Mystery Zone: Difference between revisions

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{{search|filler space|card from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}
{{search|header|the card of the same name from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}
{{Infobox location
{{GlitchResearch|Clarification of details.}}
|image=Mystery zone under verity.PNG
 
|type=Route
The '''Mystery Zone''' (Japanese: '''{{j|なぞの{{tt|場所|ばしょ}}}}''' ''Mystery Place'') is a location header that is programmed into every [[core series]] game since [[Generation IV]].
|location_name=Mystery Zone
|japanese_name={{tt|なぞのばしょ|---- in HeartGold and SoulSilver}}
|translated_name={{tt|Mystery Place|---- in HeartGold and SoulSilver}}
|location=Throughout [[Sinnoh]], [[Johto]] and [[Kanto]]
|region=Sinnoh
|region2=Johto
|reigon3=Kanto
|generation={{gen|IV}}
|map={{#switch: {{#expr: {{#time: s}} mod 2}}|0=sinnoh|1=Johto-Kanto}}.png
|mapname={{#switch: {{#expr: {{#time: s}} mod 2}}|-0=Sinnoh|1=Region{{!}}Kanto and Johto}}
}}


The '''Mystery Zone''' (Japanese: '''なぞのばしょ''' ''Mystery Place''{{sup|DPPt}}, '''----'''{{sup|HGSS}}) is an area in the [[Generation IV]] games that serves as "filler space" between normally accessible outdoor and indoor areas. It exists all around Sinnoh, to facilitate the precise entry into [[the Underground]], which has tunnels that travel under areas where no routes or cities exist.
==Generation IV==
In the [[Generation IV]] games, location ID <code>0x0000</code> "Mystery Zone" is usually seen in some of the areas found in the [[void]] but it is also used for certain unused locations as well as the [[Underground]].


==Geography==
The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as {{j|----}}; however, they still identify a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location set to the Mystery Zone as {{j|なぞのばしょ}}. This is because the two are different location IDs that share the name "Mystery Zone" in English games; whereas <code>0x0000</code> {{j|----}} is used for map IDs, <code>0x07DC</code> {{j|なぞのばしょ}} is used for caught Pokémon.
The geography is made predominantly of trees, water, or blank void space. The area itself is named "Mystery Zone", with the location header popping up to display this name when the area is entered. No Pokémon or items are found in the Mystery Zone.


===Access===
===Access===
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]] and the [[surf glitch]].
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]]. In earlier copies of the Japanese versions of {{game|Diamond and Pearl|s}}, the [[Surf glitch]] is an alternative method. It can also be accessed with the use of [[cheating]] devices.
 
===Music===
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the unused copy of ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Route 206 (Day)]]'', which is identified internally as '''SEQ_DUMMY'''.
 
{{YouTubeEmbed|MwYYfjaspM8|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|name=
7GamerMinutes: Video Game Music|Sinnoh}}
 
In {{game|HeartGold and SoulSilver|s}}, the background music theme is also '''SEQ_DUMMY''' but it is a copy of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'' instead. It is not affected by the [[GB Sounds]].
 
===Behaviors===
[[File:Beta219.jpg|left|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tileset.]]
[[File:Sinnon Route 219 DP regular VS MZ tileset.png|thumb|Route 219 in Diamond and Pearl<br>Left: regular tileset<br>Right: Mystery Zone/unused tileset]]
Upon entering a map ID 0 "Mystery Zone" and accessing a location with a different map ID, the {{wp|Tile-based video game#Tile set|tilesets}} will not be updated even if the new area is programmed to use a different tileset. Simply refreshing the graphics will solve this. [[Sinnoh]]'s Mystery Zone has its own tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset is actually a slightly distorted depiction of the tileset shown in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.
 
On the 1.0 release of the Japanese versions of Diamond and Pearl, both the [[menu]] and the [[Explorer Kit]] are usable in a Mystery Zone. On later releases, the localizations, and {{game|Platinum}}, neither the menu or the Explorer Kit can be opened (in Pokémon HeartGold and SoulSilver, the touchscreen menu is locked), although a registered [[Key Item]] like the [[Town Map]] can still be used to refresh the graphics in the area at any time.
{{-}}
 
==Later generations==
In the [[Generation V]] games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in {{B2W2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.
 
The "Mystery Zone" header (<code>0x0001</code> in Generation V, <code>0x0002</code> in [[Generation VI]] and {{gen|VII}}) in these generations is completely unused.
 
The Generation V equivalent to [[Generation IV]]'s '''SEQ_DUMMY''' music theme is called '''SEQ_BGM_DUMMY''' and is a copy of ''[[Pokémon Black & Pokémon White: Super Music Collection|Icirrus City]]''.
 
 
==Variants==
 
There are many different variants of the Mystery Zone Across the series.
 
==={{game|Platinum}}===
<gallery>
None.png|NULL - Empty Map (Black Void)
MysteryZone173Plat.PNG|173 - ro_treec (West Forest)
MysteryZone174Plat.PNG|174 - ro_seac (Sea)
MysteryZone175Plat.PNG|175 - ro_mountc (Mountainous)
MysteryZone176Plat.PNG|176 - ro_tree2c (East Forest)
MysteryZone177Plat.PNG|177 - ro_tree3c (Snow Forest)
MysteryZone178Plat.PNG|178 - ro_snowc (Flat Snow)
MysteryZone179Plat.PNG|179 - ro_tree4c (Fight Area)
</gallery>


==Music==
==={{game|HeartGold and SoulSilver|s}}===
In {{3v2|Diamond|Pearl|Platinum}}, the music is a slightly off-key version of the theme of [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|220|Sinnoh}} and {{rtn|221|Sinnoh}}. Sometimes, the background music used in [[the Underground]] may also be played. In {{v2|HeartGold and SoulSilver|s}}, the background music is the theme of {{rt|29|Johto}}; however, it cannot be changed to its 8-bit counterpart with the [[GB Sounds]].
* NULL - Empty Map (Black Void)
* 208 - ro_treec (Forested)
* 209 - ro_seac (Sea)
* 210 - ro_mountc (Mountainous)


==Glitches caused==
==={{game|Black and White|s}}===
In Diamond, Pearl and Platinum, the menu cannot be opened, and the touchscreen menu cannot be used, however a registered [[key item]] can be used to refresh the graphics in the area at any time.
* NULL - Empty Map (Black Void)
* 103 - map_outgrass (Grass Flat)
* 104 - map_outtree (Eastern Forested)
* 105 - map_outrock (Mountainous)
* 106 - map_outsea (Sea)
* 107 - map_outdesert (Desert Plateau)
* 204 - map_outtree1 (Western Forested)


When walking through mountainous terrain in the Mystery Zone, the player may become hidden by the terrain. The screen may also appear to zoom in as one enters the zone. Some areas of the Mystery Zone can cause a [[game freeze]]. Certain areas of the Mystery Zone, particularly those bordering the Sinnoh [[Elite Four]]'s rooms, will lock up the game with a black screen if the player refreshes the graphics there. Saving in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing the save file to become unusable.
==={{game|Black and White 2|s}}===
* NULL - Empty Map (Black Void)
* 103 - map_outgrass (Grass Flat)
* 104 - map_outtree (Eastern Forested)
* 105 - map_outrock (Mountainous)
* 106 - map_outsea (Sea)
* 107 - map_outdesert (Desert Plateau)
* 204 - map_outtree1 (Western Forested)


By traveling from one area to another through the Mystery Zone, the tileset will not be changed even if the new area was supposed to use a different tileset. Currently loaded 3D props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this. Interestingly, Sinnoh's Mystery Zone has its own, unused tileset, which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld.
==In other languages==
{{Langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
|zh_yue=神秘的地方 ''{{tt|Sàhnbei-dīk Deihfōng|Mystery Zone}}''
|zh_cmn=神秘的地方 ''{{tt|Shénmì-de Dìfāng|Mystery Zone}}''
|fr=Endroit mystérieux ({{gen|VII}})<br>Endroit Mystérieux ({{gen|V}}, {{gen|VI}})<br>Endroit mystér.{{sup/4|PtHGSS}}<br>Zone Mystère{{sup/4|DP}}
|de=Mysteriöser Ort{{sup/4|HGSS}}<br>Mysteriöse Zone
|it=Zona misteriosa ({{gen|VII}})<br>Zona Misteriosa ({{gen|V}} - {{gen|VI}})
|ko=수수께끼의 장소 ''{{tt|Susukkekki-ui Jangso|Mystery Zone}}''
|es=Lugar misterioso<br>Zona Misteriosa{{sup/4|DP}}
}}


Occasionally, the game can be tricked into thinking that the player is somewhere else while in the Mystery Zone, such as displaying the [[Turnback Cave]] title and starting to display {{Weather|fog}}, while the floor remains black and the map displays that the player is on {{rt|221|Sinnoh}}.
==See also==
* [[Tweaking]]


==Trivia==
==External links==
* Interestingly, a card from the {{TCG|Skyridge}} expansion of the {{Trading Card Game}} was also named {{TCG ID|Skyridge|Mystery Zone|137}}, which was released prior to [[Generation IV]]; however, it is named differently in Japanese.
* [https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]
** [http://forums.glitchcity.info/index.php/topic,7198.0.html GCLF thread]


{{-}}
{{-}}
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{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}
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[[Category:Diamond and Pearl locations]]
[[Category:Platinum locations]]
[[Category:HeartGold and SoulSilver locations]]
[[Category:Game mechanics]]
[[Category:Glitches]]
[[Category:Glitch and Beta locations]]
[[Category:Glitch and Beta locations]]


[[de:Mysteriöse Zone]]
[[de:Mysteriöse Zone]]
[[fr:Zone Mystère]]
[[it:Zona Misteriosa]]
[[ja:なぞのばしょ]]
[[ja:なぞのばしょ]]

Latest revision as of 16:16, 4 May 2024

This article is about the header. For the card of the same name from the Skyridge expansion, see Mystery Zone (Skyridge 137).
BoEANSprite.png This glitch is in need of research.
Reason: Clarification of details.
You can discuss this on the talk page.

