Talk:Intimidate (Ability): Difference between revisions

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== Non-adjacent Pokémon ==
== Non-adjacent Pokémon ==


According to [http://www.youtube.com/watch?v=_oZImANBw1U&feature=relmfu this] video, it does not affect them. [[User:Marked +-+-+|Marked +-+-+]] 09:48, 16 October 2011 (UTC)
According to [http://www.youtube.com/watch?v=_oZImANBw1U&feature=relmfu this] video, it does not affect them. I mean, only twice all three Pokémon were affected by Intimidate of the Pokémon which had Intimidate, while the other four times only two were affected. [[User:Marked +-+-+|Marked +-+-+]] 09:48, 16 October 2011 (UTC)
 
==Generations?==
The header says Generation IV onward, but SOS battles and Adrenaline Orbs were only added in Gen VII. Is this an overlook? [[User:AmoongussForLife|AmoongussForLife]] ([[User talk:AmoongussForLife|talk]]) 20:43, 13 July 2017 (UTC)
:No, that's a standard convention for Ability/move/etc. articles. We won't make a new section just to say how it interacts with a new mechanic/thing. New sections are made only if existing interactions change between generations; the only reason why Intimidate has a "Generation III" and "Generation IV onward" sections is because what happens when you gain Intimidate mid-battle is different in Generations III and IV+.--'''[[User:Dennou Zenshi|<font color="#AB0909">電</font><font color="#063A73">禅</font>]]<small>[[User talk:Dennou Zenshi|<font color="#fff" face="Tahoma"><span style="text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml">Den Zen</span></font>]]</small>''' 21:06, 13 July 2017 (UTC)
 
== Double Swap Interactions ==
 
What happens when both trainers recall their Pokemon and one of the Pokemon that enters has Intimidate seems to be in-consistent. Sometimes it triggers an ATK drop on the Pokemon being recalled, and sometimes it hits the Pokemon being sent out. Can we clarify this in the article, please? [[User:Jdrawer|Jdrawer]] ([[User talk:Jdrawer|talk]]) 18:45, 26 August 2017 (UTC)
:I would presume this is a matter of [[priority]] more than something specific to this Ability; i.e., both Trainers' recalls would have the same priority as each other, so whichever Pokémon has a higher Speed would get recalled first, and thus the target of Intimidate would depend on whether it's being sent out first or second. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:55, 26 August 2017 (UTC)
::I think none of this should be here or at [[priority]]. If it's all sorted out, I think it should probably be at [[recall]].
::I actually tried to test switching order earlier while testing something else, assuming this was easy. However, I was unable to quickly find a pattern, so I let go. It might certainly differ among generations (maybe even games), maybe it depends on whether the switch happens voluntarily or because the Pokémon was knocked out, and it is certainly not always the recalling Pokémon's Speed. The straightforward assumption Pumpkinking mentioned never made it for me in anything I tested (and paid attention to) in earlier generations. I don't remember the exact situation, but I believe the incoming Pokémon's Speed worked out in one game, and the Pokémon's field position in another (which would imply that in link battles, it depends on who is the host).
::The other thing that matters is: Do the Abilities trigger whenever any Pokémon is switched in, or after all Pokémon that switched in this turn have switched in. I believe this might have also changed at some point. Is this what you were referring to, Jdrawer? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:38, 27 August 2017 (UTC)
 
==Switching out==
Does the attack stat reduction still apply to the enemy Pokémon if the intimidating one has been switched out, or removed or fainted? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 09:15, 19 January 2022 (UTC)
:Attack decrease isn't some special effect, this ability just lowers opponent's Attack stat by one stage. After that the user can switch out freely, and even switch back in to lower Attack stat once more. Lowered attack stays until you either switch out or buff it back to normal, just like any other lowered stat. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 10:56, 19 January 2022 (UTC)
::Thank you. Well explained, sir. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 14:15, 25 January 2022 (UTC)
 
== 2 stage drop? ==
 
I've noticed that in BDSP, intimidate seems to rarely drop attack by 2 stages (or at least I assume it does, because it says attack fell harshly). Does anyone have any information on this? [[User:Trainer Alex|Trainer Alex]] ([[User talk:Trainer Alex|talk]]) 23:19, 18 March 2022 (UTC)
:Most likely {{a|Simple}} activating. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 23:24, 18 March 2022 (UTC)

Latest revision as of 23:24, 18 March 2022

Slight clarification

I feel like I'm missing something (perhaps this is stated somewhere else on the Wiki) but does Intimidate lower Attack by one stage or two? Blink 18:29, 10 January 2008 (UTC)

Attack is reduced once. So 1.5×. 486TESH377TALK378FUN379 18:33, 10 January 2008 (UTC)

Thanks. Great help. Blink 18:36, 10 January 2008 (UTC)


Anything More?

For some reason, I just got this crazy sensation to add more info to the page. I really wanna put something on the page! What should I write?! Can I even add anything more, or is the page completely nice and filled with enough info?! So? PLEASE ANSWER!!!!!!!!!!!!!!!!--DRAGONBEASTX 21:35, 17 December 2008 (UTC)

If you really want to add more, then find some info yourself...--The Kkllnnator サンタクロース 21:37, 17 December 2008 (UTC)


Intimidate vs. Trace

Does anyone have information on how Intimidate works vs. Trace in the different games? I know for a fact that in XD, if the computer sends out Gyarados against my Trace Gardevoir, the Gyarados's Attack is lowered by the Traced Intimidate. However, in Leaf Green, the very same Gardevoir Traces Lance's Gyarados's Intimidate, but it does not affect the Gyarados. This indicates to me that the order of operations is different--in XD it counts as the beginning of the battle, and in LG it doesn't.

Do we know anything about how it works in other games? --Honiberri 06:31, 6 January 2010 (UTC)

Non-adjacent Pokémon

According to this video, it does not affect them. I mean, only twice all three Pokémon were affected by Intimidate of the Pokémon which had Intimidate, while the other four times only two were affected. Marked +-+-+ 09:48, 16 October 2011 (UTC)

Generations?

The header says Generation IV onward, but SOS battles and Adrenaline Orbs were only added in Gen VII. Is this an overlook? AmoongussForLife (talk) 20:43, 13 July 2017 (UTC)

No, that's a standard convention for Ability/move/etc. articles. We won't make a new section just to say how it interacts with a new mechanic/thing. New sections are made only if existing interactions change between generations; the only reason why Intimidate has a "Generation III" and "Generation IV onward" sections is because what happens when you gain Intimidate mid-battle is different in Generations III and IV+.--Den Zen 21:06, 13 July 2017 (UTC)

Double Swap Interactions

What happens when both trainers recall their Pokemon and one of the Pokemon that enters has Intimidate seems to be in-consistent. Sometimes it triggers an ATK drop on the Pokemon being recalled, and sometimes it hits the Pokemon being sent out. Can we clarify this in the article, please? Jdrawer (talk) 18:45, 26 August 2017 (UTC)

I would presume this is a matter of priority more than something specific to this Ability; i.e., both Trainers' recalls would have the same priority as each other, so whichever Pokémon has a higher Speed would get recalled first, and thus the target of Intimidate would depend on whether it's being sent out first or second. Pumpkinking0192 (talk) 18:55, 26 August 2017 (UTC)
I think none of this should be here or at priority. If it's all sorted out, I think it should probably be at recall.
I actually tried to test switching order earlier while testing something else, assuming this was easy. However, I was unable to quickly find a pattern, so I let go. It might certainly differ among generations (maybe even games), maybe it depends on whether the switch happens voluntarily or because the Pokémon was knocked out, and it is certainly not always the recalling Pokémon's Speed. The straightforward assumption Pumpkinking mentioned never made it for me in anything I tested (and paid attention to) in earlier generations. I don't remember the exact situation, but I believe the incoming Pokémon's Speed worked out in one game, and the Pokémon's field position in another (which would imply that in link battles, it depends on who is the host).
The other thing that matters is: Do the Abilities trigger whenever any Pokémon is switched in, or after all Pokémon that switched in this turn have switched in. I believe this might have also changed at some point. Is this what you were referring to, Jdrawer? Nescientist (talk) 11:38, 27 August 2017 (UTC)

Switching out

Does the attack stat reduction still apply to the enemy Pokémon if the intimidating one has been switched out, or removed or fainted? -- Zippy (talk) 09:15, 19 January 2022 (UTC)

Attack decrease isn't some special effect, this ability just lowers opponent's Attack stat by one stage. After that the user can switch out freely, and even switch back in to lower Attack stat once more. Lowered attack stays until you either switch out or buff it back to normal, just like any other lowered stat. Itan (talk) 10:56, 19 January 2022 (UTC)
Thank you. Well explained, sir. -- Zippy (talk) 14:15, 25 January 2022 (UTC)

2 stage drop?

I've noticed that in BDSP, intimidate seems to rarely drop attack by 2 stages (or at least I assume it does, because it says attack fell harshly). Does anyone have any information on this? Trainer Alex (talk) 23:19, 18 March 2022 (UTC)

Most likely Simple activating. Eridanus (talk) 23:24, 18 March 2022 (UTC)