Poké Assist: Difference between revisions

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#redirect [[Capture Styler]]
''Poké Assist'', when used, gives it the [[Capture Styler]] extra power from a Pokémon.
 
==Poké Assists==
* '''Grass:''' Immobilizes Pokémon with plants that sprout from the Styler's beam. Ineffective on {{t|Flying}}, floating, and [[Levitate (ability)|levitating]] Pokémon.
* '''Water:''' Creates a bubble that can be thrown to immobilise Pokémon. Stronger {{t|Water}} Pokémon will create larger, longer-lasting bubbles.
* '''Fire:'''  creates flames that sprout from the Capture Line that immobilizes Pokémon that touch the ring of fire.
* '''Fighting:''' Doubles the strength of the line so that each circle made with the Styler counts double! Using it against {{t|Normal}}, {{t|Ice}}, {{t|Rock}}, {{t|Dark}}, or {{t|Steel}}, triples the effect.
* '''Ground:''' Churns up the earth where the capture line has touched. Immobilizes land-moving Pokémon. Ineffective against {{t|Flying}}, floating, and [[Levitate (ability)|levitating]] Pokémon.
* '''Ice:''' Closing a loop makes a patch of ice that freezes the Pokémon hit by it for a short time. Inaccurate and ineffective against many Pokémon.
* '''Ghost:''' When a loop is completed, a ghost appears in the center and will try to immobilize Pokémon.
* '''Dark:''' At the penalty of some of the Styler's energy, the maximum capture line length doubles.
* '''Bug:''' Blobs of webs can be flung by flicking the stylus on the screen that will stop Pokémon.
* '''Psychic:''' Pokémon are levitated in mid-air.
* '''Poison:''' The capture line leaves fog that works like grass or churned earth.
* '''Flying:''' Three whirlwinds are created in the same manner as the Bug assist.
* '''Electric:'''  Recharges the styler, with varying amounts depending on which level of the "recharge" field move it is.
* '''Rock:'''  Shoots rock shards in the same way as bug or flying assists. If they make contact, they may immobilize Pokémon.
* '''Discharge:''' Exclusive to Plusle and Minun, this stuns the Pokémon to be captured. Power and shape varies on bars filled. One bar makes a thin three-pointed star, two makes a thin X shape, three makes a thin five-pointed star, four makes a wide five-pointed star, and five makes a wide asterisk shape.
 
===Pokémon Ranger: Shadows of Almia New Poké Assists and Changes===
* '''Normal:''' Turns the capture line green, increasing the capture line's length and power.
* '''Steel:''' Move the Styler around to create a ball of light energy, touch the Pokémon without lifting the stylus to inflict damage
* '''Dragon:''' Hold the Styler down to create a purple puddle, lift the Styler to make a large meteor hit the puddle, inflicting damage on any Pokémon in the way.
* '''Ice:''' Move the Styler to roll a snowball at its tip, lift the styler whilst moving it in a direction to throw the snowball in that direction to inflict damage and freeze the Pokémon
* '''Ground:''' Move the styler back and forth to create massive earthquakes that inflict damage, stop the Pokémon attacking and even stop it from moving, making it easier to capture.
* '''Bug:''' Move the styler to stretch a blob of sticky silk from the point at which the styler was placed on the screen, lift the styler to catapult a sticky globule at the Pokémon, damaging and paralyzing.
* '''Fighting:''' Every ring you draw around a Pokémon will do much more damage and the power will steadily grow.
* '''Electric:''' Touch the ground below the Pokémon, this will cause a lightning bolt to shoot towards the Pokémon, causing damage and paralyzing the Pokémon.
* '''Dark:''' If the Pokémon creates a stationary damaging patch on the map, e.g. puddle, drawing a ring around it will cause it to disappear.
* '''Psychic:''' Drawing a ring creates small rings of psychic power in the center of the ring, these rings can now be flicked at the Pokémon with the styler to inflict paralysis and damage.

Revision as of 13:42, 5 December 2008

Poké Assist, when used, gives it the Capture Styler extra power from a Pokémon.

Poké Assists

  • Grass: Immobilizes Pokémon with plants that sprout from the Styler's beam. Ineffective on Flying, floating, and levitating Pokémon.
  • Water: Creates a bubble that can be thrown to immobilise Pokémon. Stronger Water Pokémon will create larger, longer-lasting bubbles.
  • Fire: creates flames that sprout from the Capture Line that immobilizes Pokémon that touch the ring of fire.
  • Fighting: Doubles the strength of the line so that each circle made with the Styler counts double! Using it against Normal, Ice, Rock, Dark, or Steel, triples the effect.
  • Ground: Churns up the earth where the capture line has touched. Immobilizes land-moving Pokémon. Ineffective against Flying, floating, and levitating Pokémon.
  • Ice: Closing a loop makes a patch of ice that freezes the Pokémon hit by it for a short time. Inaccurate and ineffective against many Pokémon.
  • Ghost: When a loop is completed, a ghost appears in the center and will try to immobilize Pokémon.
  • Dark: At the penalty of some of the Styler's energy, the maximum capture line length doubles.
  • Bug: Blobs of webs can be flung by flicking the stylus on the screen that will stop Pokémon.
  • Psychic: Pokémon are levitated in mid-air.
  • Poison: The capture line leaves fog that works like grass or churned earth.
  • Flying: Three whirlwinds are created in the same manner as the Bug assist.
  • Electric: Recharges the styler, with varying amounts depending on which level of the "recharge" field move it is.
  • Rock: Shoots rock shards in the same way as bug or flying assists. If they make contact, they may immobilize Pokémon.
  • Discharge: Exclusive to Plusle and Minun, this stuns the Pokémon to be captured. Power and shape varies on bars filled. One bar makes a thin three-pointed star, two makes a thin X shape, three makes a thin five-pointed star, four makes a wide five-pointed star, and five makes a wide asterisk shape.

Pokémon Ranger: Shadows of Almia New Poké Assists and Changes

  • Normal: Turns the capture line green, increasing the capture line's length and power.
  • Steel: Move the Styler around to create a ball of light energy, touch the Pokémon without lifting the stylus to inflict damage
  • Dragon: Hold the Styler down to create a purple puddle, lift the Styler to make a large meteor hit the puddle, inflicting damage on any Pokémon in the way.
  • Ice: Move the Styler to roll a snowball at its tip, lift the styler whilst moving it in a direction to throw the snowball in that direction to inflict damage and freeze the Pokémon
  • Ground: Move the styler back and forth to create massive earthquakes that inflict damage, stop the Pokémon attacking and even stop it from moving, making it easier to capture.
  • Bug: Move the styler to stretch a blob of sticky silk from the point at which the styler was placed on the screen, lift the styler to catapult a sticky globule at the Pokémon, damaging and paralyzing.
  • Fighting: Every ring you draw around a Pokémon will do much more damage and the power will steadily grow.
  • Electric: Touch the ground below the Pokémon, this will cause a lightning bolt to shoot towards the Pokémon, causing damage and paralyzing the Pokémon.
  • Dark: If the Pokémon creates a stationary damaging patch on the map, e.g. puddle, drawing a ring around it will cause it to disappear.
  • Psychic: Drawing a ring creates small rings of psychic power in the center of the ring, these rings can now be flicked at the Pokémon with the styler to inflict paralysis and damage.