Glitch City: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (Spelling)
No edit summary
 
(207 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
[[Image:Glitch_City_Map1.jpg|thumb|300px|right|Partially complete map of the Red/Blue version Glitch City accessed through the Cinnabar Coast]]
{{unknown name}}
'''Glitch City''' is a term used by [[Pokémon games|Pokémon gamers]] to refer to a hidden [[List of fictional cities|fictional city]] caused by a [[computer bug|bug]] that occurs in the [[Pokémon]] video game [[Pokémon Red and Blue|Red, Blue]] and [[Pokémon Yellow|Yellow]] versions. The term Glitch City is not to be confused with Blue Hell - a more general term that refers to a non-existent area in any interactive game.
{{outdated|article}}
{{incomplete|article|Refer to [http://glitchcity.info/wiki/index.php/Glitch_City the GCL article]}}
'''Glitch City''' (Japanese: '''バグった{{tt|町|まち}}''' ''Bug City'') is a generalized term used by players of the [[Pokémon games]] to refer to maps with invalid tile data.


===Location===
==Generation I==
There is more than one Glitch City, and one can find them by going somewhere other than Cinnabar (like [[Cycling Road]] or [[Victory Road]]).This means that a player can create different glitch cities depending on where they are when the timer sounds. The Seafoam Islands and a few routes allows the player to move around; however, in most other Glitch Cities, the player will be surrounded by objects with a solid property (such as a post outside of glitch city), and unable to walk around.
{{cleanup|section}}
[[File:Glitch City Map.png|thumb|right|A Glitch City in Generation I]]
===Accessing Glitch City===
Glitch City can be accessed by executing a series of steps at the [[Kanto Safari Zone]]. Specifically, the player should enter a Safari Game, then immediately after entering, attempt to leave the Safari Zone. When the attendant asks if the player wants to leave early, the player should answer “no” and reenter the Safari Zone, rather than actually leave. The game should then be [[save]]d and reset. When the player now attempts to leave the Safari Zone again, the attendant will instead ask if the player would like to join a Safari Game, to which the player should answer “no” and leave through the south exit. After taking 500 steps at any location other than the Safari Zone, the Safari Zone's PA will ring, and the player will be warped into the Safari Zone [[gate]]. By leaving the gate through the south exit, the player will enter Glitch City.


When a player uses their map in the Glitch City accessed through the Cinnabar Coast, it will say that they are in the Sea Route 20. However, Glitch City looks nothing like the Sea Route 20. (The player's map depends on which Glitch City they went to; for example, if the player goes to Cycling road instead of the Cinnabar Coast, the map will say the player is on Cycling Road instead of Sea Route 20). The Glitch City accessed through the Cinnabar Coast is located below Sea Route 20. In the Pokemon anime, there is one episode were Ash and his friends are on the Cycling Path, heading to [[Sunny Town]]. but in the game there is no city called Sunny Town. People believe that Glitch City is actually Sunny Town.
Glitch City cannot be accessed if the player runs out of steps in [[Celadon City]], [[Cerulean City]], [[Lavender Town]], [[Saffron City]], [[Fuchsia City]], [[Viridian City]], [[Pewter City]], [[Cinnabar Island]], [[Vermilion City]], or inside any building.


===Highlights===
===Escaping Glitch City===
The most common Pokémon found in the Glitch City accessed through the Cinnabar coast are Tentacool. A player can also fish for Pokémon in Glitch City.
The only way to leave Glitch City is to {{m|Fly}} or {{m|Teleport}} out of it.


Going too far to the left or right will often get the player stuck in an invisible wall. If one presses Start, often the graphics and pixels of the city will change briefly.  
===Explanation===
In the Pokémon games, doors and cave entrances are coded as “warps” that are placed on tiles. Warps specify two values: one value indicates which map the player should be warped to, and the other specifies which warp on that map the player should be teleported to (warps can only lead to other warps).


In Pokémon Yellow you may also see [[Pikachu]] running in random places.
Glitch City occurs because the player leaves the Safari Zone while the step timer is still running. When the steps run out, they are automatically warped to the Safari Zone gate, regardless of whether they are actually in the Safari Zone.


The area in which the surfing part of the glitch takes place has some sort of 'unspecified' designator given by the designers which makes numerous glitches happen (including [[Missingno.]] and [['M]]. However, if the player is not on the Cinnabar coast and in the water just off shore when the Safari Zone "Ding-Dong" occurs, the player will be sent to the same Glitch City that that player would've been sent to if he/she had been on the coast. Also, the Glitch City "Ding-Dong" can take place ''anywhere'' (see "Location" section above) even though in some places such as Viridian City, an actual glitched city will not occur.)
The reason the player may find themselves in Glitch City upon exiting the gate is because the door that would lead out to [[Fuchsia City]] is coded so that the warp points to warp 4 on the last map the player was on. This works perfectly after a normal Safari game, where the player would be warped to just before the Safari Zone's gate. However, many areas in Generation I [[Kanto]] lack a warp 4, leading to a glitch if the player was in one of those maps when the steps run out. The maps that have a warp 4—[[Celadon City]], [[Cerulean City]], [[Lavender Town]], [[Saffron City]], [[Fuchsia City]], [[Viridian City]], [[Pewter City]], [[Cinnabar Island]]<!--I've seen videos of it working here on the water right against the coast, but I don't know if that goes for everywhere else in the city--> and [[Vermilion City]]—do not result in Glitch Cities, instead taking the player to wherever the warp 4 is.
The music in the Glitch City accessed through the Cinnabar Coast is the same music theme as the one played on routes.


In Glitch City, pixels and graphics from different parts of the game are mixed up (see picture). The land and water can also be mixed up so sometimes it appears that the player is standing on water or surfing on land. This is usually caused by using a fishing rod or pausing the game (which causes parts of Glitch City to change). If the whole city turns to water (which is sometimes possible), the player can keep surfing forever until the player gets stuck or the game automatically shuts off. (However, a player should not surf for long distances while in Glitch City, because it can corrupt a player's game.) In the Yellow version, if one goes to the right, they will find a row with 3 9's. If they walk into this, Pikachu will disappear. When he/she walks out of it, Pikachu will follow their "recorded" path back to them.
===Layout===
Glitch City is a corrupted version of whichever map the player was on when they ran out of time. The [[Town Map]] will display the location the player was in right before entering a Glitch City as the player's current location. For example, if a player was on Route 1 prior to entering a Glitch City, the Town Map will display the player on Route 1. Glitch City's wild Pokémon data is the same as that of the map that the player entered it from.


In the Glitch City accessed through the Cinnabar Coast, in some cases players are able to surf in northern direction until they reach the barrier that normally prevents them to leave Sea Route 20 northward. When reached, however, the graphics become even more glitchy and the entire game freezes. If this is done while playing Pokémon Stadium, it will say the game has been corrupted, but the game is actually ''not'' corrupted (Pokémon Stadium just interprets it as being corrupted).  
The dimensions of the source map are apparently preserved: going too far in any direction while in a Glitch City will cause the player to walk outside of the map, thus crashing the game. [[Pokémon Stadium]]'s [[Game Boy Tower]] mistakes such crashes for a corrupted game. The only crash-free Glitch City is that of [[Pallet Town]], which does not allow the player to move at all.


Because invisible walls that trap the player exist on the western side of the city, going north is usually the only way to escape the "normal" Glitch City. If a player goes to the westernmost "checker-board" water pattern in the city, and goes left of it one square and then right one square, this will enable the entire city to become water (when the player presses "start") and allow the player to swim north until they reach the barrier that normally cannot be crossed (causing the game to freeze). Once the player is far enough north, before reaching the northern border the player can swim east or west for a long period of time until the game freezes.
Although some aspects of the source map of Glitch City are preserved (such as some tiles), most other attributes are completely changed (such as what is and is not walkable terrain). There are essentially five types of tiles in Glitch City: walkable tiles, [[ledge]]s, walls, [[water tile]]s, and tiles which can be walked onto but not walked from. Map links, which usually allow players to travel between two adjacent areas without a warp (such as from {{rt|22|Kanto}} to [[Viridian City]]), are also apparently ignored, so if a player manages to navigate to where an adjacent map should be and try to walk into it, the result will be the same as if they walked outside of the map.


The reason the game freezes when heading too far north, east or west is because the player is surfing into a location that does not exist in the game's memory; as a result, the game cannot function. The only safe way out is by heading due south. It also happens in places that do exist but are completely altered. For example, when the player is able to surf considerably far north and then surfs west, they will reach where Cinnabar Island should be. However, because the game is in a glitched state it does not recognize the Island and when the player tries to go where the Island is, it will freeze. (The reason flying out of Glitch City successfully ends the Glitch is because those places are in different parts of the game's memory.)
===Effects===
In Glitch City, [[cuttable plant|cuttable trees]] usually cannot be {{m|cut}} down no matter how many times the move is used on them, [[signpost]]s are unreadable, and doors and cave entrances cannot be entered. This is because objects (such as the invisible ones placed over signs) and warps (such as those placed over doors and cave entrances) are not present in Glitch City. It is possible to {{m|Surf}} in some Glitch Cities, even if no [[water tile]]s are visible.


Although the Cinnabar Island Glitch City is most famous, others are also notable. If a player goes to Cycling Road instead of the Cinnabar Coast to do the Glitch City trick, they will go to a Glitch City where they are always automatically walking downward. This is because normally the bicycle the player is on in Cycling Road automatically goes downward. Also, if said player tries to get on their bike it will say "You can't get off here," which is the normal message displayed when a player is trying to get ''off'' their bike on Cycling Road. While doing the Glitch City glitch, if the player goes to Victory Road instead of Cinnabar Island, the Glitch City created will contain statues from the Indigo Plateau/Victory Road. In the [[Yellow version]], if the player goes to Route 13 while doing the Glitch City trick, the player will be transported to a Glitch City where any move the player makes will send him or her to the Saffron City gym. Once he or she leaves the gym, the player will be in a completely different Glitch City.
In {{game|Yellow}}, Glitch City causes [[Pikachu (Yellow)|the player's Pikachu]] to run to and from random places. Walking onto certain glitched tiles may make it disappear, though after the player leaves such tiles, Pikachu may reappear and follow the player's recorded path.


===Other Facts===
If the final step before the steps run out is taken as the player jumps a [[ledge]] in an area with a fourth warp, the player may be able to walk through walls when returning to that area. If it is made while the player is [[spin tile|spinning]], the player will always be spinning while walking, even if this occurs in an area from which it is impossible to enter Glitch City, such as Viridian City.
The only way out of Glitch City is to fly out, so if one saves the game, one should make sure there is a Pokémon that can fly out. As a precaution, players going to Glitch City should '''''never''''' save the game in Glitch City, even if they have a Pokémon that can fly out. (For example, if any player saves the game in Glitch City and they realize they do not have a Pokémon that can fly out, '''they will be stuck in Glitch City''' '''forever'''.)


The Glitch Cities found in the Yellow version are different to those that are found in the Red and Blue versions.
If the player has one Pokémon in the party that is {{status|poison}}ed, the player will appear in front of a Pokémon Center when it faints. This makes areas such as [[Cerulean Cave]] and [[Indigo Plateau]] accessible earlier than normal.<!--how does it do that?--> The glitch is deactivated once a building is entered.


The reason that this glitch takes place is, when a player performs the glitch to leave Safari Zone, the game still has its timer on.  When the timer ends, it sends the player to the gatehouse.  The reason for glitch cities is because the warp in the Safari Zone Gate are values FF. This tells the game to teleport the player to the last city or route he/she was at.  Another part of the Warp is a "Warp-to", which tells the game which warp on the map to warp the player to.  Each map has a certain number of warps, and the warp in the memory tells the game to take the player to the fourth warp in the map. Although, some routes/cities don't have 4 warps, in fact, some routes have no warps.  So when the game is told to take a player to a warp that doesn't exist, it gets confused, and takes them to a glitched area.
[[Fishing]] or pressing the start button while in Glitch City to bring up the [[menu]] often changes the appearance of the glitched terrain. This is sometimes permanent for the remainder of the time spent in Glitch City, and will sometimes change all the tiles into [[water tile]]s.


==Glitch City in later games==
In {{game|Yellow}}, if the final step is taken on Routes [[Kanto_Route_17|17]] or [[Kanto_Route_18|18]], the game acts as if the player is still on Cycling Road. Although the player's sprite is shown to be walking, the [[Bicycle]] cannot be unmounted, and the player will automatically move downwards as long as there is an empty tile.
The Safari Zone was not included in the [[Pokémon Gold and Silver|Gold]], [[Pokémon Gold and Silver|Silver]] and [[Pokémon Crystal|Crystal]] versions -- regardless of whether or not it was deliberately removed because of Glitch City (which has lead to much speculation but nothing is known for sure), the removal of the Safari Zone nonetheless prevents Glitch City from occurring the way it does in the Red, Blue and Yellow versions.  


In [[Pokémon Ruby and Sapphire|Pokémon Ruby]], [[Pokémon Ruby and Sapphire|Sapphire]], and [[Pokémon Emerald|Emerald]], the player must exit the Safari Zone by using the Start menu and selecting "Retire."  A warden also goes outside and blocks the door, so the player cannot return to the Safari Zone lobby while using the Safari Zone.
===Specific Glitch Cities===
AccessibleArea: 0 means no Glitch City (warp 4 exists), 1 Glitch City exists but you cannot move inside.
{| class="wikitable"
!Game version
!Hardware
!Location
!AccessibleArea
!Picture
!Description
|-
| Yellow || Lemuroid 1.11.1 || {{rt|1|Kanto}} || 1 ||  ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|2|Kanto}} || 0 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|3|Kanto}} || 1 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|4|Kanto}} || 2 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|5|Kanto}} || 0 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|6|Kanto}} || huge || || From the entry point into Glitch City, you can walk left by 10 steps or right by 9 steps before triggering a crash in the game (off ground).
Sometimes the crash triggers the Pokémon health centre dialogue before the white screen.
|-
| Yellow || Lemuroid 1.11.1 || {{rt|7|Kanto}} || 0 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|8|Kanto}} || 0 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|9|Kanto}} || 11 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|10|Kanto}} || 1 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|11|Kanto}} || 0 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|12|Kanto}} || 8 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|13|Kanto}} || 12 || || After entering into Glitch City any directional input will make player enter Saffron City. When the player tries to leave Saffron City they will instead re-enter Glitch City.
|-
| Yellow || Lemuroid 1.11.1 || {{rt|14|Kanto}} || 41 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|15|Kanto}} || 3 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|16|Kanto}} || 0 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|17|Kanto}} || huge || || Player will go down as if they were on {{rt|17|Kanto}}.
|-
| Yellow || Lemuroid 1.11.1 || {{rt|18|Kanto}} || 1 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|19|Kanto}} || 16 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|20|Kanto}} || huge || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|21|Kanto}} || 1 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|22|Kanto}} || 31 || || 
|-
| Yellow || Lemuroid 1.11.1 || {{rt|23|Kanto}} || 1 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|24|Kanto}} || 1 || ||
|-
| Yellow || Lemuroid 1.11.1 || {{rt|25|Kanto}} || 5 || ||
|-
|  ||  || {{rt|1|Kanto}} || ~15 ||  || In the Glitch City accessible by Route 1, players are limited to about a 15 block space in which they can walk. There is a ledge that the player can jump off, but they will be stuck in a single space if they do so.


In [[Pokémon FireRed and LeafGreen|Pokémon FireRed]] and [[Pokémon FireRed and LeafGreen|LeafGreen]], the player cannot save the game in the Safari Zone, therefore making it impossible to access Glitch City.
This Glitch City is very similar to that of Pallet Town.
|-
|  ||  || {{rt|17|Kanto}} ||  ||  || Similar to the normal {{rt|17|Kanto}}, its Glitch City counterpart will cause the player to constantly walk downward. Selecting the [[Bicycle]] will display the message "You can't get off here.".
|-
|  ||  || {{rt|20|Kanto}} ||  || || In the Glitch City accessed through {{rt|20|Kanto}}, players sometimes can Surf north until they reach the barrier that normally prevents them from leaving {{rt|20|Kanto}} to the north.  


A way to reach the closest thing there is to Glitch City in [[Pokémon Gold and Silver]] without using the [[GameShark]] is to listen to the cry of any Machop (including the Pokédex and the ones in Goldenrod Mart) then immediately use the coin case. It is also possible to use this trick with another Pokémon to make the coin case say Coins: Which move? instead of Coins: (number of coins). Once a player activates this Glitch the game will automatically "reset" and the opening sequence will be glitched up and the colors inverted at certain points. Once they begin game play, the buildings are all blue/red, the ground is multi-colored, and the battle screen's colors are different. The game will also be much slower than usual.
Because invisible walls exist on the western side of this Glitch City, travelling north is the easiest way to escape it. If the player goes to the westernmost checkerboard pattern of water in the area, goes left of it one step, then back right, and presses start, the entire area will become surfable water.
|-
|  ||  || [[Rock Tunnel|Rock_Tunnel]] || || || If the player runs out of time in this location's Glitch City without using {{m|Flash}}, the darkness effect will carry over into the Safari Zone. At this point, the player may pay to reenter the Safari Zone and explore it in its entirety in the dark. Exiting into Glitch City simply results in the effect going away as usual.
|-
|  ||  || {{rt|13|Kanto}} ||  ||  || After leaving the gate the player will be transported to a Glitch City where any move the player makes will send them to [[Saffron Gym]]. After leaving the Gym, the player ends up in a completely different Glitch City.
|}


==See also==  
===Video===
*[[Missingno.]]
{{YouTubeEmbed|7547YeY--0A|channel/UC0z3XSUVOGoFgj3Jzxfm2WQ|name=TheKekleon|Green}}
*[[Mew Glitch]]
*[[glitch]]


==References==
==Generation II==
<References/>
Sometimes, encountering certain forms of [[?????]] can cause a Glitch City to appear after the battle.
In addition, Glitch City can also be accessed by walking out of bounds. Glitch Cities accessed this way may corrupt data such as [[Items]] in the [[Bag]] or [[Gym Badges]].


{{WikipediaBased|original=Glitch City|license=GFDL-only}}
==Trivia==
* The fansite [[Glitch City Laboratories]] is named after the Glitch City glitch.
 
==In other languages==
{{langtable|color={{firered color light}}|bordercolor={{yellow color dark}}
|ja=バグった町 ''Bug Ttamachi''
|fr=Bug-ville
|de=Sunny Town
|it=Città dei numeri
|es=Islas Fallo
|zh_cmn=故障市 ''Gùzhàng Shì''
}}
{{Glitches}}
{{Project GlitchDex notice}}
 
[[Category:Glitch and Beta locations]]
[[Category:Glitches]]
[[Category:Glitches]]
[[de:Sunny Town (Glitch)]]
[[es:Islas Fallo]]
[[fr:Bug-ville]]
[[it:Città dei numeri]]
[[zh:故障市(漏洞)]]

Latest revision as of 13:56, 22 May 2024

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.
140Kabuto.png This article contains old or outdated information, or has not been updated in a while.
Please check the content of this article and update it as required.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Refer to the GCL article

Glitch City (Japanese: バグった Bug City) is a generalized term used by players of the Pokémon games to refer to maps with invalid tile data.

Generation I

0572Minccino.png This section does not yet meet the quality standards of Bulbapedia. Please feel free to edit this section to make it conform to Bulbapedia norms and conventions.
A Glitch City in Generation I

Accessing Glitch City

Glitch City can be accessed by executing a series of steps at the Kanto Safari Zone. Specifically, the player should enter a Safari Game, then immediately after entering, attempt to leave the Safari Zone. When the attendant asks if the player wants to leave early, the player should answer “no” and reenter the Safari Zone, rather than actually leave. The game should then be saved and reset. When the player now attempts to leave the Safari Zone again, the attendant will instead ask if the player would like to join a Safari Game, to which the player should answer “no” and leave through the south exit. After taking 500 steps at any location other than the Safari Zone, the Safari Zone's PA will ring, and the player will be warped into the Safari Zone gate. By leaving the gate through the south exit, the player will enter Glitch City.

Glitch City cannot be accessed if the player runs out of steps in Celadon City, Cerulean City, Lavender Town, Saffron City, Fuchsia City, Viridian City, Pewter City, Cinnabar Island, Vermilion City, or inside any building.

Escaping Glitch City

The only way to leave Glitch City is to Fly or Teleport out of it.

Explanation

In the Pokémon games, doors and cave entrances are coded as “warps” that are placed on tiles. Warps specify two values: one value indicates which map the player should be warped to, and the other specifies which warp on that map the player should be teleported to (warps can only lead to other warps).

Glitch City occurs because the player leaves the Safari Zone while the step timer is still running. When the steps run out, they are automatically warped to the Safari Zone gate, regardless of whether they are actually in the Safari Zone.

The reason the player may find themselves in Glitch City upon exiting the gate is because the door that would lead out to Fuchsia City is coded so that the warp points to warp 4 on the last map the player was on. This works perfectly after a normal Safari game, where the player would be warped to just before the Safari Zone's gate. However, many areas in Generation I Kanto lack a warp 4, leading to a glitch if the player was in one of those maps when the steps run out. The maps that have a warp 4—Celadon City, Cerulean City, Lavender Town, Saffron City, Fuchsia City, Viridian City, Pewter City, Cinnabar Island and Vermilion City—do not result in Glitch Cities, instead taking the player to wherever the warp 4 is.

Layout

Glitch City is a corrupted version of whichever map the player was on when they ran out of time. The Town Map will display the location the player was in right before entering a Glitch City as the player's current location. For example, if a player was on Route 1 prior to entering a Glitch City, the Town Map will display the player on Route 1. Glitch City's wild Pokémon data is the same as that of the map that the player entered it from.

The dimensions of the source map are apparently preserved: going too far in any direction while in a Glitch City will cause the player to walk outside of the map, thus crashing the game. Pokémon Stadium's Game Boy Tower mistakes such crashes for a corrupted game. The only crash-free Glitch City is that of Pallet Town, which does not allow the player to move at all.

Although some aspects of the source map of Glitch City are preserved (such as some tiles), most other attributes are completely changed (such as what is and is not walkable terrain). There are essentially five types of tiles in Glitch City: walkable tiles, ledges, walls, water tiles, and tiles which can be walked onto but not walked from. Map links, which usually allow players to travel between two adjacent areas without a warp (such as from Route 22 to Viridian City), are also apparently ignored, so if a player manages to navigate to where an adjacent map should be and try to walk into it, the result will be the same as if they walked outside of the map.

Effects

In Glitch City, cuttable trees usually cannot be cut down no matter how many times the move is used on them, signposts are unreadable, and doors and cave entrances cannot be entered. This is because objects (such as the invisible ones placed over signs) and warps (such as those placed over doors and cave entrances) are not present in Glitch City. It is possible to Surf in some Glitch Cities, even if no water tiles are visible.

In Pokémon Yellow, Glitch City causes the player's Pikachu to run to and from random places. Walking onto certain glitched tiles may make it disappear, though after the player leaves such tiles, Pikachu may reappear and follow the player's recorded path.

If the final step before the steps run out is taken as the player jumps a ledge in an area with a fourth warp, the player may be able to walk through walls when returning to that area. If it is made while the player is spinning, the player will always be spinning while walking, even if this occurs in an area from which it is impossible to enter Glitch City, such as Viridian City.

If the player has one Pokémon in the party that is poisoned, the player will appear in front of a Pokémon Center when it faints. This makes areas such as Cerulean Cave and Indigo Plateau accessible earlier than normal. The glitch is deactivated once a building is entered.

Fishing or pressing the start button while in Glitch City to bring up the menu often changes the appearance of the glitched terrain. This is sometimes permanent for the remainder of the time spent in Glitch City, and will sometimes change all the tiles into water tiles.

In Pokémon Yellow, if the final step is taken on Routes 17 or 18, the game acts as if the player is still on Cycling Road. Although the player's sprite is shown to be walking, the Bicycle cannot be unmounted, and the player will automatically move downwards as long as there is an empty tile.

Specific Glitch Cities

AccessibleArea: 0 means no Glitch City (warp 4 exists), 1 Glitch City exists but you cannot move inside.

Game version Hardware Location AccessibleArea Picture Description
Yellow Lemuroid 1.11.1 Route 1 1
Yellow Lemuroid 1.11.1 Route 2 0
Yellow Lemuroid 1.11.1 Route 3 1
Yellow Lemuroid 1.11.1 Route 4 2
Yellow Lemuroid 1.11.1 Route 5 0
Yellow Lemuroid 1.11.1 Route 6 huge From the entry point into Glitch City, you can walk left by 10 steps or right by 9 steps before triggering a crash in the game (off ground).

Sometimes the crash triggers the Pokémon health centre dialogue before the white screen.

Yellow Lemuroid 1.11.1 Route 7 0
Yellow Lemuroid 1.11.1 Route 8 0
Yellow Lemuroid 1.11.1 Route 9 11
Yellow Lemuroid 1.11.1 Route 10 1
Yellow Lemuroid 1.11.1 Route 11 0
Yellow Lemuroid 1.11.1 Route 12 8
Yellow Lemuroid 1.11.1 Route 13 12 After entering into Glitch City any directional input will make player enter Saffron City. When the player tries to leave Saffron City they will instead re-enter Glitch City.
Yellow Lemuroid 1.11.1 Route 14 41
Yellow Lemuroid 1.11.1 Route 15 3
Yellow Lemuroid 1.11.1 Route 16 0
Yellow Lemuroid 1.11.1 Route 17 huge Player will go down as if they were on Route 17.
Yellow Lemuroid 1.11.1 Route 18 1
Yellow Lemuroid 1.11.1 Route 19 16
Yellow Lemuroid 1.11.1 Route 20 huge
Yellow Lemuroid 1.11.1 Route 21 1
Yellow Lemuroid 1.11.1 Route 22 31
Yellow Lemuroid 1.11.1 Route 23 1
Yellow Lemuroid 1.11.1 Route 24 1
Yellow Lemuroid 1.11.1 Route 25 5
Route 1 ~15 In the Glitch City accessible by Route 1, players are limited to about a 15 block space in which they can walk. There is a ledge that the player can jump off, but they will be stuck in a single space if they do so.

This Glitch City is very similar to that of Pallet Town.

Route 17 Similar to the normal Route 17, its Glitch City counterpart will cause the player to constantly walk downward. Selecting the Bicycle will display the message "You can't get off here.".
Route 20 In the Glitch City accessed through Route 20, players sometimes can Surf north until they reach the barrier that normally prevents them from leaving Route 20 to the north.

Because invisible walls exist on the western side of this Glitch City, travelling north is the easiest way to escape it. If the player goes to the westernmost checkerboard pattern of water in the area, goes left of it one step, then back right, and presses start, the entire area will become surfable water.

Rock_Tunnel If the player runs out of time in this location's Glitch City without using Flash, the darkness effect will carry over into the Safari Zone. At this point, the player may pay to reenter the Safari Zone and explore it in its entirety in the dark. Exiting into Glitch City simply results in the effect going away as usual.
Route 13 After leaving the gate the player will be transported to a Glitch City where any move the player makes will send them to Saffron Gym. After leaving the Gym, the player ends up in a completely different Glitch City.

Video

By TheKekleon


Generation II

Sometimes, encountering certain forms of ????? can cause a Glitch City to appear after the battle. In addition, Glitch City can also be accessed by walking out of bounds. Glitch Cities accessed this way may corrupt data such as Items in the Bag or Gym Badges.

Trivia

In other languages

Language Title
Japan Flag.png Japanese バグった町 Bug Ttamachi
Mandarin Chinese 故障市 Gùzhàng Shì
France Flag.png French Bug-ville
Germany Flag.png German Sunny Town
Italy Flag.png Italian Città dei numeri
Spain Flag.png Spanish Islas Fallo


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)
Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.