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'''IQ''' (Japanese: '''かしこさ''' ''smartness'') is a skill system in {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} | '''IQ''' (Japanese: '''かしこさ''' ''smartness'') is a skill system in {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}, {{g|Mystery Dungeon: Explorers of Sky}} and [[Pokémon Mystery Dungeon (WiiWare)]]. Various benefits can be unlocked by increasing a Pokémon's IQ, which is accomplished by feeding them [[Gummi]]s. Eating a Gummi may also raise Attack, Defense, Special Attack, or Special Defense by 1 (or 3 in the case of a Wonder Gummi). In rare instances, all stats may be raised at once. | ||
As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. IQ also substitutes for [[friendship]] in the main series; Pokémon that normally evolve by friendship instead require a certain amount of IQ to evolve. | As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. IQ also substitutes for [[friendship]] in the main series; Pokémon that normally evolve by friendship instead require a certain amount of IQ to evolve. | ||
While this game mechanic is named after the {{wp|intelligence quotient}}, these two metrics are unrelated. When speaking to {{p|Alakazam}} or {{p|Noctowl}} in dungeons, they will mention their high IQ, regardless of how many IQ points they actually have. | While this game mechanic is named after the {{wp|intelligence quotient}}, these two metrics are unrelated. When speaking to {{p|Alakazam}} or {{p|Noctowl}} in dungeons, they will mention their high IQ, regardless of how many IQ points they actually have. | ||
In [[Pokémon Mystery Dungeon: Gates to Infinity]], the mechanic was replaced by [[Team Skill]]s. In [[Pokémon Super Mystery Dungeon]], most of the IQ skills can be found on [[Looplet]]s and [[Emera]]s. | In [[Pokémon Mystery Dungeon: Gates to Infinity]], the mechanic was replaced by [[Team Skill]]s. In [[Pokémon Super Mystery Dungeon]], most of the IQ skills can be found on [[Looplet]]s and [[Emera]]s or is naturally integrated into their AI. | ||
==IQ points== | ==IQ points== | ||
While the actual IQ value of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number. | While the actual IQ value of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number. | ||
<div style="display: flex; justify-content: center; align-items: flex-start; gap: 10px;"> | |||
| | {| class="roundtable" style="width: 10em; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|+ '''Red Rescue Team<br>and<br>Blue Rescue Team''' | |||
|- | |||
! Stars !! IQ | |||
|- | |||
| - || | | 1 || 0 | ||
|- | |- | ||
| | | 2 || 10 | ||
| | |- | ||
| 3 || 50 | |||
|- | |||
| 4 || 100 | |||
|- | |||
| 5 || 150 | |||
|- | |||
| 6 || 200 | |||
|- | |||
| 7 || 300 | |||
|- | |||
| 8 || 400 | |||
|- | |||
| 9 || 500 | |||
|- | |||
| 10 || 600 | |||
|- | |||
| 11 || 700 | |||
|- | |||
| MAX || 990 | |||
|} | |} | ||
IQ points may be raised from the use of [[Gummi]]s. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain: | {| class="roundtable" style="width: 10em; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|+ '''Explorers of Time,<br>Darkness,<br>and Sky''' | |||
|- | |||
! Stars !! IQ | |||
|- | |||
| 0 || 0 | |||
|- | |||
| 0.5 || 1 | |||
|- | |||
| 1 || 60 | |||
|- | |||
| 1.5 || 110 | |||
|- | |||
| 2 || 160 | |||
|- | |||
| 2.5 || 210 | |||
|- | |||
| 3 || 260 | |||
|- | |||
| 3.5 || 310 | |||
|- | |||
| 4 || 360 | |||
|- | |||
| 4.5 || 410 | |||
|- | |||
| 5 || 460 | |||
|- | |||
| 5.5 || 510 | |||
|- | |||
| 6 || 560 | |||
|- | |||
| 6.5 || 610 | |||
|- | |||
| 7 || 660 | |||
|- | |||
| 7.5 || 710 | |||
|- | |||
| 8 || 760 | |||
|- | |||
| 8.5 || 810 | |||
|- | |||
| 9 || 860 | |||
|- | |||
| 9.5 || 910 | |||
|- | |||
| 10 || 960 | |||
|} | |||
</div> | |||
IQ points may be raised from the use of [[Gummi]]s. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain: | |||
{| class=" | {| class="roundtable" style="margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|- | |- | ||
! Relation to type | ! Relation to type | ||
! IQ points gained | ! IQ points gained | ||
|- | |- | ||
| Matches Pokémon's type | | Matches Pokémon's type | ||
| 7 (Red and Blue Rescue Teams)<br/>5 (Explorers of Time, Darkness, and Sky) | | 7 (Red and Blue Rescue Teams)<br/>5 (Explorers of Time, Darkness, and Sky) | ||
|- | |- | ||
| Strong against Pokémon's type | | Strong against Pokémon's type | ||
| 4 | | 4 | ||
|- | |- | ||
| Neutral against Pokémon's type | | Neutral against Pokémon's type | ||
| 3 | | 3 | ||
|- | |- | ||
| Weak against Pokémon's type | | Weak against Pokémon's type | ||
| 2 | | 2 | ||
|- | |- | ||
| Ineffective against Pokémon's type | | Ineffective against Pokémon's type | ||
| 1 | | 1 | ||
Line 57: | Line 124: | ||
==IQ skills== | ==IQ skills== | ||
===Red and Blue Rescue Team=== | ===Red and Blue Rescue Team=== | ||
In Red and Blue Rescue Teams, a Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups | In Red and Blue Rescue Teams, a Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups A–G at any time. | ||
{| class="sortable | {| class="sortable roundtable" style="width: 100%; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|- | |- | ||
! Required IQ | ! Required IQ | ||
! Group | ! Group | ||
Line 67: | Line 134: | ||
! Game description | ! Game description | ||
! Other notes | ! Other notes | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
| Item Catcher | | Item Catcher | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon can catch and hold a thrown item. It | | The Pokémon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items. | ||
| | | | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
Line 81: | Line 148: | ||
| If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. | | If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. | ||
| In the case of [[linked move]]s, Course Checker will only check the first one. So if the combination is {{m|Growl}}+{{m|Razor Leaf}}, the Razor Leaf could still be wasted as it has more terrain limitations than Growl. | | In the case of [[linked move]]s, Course Checker will only check the first one. So if the combination is {{m|Growl}}+{{m|Razor Leaf}}, the Razor Leaf could still be wasted as it has more terrain limitations than Growl. | ||
|- | |- | ||
| 0 | | 0 | ||
| B | | B | ||
Line 88: | Line 155: | ||
| The Pokémon will focus on traveling. It will use moves and items less often. | | The Pokémon will focus on traveling. It will use moves and items less often. | ||
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. | | As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
Line 95: | Line 162: | ||
| The Pokémon will use or throw its hold item. | | The Pokémon will use or throw its hold item. | ||
| The main benefit of this skill is that it can be turned off to provide an extra storage space, however, turning the skill off stops the Pokémon from using Reviver Seeds. | | The main benefit of this skill is that it can be turned off to provide an extra storage space, however, turning the skill off stops the Pokémon from using Reviver Seeds. | ||
|- | |- | ||
| 0 | | 0 | ||
| G | | G | ||
Line 102: | Line 169: | ||
| The Pokémon will only use moves. It will not use its regular attack. | | The Pokémon will only use moves. It will not use its regular attack. | ||
| This can be used in conjunction with the move menu to get the partner to use a particular attack. | | This can be used in conjunction with the move menu to get the partner to use a particular attack. | ||
|- | |- | ||
| 5 | | 5 | ||
| G | | G | ||
Line 109: | Line 176: | ||
| The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. | | The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. | ||
| As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. This skill doesn't take {{a|Pressure}} into account, resulting in linked moves still becoming delinked when one move has 2 PP remaining. | | As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. This skill doesn't take {{a|Pressure}} into account, resulting in linked moves still becoming delinked when one move has 2 PP remaining. | ||
|- | |- | ||
| 10 | | 10 | ||
| B | | B | ||
Line 116: | Line 183: | ||
| When battling several foes, the Pokémon will first target Pokémon with the lowest HP. | | When battling several foes, the Pokémon will first target Pokémon with the lowest HP. | ||
| As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest. | | As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest. | ||
|- | |- | ||
| 25 | | 25 | ||
| - | | - | ||
Line 123: | Line 190: | ||
| If its target has a status problem, the Pokémon will not use moves that cause the same status problem. | | If its target has a status problem, the Pokémon will not use moves that cause the same status problem. | ||
| | | | ||
|- | |- | ||
| 40 | | 40 | ||
| - | | - | ||
| Nontraitor | | Nontraitor | ||
| All Pokémon | | All Pokémon | ||
| If it becomes Confused or is Cowering, the | | If it becomes Confused or is Cowering, the Pokémon's wildly thrown attacks will not hit friends. | ||
| | | | ||
|- | |- | ||
| 70 | | 70 | ||
| E | | E | ||
Line 137: | Line 204: | ||
| The Pokémon recovers faster from status problems. | | The Pokémon recovers faster from status problems. | ||
| Temporary status conditions will usually not last beyond 3 turns with this skill. | | Temporary status conditions will usually not last beyond 3 turns with this skill. | ||
|- | |- | ||
| 100 | | 100 | ||
| A | | A | ||
Line 144: | Line 211: | ||
| The Pokémon becomes better at evading attacks and moves. | | The Pokémon becomes better at evading attacks and moves. | ||
| | | | ||
|- | |- | ||
| 110 | | 110 | ||
| A | | A | ||
| Type-Advantage Master | | Type-Advantage Master | ||
| All Pokémon | | All Pokémon | ||
| The | | The Pokémon's critical-hit rate is boosted when attacking foes with a type disadvantage. | ||
| | | | ||
|- | |- | ||
| 130 | | 130 | ||
| B | | B | ||
Line 158: | Line 225: | ||
| When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage. | | When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage. | ||
| | | | ||
|- | |- | ||
| 140 | | 140 | ||
| D | | D | ||
Line 165: | Line 232: | ||
| The Pokémon often avoids stepping on visible traps. | | The Pokémon often avoids stepping on visible traps. | ||
| Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles. | | Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles. | ||
|- | |- | ||
| 160 | | 160 | ||
| E | | E | ||
Line 172: | Line 239: | ||
| The Pokémon resists sleep from traps and the moves of foes. | | The Pokémon resists sleep from traps and the moves of foes. | ||
| | | | ||
|- | |- | ||
| 200 | | 200 | ||
| B | | B | ||
Line 179: | Line 246: | ||
| When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. | | When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. | ||
| While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes. | | While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes. | ||
|- | |- | ||
| 250 | | 250 | ||
| E | | E | ||
| Energy Saver | | Energy Saver | ||
| All Pokémon | | All Pokémon | ||
| The | | The Pokémon's Belly empties slower. | ||
| | | | ||
|- | |- | ||
| 300 | | 300 | ||
| F | | F | ||
Line 193: | Line 260: | ||
| The Pokémon will avoid fiery lava. | | The Pokémon will avoid fiery lava. | ||
| Any non-{{t|fire}} Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem. | | Any non-{{t|fire}} Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem. | ||
|- | |- | ||
| 400 | | 400 | ||
| C | | C | ||
Line 199: | Line 266: | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon gains the ability to walk on water, lava, and clouds. | | The Pokémon gains the ability to walk on water, lava, and clouds. | ||
| | | | ||
|- | |- | ||
| 500 | | 500 | ||
| A | | A | ||
| Sure-Hit Attacker | | Sure-Hit Attacker | ||
| All Pokémon | | All Pokémon | ||
| The | | The Pokémon's regular attacks never miss. | ||
| | | | ||
|- | |- | ||
| 600 | | 600 | ||
| F | | F | ||
Line 214: | Line 281: | ||
| If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. | | If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. | ||
| Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears. | | Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears. | ||
|- | |- | ||
| 800 | | 800 | ||
| D | | D | ||
Line 221: | Line 288: | ||
| The Pokémon avoids monster houses. | | The Pokémon avoids monster houses. | ||
| While the partner will not wander into Monster Houses on their own, the leader can still activate them. | | While the partner will not wander into Monster Houses on their own, the leader can still activate them. | ||
|- | |- | ||
| 990 | | 990 | ||
| C | | C | ||
Line 232: | Line 299: | ||
===Explorers of Time, Darkness and Sky=== | ===Explorers of Time, Darkness and Sky=== | ||
{| class="sortable | {| class="sortable roundtable" style="width: 100%; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|- | |- | ||
! Required IQ | ! Required IQ | ||
! Group(s) | ! Group(s) | ||
Line 240: | Line 307: | ||
! Game description | ! Game description | ||
! Other notes | ! Other notes | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
| Escapist | | Escapist | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off. | | The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off. | ||
| | | | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
Line 254: | Line 321: | ||
| If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists. | | If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists. | ||
| Course Checker will only check the first entry of a [[linked move]] combination. | | Course Checker will only check the first entry of a [[linked move]] combination. | ||
|- | |- | ||
| 0 | | 0 | ||
| A,B,D | | A,B,D | ||
Line 261: | Line 328: | ||
| The Pokémon will focus on traveling. It will use moves and items less often. | | The Pokémon will focus on traveling. It will use moves and items less often. | ||
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. | | As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
Line 267: | Line 334: | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks. | | The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks. | ||
| Projectiles like [[ | | Projectiles like [[Throwing item#Gravelerock|Gravelerocks]] or [[Throwing item#Iron Thorn|Iron Thorns]] can be caught by team members, but not by enemies. | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
Line 276: | Line 343: | ||
| This skill must be turned on for the Pokémon to use [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds. It does not prevent the Pokémon from using {{m|Natural Gift}} with a held Seed or Berry. | | This skill must be turned on for the Pokémon to use [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds. It does not prevent the Pokémon from using {{m|Natural Gift}} with a held Seed or Berry. | ||
| | | | ||
|- | |- | ||
| 0 | | 0 | ||
| - | | - | ||
Line 283: | Line 350: | ||
| The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time. | | The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time. | ||
| This can be used in conjunction with the move menu to get the partner to use a particular attack, or to simply do nothing. | | This can be used in conjunction with the move menu to get the partner to use a particular attack, or to simply do nothing. | ||
|- | |- | ||
| 10 | | 10 | ||
| E,H | | E,H | ||
Line 290: | Line 357: | ||
| When near several enemies, the Pokémon will target the one that has the lowest HP. | | When near several enemies, the Pokémon will target the one that has the lowest HP. | ||
| Checks the enemy's HP number, rather than percentage of HP remaining. | | Checks the enemy's HP number, rather than percentage of HP remaining. | ||
|- | |- | ||
| 25 | | 25 | ||
| - | | - | ||
Line 297: | Line 364: | ||
| The Pokémon will not use moves that cause a status problem if the target already has the same status problem. | | The Pokémon will not use moves that cause a status problem if the target already has the same status problem. | ||
| If Exclusive Move-User is on (and Weak-Type Picker is off), a Pokémon will "watch carefully" and do nothing if its move choice is stopped by Status Checker. This skill also stops the Pokémon from using healing moves unless an ally has a status condition or is at critical HP. | | If Exclusive Move-User is on (and Weak-Type Picker is off), a Pokémon will "watch carefully" and do nothing if its move choice is stopped by Status Checker. This skill also stops the Pokémon from using healing moves unless an ally has a status condition or is at critical HP. | ||
|- | |- | ||
| 30 | | 30 | ||
| B,E | | B,E | ||
Line 304: | Line 371: | ||
| The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level. | | The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level. | ||
| Works for adjacent allies. Two adjacent allies will boost each other if both of them have Cheerleader, but a Pokémon adjacent to more than one ally with this skill only receive one boost. | | Works for adjacent allies. Two adjacent allies will boost each other if both of them have Cheerleader, but a Pokémon adjacent to more than one ally with this skill only receive one boost. | ||
|- | |- | ||
| 40 | | 40 | ||
| - | | - | ||
Line 311: | Line 378: | ||
| If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends. | | If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends. | ||
| Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like {{m|Role Play}} and {{m|Sketch}} when affected by these status conditions. Moves that normally damage teammates (like {{m|Earthquake}}) are unaffected. | | Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like {{m|Role Play}} and {{m|Sketch}} when affected by these status conditions. Moves that normally damage teammates (like {{m|Earthquake}}) are unaffected. | ||
|- | |- | ||
| 50 | | 50 | ||
| A,G | | A,G | ||
Line 318: | Line 385: | ||
| When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground. | | When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground. | ||
| This number includes buried items, which are normally inaccessible. | | This number includes buried items, which are normally inaccessible. | ||
|- | |- | ||
| 55 | | 55 | ||
| A,D,F,G,I,J | | A,D,F,G,I,J | ||
Line 325: | Line 392: | ||
| The Pokémon will occasionally use a move without consuming PP. | | The Pokémon will occasionally use a move without consuming PP. | ||
| 8% activation rate; ignores {{a|Pressure}} but not No-Charger. Conserves PP for all moves in a linked set. | | 8% activation rate; ignores {{a|Pressure}} but not No-Charger. Conserves PP for all moves in a linked set. | ||
|- | |- | ||
| 65 | | 65 | ||
| B,E,H | | B,E,H | ||
Line 332: | Line 399: | ||
| If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend. | | If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend. | ||
| Works for allies below 25% HP when an attack is used. Only works against single-target attacks. If an ally falls below 25% HP during a move with multiple hits, a Pokémon with Bodyguard will take the remaining attacks. The skill will not activate if the Pokémon with Bodyguard is affected by certain status conditions. | | Works for allies below 25% HP when an attack is used. Only works against single-target attacks. If an ally falls below 25% HP during a move with multiple hits, a Pokémon with Bodyguard will take the remaining attacks. The skill will not activate if the Pokémon with Bodyguard is affected by certain status conditions. | ||
|- | |- | ||
| 70 | | 70 | ||
| D,F,G,H,I | | D,F,G,H,I | ||
Line 339: | Line 406: | ||
| The Pokémon recovers faster than usual from status problems. | | The Pokémon recovers faster than usual from status problems. | ||
| Volatile status conditions last for half as many turns (rounded up). | | Volatile status conditions last for half as many turns (rounded up). | ||
|- | |- | ||
| 100 | | 100 | ||
| C,E,H | | C,E,H | ||
Line 346: | Line 413: | ||
| The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off. | | The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off. | ||
| Increases maximum HP by 10. | | Increases maximum HP by 10. | ||
|- | |- | ||
| 105 | | 105 | ||
| A,B,C,F | | A,B,C,F | ||
Line 353: | Line 420: | ||
| The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage. | | The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage. | ||
| Super-effective attacks have a 40% chance to score a critical hit. Other critical-hit rate bonuses are ignored, except for those that would set it to 100% or zero. | | Super-effective attacks have a 40% chance to score a critical hit. Other critical-hit rate bonuses are ignored, except for those that would set it to 100% or zero. | ||
|- | |- | ||
| 125 | | 125 | ||
| F,J | | F,J | ||
Line 360: | Line 427: | ||
| When near several enemies, the Pokémon will target the one that has a type disadvantage. | | When near several enemies, the Pokémon will target the one that has a type disadvantage. | ||
| Causes allies to consider all of its moves when deciding on what to do, rather than only a single move at random per turn and the regular attack. | | Causes allies to consider all of its moves when deciding on what to do, rather than only a single move at random per turn and the regular attack. | ||
|- | |- | ||
| 130 | | 130 | ||
| C,E,I | | C,E,I | ||
Line 366: | Line 433: | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage. | | The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage. | ||
| Increases throwing damage dealt by 50%. Does not affect fixed damage items like [[ | | Increases throwing damage dealt by 50%. Does not affect fixed damage items like [[Throwing item#Geo Pebble|Geo Pebbles]], or [[Throwing item#Gravelerock|Gravelerocks]], but causes thrown sticky items and [[Throwing item#Unown Stones|Unown Stones]] to inflict 3 damage instead of 2 and 90 damage instead of 60, respectively. | ||
|- | |- | ||
| 140 | | 140 | ||
| A,C,E,I | | A,C,E,I | ||
Line 374: | Line 441: | ||
| The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food. | | The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food. | ||
| Increases Belly gained by 10% (rounded up). 50% chance to consume Grimy Food with no ill effects. | | Increases Belly gained by 10% (rounded up). 50% chance to consume Grimy Food with no ill effects. | ||
|- | |- | ||
| 150 | | 150 | ||
| A,B,H | | A,B,H | ||
Line 381: | Line 448: | ||
| The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual. | | The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual. | ||
| Increases money earned from picking up coins by 20% (rounded down). Only applies to coins directly picked up by a Pokémon with this IQ skill. | | Increases money earned from picking up coins by 20% (rounded down). Only applies to coins directly picked up by a Pokémon with this IQ skill. | ||
|- | |- | ||
| 160 | | 160 | ||
| A,B,C | | A,B,C | ||
Line 388: | Line 455: | ||
| The Pokémon resists sleep inflicted on it from traps and enemy moves. | | The Pokémon resists sleep inflicted on it from traps and enemy moves. | ||
| Prevents the Pokémon from falling asleep for any reason, including [[Seed#Sleep Seed|Sleep Seed]] and {{m|Rest}}. | | Prevents the Pokémon from falling asleep for any reason, including [[Seed#Sleep Seed|Sleep Seed]] and {{m|Rest}}. | ||
|- | |- | ||
| 170 | | 170 | ||
| B,D,F,J | | B,D,F,J | ||
Line 395: | Line 462: | ||
| The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off. | | The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off. | ||
| Disabling Course Checker may also cause ally Pokémon to waste PP trying to attack enemies through walls. | | Disabling Course Checker may also cause ally Pokémon to waste PP trying to attack enemies through walls. | ||
|- | |- | ||
| 175 | | 175 | ||
| B,E,H | | B,E,H | ||
Line 402: | Line 469: | ||
| The Pokémon recovers more HP than usual if it uses an HP-healing move or item. | | The Pokémon recovers more HP than usual if it uses an HP-healing move or item. | ||
| Increases HP gained from Oran Berries, Sitrus Berries, and moves by 15% (rounded down). | | Increases HP gained from Oran Berries, Sitrus Berries, and moves by 15% (rounded down). | ||
|- | |- | ||
| 180 | | 180 | ||
| E,F,H,J | | E,F,H,J | ||
Line 408: | Line 475: | ||
| All Pokémon | | All Pokémon | ||
| If the Pokémon misses its attack, it takes a step back to distance itself from its target. | | If the Pokémon misses its attack, it takes a step back to distance itself from its target. | ||
| Also applies to self-targeting moves like {{m|Protect}}, but not to line-of-sight moves. Triggers upon at least one miss. Absorbed/nullified moves count as a miss. Immediately ends | | Also applies to self-targeting moves like {{m|Protect}}, but not to line-of-sight moves. Triggers upon at least one miss. Absorbed/nullified moves count as a miss. Immediately ends status effects which prohibit travel. Pokémon that step into tiles they cannot normally enter (such as water or lava) will warp randomly. | ||
|- | |- | ||
| 185 | | 185 | ||
| C,D,J | | C,D,J | ||
Line 415: | Line 482: | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however. | | The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however. | ||
| All moves with 5 accuracy stars (and some moves with 4 accuracy stars, along with {{m|Blizzard}}) will no longer miss under normal conditions. Overrides the accuracy bonus granted to female Pokémon. | | All moves with 5 accuracy stars (and some moves with 4 accuracy stars, along with {{m|Blizzard}}) will no longer miss under normal conditions. Overrides the accuracy bonus granted to female Pokémon. {{a|No Guard}}'s effect prevents this skill from working, even for the user. | ||
|- | |- | ||
| 190 | | 190 | ||
| B,E,H,I | | B,E,H,I | ||
| Deep Breather | | Deep Breather | ||
| All Pokémon | | All Pokémon | ||
| When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves. | | When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves. | ||
| 1 PP is restored per floor. This affects a random move among those that do not have full PP. | | 1 PP is restored per floor. This affects a random move among those that do not have full PP. | ||
|- | |- | ||
| 195 | | 195 | ||
| C,D,G,I,J | | C,D,G,I,J | ||
Line 430: | Line 497: | ||
| When the Pokémon fails to hit the target with an attack or move, its Attack and Special Attack get boosted for only the next turn. | | When the Pokémon fails to hit the target with an attack or move, its Attack and Special Attack get boosted for only the next turn. | ||
| Attack and Special Attack are boosted until the Pokémon successfully deals damage or the next turn ends (whichever occurs first). In the case of multi-target moves or multi-strike moves, the boost only applies to a single hit. | | Attack and Special Attack are boosted until the Pokémon successfully deals damage or the next turn ends (whichever occurs first). In the case of multi-target moves or multi-strike moves, the boost only applies to a single hit. | ||
|- | |- | ||
| 200 | | 200 | ||
| C,G,I | | C,G,I | ||
| Exp. Go-Getter | | Exp. Go-Getter | ||
| Partner Pokémon | | Partner Pokémon | ||
| When near several enemies, the Pokémon will target the one that is worth the most Exp. Points. | | When near several enemies, the Pokémon will target the one that is worth the most Exp. Points. | ||
| Outlaws are worth 0 Exp. Points. | | Outlaws are worth 0 Exp. Points. | ||
|- | |- | ||
| 220 | | 220 | ||
| C,I | | C,I | ||
| Aggressor | | Aggressor | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however. | | The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however. | ||
| Stacks with Counter Basher and an ally's | | Stacks with Counter Basher and an ally's Cheerleader. | ||
|- | |- | ||
| 230 | | 230 | ||
| E,J | | E,J | ||
| Defender | | Defender | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however. | | The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however. | ||
| | | | ||
|- | |- | ||
| 240 | | 240 | ||
| D,G | | D,G | ||
| Trap Avoider | | Trap Avoider | ||
| Partner Pokémon | | Partner Pokémon | ||
| The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking. | | The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking. | ||
| | | | ||
|- | |- | ||
| 250 | | 250 | ||
| E,J | | E,J | ||
Line 465: | Line 532: | ||
| The Pokémon's Belly empties slower. | | The Pokémon's Belly empties slower. | ||
| Belly lasts 33% longer. | | Belly lasts 33% longer. | ||
|- | |- | ||
| 260 | | 260 | ||
| D,F,I | | D,F,I | ||
| Sharpshooter | | Sharpshooter | ||
| All Pokémon | | All Pokémon | ||
| Boosts the critical-hit ratios of the Pokémon's moves and attacks. | | Boosts the critical-hit ratios of the Pokémon's moves and attacks. | ||
| Increases critical-hit rate by a flat 15%. Identical to [[Scope Lens]], with which it does not stack. | | Increases critical-hit rate by a flat 15%. Identical to [[Scope Lens]], with which it does not stack. | ||
|- | |- | ||
| 270 | | 270 | ||
| F,G,J | | F,G,J | ||
| Hit-and-Runner | | Hit-and-Runner | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move. | | The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move. | ||
| Ignores counterattacks 33% of the time. | | Ignores counterattacks 33% of the time. | ||
|- | |- | ||
| 280 | | 280 | ||
| C | | C | ||
| Counter Basher | | Counter Basher | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however. | | The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however. | ||
| 12% chance to counterattack adjacent foe for 100% of damage taken. Cuts corners, and stacks with other Counter effects. | | 12% chance to counterattack adjacent foe for 100% of damage taken. Cuts corners, and stacks with other Counter effects. | ||
|- | |- | ||
| 290 | | 290 | ||
| E,G,H,I | | E,G,H,I | ||
| Quick Healer | | Quick Healer | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon's natural HP-recovery speed is boosted. | | The Pokémon's natural HP-recovery speed is boosted. | ||
| Natural HP recovery speed is doubled. | | Natural HP recovery speed is doubled. Gives the same benefit as the [[Scarves#Heal Ribbon|Heal Ribbon]], with which it does not stack. | ||
|- | |- | ||
| 300 | | 300 | ||
| - | | - | ||
Line 500: | Line 567: | ||
| The Pokémon will avoid walking on fiery lava. | | The Pokémon will avoid walking on fiery lava. | ||
| | | | ||
|- | |- | ||
| 310 | | 310 | ||
| A,F,J | | A,F,J | ||
| Multitalent | | Multitalent | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off. | | The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off. | ||
| Increases maximum PP of all moves by 5. | | Increases maximum PP of all moves by 5. | ||
|- | |- | ||
| 320 | | 320 | ||
| F,G | | F,G | ||
| Exp. Elite | | Exp. Elite | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon earns extra Exp. Points after defeating enemies. | | The Pokémon earns extra Exp. Points after defeating enemies. | ||
| Additive 10% bonus to experience gained. | | Additive 10% bonus to experience gained. | ||
|- | |- | ||
| 330 | | 330 | ||
| D,E | | D,E | ||
| Counter Hitter | | Counter Hitter | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions. | | The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions. | ||
| 12% chance to counterattack adjacent foe for 1/4 of damage taken. Cuts corners, and stacks with other Counter effects. | | 12% chance to counterattack adjacent foe for 1/4 of damage taken. Cuts corners, and stacks with other Counter effects. | ||
|- | |- | ||
| 340 | | 340 | ||
| C,G | | C,G | ||
| Erratic Player | | Erratic Player | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon! | | The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon! | ||
| Multipliers for super-effective/not very effective/ineffective damage change from 140%/70%/50% to 170%/50%/25%, respectively. Skill can be turned off to lessen the negative impacts of a type disadvantage, unless the enemy also has Erratic Player. | | Multipliers for super-effective/not very effective/ineffective damage change from 140%/70%/50% to 170%/50%/25%, respectively. Skill can be turned off to lessen the negative impacts of a type disadvantage, unless the enemy also has Erratic Player. | ||
|- | |- | ||
| 350 | | 350 | ||
| A,B | | A,B | ||
| Haggler | | Haggler | ||
| Leader Pokémon | | Leader Pokémon | ||
| The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells. | | The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells. | ||
| Sell prices are 20% higher, and buy prices are 20% lower. | | Sell prices are 20% higher, and buy prices are 20% lower. | ||
|- | |- | ||
| 360 | | 360 | ||
| C,D | | C,D | ||
| Clutch Performer | | Clutch Performer | ||
| All Pokémon | | All Pokémon | ||
| If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels. | | If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels. | ||
| Activates below 25% HP. | | Activates below 25% HP. {{a|No Guard}}'s effect prevents this skill from working, even for the user. | ||
|- | |- | ||
| 370 | | 370 | ||
| A | | A | ||
| Collector | | Collector | ||
| All Pokémon | | All Pokémon | ||
| When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better. | | When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better. | ||
| Improves treasure box drop rate to 1 in 9. Only applies if the Pokémon with Collector dealt the finishing blow. | | Improves treasure box drop rate to 1 in 9. Only applies if the Pokémon with Collector dealt the finishing blow. | ||
|- | |- | ||
| 400 | | 400 | ||
| A,F,H,I | | A,F,H,I | ||
| All-Terrain Hiker | | All-Terrain Hiker | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon gains the ability to cross water and lava and walk through gulleys. | | The Pokémon gains the ability to cross water and lava and walk through gulleys. | ||
| Pokémon that can normally pass through walls will lose the ability to do so. Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile. | | Pokémon that can normally pass through walls will lose the ability to do so. Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile. | ||
|- | |- | ||
| 420 | | 420 | ||
| A,B,F,H | | A,B,F,H | ||
| Trap Buster | | Trap Buster | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects Wonder Tiles. | | The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects Wonder Tiles. | ||
| 33% chance to destroy a trap instead of triggering its effect. | | 33% chance to destroy a trap instead of triggering its effect. | ||
|- | |- | ||
| 440 | | 440 | ||
| D,G,H | | D,G,H | ||
| Critical Dodger | | Critical Dodger | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact. | | The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact. | ||
| Provides the same effect as {{a|Battle Armor}} and {{a|Shell Armor}}. | | Provides the same effect as {{a|Battle Armor}} and {{a|Shell Armor}}. | ||
|- | |- | ||
| 480 | | 480 | ||
| A,D,F,G,J | | A,D,F,G,J | ||
| Stair Sensor | | Stair Sensor | ||
| All Pokémon | | All Pokémon | ||
| When it reaches a new floor, the Pokémon uses its intuition to know where the floor's stairway is. | | When it reaches a new floor, the Pokémon uses its intuition to know where the floor's stairway is. | ||
| Points towards one of eight directions. | | Points towards one of eight directions. | ||
|- | |- | ||
| 500 | | 500 | ||
| E,J | | E,J | ||
| Sure-Hit Attacker | | Sure-Hit Attacker | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon's regular attacks never miss. | | The Pokémon's regular attacks never miss. | ||
| | | | ||
|- | |- | ||
| 520 | | 520 | ||
| C,D,I | | C,D,I | ||
| Extra Striker | | Extra Striker | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one. | | The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one. | ||
| 33% chance to use regular attack twice. | | 33% chance to use regular attack twice. | ||
|- | |- | ||
| 540 | | 540 | ||
| D,G,H,I | | D,G,H,I | ||
| Quick Dodger | | Quick Dodger | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon becomes better at evading attacks and moves. | | The Pokémon becomes better at evading attacks and moves. | ||
| Most attacking moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%. | | Most attacking moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%. | ||
|- | |- | ||
| 550 | | 550 | ||
| B,H | | B,H | ||
| Fast Friend | | Fast Friend | ||
| Leader Pokémon | | Leader Pokémon | ||
| Improves the chances that defeated enemies will want to join the exploration team. | | Improves the chances that defeated enemies will want to join the exploration team. | ||
| Boosts recruitment chance by 5%. Required along with [[Golden Mask]] and a level 99+ leader for recruiting {{p|Kecleon}}. | | Boosts recruitment chance by 5%. Required along with [[Golden Mask]] and a level 99+ leader for recruiting {{p|Kecleon}}. | ||
|- | |- | ||
| 560 | | 560 | ||
| C,E,I,J | | C,E,I,J | ||
| Intimidator | | Intimidator | ||
| All Pokémon | | All Pokémon | ||
| Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition. | | Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition. | ||
| 33% chance to cancel an incoming close-ranged attack, regardless of the direction the attacker is facing. PP is still deducted from the attacker. Attackers with {{a|Inner Focus}} are unaffected. Does not affect line-of-sight moves, room-range moves, or thrown items. | | 33% chance to cancel an incoming close-ranged attack, regardless of the direction the attacker is facing. PP is still deducted from the attacker. Attackers with {{a|Inner Focus}} are unaffected. Does not affect line-of-sight moves, room-range moves, or thrown items. Can affect allies if they target the Intimidator with a close-ranged move for any reason. | ||
|- | |- | ||
| 570 | | 570 | ||
| C,F | | C,F | ||
| No-Charger | | No-Charger | ||
| All Pokémon | | All Pokémon | ||
Line 620: | Line 687: | ||
| When the Pokémon's attack frequency is boosted by {{a|Unburden}}, {{a|Swift Swim}}, or {{a|Chlorophyll}}, the second instant use of an affected move will cost an additional 1 PP, consuming 3 PP total. | | When the Pokémon's attack frequency is boosted by {{a|Unburden}}, {{a|Swift Swim}}, or {{a|Chlorophyll}}, the second instant use of an affected move will cost an additional 1 PP, consuming 3 PP total. | ||
| | | | ||
|- | |- | ||
| 580 | | 580 | ||
| A,G,J | | A,G,J | ||
| Map Surveyor | | Map Surveyor | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon is able to sense the layout of the dungeon floor. | | The Pokémon is able to sense the layout of the dungeon floor. | ||
| Does not reveal the location of the stairs. | | Does not reveal the location of the stairs. | ||
|- | |- | ||
| 600 | | 600 | ||
| B,D,G | | B,D,G | ||
| Trap Seer | | Trap Seer | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible. | | The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible. | ||
| Partners will never trigger invisible traps even without Trap Seer, but they will be revealed if Trap Seer is on. Other Pokémon without Trap Avoider may trigger visible traps. | | Partners will never trigger invisible traps even without Trap Seer, but they will be revealed if Trap Seer is on. Other Pokémon without Trap Avoider may trigger visible traps. | ||
|- | |- | ||
| 750 | | 750 | ||
| D,G | | D,G | ||
| Quick Striker | | Quick Striker | ||
| All Pokémon | | All Pokémon | ||
| The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one. | | The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one. | ||
| Only affects the regular A-button attack. Does not stack with Extra Striker. | | Only affects the regular A-button attack. Does not stack with Extra Striker. | ||
|- | |- | ||
| 800 | | 800 | ||
| A,B,E,F,H,I,J | | A,B,E,F,H,I,J | ||
| House Avoider | | House Avoider | ||
| Partner Pokémon | | Partner Pokémon | ||
| The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House. | | The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House. | ||
| Only applicable to Pokémon that are separated from the leader. | | Only applicable to Pokémon that are separated from the leader. | ||
|- | |- | ||
| 850 | | 850 | ||
| A,B,C,F | | A,B,C,F | ||
Line 655: | Line 722: | ||
| Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way. | | Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way. | ||
| Includes Gummis and vitamins. Thrown items may still miss, unless the leader throws an item while holding [[Glasses|Lockon Specs]]. | | Includes Gummis and vitamins. Thrown items may still miss, unless the leader throws an item while holding [[Glasses|Lockon Specs]]. | ||
|- | |- | ||
| 900 | | 900 | ||
| B,H | | B,H | ||
Line 661: | Line 728: | ||
| Leader Pokémon | | Leader Pokémon | ||
| The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader. | | The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader. | ||
| Does not include [[Seed#Blast Seed|Blast Seeds]], [[Lookalike item#Dough Seed|Dough Seeds]], or [[Seed | | Does not include [[Seed#Blast Seed|Blast Seeds]], [[Lookalike item#Dough Seed|Dough Seeds]], or [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds when eaten from the Treasure Bag. Seeds and Berries thrown at a leader with this skill are unaffected, even if the leader threw them at a Pokémon holding a [[Scarves#Bounce Band|Bounce Band]] or at themselves with a [[Scarves#Curve Band|Curve Band]]. | ||
|- | |- | ||
| 950 | | 950 | ||
| I | | I | ||
Line 669: | Line 736: | ||
| The Pokémon's Movement Speed is boosted by 1 level while this IQ Skill is active. | | The Pokémon's Movement Speed is boosted by 1 level while this IQ Skill is active. | ||
| | | | ||
|- | |- | ||
| 990 | | 990 | ||
| J | | J | ||
Line 679: | Line 746: | ||
==Enemies with IQ== | ==Enemies with IQ== | ||
In Explorers of Time, Darkness, and Sky, there are enemies with IQ Skills, unlike in Rescue Team. | |||
{| class="roundtable" style="margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | |||
All Pokémon [[recruitment|recruited]] onto a team start with | |- | ||
! Where | |||
! IQ | |||
|- style="background:#fff" | |||
| Before [[Steam Cave]], [[Marowak Dojo]] 1-2F | |||
| 1 | |||
|- style="background:#fff" | |||
| [[Steam Cave]] to [[Temporal Tower]], [[Spacial Rift]] 1-9F, [[Zero Isle West]], [[Zero Isle South]] 1-39F, [[Destiny Tower (Explorers of Sky)|Destiny Tower]] 1-39F, Special Episode dungeons (except<br/>Special Episode 4) | |||
| 26 | |||
|- style="background:#fff" | |||
| Marowak Dojo 3-5F, [[Mystifying Forest]], [[Sky Peak Mountain Path]], [[Blizzard Island]] 1-14F, [[Crevice Cave]], [[Surrounded Sea]] 1-14F, [[Miracle Sea]] 1-14F, [[Aegis Cave]],<br/>{{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}} 1-9F, [[The Nightmare]] 1-9F, Spacial Rift 10-15F, Deep Spacial Rift 1-4F, [[Dark Crater]], Deep Dark Crater 1-4F, [[Concealed Ruins]] 1-19F,<br/> [[Marine Resort]], [[Lake Afar]] 1-9F, [[Happy Outlook]] 1-14F, [[Mt. Mistral]] 1-9F, [[Shimmer Hill]] 1-9F, [[Lost Wilderness]] 1-9F, [[Midnight Forest]] 1-9F, [[Final Maze]],<br/> [[Zero Isle North]] 1-13F, [[Zero Isle East]] 1-15F, Zero Isle South 40-69F, Destiny Tower 40-69F, Special Episode 4 dungeons | |||
| 150 | |||
|- style="background:#fff" | |||
| Zero Isle North 14-19F | |||
| 200 | |||
|- style="background:#fff" | |||
| Lake Afar 10-24F, Happy Outlook 15-19F, Mt. Mistral 10-19F, Shimmer Hill 10-17F, Lost Wilderness 10-17F, Midnight Forest 10-24F, Zero Isle North 20-29F,<br/>Zero Isle East 16-29F, Zero Isle South 70-79F, Destiny Tower 70-79F, [[Oblivion Forest]], [[Treacherous Waters]] 1-16F, [[Southeastern Islands]] 1-16F, [[Inferno Cave]] 1-16F | |||
| 330 | |||
|- style="background:#fff" | |||
| Blizzard Island 15-20F, Lower Crevice Cave, Surrounded Sea 15-19F, Miracle Sea 15-18F, Deep Miracle Sea, Mt. Travail 10-19F, The Nightmare 10-17F,<br/>Deep Spacial Rift 5-9F, Deep Dark Crater 5-14F, Concealed Ruins 20-29F, Zero Isle North 30-49F, Zero Isle East 30-40F, Zero Isle South 80-98F,<br/>Destiny Tower 80-98F, Treacherous Waters 17-19F, Southeastern Islands 17-22F, Inferno Cave 17-22F, [[Bottomless Sea]], [[Shimmer Desert]], [[Mt. Avalanche]],<br/>[[Giant Volcano]], [[World Abyss]], [[Sky Stairway]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} | |||
| 331 | |||
|- style="background:#fff" | |||
| Zero Isle North 50-69F, Southeastern Islands 23-24F, Inferno Cave 23-29F | |||
| 600 | |||
|- style="background:#fff" | |||
| Zero Isle North 70-74F, [[Zero Isle Center]] | |||
| 850 | |||
|- | |||
! colspan=2 | Bosses | |||
|- style="background:#fff" | |||
| [[Beach Cave]] boss fight, [[Drowzee (Explorers of Time, Darkness, and Sky)|Drowzee]], [[Labyrinth Cave|Gabite]] | |||
| 1 | |||
|- style="background:#fff" | |||
| Other main story bosses, Special Episode bosses (except Special Episode 4), {{p|Mesprit}}, {{p|Azelf}} | |||
| 26 | |||
|- style="background:#fff" | |||
| Mystifying Forest boss fight, Special Episode 4 bosses, [[Sky Peak Mountain Path]] boss fights | |||
| 150 | |||
|- style="background:#fff" | |||
| Fake {{p|Groudon}}, [[Crevice Cave|Froslass]], [[legendary giants]], {{p|Uxie}}, {{p|Mew}} | |||
| 330 | |||
|- style="background:#fff" | |||
| [[Miracle Sea|Gyarados]], {{p|Articuno}}, {{p|Heatran}}, {{p|Giratina}} | |||
| 331 | |||
|- style="background:#fff" | |||
| [[Primal Dialga|Dialga]]{{tt|*|in main game}}, [[Aegis Cave|Aegis Cave Pit]] boss fight, {{p|Palkia}}, Dark Crater boss fight, [[Super-ancient Pokémon]] | |||
| 600 | |||
|} | |||
All Pokémon [[recruitment|recruited]] onto a team start with 0 IQ, regardless of how much they had when fought. | |||
==Evolution== | ==Evolution== | ||
All Pokémon that [[ | All Pokémon that [[friendship Evolution|evolve by friendship]] in the core series require an increased IQ to evolve in Mystery Dungeon. The number of IQ stars required varies between species. | ||
{| class=" | {| class="roundtable" style="margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|- | |- | ||
! Pokémon | ! Pokémon | ||
! IQ | ! IQ | ||
Line 716: | Line 831: | ||
| rowspan="3" | 150 (Red and Blue Rescue Team)<br/>200 (Explorers of Time, Darkness, and Sky) | | rowspan="3" | 150 (Red and Blue Rescue Team)<br/>200 (Explorers of Time, Darkness, and Sky) | ||
| {{p|Crobat}} | | {{p|Crobat}} | ||
| rowspan=" | | rowspan="10" | | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{p|Togepi}} | | {{p|Togepi}} | ||
Line 725: | Line 840: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{p|Pichu}} | | {{p|Pichu}} | ||
| rowspan=" | | rowspan="6" | 200 | ||
| {{p|Pikachu}} | | {{p|Pikachu}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
Line 739: | Line 854: | ||
| {{p|Buneary}} | | {{p|Buneary}} | ||
| {{p|Lopunny}} | | {{p|Lopunny}} | ||
|- style="background:#fff" | |||
| {{p|Munchlax}} | |||
| {{p|Snorlax}} | |||
|- style="background:#fff" | |||
|} | |} | ||
Line 747: | Line 866: | ||
===Red and Blue Rescue Teams=== | ===Red and Blue Rescue Teams=== | ||
{| class=" | {| class="roundtable" style="margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|- | |- | ||
! Pokémon | ! Pokémon | ||
! IQ Points | ! IQ Points | ||
Line 776: | Line 895: | ||
===Explorers of Time, Darkness, and Sky=== | ===Explorers of Time, Darkness, and Sky=== | ||
* All fully | * All fully evolved {{type|Grass}} [[first partner Pokémon]] may learn {{m|Frenzy Plant}} at level 72 with 300 IQ. | ||
* All fully | * All fully evolved {{type|Fire}} first partner Pokémon may learn {{m|Blast Burn}} at level 72 with 300 IQ. | ||
* All fully | * All fully evolved {{type|Water}} first partner Pokémon may learn {{m|Hydro Cannon}} at level 72 with 300 IQ. | ||
* All {{type|Dragon}} Pokémon may learn {{m|Draco Meteor}} at level 72 with 300 IQ. | * All {{type|Dragon}} Pokémon may learn {{m|Draco Meteor}} at level 72 with 300 IQ. | ||
==IQ groups== | ==IQ groups== | ||
In Explorers of Time, Darkness, and Sky, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|first games]], every IQ skill can be turned on. | In Explorers of Time, Darkness, and Sky, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|first games]], every IQ skill can be turned on. | ||
{| class=" | {| class="roundtable" style="margin:auto; width:auto; text-align:center; background: #{{MD color light}}; border: 3px solid #{{MD color}};" | ||
|- | |- | ||
! Group | ! Group | ||
! Skill | ! Skill | ||
Line 942: | Line 1,061: | ||
| Gap Prober | | Gap Prober | ||
| 170 (☆2) | | 170 (☆2) | ||
| Moves and throwing items pass harmlessly through allies. | | Moves and throwing items pass harmlessly through allies. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Wise Healer | | Wise Healer | ||
Line 1,059: | Line 1,178: | ||
| Erratic Player | | Erratic Player | ||
| 340 (☆3.5) | | 340 (☆3.5) | ||
| Increases multiplier effect of type compatibility. | | Increases multiplier effect of type compatibility. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Clutch Performer | | Clutch Performer | ||
Line 1,120: | Line 1,239: | ||
| Self-Curer | | Self-Curer | ||
| 70 (☆1) | | 70 (☆1) | ||
| Shortens required turns for Pokémon to heal from status. | | Shortens required turns for Pokémon to heal from status. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Gap Prober | | Gap Prober | ||
Line 1,156: | Line 1,275: | ||
| Critical Dodger | | Critical Dodger | ||
| 440 (☆4.5) | | 440 (☆4.5) | ||
| Immunity to critical hits. | | Immunity to critical hits. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Stair Sensor | | Stair Sensor | ||
Line 1,168: | Line 1,287: | ||
| Quick Dodger | | Quick Dodger | ||
| 540 (☆5.5) | | 540 (☆5.5) | ||
| Raises likelihood of dodging attacks. | | Raises likelihood of dodging attacks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Trap Seer | | Trap Seer | ||
| 600 (☆6) | | 600 (☆6) | ||
| Able to step on traps without setting off. | | Able to step on traps without setting off. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Quick Striker | | Quick Striker | ||
| 750 (☆7.5) | | 750 (☆7.5) | ||
| Can do two regular attacks in one turn in a row. | | Can do two regular attacks in one turn in a row. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| rowspan="24" | E | | rowspan="24" | E | ||
Line 1,201: | Line 1,320: | ||
| Efficiency Expert | | Efficiency Expert | ||
| 10 (☆0.5) | | 10 (☆0.5) | ||
| Attacks Pokémon with the lowest HP first. | | Attacks Pokémon with the lowest HP first. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Status Checker | | Status Checker | ||
Line 1,314: | Line 1,433: | ||
| Type-Advantage Master | | Type-Advantage Master | ||
| 105 (☆1) | | 105 (☆1) | ||
| Raises critical hit rate for type-effective moves. | | Raises critical hit rate for type-effective moves. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Weak-Type | | Weak-Type Picker | ||
| 125 (☆1.5) | | 125 (☆1.5) | ||
| Targets foes with good type compatibility. | | Targets foes with good type compatibility. | ||
Line 1,764: | Line 1,883: | ||
* [[List of Pokémon by IQ group]] | * [[List of Pokémon by IQ group]] | ||
* [[Team Skill]] | * [[Team Skill]] | ||
* [[Stat (Mystery Dungeon)]] | |||
==In other languages== | ==In other languages== | ||
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}} | }} | ||
{{Project Sidegames notice}} | {{Project Sidegames notice}} | ||
Latest revision as of 10:53, 28 August 2024
IQ (Japanese: かしこさ smartness) is a skill system in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Pokémon Mystery Dungeon: Explorers of Sky and Pokémon Mystery Dungeon (WiiWare). Various benefits can be unlocked by increasing a Pokémon's IQ, which is accomplished by feeding them Gummis. Eating a Gummi may also raise Attack, Defense, Special Attack, or Special Defense by 1 (or 3 in the case of a Wonder Gummi). In rare instances, all stats may be raised at once.
As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. IQ also substitutes for friendship in the main series; Pokémon that normally evolve by friendship instead require a certain amount of IQ to evolve.
While this game mechanic is named after the intelligence quotient, these two metrics are unrelated. When speaking to Alakazam or Noctowl in dungeons, they will mention their high IQ, regardless of how many IQ points they actually have.
In Pokémon Mystery Dungeon: Gates to Infinity, the mechanic was replaced by Team Skills. In Pokémon Super Mystery Dungeon, most of the IQ skills can be found on Looplets and Emeras or is naturally integrated into their AI.
IQ points
While the actual IQ value of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number.
Stars | IQ |
---|---|
1 | 0 |
2 | 10 |
3 | 50 |
4 | 100 |
5 | 150 |
6 | 200 |
7 | 300 |
8 | 400 |
9 | 500 |
10 | 600 |
11 | 700 |
MAX | 990 |
Stars | IQ |
---|---|
0 | 0 |
0.5 | 1 |
1 | 60 |
1.5 | 110 |
2 | 160 |
2.5 | 210 |
3 | 260 |
3.5 | 310 |
4 | 360 |
4.5 | 410 |
5 | 460 |
5.5 | 510 |
6 | 560 |
6.5 | 610 |
7 | 660 |
7.5 | 710 |
8 | 760 |
8.5 | 810 |
9 | 860 |
9.5 | 910 |
10 | 960 |
IQ points may be raised from the use of Gummis. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain:
Relation to type | IQ points gained |
---|---|
Matches Pokémon's type | 7 (Red and Blue Rescue Teams) 5 (Explorers of Time, Darkness, and Sky) |
Strong against Pokémon's type | 4 |
Neutral against Pokémon's type | 3 |
Weak against Pokémon's type | 2 |
Ineffective against Pokémon's type | 1 |
In Red and Blue Rescue Team, Gold (Psychic) Gummis are considered strong against the Ghost type as opposed to neutral.
In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type Water/Ground Pokémon such as Swampert. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).
In Explorers of Time, Darkness, and Sky, the higher of the two values is used. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The lookalike item Gravelyrock raises IQ by 10 points for Bonsly and Sudowoodo.
Drinks mixed in Spinda's Café may also raise IQ. All Gummi drinks act identically to regular Gummis but are guaranteed to provide a stat boost. A good Gummi drink raises IQ by 2 additional points. A good Max Elixir drink raises IQ by 2 points, while a good Eyedrop Seed drink raises IQ by 3 points. Good drinks from edible lookalike items raise IQ by 3 points (2 for Gravelyrocks), but a standard drink from these items may lower a random stat. Miracle drinks will increase either HP, a random stat, or IQ by a random amount between 2 and 5.
IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. The item raises IQ by one point on certain floors of dungeons. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Mt. Bristle, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like Zero Isle North, will provide a boost on every floor.
IQ skills
Red and Blue Rescue Team
In Red and Blue Rescue Teams, a Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups A–G at any time.
Required IQ | Group | Name | Affects | Game description | Other notes |
---|---|---|---|---|---|
0 | - | Item Catcher | All Pokémon | The Pokémon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items. | |
0 | - | Course Checker | Partner Pokémon | If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. | In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl+Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl. |
0 | B | Dedicated Traveler | Partner Pokémon | The Pokémon will focus on traveling. It will use moves and items less often. | As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. |
0 | - | Item Master | Partner Pokémon | The Pokémon will use or throw its hold item. | The main benefit of this skill is that it can be turned off to provide an extra storage space, however, turning the skill off stops the Pokémon from using Reviver Seeds. |
0 | G | Exclusive Move-User | Partner Pokémon | The Pokémon will only use moves. It will not use its regular attack. | This can be used in conjunction with the move menu to get the partner to use a particular attack. |
5 | G | PP Checker | Partner Pokémon | The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. | As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. This skill doesn't take Pressure into account, resulting in linked moves still becoming delinked when one move has 2 PP remaining. |
10 | B | Efficiency Expert | Partner Pokémon | When battling several foes, the Pokémon will first target Pokémon with the lowest HP. | As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest. |
25 | - | Status Checker | Partner Pokémon | If its target has a status problem, the Pokémon will not use moves that cause the same status problem. | |
40 | - | Nontraitor | All Pokémon | If it becomes Confused or is Cowering, the Pokémon's wildly thrown attacks will not hit friends. | |
70 | E | Self-Curer | All Pokémon | The Pokémon recovers faster from status problems. | Temporary status conditions will usually not last beyond 3 turns with this skill. |
100 | A | Quick Dodger | All Pokémon | The Pokémon becomes better at evading attacks and moves. | |
110 | A | Type-Advantage Master | All Pokémon | The Pokémon's critical-hit rate is boosted when attacking foes with a type disadvantage. | |
130 | B | Weak-Type Picker | Partner Pokémon | When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage. | |
140 | D | Trap Avoider | Partner Pokémon | The Pokémon often avoids stepping on visible traps. | Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles. |
160 | E | Nonsleeper | All Pokémon | The Pokémon resists sleep from traps and the moves of foes. | |
200 | B | EXP. Go-Getter | Partner Pokémon | When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. | While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes. |
250 | E | Energy Saver | All Pokémon | The Pokémon's Belly empties slower. | |
300 | F | Lava Evader | Partner Pokémon | The Pokémon will avoid fiery lava. | Any non-fire Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem. |
400 | C | All-Terrain Hiker | All Pokémon | The Pokémon gains the ability to walk on water, lava, and clouds. | |
500 | A | Sure-Hit Attacker | All Pokémon | The Pokémon's regular attacks never miss. | |
600 | F | Trap Seer | Leader Pokémon | If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. | Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears. |
800 | D | House Avoider | Partner Pokémon | The Pokémon avoids monster houses. | While the partner will not wander into Monster Houses on their own, the leader can still activate them. |
990 | C | Super Mobile | All Pokémon | The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. | Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker. |
Explorers of Time, Darkness and Sky
Required IQ | Group(s) | Name | Affects | Game description | Other notes | |
---|---|---|---|---|---|---|
0 | - | Escapist | All Pokémon | The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off. | ||
0 | - | Course Checker | Partner Pokémon | If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists. | Course Checker will only check the first entry of a linked move combination. | |
0 | A,B,D | Dedicated Traveler | Partner Pokémon | The Pokémon will focus on traveling. It will use moves and items less often. | As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. | |
0 | - | Item Catcher | All Pokémon | The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks. | Projectiles like Gravelerocks or Iron Thorns can be caught by team members, but not by enemies. | |
0 | - | Item Master | Partner Pokémon | The Pokémon will use or throw its hold item. | This skill must be turned on for the Pokémon to use Reviver and Reviser Seeds. It does not prevent the Pokémon from using Natural Gift with a held Seed or Berry. | |
0 | - | Exclusive Move-User | Partner Pokémon | The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time. | This can be used in conjunction with the move menu to get the partner to use a particular attack, or to simply do nothing. | |
10 | E,H | Efficiency Expert | Partner Pokémon | When near several enemies, the Pokémon will target the one that has the lowest HP. | Checks the enemy's HP number, rather than percentage of HP remaining. | |
25 | - | Status Checker | Partner Pokémon | The Pokémon will not use moves that cause a status problem if the target already has the same status problem. | If Exclusive Move-User is on (and Weak-Type Picker is off), a Pokémon will "watch carefully" and do nothing if its move choice is stopped by Status Checker. This skill also stops the Pokémon from using healing moves unless an ally has a status condition or is at critical HP. | |
30 | B,E | Cheerleader | Partner Pokémon | The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level. | Works for adjacent allies. Two adjacent allies will boost each other if both of them have Cheerleader, but a Pokémon adjacent to more than one ally with this skill only receive one boost. | |
40 | - | Nontraitor | All Pokémon | If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends. | Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like Role Play and Sketch when affected by these status conditions. Moves that normally damage teammates (like Earthquake) are unaffected. | |
50 | A,G | Acute Sniffer | All Pokémon | When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground. | This number includes buried items, which are normally inaccessible. | |
55 | A,D,F,G,I,J | PP Saver | All Pokémon | The Pokémon will occasionally use a move without consuming PP. | 8% activation rate; ignores Pressure but not No-Charger. Conserves PP for all moves in a linked set. | |
65 | B,E,H | Bodyguard | All Pokémon | If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend. | Works for allies below 25% HP when an attack is used. Only works against single-target attacks. If an ally falls below 25% HP during a move with multiple hits, a Pokémon with Bodyguard will take the remaining attacks. The skill will not activate if the Pokémon with Bodyguard is affected by certain status conditions. | |
70 | D,F,G,H,I | Self-Curer | All Pokémon | The Pokémon recovers faster than usual from status problems. | Volatile status conditions last for half as many turns (rounded up). | |
100 | C,E,H | Brick-Tough | All Pokémon | The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off. | Increases maximum HP by 10. | |
105 | A,B,C,F | Type-Advantage Master | All Pokémon | The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage. | Super-effective attacks have a 40% chance to score a critical hit. Other critical-hit rate bonuses are ignored, except for those that would set it to 100% or zero. | |
125 | F,J | Weak-Type Picker | Partner Pokémon | When near several enemies, the Pokémon will target the one that has a type disadvantage. | Causes allies to consider all of its moves when deciding on what to do, rather than only a single move at random per turn and the regular attack. | |
130 | C,E,I | Power Pitcher | All Pokémon | The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage. | Increases throwing damage dealt by 50%. Does not affect fixed damage items like Geo Pebbles, or Gravelerocks, but causes thrown sticky items and Unown Stones to inflict 3 damage instead of 2 and 90 damage instead of 60, respectively. | |
140 | A,C,E,I | Survivalist | Leader Pokémon | The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food. | Increases Belly gained by 10% (rounded up). 50% chance to consume Grimy Food with no ill effects. | |
150 | A,B,H | Coin Watcher | All Pokémon | The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual. | Increases money earned from picking up coins by 20% (rounded down). Only applies to coins directly picked up by a Pokémon with this IQ skill. | |
160 | A,B,C | Nonsleeper | All Pokémon | The Pokémon resists sleep inflicted on it from traps and enemy moves. | Prevents the Pokémon from falling asleep for any reason, including Sleep Seed and Rest. | |
170 | B,D,F,J | Gap Prober | All Pokémon | The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off. | Disabling Course Checker may also cause ally Pokémon to waste PP trying to attack enemies through walls. | |
175 | B,E,H | Wise Healer | All Pokémon | The Pokémon recovers more HP than usual if it uses an HP-healing move or item. | Increases HP gained from Oran Berries, Sitrus Berries, and moves by 15% (rounded down). | |
180 | E,F,H,J | Wary Fighter | All Pokémon | If the Pokémon misses its attack, it takes a step back to distance itself from its target. | Also applies to self-targeting moves like Protect, but not to line-of-sight moves. Triggers upon at least one miss. Absorbed/nullified moves count as a miss. Immediately ends status effects which prohibit travel. Pokémon that step into tiles they cannot normally enter (such as water or lava) will warp randomly. | |
185 | C,D,J | Concentrator | All Pokémon | The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however. | All moves with 5 accuracy stars (and some moves with 4 accuracy stars, along with Blizzard) will no longer miss under normal conditions. Overrides the accuracy bonus granted to female Pokémon. No Guard's effect prevents this skill from working, even for the user. | |
190 | B,E,H,I | Deep Breather | All Pokémon | When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves. | 1 PP is restored per floor. This affects a random move among those that do not have full PP. | |
195 | C,D,G,I,J | Practice Swinger | All Pokémon | When the Pokémon fails to hit the target with an attack or move, its Attack and Special Attack get boosted for only the next turn. | Attack and Special Attack are boosted until the Pokémon successfully deals damage or the next turn ends (whichever occurs first). In the case of multi-target moves or multi-strike moves, the boost only applies to a single hit. | |
200 | C,G,I | Exp. Go-Getter | Partner Pokémon | When near several enemies, the Pokémon will target the one that is worth the most Exp. Points. | Outlaws are worth 0 Exp. Points. | |
220 | C,I | Aggressor | All Pokémon | The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however. | Stacks with Counter Basher and an ally's Cheerleader. | |
230 | E,J | Defender | All Pokémon | The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however. | ||
240 | D,G | Trap Avoider | Partner Pokémon | The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking. | ||
250 | E,J | Energy Saver | Leader Pokémon | The Pokémon's Belly empties slower. | Belly lasts 33% longer. | |
260 | D,F,I | Sharpshooter | All Pokémon | Boosts the critical-hit ratios of the Pokémon's moves and attacks. | Increases critical-hit rate by a flat 15%. Identical to Scope Lens, with which it does not stack. | |
270 | F,G,J | Hit-and-Runner | All Pokémon | The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move. | Ignores counterattacks 33% of the time. | |
280 | C | Counter Basher | All Pokémon | The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however. | 12% chance to counterattack adjacent foe for 100% of damage taken. Cuts corners, and stacks with other Counter effects. | |
290 | E,G,H,I | Quick Healer | All Pokémon | The Pokémon's natural HP-recovery speed is boosted. | Natural HP recovery speed is doubled. Gives the same benefit as the Heal Ribbon, with which it does not stack. | |
300 | - | Lava Evader | Partner Pokémon | The Pokémon will avoid walking on fiery lava. | ||
310 | A,F,J | Multitalent | All Pokémon | The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off. | Increases maximum PP of all moves by 5. | |
320 | F,G | Exp. Elite | All Pokémon | The Pokémon earns extra Exp. Points after defeating enemies. | Additive 10% bonus to experience gained. | |
330 | D,E | Counter Hitter | All Pokémon | The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions. | 12% chance to counterattack adjacent foe for 1/4 of damage taken. Cuts corners, and stacks with other Counter effects. | |
340 | C,G | Erratic Player | All Pokémon | The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon! | Multipliers for super-effective/not very effective/ineffective damage change from 140%/70%/50% to 170%/50%/25%, respectively. Skill can be turned off to lessen the negative impacts of a type disadvantage, unless the enemy also has Erratic Player. | |
350 | A,B | Haggler | Leader Pokémon | The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells. | Sell prices are 20% higher, and buy prices are 20% lower. | |
360 | C,D | Clutch Performer | All Pokémon | If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels. | Activates below 25% HP. No Guard's effect prevents this skill from working, even for the user. | |
370 | A | Collector | All Pokémon | When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better. | Improves treasure box drop rate to 1 in 9. Only applies if the Pokémon with Collector dealt the finishing blow. | |
400 | A,F,H,I | All-Terrain Hiker | All Pokémon | The Pokémon gains the ability to cross water and lava and walk through gulleys. | Pokémon that can normally pass through walls will lose the ability to do so. Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile. | |
420 | A,B,F,H | Trap Buster | All Pokémon | The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects Wonder Tiles. | 33% chance to destroy a trap instead of triggering its effect. | |
440 | D,G,H | Critical Dodger | All Pokémon | The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact. | Provides the same effect as Battle Armor and Shell Armor. | |
480 | A,D,F,G,J | Stair Sensor | All Pokémon | When it reaches a new floor, the Pokémon uses its intuition to know where the floor's stairway is. | Points towards one of eight directions. | |
500 | E,J | Sure-Hit Attacker | All Pokémon | The Pokémon's regular attacks never miss. | ||
520 | C,D,I | Extra Striker | All Pokémon | The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one. | 33% chance to use regular attack twice. | |
540 | D,G,H,I | Quick Dodger | All Pokémon | The Pokémon becomes better at evading attacks and moves. | Most attacking moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%. | |
550 | B,H | Fast Friend | Leader Pokémon | Improves the chances that defeated enemies will want to join the exploration team. | Boosts recruitment chance by 5%. Required along with Golden Mask and a level 99+ leader for recruiting Kecleon. | |
560 | C,E,I,J | Intimidator | All Pokémon | Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition. | 33% chance to cancel an incoming close-ranged attack, regardless of the direction the attacker is facing. PP is still deducted from the attacker. Attackers with Inner Focus are unaffected. Does not affect line-of-sight moves, room-range moves, or thrown items. Can affect allies if they target the Intimidator with a close-ranged move for any reason. | |
570 | C,F | No-Charger | All Pokémon | The Pokémon charges then unleashes any move that normally requires 2 turns in only one turn. Powering up these charge-up moves so quickly consumes 2 PP, however. | When the Pokémon's attack frequency is boosted by Unburden, Swift Swim, or Chlorophyll, the second instant use of an affected move will cost an additional 1 PP, consuming 3 PP total. | |
580 | A,G,J | Map Surveyor | All Pokémon | The Pokémon is able to sense the layout of the dungeon floor. | Does not reveal the location of the stairs. | |
600 | B,D,G | Trap Seer | All Pokémon | The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible. | Partners will never trigger invisible traps even without Trap Seer, but they will be revealed if Trap Seer is on. Other Pokémon without Trap Avoider may trigger visible traps. | |
750 | D,G | Quick Striker | All Pokémon | The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one. | Only affects the regular A-button attack. Does not stack with Extra Striker. | |
800 | A,B,E,F,H,I,J | House Avoider | Partner Pokémon | The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House. | Only applicable to Pokémon that are separated from the leader. | |
850 | A,B,C,F | Pierce Hurler | All Pokémon | Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way. | Includes Gummis and vitamins. Thrown items may still miss, unless the leader throws an item while holding Lockon Specs. | |
900 | B,H | Nature Gifter | Leader Pokémon | The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader. | Does not include Blast Seeds, Dough Seeds, or Reviver and Reviser Seeds when eaten from the Treasure Bag. Seeds and Berries thrown at a leader with this skill are unaffected, even if the leader threw them at a Pokémon holding a Bounce Band or at themselves with a Curve Band. | |
950 | I | Time Tripper | All Pokémon | The Pokémon's Movement Speed is boosted by 1 level while this IQ Skill is active. | ||
990 | J | Absolute Mover | All Pokémon | The Pokémon gains the ability to cross water and lava, walk through gulleys, and dig its way through walls. |
Enemies with IQ
In Explorers of Time, Darkness, and Sky, there are enemies with IQ Skills, unlike in Rescue Team.
Where | IQ |
---|---|
Before Steam Cave, Marowak Dojo 1-2F | 1 |
Steam Cave to Temporal Tower, Spacial Rift 1-9F, Zero Isle West, Zero Isle South 1-39F, Destiny Tower 1-39F, Special Episode dungeons (except Special Episode 4) |
26 |
Marowak Dojo 3-5F, Mystifying Forest, Sky Peak Mountain Path, Blizzard Island 1-14F, Crevice Cave, Surrounded Sea 1-14F, Miracle Sea 1-14F, Aegis Cave, Mt. Travail 1-9F, The Nightmare 1-9F, Spacial Rift 10-15F, Deep Spacial Rift 1-4F, Dark Crater, Deep Dark Crater 1-4F, Concealed Ruins 1-19F, Marine Resort, Lake Afar 1-9F, Happy Outlook 1-14F, Mt. Mistral 1-9F, Shimmer Hill 1-9F, Lost Wilderness 1-9F, Midnight Forest 1-9F, Final Maze, Zero Isle North 1-13F, Zero Isle East 1-15F, Zero Isle South 40-69F, Destiny Tower 40-69F, Special Episode 4 dungeons |
150 |
Zero Isle North 14-19F | 200 |
Lake Afar 10-24F, Happy Outlook 15-19F, Mt. Mistral 10-19F, Shimmer Hill 10-17F, Lost Wilderness 10-17F, Midnight Forest 10-24F, Zero Isle North 20-29F, Zero Isle East 16-29F, Zero Isle South 70-79F, Destiny Tower 70-79F, Oblivion Forest, Treacherous Waters 1-16F, Southeastern Islands 1-16F, Inferno Cave 1-16F |
330 |
Blizzard Island 15-20F, Lower Crevice Cave, Surrounded Sea 15-19F, Miracle Sea 15-18F, Deep Miracle Sea, Mt. Travail 10-19F, The Nightmare 10-17F, Deep Spacial Rift 5-9F, Deep Dark Crater 5-14F, Concealed Ruins 20-29F, Zero Isle North 30-49F, Zero Isle East 30-40F, Zero Isle South 80-98F, Destiny Tower 80-98F, Treacherous Waters 17-19F, Southeastern Islands 17-22F, Inferno Cave 17-22F, Bottomless Sea, Shimmer Desert, Mt. Avalanche, Giant Volcano, World Abyss, Sky Stairway, Mystery Jungle |
331 |
Zero Isle North 50-69F, Southeastern Islands 23-24F, Inferno Cave 23-29F | 600 |
Zero Isle North 70-74F, Zero Isle Center | 850 |
Bosses | |
Beach Cave boss fight, Drowzee, Gabite | 1 |
Other main story bosses, Special Episode bosses (except Special Episode 4), Mesprit, Azelf | 26 |
Mystifying Forest boss fight, Special Episode 4 bosses, Sky Peak Mountain Path boss fights | 150 |
Fake Groudon, Froslass, legendary giants, Uxie, Mew | 330 |
Gyarados, Articuno, Heatran, Giratina | 331 |
Dialga*, Aegis Cave Pit boss fight, Palkia, Dark Crater boss fight, Super-ancient Pokémon | 600 |
All Pokémon recruited onto a team start with 0 IQ, regardless of how much they had when fought.
Evolution
All Pokémon that evolve by friendship in the core series require an increased IQ to evolve in Mystery Dungeon. The number of IQ stars required varies between species.
Pokémon | IQ | Evolve to | Notes |
---|---|---|---|
Eevee | 100 | Espeon | Also requires Sun Ribbon |
Umbreon | Also requires Lunar Ribbon | ||
Riolu | Lucario | Also requires Sun Ribbon | |
Budew | Roselia | Also requires Sun Ribbon | |
Chingling | Chimecho | Also requires Lunar Ribbon | |
Golbat | 150 (Red and Blue Rescue Team) 200 (Explorers of Time, Darkness, and Sky) |
Crobat | |
Togepi | Togetic | ||
Chansey | Blissey | ||
Pichu | 200 | Pikachu | |
Cleffa | Clefairy | ||
Igglybuff | Jigglypuff | ||
Azurill | Marill | ||
Buneary | Lopunny | ||
Munchlax | Snorlax |
Moves
The moves Frustration and Return deal set damage depending on the IQ level. With no IQ points, Return does 5HP damage while Frustration does 45HP damage. At maximum IQ, these values are reversed. While they are weak attacks in Mystery Dungeon, Frustration is useful in Wish Cave, Joyous Tower and Purity Forest where the Pokémon's IQ level is temporarily reduced to 0 along with their level being temporarily reduced to 1.
A select few Pokémon can learn special moves if their IQ is high enough:
Red and Blue Rescue Teams
Pokémon | IQ Points | Level | Move |
---|---|---|---|
Venusaur | 333 | 99 | Frenzy Plant |
Charizard | 333 | 99 | Blast Burn |
Blastoise | 333 | 99 | Hydro Cannon |
Pichu | 333 | 50 | Volt Tackle |
Explorers of Time, Darkness, and Sky
- All fully evolved Grass-type first partner Pokémon may learn Frenzy Plant at level 72 with 300 IQ.
- All fully evolved Fire-type first partner Pokémon may learn Blast Burn at level 72 with 300 IQ.
- All fully evolved Water-type first partner Pokémon may learn Hydro Cannon at level 72 with 300 IQ.
- All Dragon-type Pokémon may learn Draco Meteor at level 72 with 300 IQ.
IQ groups
In Explorers of Time, Darkness, and Sky, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the first games, every IQ skill can be turned on.
