Full Heal Energy (Team Rocket 81): Difference between revisions

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| <center>[[Image:TCG_Full_Heal_Energy.PNG]]<br>illus: [[Keiji Kinebuchi]]<br>Set: [[Team Rocket (TCG)|Team Rocket]]<br>[[Legendary Collection (TCG)|Legendary Collection]]</center> || ||  
| <center>[[Image:TCG_Full_Heal_Energy.PNG]]<br>illus: [[Keiji Kinebuchi]]<br>Set: [[Team Rocket (TCG)|Team Rocket]]<br>[[Legendary Collection (TCG)|Legendary Collection]]</center> || ||  


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!<p align="left">[[Image:TCG_energy_title.gif]]</p>
!<p align="left">[[Image:TCG_energy_title.gif]]</p>
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Revision as of 02:07, 27 August 2006

File:TCG Full Heal Energy.PNG
illus: Keiji Kinebuchi
Set: Team Rocket
Legendary Collection

File:TCG energy title.gif

Full Heal Energy - Special Energy
File:TCG tope.gif
If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned.

Full Heal Energy provides energy. (Doesn't count as a basic Energy card)

File:TCG bottome.gif



This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.