Miracle Energy (Neo Destiny 16): Difference between revisions
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{| | {{Special Energy | ||
| | | name = Miracle Energy | ||
| | | print = Neo Destiny | ||
| illus = Milky Isobe | |||
| sets = {{TCG|Neo Destiny}} | |||
| text = You can't have more than 1 Miracle Energy card in your deck. | |||
Attach Miracle Energy to one of your Shining or Light Pokémon. At the end of your turn, discard Miracle Energy. While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time. | |||
|}} | |||
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[[Category:Energy cards that provide more than one unit of Energy]] | [[Category:Energy cards that provide more than one unit of Energy]] | ||
[[Category:Energy cards that provide more than one type of Energy]] | [[Category:Energy cards that provide more than one type of Energy]] | ||
[[Category: Illus. by Milky Isobe]] | [[Category: Illus. by Milky Isobe]] | ||
[[ja:ミラクルエネルギー]] | [[ja:ミラクルエネルギー]] |
Revision as of 13:59, 24 October 2008
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |