Pokémon Online (battle simulator): Difference between revisions
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{{ | {{redirect|PO|the four-episode anime series|Pokémon Origins}} | ||
{{Fan site| | |||
'''Pokémon Online''' is | color={{silver color light}} | | ||
bordercolor={{water color}} | | |||
corecolor={{water color light}} | | |||
sitename=Pokémon Online | | |||
slogan=no | | |||
image=logoPO.png | | |||
size=250px | | |||
caption=| | |||
lang=Multilingual (primarily English) | | |||
status=Active | | |||
run=2010 - 2021 | | |||
create=March 2010 | | |||
close=28th August 2021 | | |||
defunct=yes | | |||
reason=yes | | |||
reason2=Lack of funding and activity | | |||
creator=coyotte508 | | |||
articles=no | | |||
forum=yes | | |||
forumname=[http://pokemon-online.eu/forums/ PO Forums] | | |||
mascot={{p|Dratini}} | | |||
weblink=[http://web.archive.org/web/20201230054320/http://www.pokemon-online.eu/ Main Page] | |||
}} | |||
'''Pokémon Online''' is a fanmade [[Pokémon battle]] simulator. As a battle simulator, it allows players to simulate Pokémon battles against any other Pokémon player who is using the simulator from anywhere in the world. It is created using the C++ programming language and Qt development framework. It is open-source and free for Microsoft Windows, Mac OS X, Android Phones, and Linux. | |||
Pokémon Online's last update was v2.7.21, which was released in June 2017. <ref>http://web.archive.org/web/20201230110421/http://www.pokemon-online.eu/threads/36251/</ref> It was once available for download [http://web.archive.org/web/20210802142808/http://pokemon-online.eu/pages/download/ here]. | |||
Pokémon Online´s online server has since been shut down due to lack of development, funding, and lack of use.<ref>http://web.archive.org/web/20210802170612/http://pokemon-online.eu/threads/42334/</ref> However, a side server with the IP 104.32.67.111 and Server Port 5080 is still available for legacy usage. | |||
Pokémon | |||
==Features== | |||
Pokémon Online has a full battle engine for all [[generation]]s, with all Pokémon, moves, items, and Abilities implemented. Single, Double, and Triple battle formats are supported as well as team preview and a selection of common clauses, allowing for diversity of play and giving [[World Championships|VGC]] players a place to practice. As with most battle simulators, the teambuilder allows competitive teams to be constructed in minutes rather than the days it would take in a real game, allowing competitive players to use it as a testing ground. Pokémon Online also has: | |||
== Usage statistics == | * A ladder system | ||
On 28 | * A channel system | ||
* Private Messages | |||
* An ignore button | |||
* Animated HP bars | |||
* Battle music and Pokémon cries | |||
* A [[Challenge Cup]] format (with Level Balance clause) | |||
* The ability to load multiple teams at once | |||
Plugins or scripts can be created to add more features to the client or server. | |||
===Scripting=== | |||
Server scripts can be written in JavaScript allowing almost unlimited flexibility. The most notable scripts so far are the Mafia Script which runs {{wp|Mafia_(party_game)|mafia}} games in the chat, and the Tournament Script which runs tournaments of any size with minimal intervention, allowing large tournaments to be hosted constantly on the bigger servers. Documentation on scripting for PO and information on the custom functions can be found [http://pokemon-online.eu/threads/1708/ here]. | |||
===Usage statistics=== | |||
On July 28, 2010, the very first Pokémon Online usage statistics were released, beginning its process of usage-based tiering. The statistics contained the number of battles and percentage each Pokémon has been used, along with the different sets, EVs and Natures used. Other servers were able to download the stat collection plugin and generate their own usage stats to publish; [[Smogon]] used these on its own server for its tiering before moving to [[Pokémon Showdown]] in April 2012. | |||
===Themes=== | |||
The themes are stored with the client as {{wp|CSS}} and images and so can easily be edited. The client can switch between several themes and many alternate themes are available for download [http://pokemon-online.eu/forums/28/ here]. | |||
==Development== | |||
Pokémon Online was developed by coyotte508 as the lead programmer, Darkness as the designer, and nmilkosky as the programmer. [[User:Tenno Seremel|Mystra]], Mephistos, KazoWAR, Ethan, CoolKingler, and Steve have all contributed to the code. On 28 November 2010, Version 1.0 was released, its "out-of-beta" stage. Weby hosted the main server, called Pokémon Online. Like the rest of the program, the server software is open and anyone is free to set up a server. | |||
==Closure== | |||
On 2nd August 2021, Steve made a forum post titled "Closure", where it was announced that Pokémon Online was to be shut down for good, including its battle servers and forums. | |||
The | The reasons were threefold; | ||
* A lack of development, with most developers leaving for other ventures and nobody being interested in taking over; ergo, it fell behind other simulators, most notably [[Pokémon Showdown!]] | |||
* A lack of funding, with Steve paying for the servers personally and experiencing personal circumstances that made it difficult to justify continuing payments. | |||
* A lack of use, with servers peaking at 20 members during 2021. | |||
On 28th August 2021, Pokémon Online was fully taken offline, with all its forum content now only being visible via platforms like the WayBack Machine. [https://github.com/po-devs/ Its GitHub remains available] and is open source. | |||
Pokémon Online | |||
Pokémon Online itself remains functional, with a user named Wavy maintaining a server with the IP 104.32.67.111 and Server Port 5080. Because server registry is no longer available, this is required to use Pokémon Online post-closure. | |||
== See also == | ==See also== | ||
* [[Shoddy Battle]] | * [[Shoddy Battle]] | ||
* [[Pokémon NetBattle]] | * [[Pokémon NetBattle]] | ||
* [[Pokémon Showdown]] | |||
==External links== | ==External links== | ||
* [http://pokemon-online.eu/ | * [https://web.archive.org/web/20150909233202/http://wiki.pokemon-online.eu/view/Main_Page Wiki] | ||
* [http:// | * [http://www.youtube.com/user/POSimulator YouTube account] | ||
* [http://pokemon-online.eu/ | * [http://pokemon-online.eu/pages/download/ Download Page (all supported platforms)] | ||
* [https://discord.gg/4SMnsZaPNf Discord Server] | |||
{{Project Fandom notice}} | |||
[[Category:Fan sites]] | [[Category:Fan sites]] | ||
[[Category:Battle simulators]] | |||
[[zh:Pokémon Online]] | |||
==References== |
Latest revision as of 01:26, 18 September 2024
- PO redirects here. For the four-episode anime series, see Pokémon Origins.
Pokémon Online | |
---|---|
Language | Multilingual (primarily English) |
Status | Active |
Run | 2010 - 2021 |
Date opened | March 2010 |
Date closed | 28th August 2021 |
Reason | Lack of funding and activity |
Creator | coyotte508 |
Forum | PO Forums |
Mascot | Dratini |
Website | Main Page |
Pokémon Online is a fanmade Pokémon battle simulator. As a battle simulator, it allows players to simulate Pokémon battles against any other Pokémon player who is using the simulator from anywhere in the world. It is created using the C++ programming language and Qt development framework. It is open-source and free for Microsoft Windows, Mac OS X, Android Phones, and Linux.
Pokémon Online's last update was v2.7.21, which was released in June 2017. [1] It was once available for download here.
Pokémon Online´s online server has since been shut down due to lack of development, funding, and lack of use.[2] However, a side server with the IP 104.32.67.111 and Server Port 5080 is still available for legacy usage.
Features
Pokémon Online has a full battle engine for all generations, with all Pokémon, moves, items, and Abilities implemented. Single, Double, and Triple battle formats are supported as well as team preview and a selection of common clauses, allowing for diversity of play and giving VGC players a place to practice. As with most battle simulators, the teambuilder allows competitive teams to be constructed in minutes rather than the days it would take in a real game, allowing competitive players to use it as a testing ground. Pokémon Online also has:
- A ladder system
- A channel system
- Private Messages
- An ignore button
- Animated HP bars
- Battle music and Pokémon cries
- A Challenge Cup format (with Level Balance clause)
- The ability to load multiple teams at once
Plugins or scripts can be created to add more features to the client or server.
Scripting
Server scripts can be written in JavaScript allowing almost unlimited flexibility. The most notable scripts so far are the Mafia Script which runs mafia games in the chat, and the Tournament Script which runs tournaments of any size with minimal intervention, allowing large tournaments to be hosted constantly on the bigger servers. Documentation on scripting for PO and information on the custom functions can be found here.
Usage statistics
On July 28, 2010, the very first Pokémon Online usage statistics were released, beginning its process of usage-based tiering. The statistics contained the number of battles and percentage each Pokémon has been used, along with the different sets, EVs and Natures used. Other servers were able to download the stat collection plugin and generate their own usage stats to publish; Smogon used these on its own server for its tiering before moving to Pokémon Showdown in April 2012.
Themes
The themes are stored with the client as CSS and images and so can easily be edited. The client can switch between several themes and many alternate themes are available for download here.
Development
Pokémon Online was developed by coyotte508 as the lead programmer, Darkness as the designer, and nmilkosky as the programmer. Mystra, Mephistos, KazoWAR, Ethan, CoolKingler, and Steve have all contributed to the code. On 28 November 2010, Version 1.0 was released, its "out-of-beta" stage. Weby hosted the main server, called Pokémon Online. Like the rest of the program, the server software is open and anyone is free to set up a server.
Closure
On 2nd August 2021, Steve made a forum post titled "Closure", where it was announced that Pokémon Online was to be shut down for good, including its battle servers and forums.
The reasons were threefold;
- A lack of development, with most developers leaving for other ventures and nobody being interested in taking over; ergo, it fell behind other simulators, most notably Pokémon Showdown!
- A lack of funding, with Steve paying for the servers personally and experiencing personal circumstances that made it difficult to justify continuing payments.
- A lack of use, with servers peaking at 20 members during 2021.
On 28th August 2021, Pokémon Online was fully taken offline, with all its forum content now only being visible via platforms like the WayBack Machine. Its GitHub remains available and is open source.
Pokémon Online itself remains functional, with a user named Wavy maintaining a server with the IP 104.32.67.111 and Server Port 5080. Because server registry is no longer available, this is required to use Pokémon Online post-closure.
See also
External links
This article is a part of Project Fandom, a Bulbapedia Project that aims to write comprehensive articles on every aspect of the Pokémon Fandom. |