Ten question marks: Difference between revisions
Darth Zekrom (talk | contribs) m (→Pre-starter method: Fixed redlink) |
m (Text replacement - "FireRed-MissingNo-Summary.png" to "FireRed Ten question marks Summary.png") |
||
(128 intermediate revisions by 58 users not shown) | |||
Line 1: | Line 1: | ||
:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].'' | :''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].'' | ||
{{ | {{redirect|??????????|the numerous identically named glitch Pokémon in the fifth generation|List of Pokémon by index number in Generation V#Glitch Pokémon}} | ||
{{GlitchPkmnInfobox | | {{GlitchPkmnInfobox | | ||
| name=?????????? | | | name=?????????? | ||
| image= | | jname=????? | ||
| tmname=????? | |||
| image=Spr 3e 000.png | |||
| size=64px | | size=64px | ||
| caption= | | caption=Sprite from {{v2|Emerald}} | ||
| ndex=000 | | ndex=000 | ||
| species=Unknown{{sup|RSE}}<br>???????????{{sup|FRLG}} | | hdex=000 | ||
| species=Unknown{{sup/3|RSE}}<br>???????????{{sup/3|FRLG}} | |||
| typen=1 | | typen=1 | ||
| type1=Normal | | type1=Normal | ||
| games={{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}} | | games={{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}} | ||
| footprint=F001.png | | footprint=F001.png | ||
| hex= | | hex=0000, 019D - FFFF | ||
| gendercode=127 | | gendercode=127 | ||
| catchrate=Varies | | catchrate=Varies | ||
| generation=3 | | generation=3 | ||
}} | }} | ||
'''??????????''', also known as '''ten question marks''' or its fan-given nickname, '''Decamark''', is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D<!--The generation 3 index numbers page list 19D through 1B7 as Unown forms, leaving only 1B8+ to be the empty slots; please clarify--> in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD. | |||
??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a Pokédex. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}'s [[footprint]], there are a few which use other Pokémon's footprints. | |||
?????????? | ?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught. | ||
In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games, Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} Formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants. | |||
?????????? cannot be migrated to the [[Generation IV]] games, as the game will display the message "This Pokémon is not permitted to migrate." | |||
==Obtaining ??????????== | ==Obtaining ??????????== | ||
[[File:Firered-MissingNo.png|thumb|left|?????????? in {{game|FireRed and LeafGreen|s}}]] | [[File:Firered-MissingNo.png|thumb|left|240px|?????????? in {{game|FireRed and LeafGreen|s}}]] | ||
This glitch data is most commonly encountered in-game by using a [[GameShark]] or [[Action Replay]] code for a Pokémon that doesn't exist. | This glitch data is most commonly encountered in-game by using a [[GameShark]] or [[Action Replay]] code for a Pokémon that doesn't exist. However, there are several other methods for encountering ??????????. | ||
===Level-up method=== | ===Level-up method=== | ||
A GameShark code can be | [[File:Emerald 10 Question marks.png|240px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]] | ||
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a [[Rare Candy]]. | |||
If ?????????? is traded to {{game|Emerald}}, it can be left in the | If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 0x03E7 (999), then a question mark replaces the hundreds' column (e.g. ?24). | ||
{{-}} | |||
===Pre-first partner Pokémon method=== | |||
[[File:Ten Question Marks III.png|240px|left|thumb|Battling ??????????]] | |||
[[File:FireRed Ten question marks Summary.png|240px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summary screen flips the Pokémon sprite horizontally).]] | |||
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[first partner Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. Upon the player's first turn, they will white-out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535. | |||
[[File:AniGoldenBulbasaurMS.png|thumb|left|240px]] | |||
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 replacing an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000). | |||
[[File: | ==Item== | ||
[[File:FireRed 10 Question marks.png|thumb|240px|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]] | |||
?????????? may [[Held item|hold]] an [[item]]. The item will be called '''????????''' (eight marks). The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that "the time isn't right" to use it. It can be bought using the [[Gameshark]] at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, "Oh, no. I can't buy that." | |||
===Price=== | |||
{{ItemPrice/head|items}} | |||
{{ItemPrice|{{gameabbrev3|RSEFRLG}}|{{PDollar}}0|N/A}} | |||
|} | |||
|} | |||
===Effect=== | |||
The item serves no purpose in game. | |||
== | |||
===Description=== | |||
{{movedesc|items}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}{{gameabbrev3|E}}|?????}} | |||
|} | |||
|} | |||
==Game data== | ==Game data== | ||
===Pokédex entries=== | ===Pokédex entries=== | ||
[[File:Tenquestionmarks-Pokédex.png|thumb|left|Emerald entry]] | [[File:Tenquestionmarks-Pokédex.png|thumb|left|240px|Emerald entry]] | ||
[[File: | [[File:TenQuestionMarks Pokédex FRLG.png|thumb|right|240px|FireRed and LeafGreen entry]] | ||
{{Dex | {{Dex/Header|type=normal}} | ||
|type=normal | {{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}} | ||
|gen= | {{Dex/Entry3|v=Ruby|v2=Sapphire|v3=Emerald|t=FFF|t2=FFF|t3=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. <small>(hex 0000)</small>}} | ||
| | {{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. <small>(hex 0000; internal data only, {{p|Rattata}}'s Pokédex entry displays when caught in-game)</small>}} | ||
| | |} | ||
|} | |||
{{Dex/Footer}} | |||
| | |||
| | |||
===Game locations=== | ===Game locations=== | ||
{{Availability| | {{Availability/Header|type=normal}} | ||
type=normal | | {{Availability/Gen|gen=III}} | ||
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}} | |||
{{Availability/Entry1|v=Emerald|area=[[Cheating]], [[Glitzer Popping]]}} | |||
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]], [[Glitzer Popping]]}} | |||
{{Availability/Entry1/None|v=Colosseum|area=Unobtainable}} | |||
{{Availability/Entry1/None|v=XD|area=Unobtainable}} | |||
|} | |||
|} | |||
{{Availability/Footer}} | |||
}} | |||
===Base stats=== | ===Base stats=== | ||
Line 118: | Line 98: | ||
SpDef=0 | | SpDef=0 | | ||
Speed=0 }} | Speed=0 }} | ||
Base Stat Total: 0 | |||
===Type effectiveness=== | ===Type effectiveness=== | ||
Line 139: | Line 120: | ||
===Learnset=== | ===Learnset=== | ||
[[File:- summary.png|thumb|right|240px|?????????? with no moves.]] | |||
??????????'s learnset varies by game and by hexadecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here. | |||
Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using {{m|Struggle}}. However, viewing the Pokémon's moves page will show a large amount of glitch text, although this text is not known to cause any side effects. | |||
{{ | |||
<!-- It may be a good idea for me to include the information from my research: In FireRed, many decamarks (tested between ranges 2800 and 28FF) know the move {{m|ThunderPunch}}. I do not know why. --Pokechu22 --> | |||
{{ | |||
{{-}} | |||
{{ | |||
==Evolution== | ==Evolution== | ||
Line 171: | Line 136: | ||
|type1-1=Normal | |type1-1=Normal | ||
|glitch=yes}} | |glitch=yes}} | ||
==Trivia== | ==Trivia== | ||
* Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored. | * Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored. | ||
* | ** One can only view these names when nicknaming the Pokémon or in the PC. <!-- I can confirm this in FRLG, but not others. --> | ||
* | ** For higher numbers, the names stop being valid {{wp|String (computer science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.<!-- Tested in FireRed, hexes 2800 to 28FF. --> | ||
* ?????????? (000)'s learnset is identical to {{p|Bulbasaur}}'s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn {{m|Ice Punch}} via [[Move Tutor]]. | |||
* | ** Other ?????????? have different learnsets. | ||
* The project “Melchior X” on [[Glitch City Laboratories]] is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future and it is also archived.<!--This is still important as it is the only research.--> | |||
* | * ??????????'s Pokédex entry is the placeholder for Pokédex entries in [[Generation III]]. | ||
==In other languages== | |||
{{langtable|color={{normal color light}}|bordercolor={{normal color}} | |||
|ja=????? | |||
|fr=?????????? | |||
|de=?????????? | |||
|it=?????????? | |||
|es=(?) | |||
}} | |||
{{-}} | |||
{{GlitchPkmn}} <br> | {{GlitchPkmn}} <br> | ||
{{Project Glitchdex notice}} | {{Project Glitchdex notice}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[ | [[fr:Dix points d'interrogation]] | ||
[[it:??????????]] | |||
[[ja:?????]] | |||
[[zh:??????????(错误宝可梦)]] |
Latest revision as of 09:57, 17 September 2024
- For other uses of question marks in the Pokémon games, see Question marks.
- ?????????? redirects here. For the numerous identically named glitch Pokémon in the fifth generation, see List of Pokémon by index number in Generation V#Glitch Pokémon.
?????????? ????? ????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
??????????, also known as ten question marks or its fan-given nickname, Decamark, is a glitch Pokémon that occupies slot 0000, and all slots above 019D in Ruby, Sapphire, Emerald, FireRed, and LeafGreen. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even freeze the game, such as hex DEFD.
??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a Pokédex. Whereas index number 0000 and other ?????????? usually use Bulbasaur's footprint, there are a few which use other Pokémon's footprints.
?????????? hex 0000 form cannot be obtained, as it disappears from a party when caught.
In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games, Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting Egg, Unown forms, Deoxys Formes, and 25 ?) were defined, filling the remaining 65,097 slots with ?????????? variants.
?????????? cannot be migrated to the Generation IV games, as the game will display the message "This Pokémon is not permitted to migrate."
Obtaining ??????????
This glitch data is most commonly encountered in-game by using a GameShark or Action Replay code for a Pokémon that doesn't exist. However, there are several other methods for encountering ??????????.
Level-up method
A GameShark code can be used to quickly level-up a Pokémon in FireRed and LeafGreen's Pokémon Day Care. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a Rare Candy.
If ?????????? is traded to Pokémon Emerald, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight HM moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning Ice Punch, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 0x03E7 (999), then a question mark replaces the hundreds' column (e.g. ?24).
Pre-first partner Pokémon method
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a first partner Pokémon from either Professor Birch in Pokémon Ruby, Sapphire, and Emerald or Professor Oak in Pokémon FireRed and LeafGreen. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. Upon the player's first turn, they will white-out and be sent to a Pokémon Center where 65536 Poké Balls will begin to appear in seemingly random locations in a horizontal line across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the Pomeg glitch; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored Bulbasaur. This is due to using icon palette 0 replacing an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).
Item
?????????? may hold an item. The item will be called ???????? (eight marks). The item can only make a Pokémon that is holding it become glitched if migrated to Pokémon Diamond or Pearl. If the player tries to use it, Professor Oak will say that "the time isn't right" to use it. It can be bought using the Gameshark at a Poké Mart for $0 but cannot be sold, as the Poké Mart cashier will say, "Oh, no. I can't buy that."
Price
|
Effect
The item serves no purpose in game.
Description
|
Game data
Pokédex entries
|
Game locations
|
Base stats
Stat | |||
---|---|---|---|
| |||
| |||
| |||
| |||
| |||
| |||
Base Stat Total: 0
Type effectiveness
| ||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
Learnset
??????????'s learnset varies by game and by hexadecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.
Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using Struggle. However, viewing the Pokémon's moves page will show a large amount of glitch text, although this text is not known to cause any side effects.
Evolution
|
Trivia
- Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, RBOLT, ING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
- One can only view these names when nicknaming the Pokémon or in the PC.
- For higher numbers, the names stop being valid strings. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.
- ?????????? (000)'s learnset is identical to Bulbasaur's Generation III learnset, albeit with different levels. Strangely, ?????????? can learn Ice Punch via Move Tutor.
- Other ?????????? have different learnsets.
- The project “Melchior X” on Glitch City Laboratories is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future and it is also archived.
- ??????????'s Pokédex entry is the placeholder for Pokédex entries in Generation III.
In other languages
|
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |