4 4: Difference between revisions
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:''This glitch Pokémon is not titled 4' 4 because its name changes to 4A 4 in a player's party.'' | :''This glitch Pokémon is not titled 4' 4 because its name changes to 4A 4 in a player's party.'' | ||
{{GlitchPkmnInfobox | {{GlitchPkmnInfobox | ||
| name=4 4 | | name=4 4 (Or 4A 4) | ||
| jname=ジ | | jname=ジ | ||
| tmname= | | tmname=Ji | ||
| image=YGlitch250.png | | image=YGlitch250.png | ||
| size=59px | | size=59px | ||
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}} | }} | ||
[[File:YGlitch250 encounter 2.png|thumb|right|Encountering [[File:YGlitchNameBF.png|link=]] in battle.]] | [[File:YGlitch250 encounter 2.png|thumb|right|Encountering [[File:YGlitchNameBF.png|link=]] in battle.]] | ||
[[File:YGlitchNameBF.png|link=]] is a dual-type {{t|999}}/{{t|Normal}} [[Glitch Pokémon]] that is found in {{game|Yellow}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Chikorita}}. It occupies hexadecimal slot BF. | [[File:YGlitchNameBF.png|link=]] is a dual-type {{t|999}}/{{t|Normal}} [[Glitch Pokémon]] that is found in {{game|Yellow}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Chikorita}} or by trading a [[▶_A]] from Red and Blue. It occupies hexadecimal slot BF. | ||
If encountered with the [[Mew glitch]], with a stat of 191, the game will [[game freeze|freeze]] | If encountered with the [[Mew glitch]], with a stat of 191, the game will [[game freeze|freeze]] or crash. | ||
The reason | The reason the game may crash is because [[File:YGlitchNameBF.png|link=]]'s front sprite is defined as 256×256 tiles, which causes it to overflow the sprite decompression buffer; for comparison, a normal Pokémon sprite is no larger than 7×7 tiles. Immediately following that buffer is the working memory for the sound engine; corrupting it causes the sound engine to draw upon invalid sound banks, which usually crashes the game. Even if the game doesn't crash, [[File:YGlitchNameBF.png|link=]]'s front sprite overwrites enough RAM to render normal gameplay impossible. | ||
[[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move {{m|Surf}} and variations of {{p|Pikachu}}'s cries; however, in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a [[PC]] its cry is a slowed-down version of the melody of [[Cinnabar Island]]. [[File:YGlitchNameBF.png|link=]]'s solid [[glitch screen]] makes using it in battle difficult, as the player won't be able to see the battle menu. | |||
[[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move | |||
==Game data== | ==Game data== | ||
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{{Availability/Gen|gen=I}} | {{Availability/Gen|gen=I}} | ||
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[▶ A]] in {{2v2|Red|Blue}}}} | {{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[▶ A]] in {{2v2|Red|Blue}}}} | ||
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Chikorita}})}} | {{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Chikorita}}), [[Rival LOL glitch]] ('v glitch char as third char)}} | ||
|} | |} | ||
|} | |} | ||
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{{learnlist/level1|217|Aurora Beam|Ice|65|100|20}} | {{learnlist/level1|217|Aurora Beam|Ice|65|100|20}} | ||
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}} | {{learnlist/level1|224|Super Glitch|Glitch|—|—|—}} | ||
{{learnlist/level1|225|TM09|IIIItoto|255|33|16}} | |||
{{learnlist/level1|228|TM28|Bug|85|46|54}} | {{learnlist/level1|228|TM28|Bug|85|46|54}} | ||
{{learnlist/level1|230|TM01|Normal|37|0|3||'''}} | {{learnlist/level1|230|TM01|Normal|37|0|3||'''}} | ||
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}} | }} | ||
<center>''Note: [[File:YGlitchNameBF.png|link=]]'s backsprite is covered by a solid black [[glitch screen]], it cannot be seen.''</center> | <center>''Note: [[File:YGlitchNameBF.png|link=]]'s backsprite is covered by a solid black [[glitch screen]], it cannot be seen.''</center> | ||
s | |||
==Trivia== | |||
*[[File:YGlitchNameBF.png|link=]]'s moveset is very similar to [[Z ゥ]]'s. | |||
*According to [https://www.youtube.com/@TheZZAZZGlitch TheZZAZZGlitch], when the game attempts to decompress [[File:YGlitchNameBF.png|link=]]'s sprite, it goes so wrong that it tries to read its sprite data from VRAM. VRAM is only accessible for a short time every frame, so the sprite data is filled with random 0xFF bytes. This makes the sprite's appearance essentially random. | |||
==External links== | ==External links== | ||
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[[fr:4 4]] | [[fr:4 4]] | ||
[[it:4 4]] | |||
[[zh:4 4(错误宝可梦)]] |
Latest revision as of 20:32, 14 August 2024
- This glitch Pokémon is not titled 4' 4 because its name changes to 4A 4 in a player's party.
4 4 (Or 4A 4) ジ Ji | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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is a dual-type 999/Normal Glitch Pokémon that is found in Pokémon Yellow. It can only be obtained via the Time Capsule exploit with Chikorita or by trading a ▶_A from Red and Blue. It occupies hexadecimal slot BF.
If encountered with the Mew glitch, with a stat of 191, the game will freeze or crash.
The reason the game may crash is because 's front sprite is defined as 256×256 tiles, which causes it to overflow the sprite decompression buffer; for comparison, a normal Pokémon sprite is no larger than 7×7 tiles. Immediately following that buffer is the working memory for the sound engine; corrupting it causes the sound engine to draw upon invalid sound banks, which usually crashes the game. Even if the game doesn't crash, 's front sprite overwrites enough RAM to render normal gameplay impossible.
's cry in battle is part of the sound of the move Surf and variations of Pikachu's cries; however, in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a PC its cry is a slowed-down version of the melody of Cinnabar Island. 's solid glitch screen makes using it in battle difficult, as the player won't be able to see the battle menu.
Game data
Pokédex entry
Game locations
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Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 14
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74 - 120 | 138 - 231 | |
116
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121 - 167 | 237 - 330 | |
108
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113 - 159 | 221 - 314 | |
0
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5 - 51 | 5 - 98 | |
18
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23 - 69 | 41 - 134 | |
Total: 256
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(274 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
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By TM/HM
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TM | Move | Type | Power | Accuracy | PP | |||||
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TM01 | Mega Punch | Normal | 80 | 85% | 20 | |||||
TM03 | Swords Dance | Normal | — | —% | 30 | |||||
TM05 | Mega Kick | Normal | 120 | 75% | 5 | |||||
TM09 | Take Down | Normal | 90 | 85% | 20 | |||||
TM14 | Blizzard | Ice | 120 | 90% | 5 | |||||
TM21 | Mega Drain | Grass | 40 | 100% | 10 | |||||
TM22 | SolarBeam | Grass | 120 | 100% | 10 | |||||
TM24 | Thunderbolt | Electric | 95 | 100% | 15 | |||||
TM33 | Reflect | Psychic | — | —% | 20 | |||||
TM34 | Bide | Normal | — | —% | 10 | |||||
TM37 | Egg Bomb | Normal | 100 | 75% | 10 | |||||
TM41 | Softboiled | Normal | — | —% | 10 | |||||
TM43 | Sky Attack | Flying | 140 | 90% | 5 | |||||
TM46 | Psywave | Psychic | — | 80% | 15 | |||||
TM48 | Rock Slide | Rock | 75 | 90% | 10 | |||||
TM49 | Tri Attack | Normal | 80 | 100% | 10 | |||||
TM50 | Substitute | Normal | — | —% | 10 | |||||
HM02 | Fly | Flying | 70 | 95% | 15 | |||||
HM03 | Surf | Water | 95 | 100% | 15 | |||||
HM04 | Strength | Normal | 80 | 100% | 15 | |||||
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Evolution
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Level 240 → |
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Sprites
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s
Trivia
- 's moveset is very similar to Z ゥ's.
- According to TheZZAZZGlitch, when the game attempts to decompress 's sprite, it goes so wrong that it tries to read its sprite data from VRAM. VRAM is only accessible for a short time every frame, so the sprite data is filled with random 0xFF bytes. This makes the sprite's appearance essentially random.
External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |