GameShark: Difference between revisions

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==Codes==
==Codes==
===In Generations {{gen|I}} and {{gen|II}}===
===In [[Generation I]] and [[Generation II]]===
A GameShark code is made up of three parts. The first part is the code type, which is nearly always 01. The second is the quality digits, which are the digits that will go into that space in memory. This is usually represented by XX or ??, as these numbers can be modified to change what will be received. All values are in [[wp:Hexadecimal|hexadecimal]], instead of decimal (for example, 31 in decimal is represented by 1F in hexadecimal). The third and final part is the address in memory, represented in [[wp:endianness|little-endian]] notation. For example, if the data at address C056 is to be modified, the end of the code would need to be 56C0. The code 010356C0 would tell the GameShark that the code type is 1, and that the value 03 will be written to the address C056.
A GameShark code is made up of three parts. The first part is the code type, which is nearly always 01. The second is the quality digits, which are the digits that will go into that space in memory. This is usually represented by XX or ??, as these numbers can be modified to change what will be received. All values are in [[wp:Hexadecimal|hexadecimal]], instead of decimal (for example, 31 in decimal is represented by 1F in hexadecimal). The third and final part is the address in memory, represented in [[wp:endianness|little-endian]] notation. For example, if the data at address C056 is to be modified, the end of the code would need to be 56C0. The code 010356C0 would tell the GameShark that the code type is 1, and that the value 03 will be written to the address C056.



Revision as of 03:19, 25 November 2009

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Please feel free to edit this article to add missing information and complete it.

GameShark is a cheating device used to alter the internal data of many video games. It is well-known for its use in the Pokémon series, as it is one of the ways to easily obtain legendary Pokémon or Pokémon only available through an event, and many rare items, such as Master Balls, Rare Candies, or vitamins.

Use of a GameShark can sometimes cause corruption of a save file. This is especially likely if the game is not inserted correctly into the slot or if it is bumped while playing.

Codes

In Generation I and Generation II

A GameShark code is made up of three parts. The first part is the code type, which is nearly always 01. The second is the quality digits, which are the digits that will go into that space in memory. This is usually represented by XX or ??, as these numbers can be modified to change what will be received. All values are in hexadecimal, instead of decimal (for example, 31 in decimal is represented by 1F in hexadecimal). The third and final part is the address in memory, represented in little-endian notation. For example, if the data at address C056 is to be modified, the end of the code would need to be 56C0. The code 010356C0 would tell the GameShark that the code type is 1, and that the value 03 will be written to the address C056.

Unintended side-effects

Sometimes the game will give the player a bad egg, rewrite the bag contents, freeze the game, destroy a Pokémon, corrupt the Hall of Fame data, or simply corrupt the save file. In other situations, nothing unintended may occur.

Related articles

External links


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)