4 4: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
 
(18 intermediate revisions by 15 users not shown)
Line 1: Line 1:
:''This glitch Pokémon is not titled 4' 4 because its name changes to 4A 4 in a player's party.''  
:''This glitch Pokémon is not titled 4' 4 because its name changes to 4A 4 in a player's party.''  
{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=4 4
| name=4 4 (Or 4A 4)
| jname=ジ
| jname=ジ
| tmname=Zi
| tmname=Ji
| image=YGlitch250.png
| image=YGlitch250.png
| size=59px
| size=59px
Line 28: Line 28:
}}
}}
[[File:YGlitch250 encounter 2.png|thumb|right|Encountering [[File:YGlitchNameBF.png|link=]] in battle.]]
[[File:YGlitch250 encounter 2.png|thumb|right|Encountering [[File:YGlitchNameBF.png|link=]] in battle.]]
[[File:YGlitchNameBF.png|link=]] is a dual-type {{t|999}}/{{t|Normal}} [[Glitch Pokémon]] that is found in {{game|Yellow}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Chikorita}}. It occupies hexadecimal slot BF.
[[File:YGlitchNameBF.png|link=]] is a dual-type {{t|999}}/{{t|Normal}} [[Glitch Pokémon]] that is found in {{game|Yellow}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Chikorita}} or by trading a [[▶_A]] from Red and Blue. It occupies hexadecimal slot BF.


If encountered with the [[Mew glitch]], with a stat of 191, the game will [[game freeze|freeze]] and no action can be taken, which then leads to a crash.
If encountered with the [[Mew glitch]], with a stat of 191, the game will [[game freeze|freeze]] or crash.


The reason why it crash the game, is due to it setting to a invalid sound bank, which is due to that 4 4's (invalid) front sprite is unusually huge (256x256), which causes it to overflow from RAM to SRAM which then corrupt the current sound bank identifier address into invalid sound banks. Since invalid sound banks (usually) crashes, 4 4 will (usually) crash due to that. It could actually be encountered without crashing, which is by using the gameshark to prevent sound banks from ever changing (0108EFC0, 0108F0C0), and 4 4 could be encountered without crashing (since sound banks didn't change to invalid). But even doing that, the battle couldn't be continued forward due to the fact 4 4's sprite overflowing also corrupts address that RAM holds (http://datacrystal.romhacking.net/wiki/Pokémon_Red/Blue:RAM_map). Since 256x256 is a ultimately huge size, it could possibly corrupt the whole RAM, turning the whole game into gibberish.
The reason the game may crash is because [[File:YGlitchNameBF.png|link=]]'s front sprite is defined as 256×256 tiles, which causes it to overflow the sprite decompression buffer; for comparison, a normal Pokémon sprite is no larger than 7×7 tiles. Immediately following that buffer is the working memory for the sound engine; corrupting it causes the sound engine to draw upon invalid sound banks, which usually crashes the game. Even if the game doesn't crash, [[File:YGlitchNameBF.png|link=]]'s front sprite overwrites enough RAM to render normal gameplay impossible.


Example of using gameshark to encounter 4 4 here: https://youtu.be/wiqosSUVVf8
[[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move {{m|Surf}} and variations of {{p|Pikachu}}'s cries; however, in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a [[PC]] its cry is a slowed-down version of the melody of [[Cinnabar Island]]. [[File:YGlitchNameBF.png|link=]]'s solid [[glitch screen]] makes using it in battle difficult, as the player won't be able to see the battle menu.
 
[[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move [[Surf (move)|Surf]]; however in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a [[PC]] its cry is a slowed-down version of the melody of [[Cinnabar Island]]. [[File:YGlitchNameBF.png|link=]]'s solid [[glitch screen]] makes using it in battle difficult, as the player won't be able to see the battle menu.


==Game data==
==Game data==
Line 46: Line 44:
{{Availability/Gen|gen=I}}
{{Availability/Gen|gen=I}}
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[▶ A]] in {{2v2|Red|Blue}}}}
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[▶ A]] in {{2v2|Red|Blue}}}}
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Chikorita}})}}
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Chikorita}}), [[Rival LOL glitch]] ('v glitch char as third char)}}
|}
|}
|}
|}
Line 133: Line 131:
{{learnlist/level1|217|Aurora Beam|Ice|65|100|20}}
{{learnlist/level1|217|Aurora Beam|Ice|65|100|20}}
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|225|TM09|IIIItoto|255|33|16}}
{{learnlist/level1|228|TM28|Bug|85|46|54}}
{{learnlist/level1|228|TM28|Bug|85|46|54}}
{{learnlist/level1|230|TM01|Normal|37|0|3||'''}}
{{learnlist/level1|230|TM01|Normal|37|0|3||'''}}
Line 196: Line 195:
}}
}}
<center>''Note: [[File:YGlitchNameBF.png|link=]]'s backsprite is covered by a solid black [[glitch screen]], it cannot be seen.''</center>
<center>''Note: [[File:YGlitchNameBF.png|link=]]'s backsprite is covered by a solid black [[glitch screen]], it cannot be seen.''</center>
s
==Trivia==
*[[File:YGlitchNameBF.png|link=]]'s moveset is very similar to [[Z ゥ]]'s.
*According to [https://www.youtube.com/@TheZZAZZGlitch TheZZAZZGlitch], when the game attempts to decompress [[File:YGlitchNameBF.png|link=]]'s sprite, it goes so wrong that it tries to read its sprite data from VRAM. VRAM is only accessible for a short time every frame, so the sprite data is filled with random 0xFF bytes. This makes the sprite's appearance essentially random.


==External links==
==External links==
Line 207: Line 211:


[[fr:4 4]]
[[fr:4 4]]
[[it:4 4]]
[[zh:4 4(错误宝可梦)]]

Latest revision as of 20:32, 14 August 2024

This glitch Pokémon is not titled 4' 4 because its name changes to 4A 4 in a player's party.
4 4 (Or 4A 4)
Ji
YGlitch250.png
YGlitchNameBF.png's sprite
Types Category
 999  Normal  N/A
Hexadecimal identifier Exp. at Lv. 100
BF 1000000
Pokédex
National
#250
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
191 Chikorita
Equivalent in Red and Blue
▶ A
Height Weight
23'2" 1031.6 lbs.
Hybrid of Catch rate
N/A 20
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?
Encountering YGlitchNameBF.png in battle.

YGlitchNameBF.png is a dual-type 999/Normal Glitch Pokémon that is found in Pokémon Yellow. It can only be obtained via the Time Capsule exploit with Chikorita or by trading a ▶_A from Red and Blue. It occupies hexadecimal slot BF.

If encountered with the Mew glitch, with a stat of 191, the game will freeze or crash.

The reason the game may crash is because YGlitchNameBF.png's front sprite is defined as 256×256 tiles, which causes it to overflow the sprite decompression buffer; for comparison, a normal Pokémon sprite is no larger than 7×7 tiles. Immediately following that buffer is the working memory for the sound engine; corrupting it causes the sound engine to draw upon invalid sound banks, which usually crashes the game. Even if the game doesn't crash, YGlitchNameBF.png's front sprite overwrites enough RAM to render normal gameplay impossible.

YGlitchNameBF.png's cry in battle is part of the sound of the move Surf and variations of Pikachu's cries; however, in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a PC its cry is a slowed-down version of the melody of Cinnabar Island. YGlitchNameBF.png's solid glitch screen makes using it in battle difficult, as the player won't be able to see the battle menu.

Game data

Pokédex entry

4 4's Pokédex entry

Game locations

Generation I
Red Blue
Becomes ▶ A in Red and Blue
Yellow
Time Capsule exploit (Chikorita), Rival LOL glitch ('v glitch char as third char)


