Valley: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎Native Pokémon: Removed "you"s)
Line 6: Line 6:
==Native Pokémon==
==Native Pokémon==
; {{p|Squirtle}}
; {{p|Squirtle}}
: When the player enters the course, brown shells can be seen bobbing in the water.  Hit them with an item, and they will be knocked forward. If you angle it right, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if the player hits it with a Pester Ball.
: When [[Todd Snap|Snap]] enters the course, brown shells can be seen bobbing in the water.  Hitting them with an item will knock them forward. If Snap angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if Snap hits it with a Pester Ball.
; {{p|Goldeen}}
; {{p|Goldeen}}
: Throw items into the water, and Goldeen will sometimes jump out.
: Throwing items into the water will sometimes make Goldeen jump out.
; {{p|Dratini}}
; {{p|Dratini}}
: Throw items into the water, and Dratini will sometimes jump out. These spots are less common than those of the other aquatic Pokémon which may jump out.
: Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out.
; {{p|Mankey}}
; {{p|Mankey}}
: There are three Mankey throughout the stage. The first is seen early on, yelling at the player from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at the player. The last one is on top of a large mound, yelling at the player as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound - aim it right, and it'll roll right into the MankeyThis Mankey will fall on a switch, opening up the route to a little pond. This also puts Mankey in a close spot for good pictures of it yelling at the player.
: There are three Mankey throughout the stage. The first is seen early on, yelling at Snap from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at Snap. The last one is on top of a large mound, yelling at Snap as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound; aiming it correctly will roll it right into the Mankey. This Mankey will fall on a switch, opening up the route to a little pond. This also puts Mankey in a close spot for good pictures of it yelling at Snap.
; {{p|Sandshrew}}
; {{p|Sandshrew}}
: There are three of these, buried deep underground. The player can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with [[Pester Ball|Pester Balls]]. They will fall, and the shock of them hitting the ground will drive out Sandshrew.
: There are three of these, buried deep underground. Snap can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with [[Pester Ball|Pester Balls]]. They will fall, and the shock of them hitting the ground will drive out Sandshrew.
; {{p|Sandslash}}
; {{p|Sandslash}}
: Like Sandshrew, Sandslash burrows underground before the [[ZERO-ONE]] can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground.
: Like Sandshrew, Sandslash burrows underground before the [[ZERO-ONE]] can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground.
; {{p|Geodude}}
; {{p|Geodude}}
: These are seen clinging to the rock walls early in the stage.  Hit them with a [[Pester Ball]] to make them fall, and the player will have a good shot momentarily before they climb back up.
: These are seen clinging to the rock walls early in the stage.  Hitting them with a [[Pester Ball]] will make them fall, and Snap will have a good shot momentarily before they climb back up.
; {{p|Graveler}}
; {{p|Graveler}}
: One can be found with the Geodude, and must be knocked down by knocking the two Geodude near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Play the [[Poké Flute]] to wake them up, and they will do a tribal dance for the player.
: One can be found with the Geodude, and must be knocked down by knocking the two Geodude near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Playing the [[Poké Flute]] will wake them up, and they will do a tribal dance for Snap.
; {{p|Magikarp}}
; {{p|Magikarp}}
: There is one {{M|splash}}ing around in the beginning and many others that will jump out of the water when the player throws an item in.
: There is one {{M|splash}}ing around in the beginning and many others that will jump out of the water when Snap throws an item in.
; {{p|Gyarados}}
; {{p|Gyarados}}
: If the player knocks the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. The player will encounter this Magikarp again later in the stage, flopping around on land. Abuse it further by hitting it with a [[Pester Ball]], and it'll flop back into the water and up a nearby waterfall, evolving into Gyarados!
: If Snap knocks the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. Snap will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a [[Pester Ball]] will make it flop back into the water and up a nearby waterfall, evolving into Gyarados
; {{p|Staryu}}
; {{p|Staryu}}
: During the second rapid section of the river, three of these will float by. Take a frontal picture of them and their gem will flash blue, and they will start to circle the [[ZERO-ONE]].
: During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the [[ZERO-ONE]].
; {{p|Starmie}}
; {{p|Starmie}}
: If the player makes any of the Staryu start to circle the [[ZERO-ONE]], they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
: If Snap makes any of the Staryu start to circle the [[ZERO-ONE]], they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
; {{p|Dragonite}}
; {{p|Dragonite}}
: At one point, the player will see a large whirlpool on the right of the stage. Throw three [[Pester Ball|Pester Balls]] in, and a Dragonite will fly out.
: At one point, Snap will see a large whirlpool on the right of the stage. Throwing three [[Pester Ball|Pester Balls]] in will cause a Dragonite to fly out.


{{Pokémon Island Areas}}
{{Pokémon Island Areas}}

Revision as of 14:15, 16 November 2008

File:Valley.jpg
The Valley

The Valley (Japanese: けいこく Valley) is one of the six major areas of Pokémon Island. It is a valley with a rapid-moving river flowing through it, and the home of thirteen species of Pokémon.

The Pokémon Sign here is a large mountain which looks like a Dugtrio and is seen almost immediately upon entering the course.

Native Pokémon

Squirtle
When Snap enters the course, brown shells can be seen bobbing in the water. Hitting them with an item will knock them forward. If Snap angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if Snap hits it with a Pester Ball.
Goldeen
Throwing items into the water will sometimes make Goldeen jump out.
Dratini
Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out.
Mankey
There are three Mankey throughout the stage. The first is seen early on, yelling at Snap from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at Snap. The last one is on top of a large mound, yelling at Snap as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound; aiming it correctly will roll it right into the Mankey. This Mankey will fall on a switch, opening up the route to a little pond. This also puts Mankey in a close spot for good pictures of it yelling at Snap.
Sandshrew
There are three of these, buried deep underground. Snap can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with Pester Balls. They will fall, and the shock of them hitting the ground will drive out Sandshrew.
Sandslash
Like Sandshrew, Sandslash burrows underground before the ZERO-ONE can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground.
Geodude
These are seen clinging to the rock walls early in the stage. Hitting them with a Pester Ball will make them fall, and Snap will have a good shot momentarily before they climb back up.
Graveler
One can be found with the Geodude, and must be knocked down by knocking the two Geodude near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Playing the Poké Flute will wake them up, and they will do a tribal dance for Snap.
Magikarp
There is one splashing around in the beginning and many others that will jump out of the water when Snap throws an item in.
Gyarados
If Snap knocks the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. Snap will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a Pester Ball will make it flop back into the water and up a nearby waterfall, evolving into Gyarados
Staryu
During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the ZERO-ONE.
Starmie
If Snap makes any of the Staryu start to circle the ZERO-ONE, they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
Dragonite
At one point, Snap will see a large whirlpool on the right of the stage. Throwing three Pester Balls in will cause a Dragonite to fly out.


Pokémon Island
BeachTunnelVolcanoRiverCaveValleyRainbow Cloud