Pokémon merge glitch: Difference between revisions

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[[File:Charizard M Magikarp.png|frame|An [[unstable hybrid Pokémon]] with the recipient being [[Charizard 'M]] and the donor being {{p|Magikarp}}]]
[[File:Charizard M Magikarp.png|frame|An [[unstable hybrid Pokémon]] with the donor being [['M (FF)]] and the recipient being {{p|Magikarp}}]]
The '''Pokémon merge glitch''', commonly known as the '''Q glitch''', is a glitch enabled by the [[glitch Pokémon]] [[Q]] and [[Charizard 'M]]. It involves depositing Q and other Pokémon into the [[Pokémon Storage System]] in a certain order, which then causes the Pokémon's [[move]]s and [[stats]] to be transferred between each other, creating an [[unstable hybrid Pokémon]].
The '''Pokémon merge glitch''', commonly known as the '''Q glitch''', is a glitch in the [[Generation I]] and {{gen|II}} [[core series]] games. It is enabled by the [[glitch Pokémon]] with [[index number]] 0xFF ([[Q ]], [['M (FF)]], and [[????? (FF)]]). It involves depositing that glitch Pokémon and other Pokémon into the [[Pokémon Storage System]] in a certain order, which then causes the Pokémon's [[move]]s and [[stats]] to be transferred between each other, creating an [[unstable hybrid Pokémon]].


==Performing the glitch==
==Performing the glitch==
First, the player must have a Q or Charizard 'M, at least one Pokémon above it and two Pokémon below it, all in the [[party]]. The Pokémon below the Q or Charizard 'M will be the 'recipient' to the Pokémon below it; that Pokémon will then be the recipient to the Pokémon below it, etc. The Q or Charizard 'M will appear in the top slot where the deposited Pokémon was, but also stay in its original spot and be the recipient to the Pokémon directly below it. Each Pokémon is now an 'unstable hybrid' of it and the Pokémon that was below it. An unstable hybrid cannot be traded to Pokémon Gold, Silver, or Crystal. An unstable hybrid displays the sprite and type of the 'recipient' Pokémon, and evolves in the same way as it; it has the level, stats ({{IV}}s, [[Effort values#Generation I|stat experience]], [[base stats]], and overall stats), color palette, effective typing, nickname, and moves of the 'donor' Pokémon.
First, the player must have a Q ◣, 'M (FF) or ????? (FF), at least one Pokémon above it and two Pokémon below it, all in the [[party]]. The Pokémon below the Q ◣, 'M (FF) or ????? (FF) will be the 'donor' to the Pokémon below it; that Pokémon will then be the donor to the Pokémon below it, etc. The Q ◣, 'M (FF) or ????? (FF) will appear in the top slot where the deposited Pokémon was, but also stay in its original spot and be the donor to the Pokémon directly below it.


{{youtubevid|cxfy4659f4Y|MissingnoXpert|Psychic}}
Each Pokémon is now an 'unstable hybrid' of it and the Pokémon that was below it. An unstable hybrid cannot be traded from a Generation I game to Pokémon Gold, Silver, or Crystal. An unstable hybrid displays the sprite, mini-sprite and type of the 'donor' Pokémon, and evolves in the same way as it. It has the species name (shown on the second page of the summary screen), learnset, TM/HM compatibility and effective type combination of the donor Pokémon. In Generation I, an unstable hybrid Pokémon has the color palette of the recipient; in Generation II, it has the back sprite and palette of the recipient. Unstable hybrids created with the Pokémon merge glitch have the recipient's nickname.


===Stabilizing===
===Stabilizing===
{{main|Unstable hybrid Pokémon}}
{{main|Unstable hybrid Pokémon}}
To stabilize an [[unstable hybrid Pokémon]], a Pokémon can be evolved (in the way the recipient would), traded to Pokémon Stadium 2, or deposited and withdrawn from [[Pokémon Day Care]]. A stabilized hybrid will be the species and level of the recipient Pokémon (or its evolved form if it was evolved), but have the stats, nickname, and moves of the donor. Once stabilized, the Pokémon can be traded to the Generation II games.
To stabilize an [[unstable hybrid Pokémon]], a Pokémon can be evolved (in the way the donor would), traded to Pokémon Stadium 2 (this makes both species bytes match the recipient), or deposited and withdrawn from [[Pokémon Day Care]] (this makes both species bytes match the recipient). Once stabilized, the Pokémon can be traded to the Generation II games.


==External links==
==External links==
* [http://web.archive.org/web/20090529071018/http://glitchcity.info/docs/q Archived Q glitch on Glitch City Labs]
* [http://glitchcity.info/wiki/index.php/Q_Trick Q glitch on Glitch City Labs]


{{Glitches}}<br>
{{Glitches}}<br>
{{Project Glitchdex notice|no}}
{{Project Glitchdex notice|no}}
[[fr:Q bug]]
[[it:Glitch di Q◣]]
[[zh:合并宝可梦错误(漏洞)]]

Latest revision as of 07:12, 8 August 2022

An unstable hybrid Pokémon with the donor being 'M (FF) and the recipient being Magikarp

The Pokémon merge glitch, commonly known as the Q ◣ glitch, is a glitch in the Generation I and II core series games. It is enabled by the glitch Pokémon with index number 0xFF (Q ◣, 'M (FF), and ????? (FF)). It involves depositing that glitch Pokémon and other Pokémon into the Pokémon Storage System in a certain order, which then causes the Pokémon's moves and stats to be transferred between each other, creating an unstable hybrid Pokémon.

Performing the glitch

First, the player must have a Q ◣, 'M (FF) or ????? (FF), at least one Pokémon above it and two Pokémon below it, all in the party. The Pokémon below the Q ◣, 'M (FF) or ????? (FF) will be the 'donor' to the Pokémon below it; that Pokémon will then be the donor to the Pokémon below it, etc. The Q ◣, 'M (FF) or ????? (FF) will appear in the top slot where the deposited Pokémon was, but also stay in its original spot and be the donor to the Pokémon directly below it.

Each Pokémon is now an 'unstable hybrid' of it and the Pokémon that was below it. An unstable hybrid cannot be traded from a Generation I game to Pokémon Gold, Silver, or Crystal. An unstable hybrid displays the sprite, mini-sprite and type of the 'donor' Pokémon, and evolves in the same way as it. It has the species name (shown on the second page of the summary screen), learnset, TM/HM compatibility and effective type combination of the donor Pokémon. In Generation I, an unstable hybrid Pokémon has the color palette of the recipient; in Generation II, it has the back sprite and palette of the recipient. Unstable hybrids created with the Pokémon merge glitch have the recipient's nickname.

Stabilizing

Main article: Unstable hybrid Pokémon

To stabilize an unstable hybrid Pokémon, a Pokémon can be evolved (in the way the donor would), traded to Pokémon Stadium 2 (this makes both species bytes match the recipient), or deposited and withdrawn from Pokémon Day Care (this makes both species bytes match the recipient). Once stabilized, the Pokémon can be traded to the Generation II games.

External links


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.