Reserved Ticket (BREAKthrough 147): Difference between revisions

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|image=ReservedTicketBREAKthrough147.jpg
|image=ReservedTicketBREAKthrough147.jpg
|caption=Illus. [[Toyste Beach]]
|caption=Illus. [[Toyste Beach]]
|class=Item
|class=Trainer
|subclass=Item
}}
}}
{{TCGTrainerCardInfobox/Expansion|class=Item|expansion={{TCG|BREAKthrough}}|rarity={{rar|Uncommon}}|cardno=147/162|jpexpansion={{TCG|Noivern BREAK Evolution Pack}}|jpcardno=007/010}}
{{TCGTrainerCardInfobox/Expansion|class=Item|expansion={{TCG|BREAKthrough}}|rarity={{rar|Uncommon}}|cardno=147/162|jpexpansion={{TCG|Noivern BREAK Evolution Pack}}|jpcardno=007/010}}
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[[it:Prenotazione (Turboblitz 147)]]
[[it:Prenotazione (Turboblitz 147)]]
[[ja:リザーブチケット]]
[[ja:リザーブチケット]]
[[zh:预订票(集换式卡片)]]
[[zh:预订票(TCG)]]

Latest revision as of 14:45, 11 December 2022

Trainer Item
Reserved Ticket
リザーブチケット Reserve Ticket
ReservedTicketBREAKthrough147.jpg
Illus. Toyste Beach
English expansion BREAKthrough
Rarity Uncommon
English card no. 147/162
Japanese expansion Noivern BREAK Evolution Pack
Japanese card no. 007/010

Reserved Ticket (Japanese: リザーブチケット Reserve Ticket) is an Item card. It is part of the BREAKthrough expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
display:none;
display:none;
display:none;
display:none;
display:none;
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, search your deck for a card, shuffle your deck, then put that card on top of it.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).


Trivia

Origin


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.