Base stats

Stat Range
At Lv. 50 At Lv. 100
14
74 - 120 138 - 231
116
121 - 167 237 - 330
108
113 - 159 221 - 314
0
5 - 51 5 - 98
18
23 - 69 41 - 134
Total:
256
(274 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Whirlwind Normal 0000 100}}100% 20
00Start Blizzard Ice 120120 090}}90% 5
00Start Blizzard Ice 120120 090}}90% 5
00Start Meditate Psychic 0000 —}}—% 40
011 TM40 Normal 01010 00—}}—% 63
033 Ice Beam Ice 09595 100}}100% 10
044 Double Kick Fighting 03030 100}}100% 30
055 Tackle Normal 03535 095}}95% 35
066 DoubleSlap Normal 01515 085}}85% 10
088 TM05 Glitch 07676 030}}30% 21
1414 Ice Punch Ice 07575 100}}100% 15
2424 Mega Punch Normal 08080 085}}85% 20
3030 TM05 Glitch 07676 030}}30% 21
3232 TM05 Glitch 07676 030}}30% 21
3333 TM09 IIIItoto 255255 033}}33% 16
3737 Pin Missile Bug 01414 085}}85% 20
4040 DoubleSlap Normal 01515 085}}85% 10
4242 TM24 Glitch 118118 031}}31% 0
4747 TM50 Glitch 05656 028}}28% 25
4848 Pound Normal 04040 100}}100% 35
5555 Mega Punch Normal 08080 085}}85% 20
5858 TM24 Glitch 118118 031}}31% 0
6161 TM24 Glitch 118118 031}}31% 0
6262 Ice Punch Ice 07575 100}}100% 15
6464 Supersonic Normal 0000 055}}55% 20
7171 Pin Missile Bug 01414 085}}85% 20
7272 Pin Missile Bug 01414 085}}85% 20
7373 TM05 Glitch 07676 030}}30% 21
9797 Supersonic Normal 0000 055}}55% 20
109109 Aurora Beam Ice 06565 100}}100% 20
128128 Transform Normal 0000 00—}}—% 10
144144 Defense Curl Normal 0000 —}}—% 40
155155 Leech Seed Grass 0000 090}}90% 10
157157 Petal Dance Grass 07070 100}}100% 20
167167 Horn Drill Normal 0000 030}}30% 5
175175 TM24 Glitch 118118 031}}31% 0
193193 TM41 x v zA 07171 —}}—% 2
194194 Tail Whip Normal 0000 100}}100% 30
201201 Tackle Normal 03535 095}}95% 35
205205 TM45 8 8 9 5 01818 031}}31% 18
208208 TM24 Glitch 118118 031}}31% 0
211211 Absorb Grass 02020 100}}100% 20
213213 Super Glitch Glitch 0000 —}}—%
214214 Super Glitch Glitch 0000 —}}—%
217217 Aurora Beam Ice 06565 100}}100% 20
224224 Super Glitch Glitch 0000 —}}—%
225225 TM09 IIIItoto 255255 033}}33% 16
228228 TM28 Bug 08585 046}}46% 54
230230 TM01 Normal 03737 000}}0% 3
232232 Horn Attack Normal 06565 100}}100% 25
234234 -- Cooltrainer♀ 0000 —}}—%
236236 Horn Attack Normal 06565 100}}100% 25
240240 TM14 Glitch 08585 029}}29% 29
249249 TM28 Bug 08585 046}}46% 54
250250 TM01 Normal 03737 000}}0% 3
254254 TM48 Poison 0000 026}}26% 12
255255 TM55 x v zA 09797 000}}0% 0
  • Bold indicates a move that gets STAB when used by YGlitchNameBF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of YGlitchNameBF.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Grass Sprite.png TM21 Mega Drain Grass 40 100% 10
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM37 Egg Bomb Normal 100 75% 10
Bag TM Normal Sprite.png TM41 Softboiled Normal —% 10
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Flying Sprite.png HM02 Fly Flying 70 95% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by YGlitchNameBF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of YGlitchNameBF.png

Evolution

YGlitch250.png
Unevolved
4 4
 999  Normal 
Rare Candy
Level 240


Spr 1y 004.png
First Evolution
PkMn pゥぁ ゥぇ
 Fire 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
YGlitch250.png 000.png 000.png None.png YGlitchMenu250.png
Note: YGlitchNameBF.png's backsprite is covered by a solid black glitch screen, it cannot be seen.

s

Trivia

  • YGlitchNameBF.png's moveset is very similar to Z ゥ's.
  • According to TheZZAZZGlitch, when the game attempts to decompress YGlitchNameBF.png's sprite, it goes so wrong that it tries to read its sprite data from VRAM. VRAM is only accessible for a short time every frame, so the sprite data is filled with random 0xFF bytes. This makes the sprite's appearance essentially random.

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.