The Mystery Zone (Japanese: なぞの場所 Mystery Place) is a location header that is programmed into every core series game since Generation IV.

Generation IV

In the Generation IV games, location ID 0x0000 "Mystery Zone" is usually seen in some of the areas found in the void but it is also used for certain unused locations as well as the Underground.

The Japanese versions of Pokémon Platinum, HeartGold and SoulSilver identify the undefined areas as ----; however, they still identify a Pokémon's caught location set to the Mystery Zone as なぞのばしょ. This is because the two are different location IDs that share the name "Mystery Zone" in English games; whereas 0x0000 ---- is used for map IDs, 0x07DC なぞのばしょ is used for caught Pokémon.

Access

The Mystery Zone is normally inaccessible, but can be entered by means of tweaking. In earlier copies of the Japanese versions of Pokémon Diamond and Pearl, the Surf glitch is an alternative method. It can also be accessed with the use of cheating devices.

Music

In Pokémon Diamond, Pearl, and Platinum, the background music theme is usually the unused copy of Route 206 (Day), which is identified internally as SEQ_DUMMY.


By 7GamerMinutes: Video Game Music


In Pokémon HeartGold and SoulSilver, the background music theme is also SEQ_DUMMY but it is a copy of Route 29 instead. It is not affected by the GB Sounds.

Behaviors

Pre-release screenshot of Route 219, depicting the unused tileset.
Route 219 in Diamond and Pearl
Left: regular tileset
Right: Mystery Zone/unused tileset

Upon entering a map ID 0 "Mystery Zone" and accessing a location with a different map ID, the tilesets will not be updated even if the new area is programmed to use a different tileset. Simply refreshing the graphics will solve this. Sinnoh's Mystery Zone has its own tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset is actually a slightly distorted depiction of the tileset shown in a pre-release screenshot of Pokémon Diamond and Pearl, indicating that it is a leftover from the development period. It also remains within the internal data of Pokémon HeartGold and SoulSilver.

On the 1.0 release of the Japanese versions of Diamond and Pearl, both the menu and the Explorer Kit are usable in a Mystery Zone. On later releases, the localizations, and Pokémon Platinum, neither the menu or the Explorer Kit can be opened (in Pokémon HeartGold and SoulSilver, the touchscreen menu is locked), although a registered Key Item like the Town Map can still be used to refresh the graphics in the area at any time.

Later generations

In the Generation V games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in Pokémon Black 2 and White 2, if the player keeps heading north of Route 19, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.

The "Mystery Zone" header (0x0001 in Generation V, 0x0002 in Generation VI and VII) in these generations is completely unused.

The Generation V equivalent to Generation IV's SEQ_DUMMY music theme is called SEQ_BGM_DUMMY and is a copy of Icirrus City.


Variants

There are many different variants of the Mystery Zone Across the series.

Pokémon Platinum

Pokémon HeartGold and SoulSilver

  • NULL - Empty Map (Black Void)
  • 208 - ro_treec (Forested)
  • 209 - ro_seac (Sea)
  • 210 - ro_mountc (Mountainous)

Pokémon Black and White

  • NULL - Empty Map (Black Void)
  • 103 - map_outgrass (Grass Flat)
  • 104 - map_outtree (Eastern Forested)
  • 105 - map_outrock (Mountainous)
  • 106 - map_outsea (Sea)
  • 107 - map_outdesert (Desert Plateau)
  • 204 - map_outtree1 (Western Forested)

Pokémon Black and White 2

  • NULL - Empty Map (Black Void)
  • 103 - map_outgrass (Grass Flat)
  • 104 - map_outtree (Eastern Forested)
  • 105 - map_outrock (Mountainous)
  • 106 - map_outsea (Sea)
  • 107 - map_outdesert (Desert Plateau)
  • 204 - map_outtree1 (Western Forested)

In other languages

Language Title
Chinese Cantonese 神秘的地方 Sàhnbei-dīk Deihfōng
Mandarin 神秘的地方 Shénmì-de Dìfāng
France Flag.png French Endroit mystérieux (VII)
Endroit Mystérieux (V, VI)
Endroit mystér.PtHGSS
Zone MystèreDP
Germany Flag.png German Mysteriöser OrtHGSS
Mysteriöse Zone
Italy Flag.png Italian Zona misteriosa (VII)
Zona Misteriosa (V - VI)
South Korea Flag.png Korean 수수께끼의 장소 Susukkekki-ui Jangso
Spain Flag.png Spanish Lugar misterioso
Zona MisteriosaDP

See also

External links


Project Locations logo.png This article is part of both Project Locations and Project GlitchDex, Bulbapedia projects that, together, aim to write comprehensive articles on locations and glitches, respectively. Project GlitchDex logo.png