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'''Pokémon Frienda''' (Japanese: '''ポケモンフレンダ''') is an arcade game developed by [[Takara Tomy|Takara Tomy A.R.T.S.]] and {{wp|Marvelous (company)|Marvelous}}, which also developed the [[Pokémon Battrio]], [[Pokémon Tretta]], [[Pokémon Ga-Olé]], and [[Pokémon Mezastar]] arcade games. It was officially announced on April 15, 2024, and was launched in Japan on July 11, 2024.
'''Pokémon Frienda''' (Japanese: '''ポケモンフレンダ''') is an arcade game developed by [[Takara Tomy|Takara Tomy A.R.T.S.]] and {{wp|Marvelous (company)|Marvelous}}, which also developed the [[Pokémon Battrio]], [[Pokémon Tretta]], [[Pokémon Ga-Olé]], and [[Pokémon Mezastar]] arcade games. It was officially announced on April 15, 2024, and was launched in Japan on July 11, 2024.
<!-- I am unsure of how to add images, and links to other pages, so that is something that will be needed, as I have images to use. -->


== Gameplay ==
==Release history==
Much like the main-series games, Pokémon Frienda focusses on battling and catching Pokémon, and the battles are in a turn-based format. It costs ¥100 to start a game, after which point you have the option to either battle Pokémon found in the wild with a chance of catching them, or move directly to a location where you can catch Pokémon, (the former leading into the latter anyway). Pokémon caught are distributed by the machine as physical game cards that can be used during future gameplay sessions.  
{{incomplete|section|needs=information about releases of the picks}}
<!-- Anyone capable of creating a new table template, know that all Pokémon involved in this game have stats unique to this and so need to be given under each of their respective pages. Contact TheKroonyDude once a table has been made so the stats can be added. -->


The player also has the option to store their saved data in a separate game card for ¥200, which also gives the player a starter Pokémon out of the Paldea starter set (Sprigatito, Fuecoco, or Quaxly). This starter 'levels up' a certain amount at the end of each session, with the possibility of evolving.
== Game picks ==
{{incomplete|section|needs=Measurements for the picks}}
The game picks used in Pokémon Frienda are plastic tiles. Each pick features a single Pokémon species together with a set of its [[type]] ([[Tera type]] if the Pokémon has 5 Stars), [[stats]], and [[move]](s) as derived from the [[core series]] of Pokémon games. This data is present on the QR code on the reverse of each pick, which is read into the game when it is placed in one of the console lanes.


=== Get it in battle! ===
===Stats===
The 'Get it in battle!' option is one of the two options given by the Captain for what to do during the session. This one is labelled as 'recommended'. On a wheel, a biome is selected at random, with the player having to choose one side of the wheel (one location within that biome) to progress. At the edges of each section of the wheel, a Pokémon's icon is shown, along with their star rating. When the player selects a biome, two of said Pokémon appear at either side, with only one of them appearing later on.
Pokémon have a '''Poké-Energy''' stat that possibly determines [[catch rate]]. Their main stats are detailed on the reverse of the pick. The '''HP''' stat determines how much damage Pokémon can sustain before they can no longer partake in battle. The '''Attack''' and '''Defense''' stats respectively determine how powerful [[Physical move]]s used by Pokémon are and how susceptible they are to damage from them. The '''Special Attack''' and '''Special Defense''' similarly determine the power of and vulnerability to [[Special move]]s. The '''Speed''' stat is shown as a number ranging from 1 to 5 and determines which Pokémon attacks first on their turn.


After a cutscene, a battle begins between one of the Pokémon mentioned previously, as well as two randomly-selected Pokémon. If the player does not have physical game cards yet, a team will be randomly generated for them.
===Types and moves===
The types attributed to Pokémon are indicated by symbols to the right of their name on the obverse of picks. A Pokémon's typing determine what types of move it will be weak against or resistant to in battle. Only one type is shown on the pick; if a Pokémon has two types, its primary type is shown. If the Pokémon is rated 5 Stars, its type is presented as its [[Tera type]]. The types featured in Pokémon Frienda are the same as those found in the core series and share their individual strengths and weaknesses. Most Pokémon can use only one move, as opposed to four in the core series, but Pokémon that can Terastallize can also use {{m|Tera Blast}}. The move name and its type are present on the reverse of the picks.


* On both sides, there is one lead Pokémon out of the three. The player's can be chosen at the beginning of each battle. The lead Pokémon is responsible for dealing damage to the other side.]
===Stars===
** If the Pokémon is rated 5 stars, and therefore capable of Terastallization, the player can input the Tera Orb item (sold separately at some Pokémon locations) to do so. If they do not, there is no certainty of it happening, and it rather depends on a random selection.  
Pokémon in Pokémon Frienda have star ratings ranging from 2 to 5 Stars. 2- and 3-star ratings are standard ratings with light gray plastic, portrait illustrations, and a red or blue background respectively. 4-star picks have varying background colors and patterns, landscape illustrations, and blue plastic. 5-star picks have landscape illustrations depicting a Terastallized Pokémon and translucent, glittery purple plastic.
* Damage is determined by a spinning wheel with arbitrary numbers, with the player having to stop it at the exact right time. A higher number leads to higher damage. Some of these possible numbers can be increased if the Pokémon were to Terastallise.
* Damage is dealt by mashing both buttons on the machine.
* All 3 Pokémon on the opposite side are damaged equally. Type advantages and base stats on both sides change this value. Once damage has been dealt, the player also has a chance of letting a 4th Pokémon deal damage, with a 50% chance that it occurs, and it being either the player's starter Pokémon or a randomly-selected one.
* The order of attacks depends on speed stats of both lead Pokémon.


After a set number of moves, and when at least one enemy Pokémon has been knocked out, the player can insert ¥100 for a chance to catch all of them. Another spinning wheel determines the type of Pokéball used, with the options being the standard choices of Pokéball, Great Ball, Ultra Ball, and a very small chance for a Master Ball. 3 of the ball this wheel lands on are thrown at all 3 enemy Pokémon, no matter their HP left. Multiple can be caught, but only one can be taken away, while the others are released.
== Gameplay ==
Much like the [[core series]] games, Pokémon Frienda focuses on [[battle|battling]] and {{pkmn2|caught|catching}} {{OBP|Pokémon|species}}, and the battles are in a turn-based format. It costs ¥100 to start a game, after which point the player has the option to either battle [[wild Pokémon|Pokémon found in the wild]] with a chance of catching them or move directly to a location where they can catch Pokémon. The latter will happen regardless of which option the player chooses. Pokémon caught are distributed by the machine as physical game picks that can be used during future gameplay sessions.


The player also has the option to store their saved data in a separate game pick for ¥200, which also gives the player one of the [[Paldea first partner Pokémon]] ({{p|Sprigatito}}, {{p|Fuecoco}}, or {{p|Quaxly}}). This first partner Pokémon 'levels up' a certain amount at the end of each session, with the possibility of [[evolution|evolving]].


When one battle ends and no Pokémon on the player's side have been fainted, another one begins. This repeats until one of the player Pokémon has fainted.
=== Get it in battle! ===
The "Get it in battle!" option is one of the two options given by the Captain for what to do during the session. This one is labelled as "recommended". On a wheel, a biome is selected at random, with the player having to choose one side of the wheel (one location within that biome) to progress. At the edges of each section of the wheel, a Pokémon's icon is shown, along with their star rating. When the player selects a biome, two of said Pokémon appear at either side, with only one of them appearing later on.


After a cutscene, a battle begins between one of the Pokémon mentioned previously, as well as two randomly-selected Pokémon. If the player does not have physical game picks yet, a team will be randomly generated for them.


Stars are earned whenever a Pokémon is fainted and certain moves are dealt. These stars can allow the player to move that number of spaces along a board-game-like path. At the end of one path their is a large stone gate with a certain number of diamond shapes on the front (up to 3). In this gate, a Pokémon is found. It can be pet, raising a friendship meter, and the player can pay ¥100 to receive it.
The first partner Pokémon, gained when creating a new user, is the only Pokémon owned by the player that can not be directly used in battle from use of physical game picks. It can be used, but only with a 25% likelihood, after the player's lead Pokémon has already dealt damage.


=== Get it now! ===
* On both sides, there is one lead Pokémon out of the three. The player's can be chosen at the beginning of each battle. The lead Pokémon is responsible for dealing damage to the other side.
This option can be chosen from the beginning, although playing with the previous choice would lead into this one anyway.  
** If the Pokémon is rated 5 stars, and therefore capable of [[Terastallization]], the player can input the [[Tera Orb]] item (sold separately at some Pokémon locations) to do so. If they do not, there is no certainty of it happening, and it rather depends on a random selection.
* Damage is determined by a spinning wheel with arbitrary numbers, with the player having to stop it at the exact right time. A higher number leads to higher damage. Some of these possible numbers can be increased if the Pokémon were to Terastallize.
* Damage is dealt by mashing both buttons on the machine.
* All three Pokémon on the opposite side are damaged equally. [[Type]] advantages and [[base stats]] on both sides change this value. Once damage has been dealt, there is also a 50% chance that the player is given the chance to allow a fourth Pokémon to attack, with this Pokémon being either the player's [[first partner Pokémon]] or a randomly selected one.
* The order of attacks depends on the Speed stats of both lead Pokémon.


A number of patches of grass, of varying designs and sizes, are shown on screen. Quick Balls can be thrown, though the patch of grass it lands on is chosen at random, and each throw costs ¥100.  
After a set number of moves, and when at least one enemy Pokémon has fainted, the player can insert ¥100 for a chance to catch all of them. Another spinning wheel determines the type of [[Poké Ball]] used, with the options being the standard choices of a regular {{i|Poké Ball}}, [[Great Ball]], [[Ultra Ball]], and a very small chance for a [[Master Ball]]. Three of the Poké Balls the wheel lands on are thrown at all three enemy Pokémon, regardless of how much [[HP]] they have left. Multiple can be caught, but only one can be taken away, while the others are released.


In each gameplay session, only 5 Pokémon can be caught. So if the player chooses this gameplay option directly, or they have caught nothing in the other option, then 5 patches of grass are shown. If 1 Pokémon was caught, 4 patches are shown, and so on. Stars can also be earned here, based on the Pokémon that were caught.
When one battle ends and no Pokémon on the player's side have [[fainting|fainted]], another one begins. This repeats until one of the player's Pokémon has fainted.


=== The End ===
Stars are earned whenever a Pokémon has fainted and certain moves are used. These stars can allow the player to move that number of spaces along a board game-like path. At the end of one path, there is a large stone gate with a certain number of diamond shapes on the front (up to 3). In this gate, a Pokémon is found. It can be pet, raising a [[friendship]] meter, and the player can pay ¥100 to receive it.
The number of stars earned throughout the entire session accumulate and increase the level of the player's starter Pokémon, shown as a meter with 3 dividing sections. When the meter is filled, the starter evolves.


All Pokémon either encountered or caught are registered to the Pokédex, which is then saved into the player's profile.
=== Get it now! ===
This option can either be chosen from the beginning or after playing the "Get it in battle!" option.  


== Characters ==
A number of patches of grass, of varying designs and sizes, are shown on screen. [[Quick Ball]]s can be thrown, though the patch of grass it lands on is chosen at random, and each throw costs ¥100.  
The only consistent character in this arcade game is the Captain, who greets you at the beginning of each session, and gifts you your starter Pokémon.<!-- Anyone who knows how to add images, contact TheKroonyDude (the person making this edit) with this information, as I have several images to add to this page. -->


Pokémon are stored in a similar way to the main-line games, with the main difference being the use of physical game cards to use them in-game. The following is the information stored on the front side of each Pokémon's card:
In each gameplay session, only five Pokémon can be caught. If the player chooses this gameplay option directly or they did not catch any Pokémon in the "Get it in battle!" section, then five patches of grass are shown; if one Pokémon was caught, four patches are shown, and so on. Stars can also be earned here based on the Pokémon that were caught.


* Their name, in English and Japanese.
=== Ending ===
* Their 'primary' type (if they have two types, only one is shown here). If the Pokémon is rated 5 stars, this will be presented as its Tera Type.
The number of stars earned throughout the entire session accumulate and increase the level of the player's first partner Pokémon, shown as a meter with three dividing sections. When the meter is filled, the Pokémon evolves.
* Poké-Energy, possibly determining catch rate.
* Pokédex number.
* Star rating, which determines how many stars are earned upon defeating them. This can go up to 5.
 
This is the additional information shown at the back of the card:
 
* QR code, to be scanned by the arcade machine when used in battle.
* Standard Pokémon stats; HP, Attack, Defense, Sp. Attack, Sp. Defense. Speed is not shown as a number, but rather as a rating between 1 to 5.
* The Pokémon's moves. They usually each only have 1, unless they have the possibility of terastallising, in which case Tera Blast becomes the second option.
* If the Pokémon is rated 4 stars, they also have a silver note at the back saying 'Treasure'. 5-star Pokémon have a gold note saying 'Super Treasure'.
 
There are also different formats for cards to be shown in:
 
* 2-star Pokémon are viewed when the card is placed vertically, with a red/pink background. The same pattern is shown behind all of them.
* 3-star Pokémon are the same, but with a blue background.
* 4-star Pokémon are viewed when the card is placed horizontally, and have a varying background color and pattern with the card's plastic now being blue instead of light grey. The image is also no longer a generic render of the Pokémon, but is slightly more stylized.
* 5-star Pokémon have a card with the plastic being a slightly translucent purple with flecks of white like stars. The image is of the Pokémon attacking while Terastallised.<!-- Anyone capable of creating a new table template, know that all Pokémon involved in this game have stats unique to this and so need to be given under each of their respective pages. Let me know when a template has been made, as I can then input the stats. -->
 
The Pokédex number of a Pokémon can also be seen as a ranking number, as all of the lowest numbers are taken up by 5-star Pokémon. Matter of fact, the first 3 spots in the Pokédex are taken by the legendaries used as marketing for the game, namely Koraidon, Miraidon and Ogerpon. Numbers also are not based on evolutionary lines, to stay true to the system described. Fezandipiti is number 13, followed by Venusaur, because they are both 4 stars, and neither Bulbasaur nor Ivysaur could be as well.
 
 
The starter Pokémon, gained when creating a new user, is the only Pokémon owned by the player that can not be directly used in battle from use of physical game cards. It can be used, but only with a 25% likelihood, after the player's lead Pokémon has already dealt damage.


All Pokémon either encountered or caught are registered to the [[Pokédex]], which is then saved to the player's profile.


==Gallery==
==Gallery==
Line 94: Line 79:
Pokémon Frienda logo.png|Logo
Pokémon Frienda logo.png|Logo
</gallery>
</gallery>


{{Spin-off series}}{{stub|Game}}
{{Spin-off series}}{{stub|Game}}

Latest revision as of 00:21, 17 September 2024

This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.
Pokémon Frienda
ポケモンフレンダ

Pokémon Frienda arcade machine
Basic info
Platform: Arcade
Category: Battle simulation
Players: 1-2
Connectivity: None
Developer: Takara Tomy A.R.T.S./
Marvelous
Publisher: Takara Tomy A.R.T.S.
Part of: Generation IX miscellaneous
Ratings
CERO: A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: July 11, 2024
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site
English: N/A

Pokémon Frienda (Japanese: ポケモンフレンダ) is an arcade game developed by Takara Tomy A.R.T.S. and Marvelous, which also developed the Pokémon Battrio, Pokémon Tretta, Pokémon Ga-Olé, and Pokémon Mezastar arcade games. It was officially announced on April 15, 2024, and was launched in Japan on July 11, 2024.

Release history

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: information about releases of the picks

Game picks

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Measurements for the picks

The game picks used in Pokémon Frienda are plastic tiles. Each pick features a single Pokémon species together with a set of its type (Tera type if the Pokémon has 5 Stars), stats, and move(s) as derived from the core series of Pokémon games. This data is present on the QR code on the reverse of each pick, which is read into the game when it is placed in one of the console lanes.

Stats

Pokémon have a Poké-Energy stat that possibly determines catch rate. Their main stats are detailed on the reverse of the pick. The HP stat determines how much damage Pokémon can sustain before they can no longer partake in battle. The Attack and Defense stats respectively determine how powerful Physical moves used by Pokémon are and how susceptible they are to damage from them. The Special Attack and Special Defense similarly determine the power of and vulnerability to Special moves. The Speed stat is shown as a number ranging from 1 to 5 and determines which Pokémon attacks first on their turn.

Types and moves

The types attributed to Pokémon are indicated by symbols to the right of their name on the obverse of picks. A Pokémon's typing determine what types of move it will be weak against or resistant to in battle. Only one type is shown on the pick; if a Pokémon has two types, its primary type is shown. If the Pokémon is rated 5 Stars, its type is presented as its Tera type. The types featured in Pokémon Frienda are the same as those found in the core series and share their individual strengths and weaknesses. Most Pokémon can use only one move, as opposed to four in the core series, but Pokémon that can Terastallize can also use Tera Blast. The move name and its type are present on the reverse of the picks.

Stars

Pokémon in Pokémon Frienda have star ratings ranging from 2 to 5 Stars. 2- and 3-star ratings are standard ratings with light gray plastic, portrait illustrations, and a red or blue background respectively. 4-star picks have varying background colors and patterns, landscape illustrations, and blue plastic. 5-star picks have landscape illustrations depicting a Terastallized Pokémon and translucent, glittery purple plastic.

Gameplay

Much like the core series games, Pokémon Frienda focuses on battling and catching Pokémon, and the battles are in a turn-based format. It costs ¥100 to start a game, after which point the player has the option to either battle Pokémon found in the wild with a chance of catching them or move directly to a location where they can catch Pokémon. The latter will happen regardless of which option the player chooses. Pokémon caught are distributed by the machine as physical game picks that can be used during future gameplay sessions.

The player also has the option to store their saved data in a separate game pick for ¥200, which also gives the player one of the Paldea first partner Pokémon (Sprigatito, Fuecoco, or Quaxly). This first partner Pokémon 'levels up' a certain amount at the end of each session, with the possibility of evolving.

Get it in battle!

The "Get it in battle!" option is one of the two options given by the Captain for what to do during the session. This one is labelled as "recommended". On a wheel, a biome is selected at random, with the player having to choose one side of the wheel (one location within that biome) to progress. At the edges of each section of the wheel, a Pokémon's icon is shown, along with their star rating. When the player selects a biome, two of said Pokémon appear at either side, with only one of them appearing later on.

After a cutscene, a battle begins between one of the Pokémon mentioned previously, as well as two randomly-selected Pokémon. If the player does not have physical game picks yet, a team will be randomly generated for them.

The first partner Pokémon, gained when creating a new user, is the only Pokémon owned by the player that can not be directly used in battle from use of physical game picks. It can be used, but only with a 25% likelihood, after the player's lead Pokémon has already dealt damage.

  • On both sides, there is one lead Pokémon out of the three. The player's can be chosen at the beginning of each battle. The lead Pokémon is responsible for dealing damage to the other side.
    • If the Pokémon is rated 5 stars, and therefore capable of Terastallization, the player can input the Tera Orb item (sold separately at some Pokémon locations) to do so. If they do not, there is no certainty of it happening, and it rather depends on a random selection.
  • Damage is determined by a spinning wheel with arbitrary numbers, with the player having to stop it at the exact right time. A higher number leads to higher damage. Some of these possible numbers can be increased if the Pokémon were to Terastallize.
  • Damage is dealt by mashing both buttons on the machine.
  • All three Pokémon on the opposite side are damaged equally. Type advantages and base stats on both sides change this value. Once damage has been dealt, there is also a 50% chance that the player is given the chance to allow a fourth Pokémon to attack, with this Pokémon being either the player's first partner Pokémon or a randomly selected one.
  • The order of attacks depends on the Speed stats of both lead Pokémon.

After a set number of moves, and when at least one enemy Pokémon has fainted, the player can insert ¥100 for a chance to catch all of them. Another spinning wheel determines the type of Poké Ball used, with the options being the standard choices of a regular Poké Ball, Great Ball, Ultra Ball, and a very small chance for a Master Ball. Three of the Poké Balls the wheel lands on are thrown at all three enemy Pokémon, regardless of how much HP they have left. Multiple can be caught, but only one can be taken away, while the others are released.

When one battle ends and no Pokémon on the player's side have fainted, another one begins. This repeats until one of the player's Pokémon has fainted.

Stars are earned whenever a Pokémon has fainted and certain moves are used. These stars can allow the player to move that number of spaces along a board game-like path. At the end of one path, there is a large stone gate with a certain number of diamond shapes on the front (up to 3). In this gate, a Pokémon is found. It can be pet, raising a friendship meter, and the player can pay ¥100 to receive it.

Get it now!

This option can either be chosen from the beginning or after playing the "Get it in battle!" option.

A number of patches of grass, of varying designs and sizes, are shown on screen. Quick Balls can be thrown, though the patch of grass it lands on is chosen at random, and each throw costs ¥100.

In each gameplay session, only five Pokémon can be caught. If the player chooses this gameplay option directly or they did not catch any Pokémon in the "Get it in battle!" section, then five patches of grass are shown; if one Pokémon was caught, four patches are shown, and so on. Stars can also be earned here based on the Pokémon that were caught.

Ending

The number of stars earned throughout the entire session accumulate and increase the level of the player's first partner Pokémon, shown as a meter with three dividing sections. When the meter is filled, the Pokémon evolves.

All Pokémon either encountered or caught are registered to the Pokédex, which is then saved to the player's profile.

Gallery

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