Speedrill (TCG): Difference between revisions

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{{DeckInfobox
{{ArchetypeInfobox
|title=Speedrill
|title=Speedrill
|image=BeedrillGreatEncounters13.jpg
|image2=BeedrillRisingRivals15.jpg
|caption={{TCG ID|Great Encounters|Beedrill|13}} and {{TCG ID|Rising Rivals|Beedrill|15}}
|types={{e|Grass}}{{e|Fighting}}
|types={{e|Grass}}{{e|Fighting}}
|cards={{TCG ID|Great Encounters|Beedrill|13}}, {{TCG ID|Rising Rivals|Beedrill|15}}, {{TCG ID|Great Encounters|Claydol|15}}
|cards={{TCG ID|Great Encounters|Beedrill|13}}, {{TCG ID|Rising Rivals|Beedrill|15}}, {{TCG ID|Great Encounters|Claydol|15}}
|era=2007-2010
}}
}}
'''Speedrill''' has been a popular {{TCG|deck archetype}} in the [[Pokémon TCG]] through the '07-'08 and '08-'09 {{TCG|Pokémon Organized Play|Organized Play}} seasons, and will likely remain part of the metagame through the '09-'10 season. It has placed highly in many tournaments, with several Speedrill variants top cutting at the 2009 U.S. National Championships. The deck's strategy focuses on getting as many {{TCG|Beedrill}} out as possible early in the game and attacking with {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack'', which has the potential to do huge damage for a low energy cost.
'''Speedrill''' has been a popular {{TCG|deck archetype}} in the [[Pokémon Trading Card Game|Pokémon TCG]] through the '07-'08, '08-'09, and '09-'10 [[Play! Pokémon]] seasons. It has placed highly in many tournaments, including the [[2009 World Championships|2009 Pokémon TCG World Championships]]. The deck's strategy focuses on getting as many {{TCG|Beedrill}} out as possible early in the game and attacking with {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack'', which has the potential to do huge damage for a low Energy cost. Stephen Silvestro, the 2009 Masters Division World Champion, included a minor variation in his {{TCG|Luxdrill}} deck on the concept: Luxray {{SP|GL}} LV.X, coupled with a miniature Galactic engine.  


==History==
==History==
The origin of the deck is unknown. Shortly after the release of the {{TCG|Great Encounters}} expansion, a number of players began experimenting with {{TCG ID|Great Encounters|Beedrill|13}}, seeing its potential to do good damage for not much energy. However, since the deck required a large setup and cards such as {{TCG ID|Legends Awakened|Uxie|43}} and the {{TCG|Rising Rivals}} {{TCG ID|Rising Rivals|Beedrill|15}} weren't available at that time, the deck had trouble being competitive.
The exact origin of the deck is unknown, but it is believed to have first been popularized by Colin Moll of St. Louis. Shortly after the release of the {{TCG|Great Encounters}} expansion, a number of players began experimenting with {{TCG ID|Great Encounters|Beedrill|13}}, seeing its potential to do good damage for not much Energy. However, since the deck required a large set up and cards such as {{TCG ID|Legends Awakened|Uxie|43}} and the {{TCG|Rising Rivals}} {{TCG ID|Rising Rivals|Beedrill|15}} weren't available at that time, the deck had trouble being competitive.


When the {{TCG|Rising Rivals}} expansion was released, though, players once again looked at Speedrill as a threat, and it has placed well in a number of tournaments since then.
When the {{TCG|Rising Rivals}} expansion was released, though, players once again looked at Speedrill as a threat. It placed well in a number of tournaments, including Worlds 2009 where it won in the Master's division with [[Luxray GL LV.X (Rising Rivals 109)|Luxray]] {{SP|GL}} [[Luxray GL LV.X (Rising Rivals 109)|LV.X]].


==Strategy==
==Strategy==
[[Image:Beedrill Great Encounters 13.JPG|thumb|left|{{TCG ID|Great Encounters|Beedrill|13}}, the deck's main attacker]]
Speedrill's strategy is really very simple. It all centers around setting up as fast as possible and recycling Beedrill as soon as they are Knocked Out. The deck will ideally have three or four Beedrill and a {{TCG ID|Great Encounters|Claydol|15}} out on the field as early as turn two or three, hitting for 90 to 120 damage for only {{e|Grass}} with {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack''. With a mixture of Claydol's ''Cosmic Power'' {{TCG|Poké-Power}} and {{TCG ID|Rising Rivals|Beedrill|15}}'s ''Flutter Wings'' Poké-Power, this set up is surprisingly easy to achieve.


Speedrill's strategy is really very simple.  It all centers around setting up as fast as possible and recycling Beedrill as soon as they are knocked out.  The deck will ideally have three or four Beedrill and a {{TCG ID|Great Encounters|Claydol|15}} out on the field as early as turn two or three, hitting for 90 to 120 damage for only :grass: with {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack''.  With a mixture of Claydol's ''Cosmic Power'' {{TCG|Poké-POWER}} and {{TCG ID|Rising Rivals|Beedrill|15}}'s ''Flutter Wings'' Poké-POWER, this setup is surprisingly easy to achieve.
In addition to considerable speed early in the game, Speedrill can function well even against heavy attackers such as [[Infernape 4 LV.X (Rising Rivals 108)|Infernape]] {{SP|4}} [[Infernape 4 LV.X (Rising Rivals 108)|LV.X]], since it can recycle Knocked Out Beedrill through {{TCG ID|Secret Wonders|Night Maintenance|120}} and quickly get them back onto the field through ''Flutter Wings'', ''Cosmic Power'', and a host of helpful {{TCG|Trainer cards|Trainer}} and {{TCG|Supporter card}}s. This makes it a real threat late in the game as well, since the ability to recycle Beedrill and hit for massive damage for a low Energy cost makes running away with the game nearly impossible for the opposition.
 
In addition to considerable speed in the earlygame, Speedrill can function well even against heavy attackers such as {{TCG ID|Rising Rivals|Infernape 4 LV.X|108}}, since it can recycle KO'd Beedrill through {{TCG ID|Secret Wonders|Night Maintenance|120}} and quickly get them back onto the field through ''Flutter Wings'', ''Cosmic Power'', and a host of helpful {{TCG|Trainer}} and {{TCG|Supporter}} cards. This makes it a real threat in the lategame as well, since the ability to recycle Beedrill and hit for massive damage for a low energy cost makes running away with the game nearly impossible for the opposition.


==Cards==
==Cards==
===Key Cards===
===Key cards===
*{{TCG ID|Great Encounters|Beedrill|13}} - This Beedrill, from the {{TCG|Great Encounters}} set, is the main attacker for the deck. With its ''Band Attack'' attack, Beedrill can hit for up to 120 damage for only :grass:, depending on the number of Beedrill in play. It has a second attack, ''Twineedle'', as well. For :colorless::colorless::colorless:, ''Twineedle'' is rather useless. It will hit for only 50 damage on average, which is usually less than ''Band Attack''. Beedrill also has one other significant asset, that being its free retreat cost. With ''Band Attack'''s damage dependant on how many Beedrill are in play.  KOs on Beedrill should be avoided at all costs, generally, and Beedrill's free retreat makes it possible to switch out a heavily damaged Beedrill for a fresh one.
[[File:ClaydolGreatEncounters15.jpg|thumb|right|200px|{{TCG ID|Great Encounters|Claydol|15}}]]
*{{TCG ID|Rising Rivals|Beedrill|15}} - This Beedrill, although less crucial to the deck, is still very important to the deck's setup. Although its attack, ''Needle Shock'', isn't bad as a stalling mechanism late in the game, the true reason to play this card lies in its {{TCG|Poké-POWER}}, ''Flutter Wings''. ''Flutter Wings'' allows the player using it to search their deck for a :grass: Pokémon and add it to their hand once during their turn. It's comparable to a free {{TCG|Bebe's Search}} each turn, which makes this deck's setup lightning fast.
*'''{{TCG ID|Great Encounters|Beedrill|13}}''' - This Beedrill, from the {{TCG|Great Encounters}} expansion, is the main attacker for the deck. With its ''Band Attack'' attack, Beedrill can hit for up to 120 damage for only {{e|Grass}}, depending on the number of Beedrill in play. It has a second attack, ''Twineedle'', as well. For {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}, ''Twineedle'' is rather useless. It will hit for only 50 damage on average, which is usually less than ''Band Attack''. Beedrill also has one other significant asset, that being its free retreat cost. With ''Band Attack''<nowiki>'</nowiki>s damage dependant on how many Beedrill are in play, Knock Outs on Beedrill should be avoided at all costs, generally, and Beedrill's free retreat makes it possible to switch out a heavily damaged Beedrill for a fresh one.
*{{TCG ID|Great Encounters|Claydol|15}} - Although some decks can function without this staple card, Speedrill is not one of those decks. With this strategy being so reliant on speed, extra drawing support is extremely important, and Claydol provides that.
*'''{{TCG ID|Rising Rivals|Beedrill|15}}''' - This Beedrill, although less crucial to the deck, is still very important to the deck's set up. Although its attack, ''Needle Shock'', isn't bad as a stalling mechanism late in the game, the true reason to play this card lies in its {{TCG|Poké-Power}}, ''Flutter Wings''. ''Flutter Wings'' allows the player using it to search their deck for a {{e|Grass}} Pokémon and add it to their hand once during their turn. It's comparable to a free {{TCG|Bebe's Search}} each turn, which makes this deck's setup lightning fast.
*'''{{TCG ID|Great Encounters|Claydol|15}}''' - Although some decks can function without this staple card, Speedrill is not one of those decks. With this strategy being so reliant on speed, extra drawing support is extremely important, and Claydol provides just that with ''Cosmic Power''.


===Other Pokémon===
===Other Pokémon===
*{{TCG ID|Rising Rivals|Kakuna|66}} - Only used for evolving into {{TCG|Beedrill}}; the best Kakuna to play for its ''Dangerous Evolution'' attack.
*'''{{TCG ID|Rising Rivals|Kakuna|66}}''' - Only used for evolving into {{TCG|Beedrill}}; the best Kakuna to play for its ''Dangerous Evolution'' attack.
*{{TCG ID|Great Encounters|Weedle|93}} - Exclusively used for evolving into Beedrill, can also help set up with its ''Call for Family'' attack.
*'''{{TCG ID|Great Encounters|Weedle|93}}''' - Exclusively used for evolving into Beedrill, can also help set up with its ''Call for Family'' attack.
*{{TCG ID|Great Encounters|Baltoy|60}} - Used to evolve into [{TCG ID|Claydol|Great Encounters|15}}.
*'''{{TCG ID|Great Encounters|Baltoy|60}}''' - Used to evolve into Claydol.
*{{TCG ID|Legends Awakened|Uxie|43}} - Uxie is a staple card in most decks, that can help the Speedrill player get set up fast with its ''Set Up'' {{TCG|Poké-POWER}}, which allows the player to draw cards until they have seven cards in their hand. Before Claydol hits the field, Uxie is going to give the Speedrill a big drawing boost.
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie is a staple card in most decks, that can help the Speedrill player get set up fast with its ''Set Up'' Poké-Power, which allows the player to draw cards until they have seven cards in their hand. Before Claydol hits the field, Uxie is going to give the Speedrill a big drawing boost.
*{{TCG ID|Legends Awakened|Azelf|19}} - Azelf is useful for getting a prized {{TCG|Beedrill}} or {{TCG ID|Great Encounters|Weedle|93}}, since if a Beedrill is prized, ''Band Attack'' will only be able to do 90 damage maximum.
*'''{{TCG ID|Legends Awakened|Azelf|19}}''' - Azelf is useful for getting a prized {{TCG|Beedrill}} or {{TCG ID|Great Encounters|Weedle|93}}, since if a Beedrill is prized, ''Band Attack'' will only be able to do 90 damage maximum.
*{{TCG ID|Great Encounters|Unown G|57}} - Unown G is critical when playing against {{TCG|Mother Gengar}}, since it can protect benched {{TCG ID|Great Encounters|Claydol|15}} from being targeted by {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack. It also prevents {{TCG|Basic Pokémon}} from being knocked out by {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack.
*'''{{TCG ID|Great Encounters|Unown G|57}}''' - Unown G is critical when playing against {{TCG|Mother Gengar}}, since it can protect Benched Claydol from being targeted by {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack. It also prevents {{TCG|Basic Pokémon}} from being Knocked Out by {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack.


===Other Trainers/Supporters/Stadiums===
===Other Trainers/Supporters/Stadiums===
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Simply used to search for whatever Pokémon the player may need at any given time.
*'''{{TCG ID|Rising Rivals|Bebe's Search|89}}''' - Simply used to search for whatever Pokémon the player may need at any given time.
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}. Very useful.
*'''{{TCG ID|Secret Wonders|Roseanne's Research|125}}''' - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy card}}s.
*{{TCG ID|Secret Wonders|Professor Oak's Visit|122}} - Functions as a simple drawing card.
*'''{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}''' - Used to get several Basic Pokémon out.
*{{TCG ID|Legends Awakened|Cynthia's Feelings|131}} - A fantastic hand-refresher after a Pokémon is knocked out; helps the deck rebound.
*'''{{TCG ID|Secret Wonders|Professor Oak's Visit|122}}''' - Functions as a simple drawing card.
*{{TCG ID|Majestic Dawn|Dusk Ball|80}} - Good card to search Pokémon without using the {{TCG|Supporter card}} for the turn.
*'''{{TCG ID|Legends Awakened|Cynthia's Feelings|131}}''' - A fantastic hand-refresher after a Pokémon is Knocked Out; helps the deck rebound.
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Extremely useful for field control and swapping out heavily damaged Pokémon.
*'''{{TCG ID|EX Holon Phantoms|Rare Candy|90}}''' - Allows going straight from Weedle to Kakuna.
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like {{TCG ID|Secret Wonders|Bebe's Search|119}} except not a Supporter; can only be used once per game, though.
*'''{{TCG ID|Majestic Dawn|Dusk Ball|80}}''' - Good card to search Pokémon without using the {{TCG|Supporter card}} for the turn.
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck. Useful for obvious reasons.
*'''{{TCG ID|Majestic Dawn|Warp Point|88}}''' - Extremely useful for field control and swapping out heavily damaged Pokémon.
*{{TCG ID|Stormfront|Poké Drawer +|89}} - Helps with the speed of the deck; a simple drawing trainer.
*'''{{TCG ID|Stormfront|Luxury Ball|86}}''' - Like Bebe's Search except not a Supporter. It can only be used once per game, however.
*{{TCG ID|Platinum|Broken Time-Space|104}} - This card is crucial to setting up fast, since it can allow players to get {{TCG ID|Great Encounters|Claydol|15}} and multiple {{TCG|Beedrill}} out early in the game.
*'''{{TCG ID|Secret Wonders|Night Maintenance|120}}''' - Recycles Knocked Out Pokémon and Energy back into the deck. Useful for obvious reasons.
*'''{{TCG ID|Stormfront|Poké Drawer +|89}}''' - Helps with the speed of the deck; a simple drawing trainer.
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - This card is crucial to setting up fast, since it can allow players to get Claydol and multiple {{TCG|Beedrill}} out early in the game.


===Energy Cards===
===Energy cards===
*{{TCG ID|Majestic Dawn|Call Energy|92}} - Useful in the early game for setting up.
*'''{{TCG ID|Majestic Dawn|Call Energy|92}}''' - Useful in the early game for setting up.
*{{TCG ID|EX Holon Phantoms|Grass Energy|105}} - Used to power {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack''.
*'''{{TCG|Grass Energy}}''' - Used to power {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack''.


==Typical Decklist==
==Typical deck list==
{{DeckArchetype}}
{{DeckArchetype}}
{| {{graytable}}
{{decklist/header}}
|- style="background: #eaeaea;"
{{decklist/entry|2|{{TCG ID|Great Encounters|Beedrill|13}}|Grass||Rare}}
!Quantity
{{decklist/entry|2|{{TCG ID|Rising Rivals|Beedrill|15}}|Grass||Rare}}
!Card Name
{{decklist/entry|3|{{TCG ID|Rising Rivals|Kakuna|66}}|Grass||Uncommon}}
!Type
{{decklist/entry|4|{{TCG ID|Great Encounters|Weedle|93}}|Grass||Common}}
!Rarity
{{decklist/entry|2|{{TCG ID|Great Encounters|Claydol|15}}|Fighting||Rare}}
|-
{{decklist/entry|2|{{TCG ID|Great Encounters|Baltoy|60}}|Fighting||Common}}
| 2x || {{TCG ID|Great Encounters|Beedrill|13}} || {{e|Grass}} || {{Rar|Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
|-
{{decklist/entry|2|{{TCG ID|Great Encounters|Unown G|57}}|Psychic||Uncommon}}
| 2x || {{TCG ID|Rising Rivals|Beedrill|15}} || {{e|Grass}} || {{Rar|Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
|-
{{decklist/entry|4|{{TCG ID|Secret Wonders|Bebe's Search|119}}|Supporter||Uncommon}}
| 3x || {{TCG ID|Rising Rivals|Kakuna|66}} || {{e|Grass}} || {{Rar|Uncommon}}
{{decklist/entry|3|{{TCG ID|Secret Wonders|Roseanne's Research|125}}|Supporter||Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}}
| 4x || {{TCG ID|Great Encounters|Weedle|93}} || {{e|Grass}} || {{Rar|Common}}
{{decklist/entry|2|{{TCG ID|Secret Wonders|Professor Oak's Visit|122}}|Supporter||Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|Legends Awakened|Cynthia's Feelings|131}}|Supporter||Uncommon}}
| 2x || {{TCG ID|Great Encounters|Claydol|15}} || {{e|Fighting}} || {{Rar|Rare}}
{{decklist/entry|4|{{TCG ID|EX Holon Phantoms|Rare Candy|90}}|Trainer||Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|Stormfront|Luxury Ball|86}}|Trainer||Uncommon}}
| 2x || {{TCG ID|Great Encounters|Baltoy|60}} || {{e|Fighting}} || {{Rar|Common}}
{{decklist/entry|2|{{TCG ID|Majestic Dawn|Dusk Ball|80}}|Trainer||Uncommon}}
|-
{{decklist/entry|4|{{TCG ID|Stormfront|Poké Drawer +|89}}|Trainer||Uncommon}}
| 1x || {{TCG ID|Legends Awakened|Uxie|43}} || {{e|Psychic}} || {{Rar|Rare}}
{{decklist/entry|3|{{TCG ID|Secret Wonders|Night Maintenance|120}}|Trainer||Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}}
| 2x || {{TCG ID|Great Encounters|Unown G|57}} || {{e|Psychic}} || {{Rar|Uncommon}}
{{decklist/entry|3|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}}
|-
{{decklist/entry|4|{{TCG ID|Majestic Dawn|Call Energy|92}}|Energy|Colorless|Uncommon}}
| 1x || {{TCG ID|Legends Awakened|Azelf|19}} || {{e|Psychic}} || {{Rar|Rare}}
{{decklist/entry|8|{{TCG|Grass Energy}}|Energy|Grass|None}}
|-
{{decklist/footer}}
| 4x || {{TCG ID|Secret Wonders|Bebe's Search|119}} || T || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Secret Wonders|Roseanne's Research|125}} || T || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Secret Wonders|Professor Oak's Visit|122}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Legends Awakened|Cynthia's Feelings|131}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Stormfront|Luxury Ball|86}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Majestic Dawn|Dusk Ball|80}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Stormfront|Poké Drawer +|89}} || T || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Secret Wonders|Night Maintenance|120}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Majestic Dawn|Warp Point|88}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Platinum|Broken Time-Space|104}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Majestic Dawn|Call Energy|92}} || E || {{Rar|Uncommon}}
|-
| 10x || {{TCG ID|EX Holon Phantoms|Grass Energy|105}} || E || {{Rar|Common}}
|-
|}
 
==Variable Tech Cards==
These are cards that may or may not be in the deck build depending on the player's style<nowiki>:</nowiki>


*{{TCG ID|Stormfront|Cherrim|14}} - Cherrim can add an extra 10 damage onto ''Band Attack'', allowing it to reach 130 damage and potentially get tough KOs such as {{TCG ID|Legends Awakened|Kingdra|7}} and {{TCG ID|Stormfront|Machamp|20}}.
==Variable tech cards==
*{{TCG|PlusPower}} - PlusPower has the same function as Cherrim; it is easier to use but only works once.
These are cards that may or may not be in the deck build depending on the player's style:
*{{TCG|Super Scoop Up}} - Some Speedrill variants use Super Scoop Up to bring back heavily damaged Beedrill to the hand and play them down again with {{TCG|Broken Time-Space}}, effectively removing all damage from them.
*'''{{TCG ID|Stormfront|Cherrim|14}}''' - Cherrim can add an extra 10 damage onto ''Band Attack'', allowing it to reach 130 damage and potentially get tough KOs such as {{TCG ID|Legends Awakened|Kingdra|7}} and {{TCG ID|Stormfront|Machamp|20}}.
*'''{{TCG ID|Platinum|PlusPower|112}}''' - PlusPower has the same function as Cherrim; it is easier to use but only works once.
*'''{{TCG ID|Unleashed|Super Scoop Up|83}}''' - Some Speedrill variants use Super Scoop Up to bring back heavily damaged Beedrill to the hand and play them down again with {{TCG|Broken Time-Space}}, effectively removing all damage from them.


==Restriction==
==Restriction==
All the cards in Speedrill are currently legal in [[Pokémon Organized Play]].
With the 2010-2011 {{TCG|rotation}}, the {{TCG|Great Encounters}} expansion was rotated out. The main attacker of this deck, Beedrill, as well as a handful of supporting cards, are now out of the format.
{{-}}
{{Project TCG notice}}


{{Project Decks notice}}
[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Latest revision as of 14:48, 13 September 2024

Speedrill
BeedrillGreatEncounters13.jpg
BeedrillRisingRivals15.jpg
Beedrill and Beedrill
Types used GrassFighting
Major cards Beedrill, Beedrill, Claydol
Era 2007-2010

Speedrill has been a popular deck archetype in the Pokémon TCG through the '07-'08, '08-'09, and '09-'10 Play! Pokémon seasons. It has placed highly in many tournaments, including the 2009 Pokémon TCG World Championships. The deck's strategy focuses on getting as many Beedrill out as possible early in the game and attacking with Beedrill's Band Attack, which has the potential to do huge damage for a low Energy cost. Stephen Silvestro, the 2009 Masters Division World Champion, included a minor variation in his Luxdrill deck on the concept: Luxray Pokémon GL LV.X, coupled with a miniature Galactic engine.

History

The exact origin of the deck is unknown, but it is believed to have first been popularized by Colin Moll of St. Louis. Shortly after the release of the Great Encounters expansion, a number of players began experimenting with Beedrill, seeing its potential to do good damage for not much Energy. However, since the deck required a large set up and cards such as Uxie and the Rising Rivals Beedrill weren't available at that time, the deck had trouble being competitive.

When the Rising Rivals expansion was released, though, players once again looked at Speedrill as a threat. It placed well in a number of tournaments, including Worlds 2009 where it won in the Master's division with Luxray Pokémon GL LV.X.

Strategy

Speedrill's strategy is really very simple. It all centers around setting up as fast as possible and recycling Beedrill as soon as they are Knocked Out. The deck will ideally have three or four Beedrill and a Claydol out on the field as early as turn two or three, hitting for 90 to 120 damage for only Grass with Beedrill's Band Attack. With a mixture of Claydol's Cosmic Power Poké-Power and Beedrill's Flutter Wings Poké-Power, this set up is surprisingly easy to achieve.

In addition to considerable speed early in the game, Speedrill can function well even against heavy attackers such as Infernape Pokémon 4 LV.X, since it can recycle Knocked Out Beedrill through Night Maintenance and quickly get them back onto the field through Flutter Wings, Cosmic Power, and a host of helpful Trainer and Supporter cards. This makes it a real threat late in the game as well, since the ability to recycle Beedrill and hit for massive damage for a low Energy cost makes running away with the game nearly impossible for the opposition.

Cards

Key cards

  • Beedrill - This Beedrill, from the Great Encounters expansion, is the main attacker for the deck. With its Band Attack attack, Beedrill can hit for up to 120 damage for only Grass, depending on the number of Beedrill in play. It has a second attack, Twineedle, as well. For ColorlessColorlessColorless, Twineedle is rather useless. It will hit for only 50 damage on average, which is usually less than Band Attack. Beedrill also has one other significant asset, that being its free retreat cost. With Band Attack's damage dependant on how many Beedrill are in play, Knock Outs on Beedrill should be avoided at all costs, generally, and Beedrill's free retreat makes it possible to switch out a heavily damaged Beedrill for a fresh one.
  • Beedrill - This Beedrill, although less crucial to the deck, is still very important to the deck's set up. Although its attack, Needle Shock, isn't bad as a stalling mechanism late in the game, the true reason to play this card lies in its Poké-Power, Flutter Wings. Flutter Wings allows the player using it to search their deck for a Grass Pokémon and add it to their hand once during their turn. It's comparable to a free Bebe's Search each turn, which makes this deck's setup lightning fast.
  • Claydol - Although some decks can function without this staple card, Speedrill is not one of those decks. With this strategy being so reliant on speed, extra drawing support is extremely important, and Claydol provides just that with Cosmic Power.

Other Pokémon

  • Kakuna - Only used for evolving into Beedrill; the best Kakuna to play for its Dangerous Evolution attack.
  • Weedle - Exclusively used for evolving into Beedrill, can also help set up with its Call for Family attack.
  • Baltoy - Used to evolve into Claydol.
  • Uxie - Uxie is a staple card in most decks, that can help the Speedrill player get set up fast with its Set Up Poké-Power, which allows the player to draw cards until they have seven cards in their hand. Before Claydol hits the field, Uxie is going to give the Speedrill a big drawing boost.
  • Azelf - Azelf is useful for getting a prized Beedrill or Weedle, since if a Beedrill is prized, Band Attack will only be able to do 90 damage maximum.
  • Unown G - Unown G is critical when playing against Mother Gengar, since it can protect Benched Claydol from being targeted by Gengar's Shadow Room attack. It also prevents Basic Pokémon from being Knocked Out by Machamp's Take Out attack.

Other Trainers/Supporters/Stadiums

Energy cards

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Beedrill Grass Rare
Beedrill Grass Rare
Kakuna Grass Uncommon
Weedle Grass Common
Claydol Fighting Rare
Baltoy Fighting Common
Uxie Psychic Rare
Unown G Psychic Uncommon
Azelf Psychic Rare
Bebe's Search Su Uncommon
Roseanne's Research Su Uncommon
Pokémon Collector Su Uncommon
Professor Oak's Visit Su Uncommon
Cynthia's Feelings Su Uncommon
Rare Candy T Uncommon
Luxury Ball T Uncommon
Dusk Ball T Uncommon
Poké Drawer + T Uncommon
Night Maintenance T Uncommon
Warp Point T Uncommon
Broken Time-Space St Uncommon
Call Energy Colorless E Uncommon
Grass Energy Grass E


Variable tech cards

These are cards that may or may not be in the deck build depending on the player's style:

  • Cherrim - Cherrim can add an extra 10 damage onto Band Attack, allowing it to reach 130 damage and potentially get tough KOs such as Kingdra and Machamp.
  • PlusPower - PlusPower has the same function as Cherrim; it is easier to use but only works once.
  • Super Scoop Up - Some Speedrill variants use Super Scoop Up to bring back heavily damaged Beedrill to the hand and play them down again with Broken Time-Space, effectively removing all damage from them.

Restriction

With the 2010-2011 rotation, the Great Encounters expansion was rotated out. The main attacker of this deck, Beedrill, as well as a handful of supporting cards, are now out of the format.

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