Murray (TCG GB): Difference between revisions
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'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club''). He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the [[Psychic Medal]] to challengers who defeat him. In {{Card GB 2}}, he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''. | '''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club''). He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the [[Psychic Medal]] to challengers who defeat him. In {{Card GB 2}}, he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''. | ||
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon | Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Alakazam}} has. | ||
==In Pokémon Card GB== | ==In Pokémon Card GB== | ||
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*1× {{TCG ID|Fossil|Gambler|60}} | *1× {{TCG ID|Fossil|Gambler|60}} | ||
His strategy consists of using Alazkazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy | His strategy consists of using Alazkazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively. | ||
==In Pokémon Card GB2== | ==In Pokémon Card GB2== |
Revision as of 02:10, 20 October 2009
Murray ミウラ Miura | |
[[File:|{{{size}}}]] Club Master Murray | |
Gender | Male |
---|---|
Hometown | |
Region | GB Islands |
Trainer class | Club Master |
Generation | I |
Games | Template:Card GB, Template:Card GB 2 |
Leader of | Psychic Club |
Badge | Psychic Medal |
Murray (Japanese: ミウラ Miura) is the Club Master of the Psychic Club (Japanese: エスパークラブ Esper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキ Suspicious Psyshock Deck) and gives away the Psychic Medal to challengers who defeat him. In Template:Card GB 2, he uses the わたされたGRデッキ Handed Over GR Deck and later the ちょうエリートデッキ Super Elite Deck.
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon Alakazam has.
In Pokémon Card GB
When the main character first meets him, he'll ignore the main character until main character has 4 master medals.
Upon defeat, he will give the player the Psychic Medal and two Laboratory booster packs.
Strange Psyshock Deck
- 22× Psychic Energy
- 4× Abra
- 3× Kadabra
- 2× Alakazam
- 2× Mr. Mime
- 3× Chansey
- 3× Kangaskhan
- 2× Snorlax
- 2× Professor Oak
- 2× Pokémon Center
- 3× Energy Removal
- 3× Gust of Wind
- 4× Scoop Up
- 4× Switch
- 1× Gambler
His strategy consists of using Alazkazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
In Pokémon Card GB2
Handed Over GR Deck
Super Elite Deck
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |