Glitch song: Difference between revisions
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'''Glitch songs''' are continuous sounds produced by | '''Glitch songs''' are continuous sounds produced by [[glitch Pokémon]], glitch text strings or [[game freeze]]s. Glitch songs may either take on a melodic tune or a chaotic one. They are commonly found in the place of a glitch Pokémon's [[cry]]. Certain glitch songs may result in a game freeze, while others may force the player to shut off the game because they never end. | ||
==Occurrence== | ==Occurrence== | ||
'''Glitch song''' can be triggered by: | '''Glitch song''' can be triggered by: | ||
* A [[glitch Pokémon]]'s cry. | * A [[glitch Pokémon]]'s cry: [[h POKé]]'s cry is constantly changing and may cause the game to play long strings of sounds. | ||
* [[Game | * Viewing the sprites of certain glitch Pokémon: [[♀ .]]'s sprite corrupts several sound-related memory areas, often causing an infinite glitch song to play, sometimes incorporating one of the channels of [[Silph Co.]] music, other times that used in [[Pokémon battle]], and other times other random data. | ||
* | * [[Game crash|Game crashes]]: In [[Pokémon Red and Green Versions|Pokémon Green]], walking out of bounds in [[Pallet Town]] may cause a glitch song to play. | ||
* Parts of glitch dialogue: Pokédex entries of certain glitch Pokémon ([[h POKé]] or [[ゥ .4]]) play long strings of sound effects, and eventually may fall into an infinite loop. | |||
==Variants== | ==Variants== | ||
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===Melodic=== | ===Melodic=== | ||
These glitch songs are composed primarily of pieces of actual sound files, seeming to be actual songs themselves. | These glitch songs are composed primarily of pieces of actual sound files, seeming to be actual songs themselves. | ||
The cry of [[♀ .]] is a notable example of this. | |||
{{youtubevid|_2fdKjQ_xBQ|PlanetOrigami|Glitch}} | {{youtubevid|_2fdKjQ_xBQ|PlanetOrigami|Glitch}} | ||
===Chaotic=== | ===Chaotic=== | ||
These glitch songs are composed of garbage data, or non-sound data read as a sound file, making random noises. If this is used for the glitch | These glitch songs are composed of garbage data, or non-sound data read as a sound file, making random noises. If this is used for the [[glitch Pokémon]]'s cry, it can play nonstop for up to a half hour. | ||
One example of a glitch song can be that of a glitch warp, notably to the invalid map ID FF, which is commonly used as a wildcard to indicate unused connections and is never meant to be accessed conventionally. Entering such a map produces a glitch song as follows: | |||
{{youtubevid|pTJvPXhRnW4|Gligar13Vids|Glitch}} | {{youtubevid|pTJvPXhRnW4|Gligar13Vids|Glitch}} | ||
Another notable chaotic example is the cry of Missingno. in Yellow: | |||
{{youtubevid|iSyzAtyBivI|ThePokemonfan44|Glitch}} | |||
{{-}} | {{-}} | ||
{{Glitches}}<br> | {{Glitches}}<br> | ||
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[[Category:Glitch effects]] | [[Category:Glitch effects]] | ||
[[it:Suoni glitch]] |
Latest revision as of 12:34, 13 February 2021
Glitch songs are continuous sounds produced by glitch Pokémon, glitch text strings or game freezes. Glitch songs may either take on a melodic tune or a chaotic one. They are commonly found in the place of a glitch Pokémon's cry. Certain glitch songs may result in a game freeze, while others may force the player to shut off the game because they never end.
Occurrence
Glitch song can be triggered by:
- A glitch Pokémon's cry: h POKé's cry is constantly changing and may cause the game to play long strings of sounds.
- Viewing the sprites of certain glitch Pokémon: ♀ .'s sprite corrupts several sound-related memory areas, often causing an infinite glitch song to play, sometimes incorporating one of the channels of Silph Co. music, other times that used in Pokémon battle, and other times other random data.
- Game crashes: In Pokémon Green, walking out of bounds in Pallet Town may cause a glitch song to play.
- Parts of glitch dialogue: Pokédex entries of certain glitch Pokémon (h POKé or ゥ .4) play long strings of sound effects, and eventually may fall into an infinite loop.
Variants
Melodic
These glitch songs are composed primarily of pieces of actual sound files, seeming to be actual songs themselves.
The cry of ♀ . is a notable example of this.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Chaotic
These glitch songs are composed of garbage data, or non-sound data read as a sound file, making random noises. If this is used for the glitch Pokémon's cry, it can play nonstop for up to a half hour.
One example of a glitch song can be that of a glitch warp, notably to the invalid map ID FF, which is commonly used as a wildcard to indicate unused connections and is never meant to be accessed conventionally. Entering such a map produces a glitch song as follows:
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Another notable chaotic example is the cry of Missingno. in Yellow:
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |