Talk:Pokémon Center Ladies: Difference between revisions
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According to the article, the Quiz Lady will give out TM15 as a reward for one of the questions. However, the Lilycove Department Store already sells the TM in the same games. What I am wondering is if anyone know if the Quiz Lady gives out a different item instead or a second copy of TM15. [[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:30, 5 September 2012 (UTC) | According to the article, the Quiz Lady will give out TM15 as a reward for one of the questions. However, the Lilycove Department Store already sells the TM in the same games. What I am wondering is if anyone know if the Quiz Lady gives out a different item instead or a second copy of TM15. [[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:30, 5 September 2012 (UTC) | ||
== Title == | |||
Ok, so we have Pokémon Center Ladies (all uppercase) and [[Pokémon Center men]] (men is lowercase). Shouldn't we have consistency in the titles? In other words, I'm requesting that either this page be moved to Pokémon Center ladies, or Pokémon Center men be moved to Pokémon Center Men. [[User:Ht14|<span style="color:#FF1111"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#11BB11"><small>''14''</small></span>]] 00:59, 2 June 2014 (UTC) | |||
:Each of the ladies is known as "XXX Lady", while the men are known as storyteller, The Trader, The Bard, The Hipster, and Giddy. Lady can only a proper noun for the ladies, while men is simply a descriptive term. However, it'd probably be best to just move this to the lowercase, as the article itself doesn't capitalize lady consistently. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:11, 2 June 2014 (UTC) | |||
== Favor Lady and mixing records == | |||
My friend had the Favor Lady in their game, who asked them for something wham-ish, and they gave her a Lava Cookie. We mixed records, and I later saw the Favor Lady in my game (I originally had the Contest Lady), who mentioned my friend's name, and said they had given her a Lava Cookie. She asked for something wham-ish again, and I gave her a Chesto Berry. She thanked me, but then didn't give me anything. | |||
So, the things I'm wondering are: 1) what determines whether the lady will give you a prize? 2) along with that, is it possible that the Contest Lady does actually give a prize out sometimes and just no one on here has experienced it? 3) can any of the ladies be transferred via record mixing? 4) did the Favor Lady only not give me a prize because she had already given my friend a prize? | |||
--[[User:Hatkirby|Hatkirby]] ([[User talk:Hatkirby|talk]]) 17:16, 4 October 2017 (UTC) | |||
== Determining which one appears == | |||
I'm going to try to figure out which ladies appear in which games. Please feel free to post your trainer ID and which lady you have. I tried giving the favor lady both durin and spelon berries, but only the durin berry seemed to be valid. I did not receive anything in return for the durin berry, perhaps because my internal battery is dead? I'll again try later on a cart with a working battery. | |||
<pre style="overflow: scroll; height: 200px"> | |||
ID 51705: Favor Lady | |||
Favor lady dialogue (haven't given an item): "I'm the <sc>Favor Lady</sc>..." "I've recently developed an obsession for pointy things..." "Listen, if you have anything that is pointy, will you share it" "with me?" | |||
Dialogue box: Yes/ No | |||
Yes: "...Really?" "What will you give me?" (bag opens) | |||
:(give <incorrect?> item): "Oh?" "That <sc>Spelon Berry</sc> is pointy?" "...Oh, is that right?" "Well, I owe you a thanks anyway." "I'll try to cherish it..." (dialogue ends) | |||
:(give <correct> item): "Oh..." "That's a quite pointy <sc>Durin Berry</sc>..." "Isn't it nice?" "It's so dreamy..." "Thank you..." "I will cherish this..." (dialogue ends) | |||
:(exit bag): "Oh..." "You're not willing to share?" Dialogue box: Yes/ No | |||
::Yes: "Is that so?" "Then, it's good-bye..." (dialogue ends) | |||
::No: (bag opens) | |||
No: "Is that so?" | |||
"Then, it's good-bye..." (dialogue ends) | |||
Favor lady dialogue (already gave an item, whether it was correct or incorrect): | |||
"I'm the <sc>Favor Lady</sc>..." | |||
"Oh..." | |||
"Thank you for last time..." (dialogue ends)</pre> | |||
[[User:Sandrew26|Sandrew26]] ([[User talk:Sandrew26|talk]]) 23:10, 6 December 2021 (UTC) | |||
This was on a cart with a working battery, but I didn't appear to receive a reward. We'll see what happens with different trainer IDs after a restart. | |||
<pre style="overflow: scroll; height: 200px"> | |||
ID 27094: Contest Lady. | |||
Contest lady dialogue (haven't given an item): "I'm the <sc>Contest Lady</sc>!" "I sure do love <sc>Contests</sc>!" "This is my friend <sc>Muscle</sc>!" "It's the epitome of toughness!" "But I think that it will display even more toughness!" "So, I need your help!" "Please, may I have one <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc>?" "All I'm asking for is one!" Dialogue box: Yes/ No | |||
:(don't have a pokeblock case): "...Oh, but..." "Don't you have a <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block Case</sc>?" "That's no good. Next time, then!" (dialogue ends) | |||
:Yes (have a pokeblock case): (pokeblock case opens) | |||
::(exit pokeblock case): "Aww!" "I can't have one <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc>?!" Dialogue box: Yes/ No | |||
:::Yes: "Sheesh!" "What a cheapskate!" (dialogue ends) | |||
:::No: (pokeblock case opens) | |||
::(give <incorrect> pokeblock): "Yay!" "Thank you!" "I'll feed my <sc>Pokemon</sc> your <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc> right away." (she turns to the pokemon, then she turns back to player) "...It doesn't seem to have changed in any way at all..." "Hmm..." "Oh, well!" "Thank you very much!"(dialogue ends) | |||
::(give <correct> pokeblock): "Yay!" "Thank you!" "I'll feed my <sc>Pokemon</sc> your <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc> right away." (she turns to the pokemon, pokemon jumps, then she turns back to player) "Oh, yay!" "It's really delighted!" "I think it really improved <sc>Muscle</sc>'s toughness quality, too." "Thank you so much!" (dialogue ends) | |||
:No (have a pokeblock case): "Sheesh!" "What a cheapskate!" (dialogue ends) | |||
Contest lady dialogue (already gave an item, whether it was correct or incorrect): "I'm the <sc>Contest Lady</sc>!" "I sure do love <sc>Contests</sc>!" "Thanks for your <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc> before!" (dialogue ends)</pre>[[User:Sandrew26|Sandrew26]] ([[User talk:Sandrew26|talk]]) 06:16, 11 December 2021 (UTC) | |||
:For this kind of thing, trying to brute force it is going to take ages. For Generation I to III, there are complete disassembly/decompilation projects you can refer to. I've updated the page with information on how the Lady is determined from the Pokémon Emerald decompilation. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:07, 11 December 2021 (UTC) | |||
::Thank you! I'll just find the quotes, then. It should only be one more restart for that, since I can now choose which one to get. [[User:Sandrew26|Sandrew26]] ([[User talk:Sandrew26|talk]]) 16:01, 11 December 2021 (UTC) | |||
:::Hey, the <trainer ID> % 6 doesn't actually work. I just started a new file with trainer ID 29150 (29150 % 6 = 2), but I got the favour lady instead of the predicted quiz lady. The previous IDs I used are 27094 % 6 = 4 (predicted: favor lady; got: contest lady), and 51705 % 6 = 3 (predicted: favor lady; got: favour lady). Does the code say if maybe it takes into account the hidden trainer ID number? That's the only explanation I can think of for it not working. Or maybe the decompilation is wrong/ there's a typo? Maybe the latter answer is the solution, because 6 % 6 = 0, but there's no lady given for when the <trainer ID> % 6 = 0. [[User:Sandrew26|Sandrew26]] ([[User talk:Sandrew26|talk]]) 17:34, 12 December 2021 (UTC) | |||
::::Oh, I see what I've done. I started counting from 1 instead of 0. Once I shift the results to the correct values, it matches your results. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 22:14, 12 December 2021 (UTC) | |||
:::::Yay! Problem solved then, thank you. I'll restart again to get the quiz lady dialogue for real this time! Should it go on the main page? Or, I've seen that some pages have a /Quotes subpage? I'll trust you on how it should be done. [[User:Sandrew26|Sandrew26]] ([[User talk:Sandrew26|talk]]) 00:43, 13 December 2021 (UTC) | |||
::::::I think start by putting the quotes on this page, and if they end up taking up too much space we can split them. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 04:55, 13 December 2021 (UTC) | |||
:::::::Okay, I got most of the quiz lady done. There's probably still some dialogue for after mixing records, but I want to record what I have right now. I'll try mixing records and see what changes maybe later this week. Fun fact, if you try and create a quiz with no possible items in your bag to select as a prize, nothing breaks. The only real option you have at that point is to close the bag. HMs and key items are not valid prizes for the quiz, but anything else seems to be. I also got three images of the quiz process, because although it's a pretty standard easy chat affair, I feel like an image adds useful visualisation, but you may disagree. I got three images: one of the question, one of the answer, and one of creating a quiz. I'll try and figure out how uploading images to bulbapedia images works. On that note of images, do we need images of what sprites are used for each lady? The Old Guys page shows their sprites. I can't find overworld sprites on https://archives.bulbagarden.net/wiki/Category:Generation_III_sprites and search engines aren't helping me, so I'll just describe them for now. | |||
:::::::Quiz Lady: Adult lady, with long brown hair in three braids, pink dress with blue shawl, and brown shoes. | |||
:::::::Favor Lady: Adult lady, with long straight brown hair and green barrette, green dress with white waist apron, and no visible shoes. | |||
:::::::Contest Lady: I'll have to restart to check, because I only have two working emeralds and I didn't think of this before QQ | |||
<pre style="overflow: scroll; height: 200px"> | |||
Quiz lady dialogue (haven't taken a quiz): "I'm the <sc>Quiz Lady</sc>!" "I love quizzes!" "I'm waiting for someone to challenge a quiz this Lady thought up!" "If you answer correctly, you can win fabulous prizes!" "Would you like to take the quiz challenge?" Dialogue box: Yes/ No | |||
:Yes: (opens easy chat menu with question and two possible answers) "After you have read the quiz question, press the A Button." | |||
::(Press B): "Would you like to quit this quiz challenge?" Dialogue box: Yes/ No | |||
:::No: "After you have read the quiz question, press the A Button." | |||
:::Yes: (closes easy chat menu) "Awww!" "You're going to quit?" Dialogue box: Yes/ No | |||
::::No: (opens easy chat menu with question and two possible answers) "After you have read the quiz question, press the A Button." | |||
::::Yes: "Please take the quiz challenge another time!" (dialogue ends) | |||
::(Press A): (opens easy chat menu to select answer) "Out of the listed choices, select the answer to the quiz!" (enter an answer) "The answer: is as shown. Okay?" Dialogue box: Yes/ No | |||
:::No: (returns to answer selection screen) | |||
:::Yes (answer <incorrectly>): "... ... ... ... ... ..." "... ... ... ... ... ..." "Hmm... Wrong!" "The correct answer is "<sc>Fighting</sc>"!" "Too bad!" "I get to keep the quiz prize <sc>Rare Candy</sc> now!" "Listen, listen!" "Would you like to make your own quiz?" Dialogue box: Yes/ No | |||
::::No: "Oh, I see..." "Well, maybe next time!" (dialogue ends) | |||
::::Yes: "Okay, the first thing you have to do is pick the prize for the person that" "answers your quiz correctly." "But beware, if the person taking the quiz can't get it right, I get to" "keep the prize!" (opens bag) | |||
:::::(exit bag): "If you don't choose a prize, your quiz can't be made." "Are you going to quit making your quiz?" Dialogue box: Yes/ No | |||
::::::Yes: "Oh, I see..." "Well, maybe next time!" (dialogue ends) | |||
::::::No: (opens bag) | |||
:::::(select item): "Oh, how nice!" "That's a wonderful prize!" "Next, you need to write your quiz question and its answer." (opens easy chat menu with up to 9 words) "Combine nine words or phrases and create a quiz!" | |||
::::::(exit easy chat): "Quit editing?" Dialogue box: Yes/ No | |||
:::::::No: (returns to easy chat) | |||
:::::::Yes: (exits easy chat) "Are you going to quit writing your quiz question?" Dialogue box: Yes/ No | |||
::::::::Yes: "Oh, I see..." "Well, maybe next time!" (dialogue ends) | |||
::::::::No: (opens easy chat) | |||
::::::(create quiz without an answer): "Select the answer!" | |||
::::::(create quiz without a question, whether or not there's an answer): "Create a quiz!" | |||
::::::(press Del.All): "All the text being edited will be deleted. Is that okay?" Dialogue box: Yes/ No | |||
:::::::Yes: (deletes all text and returns to making quiz) | |||
:::::::No: (does not delete all text and returns to making quiz) | |||
::::::(press cancel): "Quit editing?" Dialogue box: Yes/ No | |||
:::::::Yes: (exits easy chat) "Are you going to quit writing your quiz question?" Dialogue box: Yes/ No | |||
:::::::No: (return to creating quiz in easy chat) | |||
::::::(create quiz with question and answer): "Is this quiz OK?" Dialogue box: Yes/ No | |||
:::::::No: (return to creating quiz in easy chat) | |||
:::::::Yes: "Thank you!" "You've put together a nice quiz." "I'll go look for someone who'll take your quiz challenge right away." (dialogue ends) | |||
:::Yes (answer <correctly>): "... ... ... ... ... ..." "... ... ... ... ... ..." "You're amazing! You've got it right!" "You're one sharp customer!" "Congratulations!" "You've got the quiz right!" "You've won a prize provided by Lady!" "Obtained the <sc>Rare Candy</sc>!" "<Trainer> put away the <sc>Rare Candy</sc> in the <sc>Items Pocket</sc>." "Listen, listen!" "Would you like to make your own quiz?" Dialogue box: Yes/ No | |||
Quiz lady dialogue (have taken a quiz, but haven't created a quiz): "I'm the <sc>Quiz Lady</sc>!" "I love quizzes!" "Listen, listen!" "Would you like to make your own quiz?" Dialogue box: Yes/ No | |||
Quiz lady dialogue (have taken a quiz, and have created a quiz, but haven't mixed records): "I'm the <sc>Quiz Lady</sc>!" "I love quizzes!" "Oh?" "I'm waiting for a challenger to answer the quiz you made." "We can chat another time, okay?" (dialogue ends)</pre>[[User:Sandrew26|Sandrew26]] ([[User talk:Sandrew26|talk]]) 01:56, 14 December 2021 (UTC) | |||
:All of the possible text should appear [https://github.com/pret/pokeemerald/blob/master/data/scripts/lilycove_lady.inc#L532 in this file] from the highlighted line onward. The order it is said in and the circumstances under which each line is used will require in-game confirmation, however. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:13, 14 December 2021 (UTC) | |||
::For the sprites, do you mean these: [[File:Young Couple f RSE OD.png]] (Quiz Lady), [[File:Lady RSE OD.png]] (Favor Lady), [[File:Kiri OD.png]] (Contest Lady). --[[User:Chao|<font color="#2B547E">'''超龍'''</font>]]<sub><small>「'''[[User talk:Chao|Chao]]'''」</small></sub> 05:31, 15 December 2021 (UTC) |
Latest revision as of 01:59, 25 June 2024
Ghost is weak to which type?
Why is the answer Psychic? Ghost isn't weak to Psychic, but vice versa. Is this an error that occurs within the game, or did someone make a mistake when writing it? If the former, should it be noted that it is, in fact, not true? GigaMetroid99 12:09, 7 January 2009 (UTC)
- Perhaps They were thinking of Gen I? :PFlint A 23:54, 31 May 2009 (UTC)
- If that's the case, it probably should say as a side note that the answer she wants is inaccurate for the current Generation. I'd change it myself, but I don't know for a fact that it isn't a typo here... ^.^; I♥Togetic 12:54, 14 January 2011 (UTC)
Mixing records
The page says "The Quiz Lady only appears after mixing records with a friend"...I haven't done that, but I got her anyway. Are we sure about this?Flint A 23:54, 31 May 2009 (UTC)
Pokéball
I gave the favor lady a Pokéball and didn't recive anything. Why?--sorou 23:52, 14 January 2010 (UTC)
Which will goes with center?
Is this badly worded in-game or is it a typo by who added it to the page? Puceron 04:49, 4 May 2010 (UTC)
- Likely badly worded in-game. It means, more or less, "Which one of these words goes with the word, 'center'?" Which is why the answer is "Pokémon." Luna Tiger * the Arc Toraph 05:03, 4 May 2010 (UTC)
- Or typo. On 'will.' *huh* *shrug* Luna Tiger * the Arc Toraph 05:06, 4 May 2010 (UTC)
Favor Lady
When does the Favor Lady appear? --SoulLinK 16:54, 16 May 2012 (UTC)
Quiz Lady: TM15
According to the article, the Quiz Lady will give out TM15 as a reward for one of the questions. However, the Lilycove Department Store already sells the TM in the same games. What I am wondering is if anyone know if the Quiz Lady gives out a different item instead or a second copy of TM15. Super goku (talk) 23:30, 5 September 2012 (UTC)
Title
Ok, so we have Pokémon Center Ladies (all uppercase) and Pokémon Center men (men is lowercase). Shouldn't we have consistency in the titles? In other words, I'm requesting that either this page be moved to Pokémon Center ladies, or Pokémon Center men be moved to Pokémon Center Men. ht14 00:59, 2 June 2014 (UTC)
- Each of the ladies is known as "XXX Lady", while the men are known as storyteller, The Trader, The Bard, The Hipster, and Giddy. Lady can only a proper noun for the ladies, while men is simply a descriptive term. However, it'd probably be best to just move this to the lowercase, as the article itself doesn't capitalize lady consistently. --Abcboy (talk) 02:11, 2 June 2014 (UTC)
Favor Lady and mixing records
My friend had the Favor Lady in their game, who asked them for something wham-ish, and they gave her a Lava Cookie. We mixed records, and I later saw the Favor Lady in my game (I originally had the Contest Lady), who mentioned my friend's name, and said they had given her a Lava Cookie. She asked for something wham-ish again, and I gave her a Chesto Berry. She thanked me, but then didn't give me anything.
So, the things I'm wondering are: 1) what determines whether the lady will give you a prize? 2) along with that, is it possible that the Contest Lady does actually give a prize out sometimes and just no one on here has experienced it? 3) can any of the ladies be transferred via record mixing? 4) did the Favor Lady only not give me a prize because she had already given my friend a prize?
--Hatkirby (talk) 17:16, 4 October 2017 (UTC)
Determining which one appears
I'm going to try to figure out which ladies appear in which games. Please feel free to post your trainer ID and which lady you have. I tried giving the favor lady both durin and spelon berries, but only the durin berry seemed to be valid. I did not receive anything in return for the durin berry, perhaps because my internal battery is dead? I'll again try later on a cart with a working battery.
ID 51705: Favor Lady Favor lady dialogue (haven't given an item): "I'm the <sc>Favor Lady</sc>..." "I've recently developed an obsession for pointy things..." "Listen, if you have anything that is pointy, will you share it" "with me?" Dialogue box: Yes/ No Yes: "...Really?" "What will you give me?" (bag opens) :(give <incorrect?> item): "Oh?" "That <sc>Spelon Berry</sc> is pointy?" "...Oh, is that right?" "Well, I owe you a thanks anyway." "I'll try to cherish it..." (dialogue ends) :(give <correct> item): "Oh..." "That's a quite pointy <sc>Durin Berry</sc>..." "Isn't it nice?" "It's so dreamy..." "Thank you..." "I will cherish this..." (dialogue ends) :(exit bag): "Oh..." "You're not willing to share?" Dialogue box: Yes/ No ::Yes: "Is that so?" "Then, it's good-bye..." (dialogue ends) ::No: (bag opens) No: "Is that so?" "Then, it's good-bye..." (dialogue ends) Favor lady dialogue (already gave an item, whether it was correct or incorrect): "I'm the <sc>Favor Lady</sc>..." "Oh..." "Thank you for last time..." (dialogue ends)
Sandrew26 (talk) 23:10, 6 December 2021 (UTC)
This was on a cart with a working battery, but I didn't appear to receive a reward. We'll see what happens with different trainer IDs after a restart.
ID 27094: Contest Lady. Contest lady dialogue (haven't given an item): "I'm the <sc>Contest Lady</sc>!" "I sure do love <sc>Contests</sc>!" "This is my friend <sc>Muscle</sc>!" "It's the epitome of toughness!" "But I think that it will display even more toughness!" "So, I need your help!" "Please, may I have one <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc>?" "All I'm asking for is one!" Dialogue box: Yes/ No :(don't have a pokeblock case): "...Oh, but..." "Don't you have a <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block Case</sc>?" "That's no good. Next time, then!" (dialogue ends) :Yes (have a pokeblock case): (pokeblock case opens) ::(exit pokeblock case): "Aww!" "I can't have one <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc>?!" Dialogue box: Yes/ No :::Yes: "Sheesh!" "What a cheapskate!" (dialogue ends) :::No: (pokeblock case opens) ::(give <incorrect> pokeblock): "Yay!" "Thank you!" "I'll feed my <sc>Pokemon</sc> your <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc> right away." (she turns to the pokemon, then she turns back to player) "...It doesn't seem to have changed in any way at all..." "Hmm..." "Oh, well!" "Thank you very much!"(dialogue ends) ::(give <correct> pokeblock): "Yay!" "Thank you!" "I'll feed my <sc>Pokemon</sc> your <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc> right away." (she turns to the pokemon, pokemon jumps, then she turns back to player) "Oh, yay!" "It's really delighted!" "I think it really improved <sc>Muscle</sc>'s toughness quality, too." "Thank you so much!" (dialogue ends) :No (have a pokeblock case): "Sheesh!" "What a cheapskate!" (dialogue ends) Contest lady dialogue (already gave an item, whether it was correct or incorrect): "I'm the <sc>Contest Lady</sc>!" "I sure do love <sc>Contests</sc>!" "Thanks for your <sc><sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>block</sc> before!" (dialogue ends)
Sandrew26 (talk) 06:16, 11 December 2021 (UTC)
- For this kind of thing, trying to brute force it is going to take ages. For Generation I to III, there are complete disassembly/decompilation projects you can refer to. I've updated the page with information on how the Lady is determined from the Pokémon Emerald decompilation. --SnorlaxMonster 08:07, 11 December 2021 (UTC)
- Thank you! I'll just find the quotes, then. It should only be one more restart for that, since I can now choose which one to get. Sandrew26 (talk) 16:01, 11 December 2021 (UTC)
- Hey, the <trainer ID> % 6 doesn't actually work. I just started a new file with trainer ID 29150 (29150 % 6 = 2), but I got the favour lady instead of the predicted quiz lady. The previous IDs I used are 27094 % 6 = 4 (predicted: favor lady; got: contest lady), and 51705 % 6 = 3 (predicted: favor lady; got: favour lady). Does the code say if maybe it takes into account the hidden trainer ID number? That's the only explanation I can think of for it not working. Or maybe the decompilation is wrong/ there's a typo? Maybe the latter answer is the solution, because 6 % 6 = 0, but there's no lady given for when the <trainer ID> % 6 = 0. Sandrew26 (talk) 17:34, 12 December 2021 (UTC)
- Oh, I see what I've done. I started counting from 1 instead of 0. Once I shift the results to the correct values, it matches your results. --SnorlaxMonster 22:14, 12 December 2021 (UTC)
- Yay! Problem solved then, thank you. I'll restart again to get the quiz lady dialogue for real this time! Should it go on the main page? Or, I've seen that some pages have a /Quotes subpage? I'll trust you on how it should be done. Sandrew26 (talk) 00:43, 13 December 2021 (UTC)
- I think start by putting the quotes on this page, and if they end up taking up too much space we can split them. --SnorlaxMonster 04:55, 13 December 2021 (UTC)
- Okay, I got most of the quiz lady done. There's probably still some dialogue for after mixing records, but I want to record what I have right now. I'll try mixing records and see what changes maybe later this week. Fun fact, if you try and create a quiz with no possible items in your bag to select as a prize, nothing breaks. The only real option you have at that point is to close the bag. HMs and key items are not valid prizes for the quiz, but anything else seems to be. I also got three images of the quiz process, because although it's a pretty standard easy chat affair, I feel like an image adds useful visualisation, but you may disagree. I got three images: one of the question, one of the answer, and one of creating a quiz. I'll try and figure out how uploading images to bulbapedia images works. On that note of images, do we need images of what sprites are used for each lady? The Old Guys page shows their sprites. I can't find overworld sprites on https://archives.bulbagarden.net/wiki/Category:Generation_III_sprites and search engines aren't helping me, so I'll just describe them for now.
- Quiz Lady: Adult lady, with long brown hair in three braids, pink dress with blue shawl, and brown shoes.
- I think start by putting the quotes on this page, and if they end up taking up too much space we can split them. --SnorlaxMonster 04:55, 13 December 2021 (UTC)
- Yay! Problem solved then, thank you. I'll restart again to get the quiz lady dialogue for real this time! Should it go on the main page? Or, I've seen that some pages have a /Quotes subpage? I'll trust you on how it should be done. Sandrew26 (talk) 00:43, 13 December 2021 (UTC)
- Oh, I see what I've done. I started counting from 1 instead of 0. Once I shift the results to the correct values, it matches your results. --SnorlaxMonster 22:14, 12 December 2021 (UTC)
- Hey, the <trainer ID> % 6 doesn't actually work. I just started a new file with trainer ID 29150 (29150 % 6 = 2), but I got the favour lady instead of the predicted quiz lady. The previous IDs I used are 27094 % 6 = 4 (predicted: favor lady; got: contest lady), and 51705 % 6 = 3 (predicted: favor lady; got: favour lady). Does the code say if maybe it takes into account the hidden trainer ID number? That's the only explanation I can think of for it not working. Or maybe the decompilation is wrong/ there's a typo? Maybe the latter answer is the solution, because 6 % 6 = 0, but there's no lady given for when the <trainer ID> % 6 = 0. Sandrew26 (talk) 17:34, 12 December 2021 (UTC)
- Thank you! I'll just find the quotes, then. It should only be one more restart for that, since I can now choose which one to get. Sandrew26 (talk) 16:01, 11 December 2021 (UTC)
- Favor Lady: Adult lady, with long straight brown hair and green barrette, green dress with white waist apron, and no visible shoes.
- Contest Lady: I'll have to restart to check, because I only have two working emeralds and I didn't think of this before QQ
Quiz lady dialogue (haven't taken a quiz): "I'm the <sc>Quiz Lady</sc>!" "I love quizzes!" "I'm waiting for someone to challenge a quiz this Lady thought up!" "If you answer correctly, you can win fabulous prizes!" "Would you like to take the quiz challenge?" Dialogue box: Yes/ No :Yes: (opens easy chat menu with question and two possible answers) "After you have read the quiz question, press the A Button." ::(Press B): "Would you like to quit this quiz challenge?" Dialogue box: Yes/ No :::No: "After you have read the quiz question, press the A Button." :::Yes: (closes easy chat menu) "Awww!" "You're going to quit?" Dialogue box: Yes/ No ::::No: (opens easy chat menu with question and two possible answers) "After you have read the quiz question, press the A Button." ::::Yes: "Please take the quiz challenge another time!" (dialogue ends) ::(Press A): (opens easy chat menu to select answer) "Out of the listed choices, select the answer to the quiz!" (enter an answer) "The answer: is as shown. Okay?" Dialogue box: Yes/ No :::No: (returns to answer selection screen) :::Yes (answer <incorrectly>): "... ... ... ... ... ..." "... ... ... ... ... ..." "Hmm... Wrong!" "The correct answer is "<sc>Fighting</sc>"!" "Too bad!" "I get to keep the quiz prize <sc>Rare Candy</sc> now!" "Listen, listen!" "Would you like to make your own quiz?" Dialogue box: Yes/ No ::::No: "Oh, I see..." "Well, maybe next time!" (dialogue ends) ::::Yes: "Okay, the first thing you have to do is pick the prize for the person that" "answers your quiz correctly." "But beware, if the person taking the quiz can't get it right, I get to" "keep the prize!" (opens bag) :::::(exit bag): "If you don't choose a prize, your quiz can't be made." "Are you going to quit making your quiz?" Dialogue box: Yes/ No ::::::Yes: "Oh, I see..." "Well, maybe next time!" (dialogue ends) ::::::No: (opens bag) :::::(select item): "Oh, how nice!" "That's a wonderful prize!" "Next, you need to write your quiz question and its answer." (opens easy chat menu with up to 9 words) "Combine nine words or phrases and create a quiz!" ::::::(exit easy chat): "Quit editing?" Dialogue box: Yes/ No :::::::No: (returns to easy chat) :::::::Yes: (exits easy chat) "Are you going to quit writing your quiz question?" Dialogue box: Yes/ No ::::::::Yes: "Oh, I see..." "Well, maybe next time!" (dialogue ends) ::::::::No: (opens easy chat) ::::::(create quiz without an answer): "Select the answer!" ::::::(create quiz without a question, whether or not there's an answer): "Create a quiz!" ::::::(press Del.All): "All the text being edited will be deleted. Is that okay?" Dialogue box: Yes/ No :::::::Yes: (deletes all text and returns to making quiz) :::::::No: (does not delete all text and returns to making quiz) ::::::(press cancel): "Quit editing?" Dialogue box: Yes/ No :::::::Yes: (exits easy chat) "Are you going to quit writing your quiz question?" Dialogue box: Yes/ No :::::::No: (return to creating quiz in easy chat) ::::::(create quiz with question and answer): "Is this quiz OK?" Dialogue box: Yes/ No :::::::No: (return to creating quiz in easy chat) :::::::Yes: "Thank you!" "You've put together a nice quiz." "I'll go look for someone who'll take your quiz challenge right away." (dialogue ends) :::Yes (answer <correctly>): "... ... ... ... ... ..." "... ... ... ... ... ..." "You're amazing! You've got it right!" "You're one sharp customer!" "Congratulations!" "You've got the quiz right!" "You've won a prize provided by Lady!" "Obtained the <sc>Rare Candy</sc>!" "<Trainer> put away the <sc>Rare Candy</sc> in the <sc>Items Pocket</sc>." "Listen, listen!" "Would you like to make your own quiz?" Dialogue box: Yes/ No Quiz lady dialogue (have taken a quiz, but haven't created a quiz): "I'm the <sc>Quiz Lady</sc>!" "I love quizzes!" "Listen, listen!" "Would you like to make your own quiz?" Dialogue box: Yes/ No Quiz lady dialogue (have taken a quiz, and have created a quiz, but haven't mixed records): "I'm the <sc>Quiz Lady</sc>!" "I love quizzes!" "Oh?" "I'm waiting for a challenger to answer the quiz you made." "We can chat another time, okay?" (dialogue ends)
Sandrew26 (talk) 01:56, 14 December 2021 (UTC)
- All of the possible text should appear in this file from the highlighted line onward. The order it is said in and the circumstances under which each line is used will require in-game confirmation, however. --SnorlaxMonster 10:13, 14 December 2021 (UTC)