Murray (TCG GB): Difference between revisions
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*4× {{TCG ID|Base Set|Switch|95}} | *4× {{TCG ID|Base Set|Switch|95}} | ||
*1× {{TCG ID|Fossil|Gambler|60}} | *1× {{TCG ID|Fossil|Gambler|60}} | ||
His strategy consists of using Alazkazam's Damage Swap Pokemon Power to move damage counters to higher HP Pokemon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokemon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokemon Center Cards as a last resort. His strategy consstantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokemon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokemon respectively. | |||
==In Pokémon Card GB2== | ==In Pokémon Card GB2== |
Revision as of 22:43, 24 September 2009
Murray ミウラ Miura | |
[[File:|{{{size}}}]] Club Master Murray | |
Gender | Male |
---|---|
Hometown | |
Region | GB Islands |
Trainer class | Club Master |
Generation | I |
Games | Template:Card GB, Template:Card GB 2 |
Leader of | Psychic Club |
Badge | Psychic Medal |
Murray (Japanese: ミウラ Miura) is the Club Master of the Psychic Club (Japanese: エスパークラブ Esper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキ Suspicious Psyshock Deck) and gives away the Psychic Medal to challengers who defeat him. In Template:Card GB 2, he uses the わたされたGRデッキ Handed Over GR Deck and later the ちょうエリートデッキ Super Elite Deck.
Murray is known for his arrogance and for not listening to other people.
In Pokémon Card GB
When the main character first meets him, he'll ignore the main character until main character has 4 master medals.
Defeat him for the Psychic Medal and two Laboratory booster packs.
Strange Psyshock Deck
- 22× Psychic Energy
- 4× Abra
- 3× Kadabra
- 2× Alakazam
- 2× Mr. Mime
- 3× Chansey
- 3× Kangaskhan
- 2× Snorlax
- 2× Professor Oak
- 2× Pokémon Center
- 3× Energy Removal
- 3× Gust of Wind
- 4× Scoop Up
- 4× Switch
- 1× Gambler
His strategy consists of using Alazkazam's Damage Swap Pokemon Power to move damage counters to higher HP Pokemon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokemon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokemon Center Cards as a last resort. His strategy consstantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokemon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokemon respectively.
In Pokémon Card GB2
Handed Over GR Deck
Super Elite Deck
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Club Masters of TCG Island | |||||||||||||||||||
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |