GB Sounds: Difference between revisions
Ruixiang95 (talk | contribs) |
(→Trivia: That was a horrible example to use considering you CAN hear that song in GB fashion if the item is on during the Celebi event with Giovanni. Added more generic wording in its place.) Tags: Mobile edit Mobile web edit |
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|colorscheme=Key items | |colorscheme=Key items | ||
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{{ItemInfobox/BagRow|IV|Key items}} | {{ItemInfobox/BagRow|IV|Key items|group={{gameabbrev4|HGSS}}}} | ||
{{ItemInfobox/BagRow|V|Key items}} | {{ItemInfobox/BagRow|V|Key items}} | ||
{{ItemInfobox/BagRow|VI|Key items}} | {{ItemInfobox/BagRow|VI|Key items}} | ||
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The '''GB Sounds''' (Japanese: '''GBプレイヤー''' ''GB Player'') is a type of [[Key Item]] exclusive to {{Game|HeartGold and SoulSilver|s}}. | The '''GB Sounds''' (Japanese: '''GBプレイヤー''' ''GB Player'') is a type of [[Key Item]] exclusive to {{Game|HeartGold and SoulSilver|s}}. | ||
==In the games== | ==In the core series games== | ||
===Effect=== | ===Effect=== | ||
====Manual activation==== | ====Manual activation==== | ||
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{{Movedesc|Key items}} | {{Movedesc|Key items}} | ||
{{Movedescentry|{{gameabbrev4|HGSS}}<br>{{gameabbrev5|BWB2W2}}|A music player that allows you to listen to nostalgic songs. It's operated with a single switch.}} | {{Movedescentry|{{gameabbrev4|HGSS}}<br>{{gameabbrev5|BWB2W2}}|A music player that allows you to listen to nostalgic songs. It's operated with a single switch.}} | ||
{{Movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{Movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch.}} | ||
|} | |} | ||
|} | |} | ||
===Acquisition=== | ===Acquisition=== | ||
{{ItemAvailability/ | {{ItemAvailability/keyhead|Key items}} | ||
|- | |- | ||
| {{gameabbrev4|HGSS}} | | {{gameabbrev4|HGSS}} | ||
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==Music information== | ==Music information== | ||
===Changes=== | ===Changes=== | ||
Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. The {{wp| | Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. This is due to the way chiptunes are handled on the [[Nintendo DS]]. The capabilities of the {{wp|programmable sound generator|PSG}} found in the DS line is limited compared to the one found in the [[Game Boy]] line. The DS PSG has fixed square wave and noise channels like the Game Boy PSG, but lacks the crucial 4-bit wavetable synthesis channel, which renders the DS incapable of generating the variety of different waveforms the Game Boy could. This meant that parts played using the 4-bit wavetable synthesis channel in the original tracks were approximated using square waves, leading some parts to sound vastly different. In addition, some tracks had their {{wp|tempo}}s altered somewhat and other notes in various tracks are not even heard at all. | ||
===Additions=== | ===Additions=== | ||
{{main|Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection}} | {{main|Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection}} | ||
Several tracks that are absent in the original {{game|Gold and Silver|s}} have received old-style rearrangements. Examples include ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Global Terminal]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 47]]''. Despite this, none of the {{gdis|Battle Frontier|IV}} facilities, except for the outside area and the {{ | Several tracks that are absent in the original {{game|Gold and Silver|s}} have received old-style rearrangements. Examples include ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Global Terminal]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 47]]''. Despite this, none of the {{gdis|Battle Frontier|IV}} facilities, except for the outside area and the {{si|Battle Tower}}, received an old-style rearrangement. {{pkmn|battle|Battling}} in the facilities at the Battle Frontier with the GB Sounds active will also result in the old-style ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Battle! (Trainer Battle—Johto Version)]]'' being used. This effect is reverted when battling a {{DL|Frontier Brain|Sinnoh/Johto Frontier Brains|Frontier Brain}}. | ||
===Limitations=== | ===Limitations=== | ||
Some of the original tracks from {{game2|Gold|Silver|Crystal}}, such as ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Professor Oak]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Opening Movie (Pokémon Gold & Pokémon Silver)]]'', cannot be listened to with the GB Sounds. The tracks pertaining to [[Team Rocket]] can only be listened to in the [[Giovanni]] event triggered by taking a {{p|Celebi}} to the [[Ilex Forest shrine]]. To solve this issue, {{DL|Radio | Some of the original tracks from {{game2|Gold|Silver|Crystal}}, such as ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Professor Oak]]'' and ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Opening Movie (Pokémon Gold & Pokémon Silver)]]'', cannot be listened to with the GB Sounds. The tracks pertaining to [[Team Rocket]] can only be listened to in the [[Giovanni]] event triggered by taking a {{p|Celebi}} to the [[Ilex Forest shrine]]. To solve this issue, the {{DL|Radio|Pokémon Music Channel}} hosts the ''Pokémon Past Archive'' program every [[days of the week|Sunday]], which features these tracks in addition to a few others, such as all the {{pkmn|Trainer}} encounter themes. | ||
===Oddities=== | ===Oddities=== | ||
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==Trivia== | ==Trivia== | ||
* Although the GB Sounds is unable to play certain old-style themes | * Although the GB Sounds is unable to play certain old-style themes due to them only being able to play during parts of the game where the player would not have access to this item, if the player [[Cheating|cheats]] in the item early, these themes will still be affected accordingly. | ||
==In other languages== | ==In other languages== | ||
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|zh_yue=GB播放器 ''{{tt|GB Bofonghei|GB Player}}'' | |zh_yue=GB播放器 ''{{tt|GB Bofonghei|GB Player}}'' | ||
|zh_cmn=GB播放器 ''{{tt|GB Bòfàngqì|GB Player}}'' {{tt|*|Taiwan}} / ''{{tt|GB Bōfàngqì|GB Player}}'' {{tt|*|Mainland China}} | |zh_cmn=GB播放器 ''{{tt|GB Bòfàngqì|GB Player}}'' {{tt|*|Taiwan}} / ''{{tt|GB Bōfàngqì|GB Player}}'' {{tt|*|Mainland China}} | ||
| | |fr=Lecteur GB | ||
|de=GB-Player | |de=GB-Player | ||
|it=Lettore GB | |it=Lettore GB | ||
|ko=GB플레이어 ''GB Player'' | |ko=GB플레이어 ''GB Player'' | ||
| | |es=Lector GB | ||
}} | }} | ||
==See also== | |||
* [[List of Key Items in Generation IV]] | |||
* [[DS Sounds]] | |||
{{-}} | {{-}} | ||
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[[de:GB-Player]] | [[de:GB-Player]] | ||
[[es: | [[es:Reproductor GB]] | ||
[[fr:Lecteur GB]] | [[fr:Lecteur GB]] | ||
[[it:Lettore GB]] | [[it:Lettore GB]] | ||
[[ja:GBプレイヤー]] | [[ja:GBプレイヤー]] | ||
[[zh:GB播放器(道具)]] | [[zh:GB播放器(道具)]] |
Latest revision as of 06:44, 1 September 2024
- GB Player redirects here. For the Nintendo GameCube accessory, see Game Boy Player.
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The GB Sounds (Japanese: GBプレイヤー GB Player) is a type of Key Item exclusive to Pokémon HeartGold and SoulSilver.
In the core series games
Effect
Manual activation
The item changes the background music to chiptune-like rearrangements of the tracks in the area that are similar to the original ones from Pokémon Gold, Silver, and Crystal. Sound effects and radio music are unaffected by the GB Sounds.
Description
|
Acquisition
|
Music information
Changes
Despite the fact that the old-style tracks are supposed to sound like the original tracks from Pokémon Gold, Silver, and Crystal, none of them sound exactly like the originals. This is due to the way chiptunes are handled on the Nintendo DS. The capabilities of the PSG found in the DS line is limited compared to the one found in the Game Boy line. The DS PSG has fixed square wave and noise channels like the Game Boy PSG, but lacks the crucial 4-bit wavetable synthesis channel, which renders the DS incapable of generating the variety of different waveforms the Game Boy could. This meant that parts played using the 4-bit wavetable synthesis channel in the original tracks were approximated using square waves, leading some parts to sound vastly different. In addition, some tracks had their tempos altered somewhat and other notes in various tracks are not even heard at all.
Additions
Several tracks that are absent in the original Pokémon Gold and Silver have received old-style rearrangements. Examples include Global Terminal and Route 47. Despite this, none of the Battle Frontier facilities, except for the outside area and the Battle Tower, received an old-style rearrangement. Battling in the facilities at the Battle Frontier with the GB Sounds active will also result in the old-style Battle! (Trainer Battle—Johto Version) being used. This effect is reverted when battling a Frontier Brain.
Limitations
Some of the original tracks from Pokémon Gold, Silver, and Crystal, such as Professor Oak and Opening Movie (Pokémon Gold & Pokémon Silver), cannot be listened to with the GB Sounds. The tracks pertaining to Team Rocket can only be listened to in the Giovanni event triggered by taking a Celebi to the Ilex Forest shrine. To solve this issue, the Pokémon Music Channel hosts the Pokémon Past Archive program every Sunday, which features these tracks in addition to a few others, such as all the Trainer encounter themes.
Oddities
If active during a Bug-Catching Contest, the GB Sounds will not switch to the old-style version of National Park during the contest results; however, it'll perform the switch after the results are announced.
There is also a glitch which results in the music being muted on Route 20 or Cinnabar Island.
The GB Sounds does not affect the unused SEQ_DUMMY (played in the Mystery Zones) or SEQ_TEST_TITLE tracks, which are mere copies of the regular Route 29.
Trivia
- Although the GB Sounds is unable to play certain old-style themes due to them only being able to play during parts of the game where the player would not have access to this item, if the player cheats in the item early, these themes will still be affected accordingly.
In other languages
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See also
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |