Priority: Difference between revisions

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In a normal battle, the priority of a move is determined by the speed statistic of the Pokémon battling. However, there are moves with their own set priority.
Under normal circumstances, the priority of a [[move]] used in a {{pkmn|battle}} is determined by the {{Stat|Speed}} statistic of the Pokémon using the move. However, there are moves with their own set priority.


Priority based moves are moves that will go before other moves, such as {{m|Quick Attack}} and {{m|ExtremeSpeed}}, or after other moves such as {{m|Counter}} and {{m|Mirror Coat}}. Moves that last a whole turn, such as {{m|Protect}} or {{m|Magic Coat}} will have much higher priority to ensure that the move is used at the start of the turn. When the priority of two moves is equal, such as both {{m|Aqua Jet}} and Quick Attack being used, the Pokémon with the higher speed will act first.
Priority based moves are moves that will go before or after other ordinary moves.  Moves that always go before ordinary priority moves have ''increased'' priority, and include moves such as {{m|Quick Attack}} and {{m|ExtremeSpeed}}.  Moves that always go after ordinary priority moves have ''decreased'' priority, and include moves such as {{m|Counter}} and {{m|Roar}}. Moves that last a whole turn, such as {{m|Protect}} or {{m|Magic Coat}} have much higher priority to ensure that the move is used at the start of the turn. When the priority of two moves are equal, such as when both {{m|Aqua Jet}} and {{m|ExtremeSpeed}} are used in the same turn, the Pokémon with the higher speed will act first.


However, the speed priority is ignored when {{m|Trick Room}} has been enforced. Trick Room causes Pokémon with a lower Speed to attack first, while those with higher Speed will attack last. Increased priority moves still go first and Pokémon with [[Full Incense]], [[Lagging Tail]], and {{a|Stall}} ignore Trick Room.  
Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses order within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last.


The priority for these moves is always the same:
When a Pokémon uses a move, some held items and abilities cause it to go last within its priority bracket, ignoring even Trick Room.  The items [[Full Incense]] and [[Lagging Tail]] and the ability {{a|Stall}} have this effect.


The priority of a move is designated by a number between +6 and -6.  Ordinary moves have 0 priority.


: +6 Pursuit (only on switch)  
: +6 Pursuit (only on switch)  

Revision as of 20:37, 21 November 2008

Under normal circumstances, the priority of a move used in a battle is determined by the Speed statistic of the Pokémon using the move. However, there are moves with their own set priority.

Priority based moves are moves that will go before or after other ordinary moves. Moves that always go before ordinary priority moves have increased priority, and include moves such as Quick Attack and ExtremeSpeed. Moves that always go after ordinary priority moves have decreased priority, and include moves such as Counter and Roar. Moves that last a whole turn, such as Protect or Magic Coat have much higher priority to ensure that the move is used at the start of the turn. When the priority of two moves are equal, such as when both Aqua Jet and ExtremeSpeed are used in the same turn, the Pokémon with the higher speed will act first.

Move priority is not changed by the effects of Trick Room, which only reverses order within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last.

When a Pokémon uses a move, some held items and abilities cause it to go last within its priority bracket, ignoring even Trick Room. The items Full Incense and Lagging Tail and the ability Stall have this effect.

The priority of a move is designated by a number between +6 and -6. Ordinary moves have 0 priority.

+6 Pursuit (only on switch)
+5 Switching
+4 Helping Hand
+3 Magic Coat, Snatch
+2 Detect, Endure, Follow Me, Protect
+1 Bide, ExtremeSpeed, Fake Out, Mach Punch, Quick Attack, etc.
±0 Assist, Metronome, Mirror Move, Sleep Talk, everything else
-1 Vital Throw
-2 Focus Punch
-3 Revenge, Avalanche
-4 Counter, Mirror Coat
-5 Roar, Whirlwind
-6 Trick Room