo Genesis|Cleffa|20}}
|caption={{TCG ID|Team Rocket|Dark Alakazam|1}} and {{TCG ID|Neo Genesis|Cleffa|20}}
Line 8: Line 8:
|era=2000-2001
|era=2000-2001
}}
}}
'''Babyporter''' was a type of [[Pokémon Trading Card Game]] {{TCG|deck archetype}} consisting of early {{TCG|Baby Pokémon}}, a Pokémon with an attack that does damage and switches the attacking Pokémon with a benched Pokémon, and a Pokémon that prevents the opponent from playing {{TCG|Trainer card}}s.  The combination of cards used most often to execute this stategy were {{TCG ID|Team Rocket|Dark Alakazam|1}}, {{TCG ID|Neo Genesis|Cleffa|20}}, and {{TCG ID|Team Rocket|Dark Vileplume|13}}.  {{TCG ID|Neo Genesis|Donphan|21}} from the {{TCG|Neo Genesis}} expansion can also be used in place of, or in combination with, Dark Alakazam.
'''Babyporter''' was a type of [[Pokémon Trading Card Game]] {{TCG|deck archetype}} consisting of early {{TCG|Baby Pokémon}}, a Pokémon with an attack that does damage and switches the attacking Pokémon with a benched Pokémon, and a Pokémon that prevents the opponent from playing {{TCG|Trainer card}}s.  The combination of cards used most often to execute this strategy were {{TCG ID|Team Rocket|Dark Alakazam|1}}, {{TCG ID|Neo Genesis|Cleffa|20}}, and {{TCG ID|Team Rocket|Dark Vileplume|13}}.  {{TCG ID|Neo Genesis|Donphan|21}} from the {{TCG|Neo Genesis}} expansion can also be used in place of, or in combination with, Dark Alakazam.


==Cards==
==Cards==
===Key Cards===
===Key cards===
*'''{{TCG ID|Team Rocket|Dark Alakazam|1}}''' is a main attacking Pokémon. ''Teleport Blast'' does fairly good damage, and gives a player the option to switch Dark Alakazam with one of their benched Pokémon.
*'''{{TCG ID|Team Rocket|Dark Alakazam|1}}''' is a main attacking Pokémon. ''Teleport Blast'' does fairly good damage, and gives a player the option to switch Dark Alakazam with one of their benched Pokémon.
*'''{{TCG ID|Team Rocket|Dark Vileplume|13}}''' is the most crucial trainer-blocker in the deck because its ''Hay Fever'' [[Pokémon Power]] stops all {{TCG|Trainer card}}s from being played.
*'''{{TCG ID|Team Rocket|Dark Vileplume|13}}''' is the most crucial trainer-blocker in the deck because its ''Hay Fever'' [[Pokémon Power]] stops all {{TCG|Trainer card}}s from being played.
*'''{{TCG ID|Neo Genesis|Donphan|21}}''''s ''Rapid Spin'' attack does decent damage and forces both players to switch their active Pokémon.
*'''{{TCG ID|Neo Genesis|Donphan|21}}''''s ''Rapid Spin'' attack does decent damage and forces both players to switch their Active Pokémon.
*'''{{TCG ID|Neo Genesis|Cleffa|20}}''' is very important to the deck because it is the main support Pokémon used.  Its ''Eeeeeeek'' attack allows a player to shuffle their hand into their deck and then draw 7 cards.  Also, the fact that an opposing Pokémon needs to flip a coin in order to successfully attack Cleffa, and Cleffa's low retreat cost, mean that it can easily be taken out of harm's way.
*'''{{TCG ID|Neo Genesis|Cleffa|20}}''' is very important to the deck because it is the main support Pokémon used.  Its ''Eeeeeeek'' attack allows a player to shuffle their hand into their deck and then draw 7 cards.  Also, the fact that an opposing Pokémon needs to flip a coin in order to successfully attack Cleffa, and Cleffa's low retreat cost, mean that it can easily be taken out of harm's way.
*'''{{TCG ID|Base Set|Pokémon Breeder|76}}''' allows a player to skip the middle evolution in a line.  An good example is evolving Oddish into Dark Vileplume, skipping Dark Gloom.  This is extremely helpful because the deck runs two three-stage evolution lines.
*'''{{TCG ID|Base Set|Pokémon Breeder|76}}''' allows a player to skip the middle evolution in a line.  A good example is evolving Oddish into Dark Vileplume, skipping Dark Gloom.  This is extremely helpful because the deck runs two three-stage evolutionary lines.