Group | Skill | When Learned | Effect |
---|---|---|---|
A | Dedicated Traveler | Base Skill | Prioritizes moving over using attacks or items. |
Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. | |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack friends, even when confused or in cowering status. | |
Acute Sniffer | 50 (☆0.5) | Lets you know the number of items on the floor. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Type-Advantage Master | 105 (☆1) | Raises the critical-hit rate of type-effective moves. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food. | |
Coin Watcher | 150 (☆1.5) | When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off. | |
Nonsleeper | 160 (☆2) | Pokémon is immune to nightmare, sleep, yawning and napping status. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Multitalent | 310 (☆3.5) | Adds 5 to Pokémon's max PP. Cannot be turned off. | |
Haggler | 350 (☆3.5) | Can buy low and sell high at Kecleon Markets inside the dungeons. | |
Collector | 370 (☆4) | Raises fallen foes' rate of dropping Treasure Boxes. | |
All-Terrain Hiker | 400 (☆4) | Can cross water, lava and valleys. | |
Trap Buster | 420 (☆4.5) | Occasionally destroys traps by stepping on them. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Map Surveyor | 580 (☆6) | Knows the floor layout. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Pierce Hurler | 850 (☆8.5) | Throwing items penetrate Pokémon and walls and continues flying. | |
B | Dedicated Traveler | Base Skill | Prioritizes moving over using attacks or items. |
Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. | |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Cheerleader | 30 (☆0.5) | Raises the Attack and Sp. Attack of neighboring allies by 1 level. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Bodyguard | 65 (☆1) | Takes damage in place of friends who are low on HP. | |
Type-Advantage Master | 105 (☆1) | Raises the critical-hit rate of type-effective moves. | |
Coin Watcher | 150 (☆1.5) | When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off. | |
Nonsleeper | 160 (☆2) | Pokémon is immune to nightmare, sleep, yawning and napping. | |
Gap Prober | 170 (☆2) | Moves and throwing items pass harmlessly through allies. | |
Wise Healer | 175 (☆2) | Raises the effectiveness of HP-recovery items and moves. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Haggler | 350 (☆3.5) | Can buy low and sell high at Kecleon Markets inside dungeons. | |
Trap Buster | 420 (☆4.5) | Occasionally destroys traps by stepping on them. | |
Fast Friend | 550 (☆5.5) | Raises likelihood of recruiting defeated foes by 5%. | |
Trap Seer | 600 (☆6) | Pokémon can see hidden Traps at its feet without setting them off. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Pierce Hurler | 850 (☆8.5) | Throwing items penetrate Pokémon and walls, and continue flying. | |
Nature Gifter | 900 (☆9) | Extends the effects of seeds and berries to the allies. Only works for leader Pokémon. | |
C | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Brick-Tough | 100 (☆1) | Adds 10 to max HP. Cannot be turned off. | |
Type-Advantage Master | 105 (☆1) | Raises the critical-hit rate of type-effective moves. | |
Power Pitcher | 130 (☆1.5) | Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food. | |
Nonsleeper | 160 (☆2) | Pokémon is immune to nightmare, sleep, yawning and napping. | |
Concentrator | 185 (☆2) | Raises Accuracy by 1 but decreases Evasion by 1. | |
Practice Swinger | 195 (☆2) | Raises Attack and Special Attack by 1 on the turn after a missed attack. | |
Exp. Go-Getter | 200 (☆2) | Prioritizes attack foes with a higher experience point payout. | |
Aggressor | 220 (☆2.5) | Raises both Attack stats by 1 each, but decreases both Defense stats by 1 each. | |
Counter Basher | 280 (☆3) | Lowers Defense by 1, and sometimes sends the damage taken back to the foe if the foe is adjacent. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Erratic Player | 340 (☆3.5) | Increases multiplier effect of type compatibility. | |
Clutch Performer | 360 (☆4) | Raises Evasion by 2 when HP is below 25%. | |
Extra Striker | 520 (☆5.5) | Sometimes strikes again following an attack. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
No-Charger | 570 (☆6) | Unleashes charged attacks in one turn, while draining 2 PP. | |
Pierce Hurler | 850 (☆8.5) | Throwing Items penetrate Pokémon and walls and continues flying. | |
D | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Dedicated Traveler | Base Skill | Prioritizes moving over using attacks or items. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self-Curer | 70 (☆1) | Shortens required turns for Pokémon to heal from status. | |
Gap Prober | 170 (☆2) | Moves and throwing items pass harmlessly through allies. | |
Concentrator | 185 (☆2) | Raises Accuracy by 1 but decreases Evasion by 1. | |
Practice Swinger | 195 (☆2) | Raises Attack and Special Attack by 1 on the turn after a missed attack. | |
Trap Avoider | 240 (☆2.5) | Avoids visible traps only. | |
Sharpshooter | 260 (☆3) | Raises critical-hit ratio. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Counter Hitter | 330 (☆3.5) | Sometimes counters 1/4 of the damage received back to the adjacent opponent. | |
Clutch Performer | 360 (☆4) | Raises Evasion by 2 when HP is below 25%. | |
Critical Dodger | 440 (☆4.5) | Immunity to critical hits. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Extra Striker | 520 (☆5.5) | Sometimes strikes again following an attack. | |
Quick Dodger | 540 (☆5.5) | Raises likelihood of dodging attacks. | |
Trap Seer | 600 (☆6) | Able to step on traps without setting off. | |
Quick Striker | 750 (☆7.5) | Can do two regular attacks in one turn in a row. | |
E | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Efficiency Expert | 10 (☆0.5) | Attacks Pokémon with the lowest HP first. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Cheerleader | 30 (☆0.5) | Raises the Attack and Sp. Attack of neighboring allies by 1 level. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Bodyguard | 65 (☆1) | Takes damage in place of friends who are low on HP. | |
Brick-Tough | 100 (☆1) | Adds 10 to max HP. Cannot be turned off. | |
Power Pitcher | 130 (☆1.5) | Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food. | |
Wise Healer | 175 (☆2) | Raises the effectiveness of HP-recovery items and moves. | |
Wary Fighter | 180 (☆2) | User steps back one tile when it misses a move. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Defender | 230 (☆2.5) | Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1. | |
Energy Saver | 250 (☆2.5) | Belly goes down slower. | |
Quick Healer | 290 (☆3) | Raises natural HP recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Counter Hitter | 330 (☆3.5) | Sometimes counters 1/4 of the damage received back to the adjacent opponent. | |
Sure-Hit Attacker | 500 (☆5) | Regular attacks do not miss. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
F | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self Curer | 70 (☆1) | Shortens required turns for Pokémon to heal from status. | |
Type-Advantage Master | 105 (☆1) | Raises critical hit rate for type-effective moves. | |
Weak-Type Picker | 125 (☆1.5) | Targets foes with good type compatibility. | |
Gap Prober | 170 (☆2) | Ranged moves and throwing items can pass allies without causing damage. | |
Wary Fighter | 180 (☆2) | User steps back one tile when it misses a move. | |
Sharpshooter | 260 (☆3) | Raises critical-hit ratio. | |
Hit-and-Runner | 270 (☆3) | Sometimes cancels foe's counter-attacks. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Multitalent | 310 (☆3.5) | Adds 5 to Pokémon's max PP. | |
Exp. Elite | 320 (☆3.5) | Earns more experience when defeating foes. | |
All-Terrain Hiker | 400 (☆4) | Can walk on water, lava and valleys. | |
Trap Buster | 420 (☆4.5) | Sometimes destroys traps when stepping on them. | |
Stair Sensor | 480 (☆5) | Learns the location of stairs when changing floors. | |
No-Charger | 570 (☆6) | Automatically uses charged attack without delay at the cost of 2 PP. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Pierce Hurler | 850 (☆8.5) | Throwing items penetrate Pokémon and keep flying. | |
G | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Acute Sniffer | 50 (☆0.5) | Lets you know the number of items on the floor. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self-Curer | 70 (☆1) | Shortens Pokémon's turns until its status change is cured. | |
Practice Swinger | 195 (☆2) | Raises Attack and Sp. Attack by 1 on the turn after a missed attack. | |
Exp. Go-Getter | 200 (☆2) | Prioritizes attacking foes with a high experience-point payout. | |
Trap Avoider | 240 (☆2.5) | Dodges visible traps. | |
Hit-and-Runner | 270 (☆3) | Sometimes nullifies counter-attacks. | |
Quick Healer | 290 (☆3) | Raises rate of natural recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Exp. Elite | 320 (☆3.5) | Earns more experience when defeating foes. | |
Erratic Player | 340 (☆3.5) | Increases the multiplier effect of type compatibility. | |
Critical Dodger | 440 (☆4.5) | Pokémon is immune to critical-hits. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Quick Dodger | 540 (☆5.5) | Raises the likelihood of dodging attacks. | |
Map Surveyor | 580 (☆6) | Knows the floor layout. | |
Trap Seer | 600 (☆6) | Pokémon can see hidden traps at its feet without setting them off. | |
Quick Striker | 750 (☆7.5) | Can do two regular attacks in a row. | |
H | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Efficiency Expert | 10 (☆0.5) | Targets foes with low HP. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Bodyguard | 65 (☆1) | Takes damage in place of allies who are low on HP. | |
Self-Curer | 70 (☆1) | Shortens Pokémon's turns until its status change is cured. | |
Brick-Tough | 100 (☆1) | Adds 10 to max HP. Cannot be turned off. | |
Coin Watcher | 150 (☆1.5) | When Picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off. | |
Wise Healer | 175 (☆2) | Raises the effectiveness of HP-recovery items and moves. | |
Wary Fighter | 180 (☆2) | Moves back 1 square when its attack misses. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Quick Healer | 290 (☆3) | Raises rate of natural HP recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
All-Terrain Hiker | 400 (☆4) | Can cross water, lava, and valleys. | |
Trap Buster | 420 (☆4.5) | Occasionally destroys traps by stepping on them. | |
Critical Dodger | 440 (☆4.5) | Pokémon is immune to critical-hits. | |
Quick Dodger | 540 (☆5.5) | Raises likelihood of dodging attacks. | |
Fast Friend | 550 (☆5.5) | Raises likelihood of recruiting defeated foes by 5%. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Nature Giver | 900 (☆9) | Extends the effects of seeds and berries to the Pokémon's allies. Only works for Leader Pokémon. | |
I | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self-Curer | 70 (☆1) | Shortens Pokémon's turns until its status change is cured. | |
Power Pitcher | 130 (☆1.5) | Throwing items deal 1.5 times the damage. Does not work with Gravelerocks. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting status effects when eating Grimy Food. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Practice Swinger | 195 (☆2) | Raises Attack and Sp. Attack by 1 on the turn after a missed attack. | |
Exp. Go-Getter | 200 (☆2) | Prioritizes attacking foes with a high experience-point payout. | |
Aggressor | 220 (☆2.5) | Raises Attack and Sp. Attack by 1 but lowers Defense and Sp. Defense by 1. | |
Sharpshooter | 260 (☆3) | Raises critical-hit rate. | |
Quick Healer | 290 (☆3) | Raises rate of natural HP recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
All-Terrain Hiker | 400 (☆4) | Can cross water, lava, and valleys. | |
Extra Striker | 520 (☆5.5) | Sometimes strikes again following an attack. | |
Quick Dodger | 540 (☆5.5) | Raises the likelihood of dodging attacks. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Time Tripper | 950 (☆9.5) | Raises initial Speed by 1. | |
J | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status effect that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack friends, even when confused or otherwise troubled. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Weak-Type Picker | 125 (☆1.5) | Targets foes with good type compatibility. | |
Gap Prober | 170 (☆2) | Moves and Throwing Items pass harmlessly through ally. | |
Wary Fighter | 180 (☆2) | Moves back 1 square when its attack misses. | |
Concentrator | 185 (☆2) | Raises Accuracy by 1 but lowers Evasiveness by 1. | |
Practice Swinger | 195 (☆2) | Raises Attack and Sp. Attack by 1 on the turn after a missed attack. | |
Defender | 230 (☆2.5) | Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1. | |
Energy Saver | 250 (☆2.5) | Belly stat depletes more slowly. | |
Hit-and-Runner | 270 (☆3) | Sometimes nullifies counter-attacks. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Multitalent | 310 (☆3.5) | Adds 5 to Pokémon's max PP. Cannot be turned off. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Sure-Hit Attacker | 500 (☆5) | Regular attacks never miss. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
Map Surveyor | 580 (☆6) | Knows the floor layout. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Absolute Mover | 990 (☆10) | Can cross water, lava, and valleys, and can crush walls. |
See also
In other languages
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |