Q ◣: Difference between revisions

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| image=YGlitch121.png
| image=YGlitch121.png
| size=56px
| size=56px
| caption=[[File:YGlitchNameFF.png]]'s sprite
| caption=[[File:YGlitchNameFF.png|link=]]'s sprite
| ndex=121
| ndex=121
| typen=2
| typen=2
Line 15: Line 15:
| gen1equiv=RB
| gen1equiv=RB
| height-ftin=23'2"
| height-ftin=23'2"
| height-m=7.1
| weight-lbs=1031.6
| weight-lbs=1031.6
| weight-kg=467.9
| hybridof=Starmie
| hybridof=Starmie
| catchrate=0
| catchrate=0
}}
}}


[[File:YGlitchNameFF.png]] is a dual-type {{2t|Water|Psychic}} [[glitch Pokémon]].
[[File:YGlitchNameFF.png|link=]] is a dual-type {{2t|Water|Psychic}} [[glitch Pokémon]].


It evolves from [[4"4Hy]] at Level 6 and is a [[Glitch Pokémon family|hybrid]] of {{p|Starmie}}.
It evolves from [[4 4Hy]] at Level 6, [[Glitch (CA)]] at Level 239, or [[8 (DE)]] at level 6. [[File:YGlitchNameFF.png|link=]] is a [[Glitch Pokémon family|hybrid]] of {{p|Starmie}}.


==Glitches caused==
==Glitches caused==
===In the party===
===In the party===
Whenever [[File:YGlitchNameFF.png]] is in the party, all of the Pokémon below it will be invisible, because it is treated as the cancel button. The [[party]] will then be unable to be healed at any [[Pokémon Center]] and can only be healed via [[item]]s. If [[File:YGlitchNameFF.png]] is moved to the bottom of the party, all other Pokémon will once again be visible and will be able to be healed at a Pokémon Center. Once [[File:YGlitchNameFF.png]] faints, it can only be healed by using a [[Revive]] or similar item.
Whenever [[File:YGlitchNameFF.png|link=]] is in the party, all of the Pokémon below it will be invisible, because it is treated as the cancel button. The [[party]] will then be unable to be healed at any [[Pokémon Center]] and can only be healed via [[item]]s. If [[File:YGlitchNameFF.png|link=]] is moved to the bottom of the party, all other Pokémon will once again be visible and will be able to be healed at a Pokémon Center. Once [[File:YGlitchNameFF.png|link=]] faints, it can only be healed by using a [[Revive]] or similar item.


===When encountered===
===When encountered===
Whenever the player battles [[File:YGlitchNameFF.png]] , it will be frozen and have a broken HP bar, and any attempt to access the party screen will cause a white-out to occur.  
Whenever the player battles [[File:YGlitchNameFF.png|link=]], it will be frozen and have a broken HP bar, and any attempt to access the party screen will cause a white-out to occur.


All the effects of the [[ZZAZZ]] glitch activate when [[File:YGlitchNameFF.png]] is battled.
All the effects of the [[ZZAZZ]] glitch activate when [[File:YGlitchNameFF.png|link=]] is battled.


===Pokémon merge glitch===
===Pokémon merge glitch===
{{main|Pokémon merge glitch}}
{{main|Pokémon merge glitch}}


==Game Data==
===Remaining HP glitch===
{{main|Remaining HP glitch}}
 
==Game data==


===Pokédex entry===
===Pokédex entry===
[[File:Qdex.png|thumb|center|[[File:YGlitchNameFF.png]]'s Pokédex entry.]]
[[File:YGlitchDexFF.png|thumb|center|[[File:YGlitchNameFF.png|link=]]'s Pokédex entry.]]


===Game locations===
===Game locations===
{{AvailabilityGlitch|
{{Availability/Header|type=water|type2=psychic}}
type=water |
{{Availability/Gen|gen=I}}
type2=psychic |
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [['M (FF)]] in {{2v2|Red|Blue}}}}
gen=1 |
{{Availability/Entry1|v=Yellow|area=[[Evolution|Evolve]] from [[4 4Hy]][[Glitch (CA)]], or [[8 (DE)]]}}
rbrarity=Trade |
|}
rbarea=Becomes [['M (FF)]] in {{game3|Red and Blue|Red/Blue|s}} |
|}
yrarity=None |
<!--{{Availability/Gen|gen=II}}
yarea=[[Evolution|Evolve]] [[4"4Hy]]|[[Glitch (CA)]]
{{Availability/Entry2/None|v=Gold|v2=Silver|area=Becomes {{?|5|?????|hex=FF}} in {{2v2|Gold|Silver}}}}
gsrarity=Trade |
{{Availability/Entry1/None|v=Crystal|area=Becomes {{?|5|?????|hex=FF}} in {{v2|Crystal}}}}
gsarea=Becomes {{?|5|?????|hex=FF}} in {{game3|Gold and Silver|Gold/Silver|s}} |
|}
crarity=Trade |
|}-->
carea=Becomes {{?|5|?????|hex=FF}} in {{game3|Crystal|Crystal}} |
{{Availability/Footer}}
}}
 
===Base Stats===
{{stats/GenI |
HP=60 |
Attack=75 |
Defense=85 |
Special=100 |
Speed=115 |
type=Water |
type2=Psychic}}


===Type effectiveness===
===Type effectiveness===
Line 68: Line 82:
Poison=  100 |
Poison=  100 |
Ghost=    0 |
Ghost=    0 |
Fire=    50 |
Fire=    50 |
Water=    50 |
Water=    50 |
Line 78: Line 91:


===Learnset===
===Learnset===
====By [[Level|Leveling]] up====
====By [[Level]]ing up====
{{learnlist/levelh|Q ◣|Water|Psychic|1|0}}
{{learnlist/levelh|Q ◣|Water|Psychic|1|0}}
{{learnlist/level1|Start|Tackle|Normal|35|95|35}}
{{learnlist/level1|Start|Tackle|Normal|35|95|35}}
Line 101: Line 114:
{{learnlist/level1|224|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|224|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|229|TM40|Normal|10|&mdash;|63}}
{{learnlist/level1|229|TM40|Normal|10|&mdash;|63}}
{{learnlist/level1|234|Super Glitch|Glitch|&mdash;|&mdash;|&mdash;}}
{{learnlist/level1|234|--|Cooltrainer♀|&mdash;|&mdash;|13|}}
{{learnlist/level1|238|Mirror Move|Flying|&mdash;|&mdash;|20}}
{{learnlist/level1|238|Mirror Move|Flying|&mdash;|&mdash;|20}}
{{learnlist/level1|248|TM55|Glitch|97|&mdash;|0}}
{{learnlist/level1|248|TM55|Glitch|97|&mdash;|0}}
{{learnlist/levelf|[[File:YGlitchNameFF.png]]|Water|Psychic|1|5}}
{{learnlist/levelf|[[File:YGlitchNameFF.png|link=]]|Water|Psychic|1|5}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Q ◣|Water|Psychic|1|0}}
{{learnlist/tmh|Q ◣|Water|Psychic|1|0}}
{{learnlist/tm1null}}
{{learnlist/tm1|TM06|Toxic|Poison|&mdash;|85|10}}
{{learnlist/tmf|[[File:YGlitchNameFF.png]]|Water|Psychic|1|5}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||'''}}
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||'''}}
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm1|TM30|Teleport|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm1|TM31|Mimic|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM32|Double Team|Normal|&mdash;|&mdash;|15}}
{{learnlist/tm1|TM33|Reflect|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm1|TM34|Bide|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM39|Swift|Normal|60|&mdash;|20}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM45|Thunder Wave|Electric|&mdash;|100|20}}
{{learnlist/tm1|TM46|Psywave|Psychic|&mdash;|80|15}}
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10}}
{{learnlist/tm1|TM50|Substitute|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm1|HM05|Flash|Normal|&mdash;|70|20}}
{{learnlist/tmf|[[File:YGlitchNameFF.png|link=]]|Water|Psychic|1|5}}


==Evolution==
==Evolution==
Note: The template is broken into three because of technical limitations.
{{GlitchEvobox
{{GlitchEvobox
|family=Normal
|family=Normal
|sprite1=44hy
|sprite1=YGlitch080
|name1=4"4Hy
|name1=4 4Hy
|type1-1=Water
|type1-1=Water
|type2-1=Psychic
|type2-1=Psychic
Line 121: Line 159:
|level1=6
|level1=6
|sprite2=YGlitch121
|sprite2=YGlitch121
|name2=Q◣
|name2=Q ◣
|type1-2=Water
|type1-2=Water
|type2-2=Psychic
|type2-2=Psychic
|evotype2=Level
|level2=239
|sprite3=YGlitch126
|name3=ゥ▾ ゥ♂
|type1-3=Fire
}}
}}
{{GlitchEvobox
{{GlitchEvobox
Line 129: Line 172:
|sprite1=YGlitch229
|sprite1=YGlitch229
|name1=Glitch (CA)
|name1=Glitch (CA)
|displayname1=Glitch (CA)
|type1-1=Poison
|type1-1=Poison
|evotype1=Level
|evotype1=Level
|level1=239
|level1=239
|sprite2=YGlitch121
|sprite2=YGlitch121
|name2=Q◣
|name2=Q ◣
|type1-2=Water
|type2-2=Psychic
|evotype2=Level
|level2=239
|sprite3=YGlitch126
|name3=ゥ▾ ゥ♂
|type1-3=Fire
}}
{{GlitchEvobox
|family=Normal
|sprite1=YGlitch245
|name1=8 (DE)
|type1-1=Fire
|type2-1=Glitch
|evotype1=Level
|level1=6
|sprite2=YGlitch121
|name2=Q ◣
|type1-2=Water
|type1-2=Water
|type2-2=Psychic
|type2-2=Psychic
|evotype2=Level
|level2=239
|sprite3=YGlitch126
|name3=ゥ▾ ゥ♂
|type1-3=Fire
}}
==Sprites==
{{GlitchSpriteBox
|fimage=YGlitch121.png
|fsize=56px
|bimage=YGlitch121 b.png
|bsize=56px
|mimage=none.png
|msize=1px
|typen=2
|type1=Water
|type2=Psychic
}}
}}
<center>''Note: As Q ◣ is invisible, it does not have a menu sprite.''</center>


==Trivia==
==Trivia==
* After evolving, the game will claim that [[4"4Hy]] evolved into "TM55", and it will be nicknamed TM55.
* After evolving, the game will claim that [[4 4Hy]] evolved into “TM55”, and it will be nicknamed TM55.
* If the [[4 4Hy]] that evolved was an [[A (C0)|a]] which still has its original name, it will not gain the nickname TM55, however the game still claims it evolved into TM55.
* This glitch Pokémon's nickname cannot be changed by the player if this Pokémon was obtained with an ID of 00000, when evolved from [[4 4Hy]] if it still has the matching Trainer ID and OT, it can be renamed.


==External Links==
==External links==
*[http://www.glitchcity.info/glitchdex/yellow/q Q ◣'s entry on Glitch City Laboratories]
*[http://www.glitchcity.info/wiki/index.php/GlitchDex/Y:255 On Glitch City Laboratories]


{{-}}
{{-}}
Line 153: Line 234:
[[Category:Hybrid glitch Pokémon]]
[[Category:Hybrid glitch Pokémon]]


[[fr:Q]]
[[fr:ÛQ ◣ô]]
[[it:Q◣]]

Latest revision as of 23:18, 29 August 2024

Q ◣
YGlitch121.png
YGlitchNameFF.png's sprite
Types Category
 Water  Psychic  N/A
Hexadecimal identifier Exp. at Lv. 100
FF Unknown
Pokédex
National
#121
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A N/A
Equivalent in Red and Blue
'M (FF)
Height Weight
23'2" 1031.6 lbs.
Hybrid of Catch rate
Starmie 0
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

YGlitchNameFF.png is a dual-type Water/Psychic glitch Pokémon.

It evolves from 4 4Hy at Level 6, Glitch (CA) at Level 239, or 8 (DE) at level 6. YGlitchNameFF.png is a hybrid of Starmie.

Glitches caused

In the party

Whenever YGlitchNameFF.png is in the party, all of the Pokémon below it will be invisible, because it is treated as the cancel button. The party will then be unable to be healed at any Pokémon Center and can only be healed via items. If YGlitchNameFF.png is moved to the bottom of the party, all other Pokémon will once again be visible and will be able to be healed at a Pokémon Center. Once YGlitchNameFF.png faints, it can only be healed by using a Revive or similar item.

When encountered

Whenever the player battles YGlitchNameFF.png, it will be frozen and have a broken HP bar, and any attempt to access the party screen will cause a white-out to occur.

All the effects of the ZZAZZ glitch activate when YGlitchNameFF.png is battled.

Pokémon merge glitch

Main article: Pokémon merge glitch

Remaining HP glitch

Main article: Remaining HP glitch

Game data

Pokédex entry

YGlitchNameFF.png's Pokédex entry.

Game locations

Generation I
Red Blue
Becomes 'M (FF) in Red and Blue
Yellow
Evolve from 4 4Hy, Glitch (CA), or 8 (DE)


Base Stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 166 230 - 323
75
80 - 126 155 - 248
85
90 - 136 175 - 268
115
120 - 166 235 - 328
100
105 - 151 205 - 298
Total:
435
(535 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None

Learnset

By Leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Tackle Normal 03535 095}}95% 35
00Start Water Gun Water 04040 100}}100% 25
00Start Harden Normal 0000 —}}—% 30
099 Super Glitch Glitch 0000 —}}—%
1212 Mega Punch Normal 08080 085}}85% 20
2323 Skull Bash Normal 100100 100}}100% 15
2929 TM09 IIIItoto 255255 033}}33% 16
3232 TM50 Glitch 05656 028}}28% 25
4545 Pound Normal 04040 100}}100% 35
6161 Tackle Normal 03535 095}}95% 35
6262 Ice Beam Ice 09595 100}}100% 10
128128 Leech Life Bug 02020 100}}100% 15
130130 Constrict Normal 01010 100}}100% 35
136136 Petal Dance Grass 07070 100}}100% 20
140140 Roar Normal 0000 100}}100% 20
184184 TM45 Glitch 01818 031}}31% 18
194194 Bone Club Ground 06565 085}}85% 20
195195 Wrap Normal 01515 085}}85% 20
201201 Wing Attack Flying 03535 100}}100% 35
224224 Super Glitch Glitch 0000 —}}—%
229229 TM40 Normal 01010 —}}—% 63
234234 -- Cooltrainer♀ 0000 —}}—% 13
238238 Mirror Move Flying 0000 —}}—% 20
248248 TM55 Glitch 09797 —}}—% 0
  • Bold indicates a move that gets STAB when used by YGlitchNameFF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of YGlitchNameFF.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by YGlitchNameFF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of YGlitchNameFF.png

Evolution

Note: The template is broken into three because of technical limitations.

YGlitch080.png
Unevolved
4 4Hy
 Water  Psychic 
Rare Candy
Level 6


YGlitch121.png
First Evolution
Q ◣
 Water  Psychic 
Rare Candy
Level 239


YGlitch126.png
Second Evolution
ゥ▾ ゥ♂
 Fire 


YGlitch229.png
Unevolved
Glitch (CA)
 Poison 
Rare Candy
Level 239


YGlitch121.png
First Evolution
Q ◣
 Water  Psychic 
Rare Candy
Level 239


YGlitch126.png
Second Evolution
ゥ▾ ゥ♂
 Fire 


YGlitch245.png
Unevolved
8 (DE)
 Fire  Glitch 
Rare Candy
Level 6


YGlitch121.png
First Evolution
Q ◣
 Water  Psychic 
Rare Candy
Level 239


YGlitch126.png
Second Evolution
ゥ▾ ゥ♂
 Fire 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
YGlitch121.png 000.png 000.png YGlitch121 b.png None.png
Note: As Q ◣ is invisible, it does not have a menu sprite.

Trivia

  • After evolving, the game will claim that 4 4Hy evolved into “TM55”, and it will be nicknamed TM55.
  • If the 4 4Hy that evolved was an a which still has its original name, it will not gain the nickname TM55, however the game still claims it evolved into TM55.
  • This glitch Pokémon's nickname cannot be changed by the player if this Pokémon was obtained with an ID of 00000, when evolved from 4 4Hy if it still has the matching Trainer ID and OT, it can be renamed.

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.