===Other Pokémon===
===Other Pokémon===
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===Other Trainers===
===Other Trainers===
*'''{{TCG ID|Neo Genesis|Professor Elm|96}}''' lets a player shuffle their hand into their deck, then draw 7 cards.  However, they then cannot play any more trainer cards that turn.  This is useful in that it allows a player to refresh their hand, and, if they have a small hand, increase their hand size.  Although this seems to be a coincidence, {{TCG ID|Neo Genesis|Professor Elm|96}} has almost the exact same effect as {{TCG ID|Neo Genesis|Cleffa|20}}'s attack.
*'''{{TCG ID|Neo Genesis|Professor Elm|96}}''' lets a player shuffle their hand into their deck, then draw 7 cards.  However, they then cannot play any more trainer cards that turn.  This is useful in that it allows a player to refresh their hand, and, if they have a small hand, increase their hand size.  Although this seems to be a coincidence, {{TCG ID|Neo Genesis|Professor Elm|96}} has almost exactly the same effect as {{TCG ID|Neo Genesis|Cleffa|20}}'s attack.
*'''{{TCG ID|Team Rocket|The Boss's Way|73}}''' searches out any two Dark Pokémon from a player's deck.
*'''{{TCG ID|Team Rocket|The Boss's Way|73}}''' searches out any two Dark Pokémon from a player's deck.
*'''{{TCG ID|Base Set|Pokémon Trader|77}}''' swaps any Pokémon from a player's hand with any one from their deck, letting them choose which Pokémon they need most in their current situation.
*'''{{TCG ID|Base Set|Pokémon Trader|77}}''' swaps any Pokémon from a player's hand with any one from their deck, letting them choose which Pokémon they need most in their current situation.
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*'''{{TCG ID|Gym Challenge|Chaos Gym|102}}''' greatly diminishes both players' chances of successfully playing a {{TCG|Trainer card}}.
*'''{{TCG ID|Gym Challenge|Chaos Gym|102}}''' greatly diminishes both players' chances of successfully playing a {{TCG|Trainer card}}.


===Energy Cards===
===Energy cards===
*'''{{TCG ID|Team Rocket|Rainbow Energy|80}}''' provides any type of energy and can be used for {{TCG ID|Team Rocket|Dark Alakazam|1}}, {{TCG ID|Team Rocket|Dark Vileplume|13}}, or {{TCG ID|Neo Genesis|Donphan|21}}'s attacks.
*'''{{TCG ID|Team Rocket|Rainbow Energy|80}}''' provides any type of energy and can be used for {{TCG ID|Team Rocket|Dark Alakazam|1}}, {{TCG ID|Team Rocket|Dark Vileplume|13}}, or {{TCG ID|Neo Genesis|Donphan|21}}'s attacks.
*'''{{TCG ID|Base Set|Psychic Energy|101}}''' powers {{TCG ID|Team Rocket|Dark Alakazam|1}}.
*'''{{TCG ID|Base Set|Psychic Energy|101}}''' powers {{TCG ID|Team Rocket|Dark Alakazam|1}}.
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Most turns would consist of an attack, switching for a Baby Pokémon on the bench. The next turn, the player would [[Retreat cost|retreat]] the Baby Pokémon for free and attack again, repeating the cycle as long as it took to defeat the opponent's deck. The deck made constant use of the original Baby Pokémon's rule that stated as long as that Pokémon was active the opponent would have to flip in order to successfully attack. The trainer-blocking Pokémon would then be used to keep the opponent from switching the Baby Pokémon out of the active position. As a result, the deck proved extremely frustrating to play against, particularly when {{TCG ID|Neo Genesis|Focus Band|86}} was attached to the Baby Pokémon.
Most turns would consist of an attack, switching for a Baby Pokémon on the bench. The next turn, the player would [[Retreat cost|retreat]] the Baby Pokémon for free and attack again, repeating the cycle as long as it took to defeat the opponent's deck. The deck made constant use of the original Baby Pokémon's rule that stated as long as that Pokémon was active the opponent would have to flip in order to successfully attack. The trainer-blocking Pokémon would then be used to keep the opponent from switching the Baby Pokémon out of the active position. As a result, the deck proved extremely frustrating to play against, particularly when {{TCG ID|Neo Genesis|Focus Band|86}} was attached to the Baby Pokémon.


==Typical Decklist==
==Typical deck list==
{{DeckArchetype}}
{{DeckArchetype}}
{| {{graytable}}
{{decklist/header}}
|- style="background: #eaeaea;"
{{decklist/entry|3|{{TCG ID|Team Rocket|Abra|49}}|Psychic||Common}}
!Quantity
{{decklist/entry|2|{{TCG ID|Team Rocket|Dark Kadabra|39}}|Psychic||Uncommon}}
!Card Name
{{decklist/entry|3|{{TCG ID|Team Rocket|Dark Alakazam|1}}|Psychic||Rare Holo}}
!Type
{{decklist/entry|4|{{TCG ID|Team Rocket|Oddish|63}}|Grass||Common}}
!Rarity
{{decklist/entry|3|{{TCG ID|Team Rocket|Dark Gloom|36}}|Grass||Uncommon}}
|-
{{decklist/entry|4|{{TCG ID|Team Rocket|Dark Vileplume|13}}|Grass||Rare Holo}}
| 3x || {{TCG ID|Team Rocket|Abra|49}} || {{e|Psychic}} || {{rar|Common}}
{{decklist/entry|1|{{TCG ID|Neo Genesis|Elekid|22}}|Lightning||Rare}}
|-
{{decklist/entry|2|{{TCG ID|Neo Genesis|Phanpy|43}}|Fighting||Common}}
| 2x || {{TCG ID|Team Rocket|Dark Kadabra|39}} || {{e|Psychic}} || {{rar|Uncommon}}
{{decklist/entry|2|{{TCG ID|Neo Genesis|Donphan|21}}|Fighting||Rare}}
|-
{{decklist/entry|4|{{TCG ID|Neo Genesis|Cleffa|20}}|Colorless||Rare}}
| 3x || {{TCG ID|Team Rocket|Dark Alakazam|1}} || {{e|Psychic}} || [[Image:Rarity Rare.png|Rare Holographic]]H
{{decklist/entry|4|{{TCG ID|Neo Genesis|Professor Elm|96}}|Trainer||Uncommon}}
|-
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Breeder|76}}|Trainer||Rare}}
| 4x || {{TCG ID|Team Rocket|Oddish|63}} || {{e|Grass}} || {{rar|Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|The Boss's Way|73}}|Trainer||Uncommon}}
|-
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
| 3x || {{TCG ID|Team Rocket|Dark Gloom|36}} || {{e|Grass}} || {{rar|Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
|-
{{decklist/entry|3|{{TCG ID|Neo Revelation|Rocket's Hideout|63}}|Trainer|Stadium|Uncommon}}
| 4x || {{TCG ID|Team Rocket|Dark Vileplume|13}} || {{e|Grass}} || [[Image:Rarity Rare.png|Rare Holographic]]H
{{decklist/entry|1|{{TCG ID|Gym Challenge|Chaos Gym|102}}|Trainer|Stadium|Rare}}
|-
{{decklist/entry|4|{{TCG ID|Team Rocket|Rainbow Energy|80}}|Energy|Rainbow|Rare Holo}}
| 1x || {{TCG ID|Neo Genesis|Elekid|22}} || {{e|Lightning}} || {{rar|Rare}}
{{decklist/entry|6|{{TCG ID|Base Set|Psychic Energy|101}}|Energy|Psychic|None}}
|-
{{decklist/entry|2|{{TCG ID|Base Set|Grass Energy|99}}|Energy|Grass|None}}
| 2x || {{TCG ID|Neo Genesis|Phanpy|43}} || {{e|Fighting}} || {{rar|Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Fighting Energy|97}}|Energy|Fighting|None}}
|-
{{decklist/footer}}
| 2x || {{TCG ID|Neo Genesis|Donphan|21}} || {{e|Fighting}} || {{rar|Rare}}
|-
| 4x || {{TCG ID|Neo Genesis|Cleffa|20}} || {{e|Colorless}} || {{rar|Rare}}
|-
| 4x || {{TCG ID|Neo Genesis|Professor Elm|96}} || T || {{rar|Uncommon}}
|-
| 2x || {{TCG ID|Base Set|Pokémon Breeder|76}} || T || {{rar|Rare}}
|-
| 2x || {{TCG ID|Team Rocket|The Boss's Way|73}} || T || {{rar|Uncommon}}
|-
| 2x || {{TCG ID|Base Set|Pokémon Trader|77}} || T || {{rar|Rare}}
|-
| 2x || {{TCG ID|Base Set|Bill|91}} || T || {{rar|Common}}
|-
| 3x || {{TCG ID|Neo Revelation|Rocket's Hideout|63}} || T || {{rar|Uncommon}}
|-
| 1x || {{TCG ID|Gym Challenge|Chaos Gym|102}} || T || {{rar|Rare}}
|-
| 4x || {{TCG ID|Team Rocket|Rainbow Energy|80}} || E || [[Image:Rarity Rare.png|Rare Holographic]]H
|-
| 6x || {{TCG ID|Base Set|Psychic Energy|101}} || E || --
|-
| 2x || {{TCG ID|Base Set|Grass Energy|99}} || E || --
|-
| 4x || {{TCG ID|Base Set|Fighting Energy|97}} || E || --
|}


==Restriction==
==Restriction==
At the end of 2002, {{TCG ID|Neo Genesis|Slowking|14}} was removed from the {{TCG|Modified format}} (Dark Vileplume had already been removed earlier in the year), making it much easier to switch a player's active Pokémon.  In addition, all of the cards were later {{TCG|rotation|rotated}} from [[Pokémon Organized Play]] because they were too old.
At the end of 2002, {{TCG ID|Neo Genesis|Slowking|14}} was removed from the {{TCG|Modified format}} (Dark Vileplume had already been removed earlier in the year), making it much easier to switch a player's Active Pokémon.  In addition, all of the cards were later {{TCG|rotation|rotated}} from [[Play! Pokémon]] because they were too old.


{{Project TCG notice}}
{{Project TCG notice}}
[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Latest revision as of 06:45, 20 July 2024

Babyporter
DarkAlakazamTeamRocket1.jpg
CleffaNeoGenesis20.jpg
Dark Alakazam and Cleffa
Types used Psychic Colorless Grass
Major cards Dark Alakazam, Cleffa, and Dark Vileplume
Era 2000-2001

Babyporter was a type of Pokémon Trading Card Game deck archetype consisting of early Baby Pokémon, a Pokémon with an attack that does damage and switches the attacking Pokémon with a benched Pokémon, and a Pokémon that prevents the opponent from playing Trainer cards. The combination of cards used most often to execute this strategy were Dark Alakazam, Cleffa, and Dark Vileplume. Donphan from the Neo Genesis expansion can also be used in place of, or in combination with, Dark Alakazam.

Cards

Key cards

  • Dark Alakazam is a main attacking Pokémon. Teleport Blast does fairly good damage, and gives a player the option to switch Dark Alakazam with one of their benched Pokémon.
  • Dark Vileplume is the most crucial trainer-blocker in the deck because its Hay Fever Pokémon Power stops all Trainer cards from being played.
  • Donphan's Rapid Spin attack does decent damage and forces both players to switch their Active Pokémon.
  • Cleffa is very important to the deck because it is the main support Pokémon used. Its Eeeeeeek attack allows a player to shuffle their hand into their deck and then draw 7 cards. Also, the fact that an opposing Pokémon needs to flip a coin in order to successfully attack Cleffa, and Cleffa's low retreat cost, mean that it can easily be taken out of harm's way.
  • Pokémon Breeder allows a player to skip the middle evolution in a line. A good example is evolving Oddish into Dark Vileplume, skipping Dark Gloom. This is extremely helpful because the deck runs two three-stage evolutionary lines.

Other Pokémon

Other Trainers

  • Professor Elm lets a player shuffle their hand into their deck, then draw 7 cards. However, they then cannot play any more trainer cards that turn. This is useful in that it allows a player to refresh their hand, and, if they have a small hand, increase their hand size. Although this seems to be a coincidence, Professor Elm has almost exactly the same effect as Cleffa's attack.
  • The Boss's Way searches out any two Dark Pokémon from a player's deck.
  • Pokémon Trader swaps any Pokémon from a player's hand with any one from their deck, letting them choose which Pokémon they need most in their current situation.
  • Bill is used only to gain card advantage, which is always important.
  • Rocket's Hideout gives +20 HP to all Dark Pokémon in play.
  • Chaos Gym greatly diminishes both players' chances of successfully playing a Trainer card.

Energy cards

Strategy

Most turns would consist of an attack, switching for a Baby Pokémon on the bench. The next turn, the player would retreat the Baby Pokémon for free and attack again, repeating the cycle as long as it took to defeat the opponent's deck. The deck made constant use of the original Baby Pokémon's rule that stated as long as that Pokémon was active the opponent would have to flip in order to successfully attack. The trainer-blocking Pokémon would then be used to keep the opponent from switching the Baby Pokémon out of the active position. As a result, the deck proved extremely frustrating to play against, particularly when Focus Band was attached to the Baby Pokémon.

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Abra Psychic Common
Dark Kadabra Psychic Uncommon
Dark Alakazam Psychic Rare Holo
Oddish Grass Common
Dark Gloom Grass Uncommon
Dark Vileplume Grass Rare Holo
Elekid Lightning Rare
Phanpy Fighting Common
Donphan Fighting Rare
Cleffa Colorless Rare
Professor Elm T Uncommon
Pokémon Breeder T Rare
The Boss's Way T Uncommon
Pokémon Trader T Rare
Bill T Common
Rocket's Hideout T [St] Uncommon
Chaos Gym T [St] Rare
Rainbow Energy Rainbow E Rare Holo
Psychic Energy Psychic E
Grass Energy Grass E
Fighting Energy Fighting E


Restriction

At the end of 2002, Slowking was removed from the Modified format (Dark Vileplume had already been removed earlier in the year), making it much easier to switch a player's Active Pokémon. In addition, all of the cards were later rotated from Play! Pokémon because they were too old.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.