Time Capsule exploit: Difference between revisions

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The '''Time Capsule exploit''', also known as the '''Johto guard glitch''', is a method used in {{game2|Gold|Silver|Crystal}} that works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading {{cat|Generation II Pokémon}} to [[Pokémon Red and Green Versions|Pokémon Red, Green]], {{v2|Blue| (Japanese)}}, and {{v2|Yellow}}. The Pokémon sent over to the older game is either recognized as a [[glitch Pokémon]] or a {{cat|Generation I Pokémon}}, depending on [[List of Pokémon by index number (Generation I)|its index number]].
The '''Time Capsule exploit''', also known as the '''Johto guard glitch''', is a method used in {{game2|Gold|Silver|Crystal}} that works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading {{cat|Generation II Pokémon}} to [[Pokémon Red and Green Versions|Pokémon Red, Green]], {{v2|Blue| (Japanese)}}, and {{v2|Yellow}}. The Pokémon sent over to the older game is either recognized as a [[glitch Pokémon]] or a {{cat|Generation I Pokémon}}, depending on [[List of Pokémon by index number in Generation I|its index number]].


==Requirements==
==Requirements==
Line 15: Line 15:


==Reverting 'M (00)/3TrainerPoké $ into an equivalent species==
==Reverting 'M (00)/3TrainerPoké $ into an equivalent species==
{{inuse}}
If ????? (FF) is switched back underneath the Generation II Pokémon after entering the Time Capsule, its original species is restored, meaning that Generation II Pokémon can be taken into the Time Capsule.
If ????? (FF) is switched back underneath the Generation II Pokémon after entering the Time Capsule, its original species is restored, meaning that Generation II Pokémon can be taken into the Time Capsule.


Line 22: Line 21:
Since Generation II Pokémon do not exist in Generation I, the received Generation I Pokémon is determined by a conversion table for index numbers 0x01-0xFA which is hardcoded in the ROM of Gold, Silver, and Crystal. It is currently unknown what determines the equivalent Pokémon in Generation I for a Generation II Pokémon with index numbers 0x00 and 0xFB-0xFF because the equivalent Generation I Pokémon is not consistent on the species for these Pokémon.
Since Generation II Pokémon do not exist in Generation I, the received Generation I Pokémon is determined by a conversion table for index numbers 0x01-0xFA which is hardcoded in the ROM of Gold, Silver, and Crystal. It is currently unknown what determines the equivalent Pokémon in Generation I for a Generation II Pokémon with index numbers 0x00 and 0xFB-0xFF because the equivalent Generation I Pokémon is not consistent on the species for these Pokémon.


This requires [[arbitrary code execution]], as if the Pokémon received from Generation I changes its type (except {{p|Magnemite}} and {{p|Magneton}}), the trade is considered illegal.
Most cases require [[arbitrary code execution]], since the trade is considered illegal if the Pokémon received from Generation I changes its type (except {{p|Magnemite}} and {{p|Magneton}}).


===Conversion===
===Conversion===
Line 32: Line 31:
! colspan=2 | Generation II
! colspan=2 | Generation II
! colspan=3 | Generation I
! colspan=3 | Generation I
<!--! colspan=2 | Same type without<br>arbitrary code execution-->
! colspan=2 | {{tt|Same type?|Assuming not executing arbitrary code. The order of the types in the data structure still applies.}}
|-
|-
! [[Index number|Hex]]
! [[Index number|Hex]]
Line 39: Line 38:
! Pokémon{{sup/1|RB}}
! Pokémon{{sup/1|RB}}
! Pokémon{{sup/1|Y}}
! Pokémon{{sup/1|Y}}
<!--! {{gameabbrev1|RB}}
! {{gameabbrev1|RB}}
! {{gameabbrev1|Y}}-->
! {{gameabbrev1|Y}}
|-
|-
|98
|98
Line 47: Line 46:
|[[▶ A]]
|[[▶ A]]
|[[4 4]]
|[[4 4]]
<!--|{{no}}-->
|{{no}}||{{no}}
|-
|-
|99
|99
Line 54: Line 53:
|[[A (C0)|a]]
|[[A (C0)|a]]
|[[4 4Hy]]
|[[4 4Hy]]
|{{no}}||{{no}}
|-
|-
|9A
|9A
Line 60: Line 60:
|[[ゥ (C1)]]
|[[ゥ (C1)]]
|[[♀ .]]
|[[♀ .]]
|{{no}}||{{no}}
|-
|-
|9B
|9B
Line 66: Line 67:
|[[ゥ .4]]
|[[ゥ .4]]
|[[PPkMnp' '|P{{PK}}{{MN}}p' ']]
|[[PPkMnp' '|P{{PK}}{{MN}}p' ']]
|{{no}}||{{no}}
|-
|-
|9C
|9C
Line 72: Line 74:
|[[h POKé]]
|[[h POKé]]
|[[ゥ ( Z4]]
|[[ゥ ( Z4]]
|{{no}}||{{no}}
|-
|-
|9D
|9D
Line 78: Line 81:
|[[PokéWTrainer]]
|[[PokéWTrainer]]
|[[X ゥ- xゥ,]]
|[[X ゥ- xゥ,]]
|{{no}}||{{no}}
|-
|-
|9E
|9E
Line 84: Line 88:
|[[PkMn (C5)|{{PK}}{{MN}} (C5)]]
|[[PkMn (C5)|{{PK}}{{MN}} (C5)]]
|[[4. .]]
|[[4. .]]
|{{no}}||{{yes}}
|-
|-
|9F
|9F
Line 90: Line 95:
|[[ゥL ゥM 4]]
|[[ゥL ゥM 4]]
|[[7g]]
|[[7g]]
|{{no}}||{{no}}
|-
|-
|A0
|A0
Line 96: Line 102:
|[[♀Pゥ ゥゥT]]
|[[♀Pゥ ゥゥT]]
|[[u]]
|[[u]]
|{{no}}||{{no}}
|-
|-
|A1
|A1
Line 102: Line 109:
|[[ゥU?]]
|[[ゥU?]]
|[[g g]]
|[[g g]]
|{{no}}||{{yes}}
|-
|-
|A2
|A2
Line 108: Line 116:
|[[◣ゥ 8]]
|[[◣ゥ 8]]
|[[ァ / g J 1]]
|[[ァ / g J 1]]
|{{no}}||{{no}}
|-
|-
|A3
|A3
Line 114: Line 123:
|[[PC4SH]]
|[[PC4SH]]
|[[Glitch (CA)]]
|[[Glitch (CA)]]
|{{no}}||{{no}}
|-
|-
|A4
|A4
Line 120: Line 130:
|[[p]]
|[[p]]
|[[. pゥ]]
|[[. pゥ]]
|{{yes}}||{{no}}
|-
|-
|A5
|A5
Line 126: Line 137:
|[[PkMn ◣ n|{{PK}}{{MN}} ◣ n]]
|[[PkMn ◣ n|{{PK}}{{MN}} ◣ n]]
|[[.8]]
|[[.8]]
|{{no}}||{{no}}
|-
|-
|A6
|A6
Line 132: Line 144:
|{{gp|Trainer}}
|{{gp|Trainer}}
|[[ゥ. B]]
|[[ゥ. B]]
|{{no}}||{{no}}
|-
|-
|A7
|A7
Line 138: Line 151:
|[[▼ W G d]]
|[[▼ W G d]]
|[[PkMn pゥぁ ゥぇ (CE)|{{PK}}{{MN}} pゥぁ ゥぇ (CE)]]
|[[PkMn pゥぁ ゥぇ (CE)|{{PK}}{{MN}} pゥぁ ゥぇ (CE)]]
|{{no}}||{{no}}
|-
|-
|A8
|A8
Line 144: Line 158:
|[[OPkMn4X|O{{PK}}{{MN}}4X]]
|[[OPkMn4X|O{{PK}}{{MN}}4X]]
|[[4, ゥァ (CF)]]
|[[4, ゥァ (CF)]]
|{{yes}}||{{no}}
|-
|-
|A9
|A9
Line 150: Line 165:
|[[PkMn PkMn T|{{PK}}{{MN}} {{PK}}{{MN}} T]]
|[[PkMn PkMn T|{{PK}}{{MN}} {{PK}}{{MN}} T]]
|[[ゥ']]
|[[ゥ']]
|{{no}}||{{no}}
|-
|-
|AA
|AA
Line 156: Line 172:
|[[4B 8 4 8]]
|[[4B 8 4 8]]
|[[B ァ h]]
|[[B ァ h]]
|{{no}}||{{no}}
|-
|-
|AB
|AB
Line 162: Line 179:
|[[ゥ ']]
|[[ゥ ']]
|[[PkMn ? A|{{PK}}{{MN}} ? A]]
|[[PkMn ? A|{{PK}}{{MN}} ? A]]
|{{no}}||{{no}}
|-
|-
|AC
|AC
Line 168: Line 186:
|[[M p'u ゥ]]
|[[M p'u ゥ]]
|[[ゥゥ)]]
|[[ゥゥ)]]
|{{no}}||{{no}}
|-
|-
|AD
|AD
Line 174: Line 193:
|[[Aゥ G]]
|[[Aゥ G]]
|[[ゥ (D4)]]
|[[ゥ (D4)]]
|{{no}}||{{yes}}
|-
|-
|AE
|AE
Line 180: Line 200:
|[[Pゥ ゥ ゥ]]
|[[Pゥ ゥ ゥ]]
|[['ゥ.]]
|[['ゥ.]]
|{{no}}||{{no}}
|-
|-
|AF
|AF
Line 186: Line 207:
|[[4h]]
|[[4h]]
|[[PkMn pゥぁ ゥぇ (D6)|{{PK}}{{MN}} pゥぁ ゥぇ]]
|[[PkMn pゥぁ ゥぇ (D6)|{{PK}}{{MN}} pゥぁ ゥぇ]]
|{{tt|?|It's unknown whether at least one of this glitch Pokémon's &quot;Normal&quot; types is a glitch type}}||{{no}}
|-
|-
|B0
|B0
Line 192: Line 214:
|[[Glitch (D7)]]
|[[Glitch (D7)]]
|[[B (D7)]]
|[[B (D7)]]
|{{no}}||{{yes}}
|-
|-
|B1
|B1
Line 198: Line 221:
|[[PkMnaPkMnゥ ♂ fPkMnk|{{PK}}{{MN}}a{{PK}}{{MN}}ゥ ♂ f{{PK}}{{MN}}k]]
|[[PkMnaPkMnゥ ♂ fPkMnk|{{PK}}{{MN}}a{{PK}}{{MN}}ゥ ♂ f{{PK}}{{MN}}k]]
|[[PkMn (D8)|{{PK}}{{MN}} (D8)]]
|[[PkMn (D8)|{{PK}}{{MN}} (D8)]]
|{{no}}||{{no}}
|-
|-
|B2
|B2
Line 204: Line 228:
|[[PkMnRPkMn "|{{PK}}{{MN}}R{{PK}}{{MN}} "]]
|[[PkMnRPkMn "|{{PK}}{{MN}}R{{PK}}{{MN}} "]]
|[[ゥ (D9)]]
|[[ゥ (D9)]]
|{{no}}||{{no}}
|-
|-
|B3
|B3
Line 210: Line 235:
|[[B (DA)]]
|[[B (DA)]]
|[[)|<nowiki>]</nowiki>]]
|[[)|<nowiki>]</nowiki>]]
|{{no}}||{{no}}
|-
|-
|B4
|B4
Line 216: Line 242:
|[[Glitch (DB)]]
|[[Glitch (DB)]]
|[[ゥ' B]]
|[[ゥ' B]]
|{{no}}||{{no}}
|-
|-
|B5
|B5
Line 222: Line 249:
|[[Glitch (DC)]]
|[[Glitch (DC)]]
|[[PkMn (DC)|{{PK}}{{MN}} (DC)]]
|[[PkMn (DC)|{{PK}}{{MN}} (DC)]]
|{{no}}||{{no}}
|-
|-
|B6
|B6
Line 228: Line 256:
|[[7PkMn 'v|7{{PK}}{{MN}}'v]]
|[[7PkMn 'v|7{{PK}}{{MN}}'v]]
|[[4, ゥァ (DD)]]
|[[4, ゥァ (DD)]]
|{{no}}||{{no}}
|-
|-
|B7
|B7
Line 234: Line 263:
|[[-PkMn|-{{PK}}{{MN}}]]
|[[-PkMn|-{{PK}}{{MN}}]]
|[[8 (DE)]]
|[[8 (DE)]]
|{{no}}||{{no}}
|-
|-
|B8
|B8
Line 240: Line 270:
|[[.PkMn|.{{PK}}{{MN}}]]
|[[.PkMn|.{{PK}}{{MN}}]]
|[[p ID]]
|[[p ID]]
|{{no}}||{{no}}
|-
|-
|B9
|B9
Line 246: Line 277:
|[[/PkMn ▼PkMn|/{{PK}}{{MN}} ▼{{PK}}{{MN}}]]
|[[/PkMn ▼PkMn|/{{PK}}{{MN}} ▼{{PK}}{{MN}}]]
|[[8 P ァ]]
|[[8 P ァ]]
|{{no}}||{{no}}
|-
|-
|BA
|BA
Line 252: Line 284:
|[['v]]
|[['v]]
|[['r 'r 4]]
|[['r 'r 4]]
|{{no}}||{{yes}}
|-
|-
|BB
|BB
Line 258: Line 291:
|[[……]]
|[[……]]
|[[(h4to89]]
|[[(h4to89]]
|{{no}}||{{no}}
|-
|-
|BC
|BC
Line 264: Line 298:
|[[ゥ (E3)]]
|[[ゥ (E3)]]
|[[4 89 4]]
|[[4 89 4]]
|{{no}}||{{no}}
|-
|-
|BD
|BD
Line 270: Line 305:
|[[Glitch (E4)]]
|[[Glitch (E4)]]
|[[8B 4 8]]
|[[8B 4 8]]
|{{no}}||{{no}}
|-
|-
|BE
|BE
Line 276: Line 312:
|{{OBP|C|uppercase}}
|{{OBP|C|uppercase}}
|[[Z ゥ]]
|[[Z ゥ]]
|{{no}}||{{yes}}
|-
|-
|BF
|BF
Line 282: Line 319:
|[[- -]]
|[[- -]]
|{{gp|9}}
|{{gp|9}}
|{{no}}||{{no}}
|-
|-
|C0
|C0
Line 288: Line 326:
|[[Pゥ 4$]]
|[[Pゥ 4$]]
|[[ゥHIゥ.]]
|[[ゥHIゥ.]]
|{{no}}||{{no}}
|-
|-
|C1
|C1
Line 294: Line 333:
|[[X:LC]]
|[[X:LC]]
|[[4(h4hi?$]]
|[[4(h4hi?$]]
|{{no}}||{{no}}
|-
|-
|C2
|C2
Line 300: Line 340:
|{{OBP|c|lowercase}}
|{{OBP|c|lowercase}}
|[[4HI?]]
|[[4HI?]]
|{{no}}||{{no}}
|-
|-
|C3
|C3
Line 306: Line 347:
|[[A (EA)]]
|[[A (EA)]]
|[['r ゥ]]
|[['r ゥ]]
|{{no}}||{{no}}
|-
|-
|C4
|C4
Line 312: Line 354:
|[[Glitch (EB)]]
|[[Glitch (EB)]]
|[[$ Pゥ. 4(]]
|[[$ Pゥ. 4(]]
|{{no}}||{{no}}
|-
|-
|C5
|C5
Line 318: Line 361:
|[[Glitch (EC)]]
|[[Glitch (EC)]]
|[[?/]]
|[[?/]]
|{{no}}||{{no}}
|-
|-
|C6
|C6
Line 324: Line 368:
|[[hゥ]]
|[[hゥ]]
|[[4(h4?]]
|[[4(h4?]]
|{{no}}||{{no}}
|-
|-
|C7
|C7
Line 330: Line 375:
|[[.g]]
|[[.g]]
|[[ゥ► ゥ▼ ゥ]]
|[[ゥ► ゥ▼ ゥ]]
|{{no}}||{{no}}
|-
|-
|C8
|C8
Line 336: Line 382:
|[[ゥ$'M]]
|[[ゥ$'M]]
|[[h 4Pゥ ゥ...]]
|[[h 4Pゥ ゥ...]]
|{{no}}||{{no}}
|-
|-
|C9
|C9
Line 342: Line 389:
|[[ゥ$ (F0)]]
|[[ゥ$ (F0)]]
|[[. ゥ ( .I' .]]
|[[. ゥ ( .I' .]]
|{{no}}||{{no}}
|-
|-
|CA
|CA
Line 348: Line 396:
|[[94]]
|[[94]]
|[[' B' ゥ]]
|[[' B' ゥ]]
|{{no}}||{{no}}
|-
|-
|CB
|CB
Line 354: Line 403:
|[[ゥ l (F2)]]
|[[ゥ l (F2)]]
|[[ゥ ゥェ ゥ ▷]]
|[[ゥ ゥェ ゥ ▷]]
|{{no}}||{{no}}
|-
|-
|CC
|CC
Line 360: Line 410:
|[[ゥ l (F3)]]
|[[ゥ l (F3)]]
|[[ゥ $ A (F3)]]
|[[ゥ $ A (F3)]]
|{{no}}||{{no}}
|-
|-
|CD
|CD
Line 366: Line 417:
|[[ゥ$ (F4)]]
|[[ゥ$ (F4)]]
|[[♂ p ゥ]]
|[[♂ p ゥ]]
|{{no}}||{{no}}
|-
|-
|CE
|CE
Line 372: Line 424:
|[[ゥ (F5)]]
|[[ゥ (F5)]]
|[[▼ pゥ]]
|[[▼ pゥ]]
|{{no}}||{{yes}}
|-
|-
|CF
|CF
Line 378: Line 431:
|[[G'Mp]]
|[[G'Mp]]
|[[ゥ $ A (F6)]]
|[[ゥ $ A (F6)]]
|{{no}}||{{no}}
|-
|-
|D0
|D0
Line 384: Line 438:
|[['Ng'Mp]]
|[['Ng'Mp]]
|[[PkMn (F7)|{{PK}}{{MN}} (F7)]]
|[[PkMn (F7)|{{PK}}{{MN}} (F7)]]
|{{no}}||{{no}}
|-
|-
|D1
|D1
Line 390: Line 445:
|[['Ng ゥ$]]
|[['Ng ゥ$]]
|[[ゥ 4- 4]]
|[[ゥ 4- 4]]
|{{yes}}||{{no}}
|-
|-
|D2
|D2
Line 396: Line 452:
|[[94 h]]
|[[94 h]]
|{{gp|$}}
|{{gp|$}}
|{{no}}||{{no}}
|-
|-
|D3
|D3
Line 402: Line 459:
|[[Glitch (FA)]]
|[[Glitch (FA)]]
|[[ゥ▾ ゥ♂]]
|[[ゥ▾ ゥ♂]]
|{{no}}||{{no}}
|}
|}
==== MissingNo. forms ====
None of them can be traded between Generations I and II without arbitrary code execution because their type is Bird/Normal{{sup/1|RB}} or Normal/999{{sup/1|Y}}.
{| {| style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto"
|-
|
{| border=1 width="100%" style="background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto"
|-
! colspan=2 | Generation II
! colspan=3 | Generation I
|-
! [[Index number|Hex]]
! Pokémon
! [[Index number|Hex]]
! Pokémon{{sup/1|RB}}
! Pokémon{{sup/1|Y}}
|-
|-
|D4
|D4

Latest revision as of 20:32, 2 August 2024

The Time Capsule exploit, also known as the Johto guard glitch, is a method used in Pokémon Gold, Silver, and Crystal that works around the programming checks put in place on the Time Capsule to prevent players from trading Generation II Pokémon to Pokémon Red, Green, Blue, and Yellow. The Pokémon sent over to the older game is either recognized as a glitch Pokémon or a Generation I Pokémon, depending on its index number.

Requirements

To exploit the Time Capsule checks, a Generation I and II game as well as a Game Link Cable are required.

In-game, the player will need a ????? (FF). There are multiple ways to obtain a ????? with an index number of 0xFF. The Celebi Egg glitch can be used to get any version of ?????. To do this, the Celebi Egg glitch should be done with a Pokémon that has only two moves. This will produce an Egg that will hatch into a "bad clone" of ????? (00), likely ????? (00) though there are ways to obtain a ????? (FC) or ????? (FE). If the player has a ????? (00), the player must deposit said "bad clone" into the Pokémon Day Care on Route 34. Should everything go correctly, the "bad clone" will become a ????? (FF). If the Egg hatched into ????? (FC) or ????? (FE), the player will need to train them to level 3 or 18, respectively, to have them evolve into ????? (00) before depositing the "bad clone" into the Day Care. A second, though more random, method is to use a cloning glitch to create a "bad clone" on the save file. The "bad clone" must then be taken to the Day Care to attempt a ????? (00) "bad clone" after withdrawing it. If the withdrawn Pokémon is a ????? (00), it can be deposited back into the Day Care and withdrawn again to become a ????? (FF).

Hiding Generation II Pokémon

This exploit takes advantage of ????? (FF)'s "cloaking" capabilities. If the ????? (FF) is switched above a Generation II Pokémon, it is possible to bring Generation II Pokémon into the Time Capsule, as long as each Generation II Pokémon in the party is hidden below the ?????. This is because Pokémon below ????? (FF) are temporarily regarded as being of index number 0x00, and ????? (00), being number 0x00, is not considered as a Generation II Pokémon by the game. In addition, ????? (FF) is regarded as index number FF, which becomes the CANCEL function. As such, Pokémon below the ????? (FF) will be regarded as 'M (00)RB or 3TrainerPoké $Y.

However, the game will still block the Pokémon if it has any moves which originated from Generation II even if ????? (FF) is above it, so any moves which originated from Generation II must still be removed by the Move Deleter if they are known by a Pokémon to be hidden by the ????? (FF).

Applications

The exploit is useful for obtaining glitch Pokémon in Generation I games, and can be used to obtain almost any glitch Pokémon in Generation I, including glitch Pokémon previously unobtainable via the Ditto glitch and old man glitch because of a procedure where an equivalent Trainer class is fought if glitch Pokémon with index numbers of 200 and above are fought in the wild.

Reverting 'M (00)/3TrainerPoké $ into an equivalent species

If ????? (FF) is switched back underneath the Generation II Pokémon after entering the Time Capsule, its original species is restored, meaning that Generation II Pokémon can be taken into the Time Capsule.

If the Pokémon is traded as an 'M (00) or 3TrainerPoké $, it is actually an unstable hybrid of 'M (00) or 3TrainerPoké $ and the actual glitch Pokémon, with the actual Pokémon as the recipient and the 'M (00) or 3TrainerPoké $ as the donor. To stabilize an unstable hybrid Pokémon, a Pokémon can be evolved (in the way the recipient would), traded to Pokémon Stadium 2, or deposited and withdrawn from the Day Care. A stabilized hybrid will be the species and level of the recipient Pokémon (or its evolved form if it was evolved), but have the stats, nickname, and moves of the donor. Once stabilized, the Pokémon can be traded to the Generation II games.

Since Generation II Pokémon do not exist in Generation I, the received Generation I Pokémon is determined by a conversion table for index numbers 0x01-0xFA which is hardcoded in the ROM of Gold, Silver, and Crystal. It is currently unknown what determines the equivalent Pokémon in Generation I for a Generation II Pokémon with index numbers 0x00 and 0xFB-0xFF because the equivalent Generation I Pokémon is not consistent on the species for these Pokémon.

Most cases require arbitrary code execution, since the trade is considered illegal if the Pokémon received from Generation I changes its type (except Magnemite and Magneton).

Conversion

Generation II Generation I Same type?
Hex Pokémon Hex PokémonRB PokémonY RB Y
98 Chikorita BF ▶ A 4 4
99 Bayleef C0 a 4 4Hy
9A Meganium C1 ゥ (C1) ♀ .
9B Cyndaquil C2 ゥ .4 PPKMNp' '
9C Quilava C3 h POKé ゥ ( Z4
9D Typhlosion C4 PokéWTrainer X ゥ- xゥ,
9E Totodile C5 PKMN (C5) 4. .
9F Croconaw C6 ゥL ゥM 4 7g
A0 Feraligatr C7 ♀Pゥ ゥゥT u
A1 Sentret C8 ゥU? g g
A2 Furret C9 ◣ゥ 8 ァ / g J 1
A3 Hoothoot CA PC4SH Glitch (CA)
A4 Noctowl CB p . pゥ
A5 Ledyba CC PKMN ◣ n .8
A6 Ledian CD Trainer ゥ. B
A7 Spinarak CE ▼ W G d PKMN pゥぁ ゥぇ (CE)
A8 Ariados CF OPKMN4X 4, ゥァ (CF)
A9 Crobat D0 PKMN PKMN T ゥ'
AA Chinchou D1 4B 8 4 8 B ァ h
AB Lanturn D2 ゥ ' PKMN ? A
AC Pichu D3 M p'u ゥ ゥゥ)
AD Cleffa D4 Aゥ G ゥ (D4)
AE Igglybuff D5 Pゥ ゥ ゥ 'ゥ.
AF Togepi D6 4h PKMN pゥぁ ゥぇ ?
B0 Togetic D7 Glitch (D7) B (D7)
B1 Natu D8 PKMNaPKMNゥ ♂ fPKMNk PKMN (D8)
B2 Xatu D9 PKMNRPKMN " ゥ (D9)
B3 Mareep DA B (DA) ]
B4 Flaaffy DB Glitch (DB) ゥ' B
B5 Ampharos DC Glitch (DC) PKMN (DC)
B6 Bellossom DD 7PKMN'v 4, ゥァ (DD)
B7 Marill DE -PKMN 8 (DE)
B8 Azumarill DF .PKMN p ID
B9 Sudowoodo E0 /PKMNPKMN 8 P ァ
BA Politoed E1 'v 'r 'r 4
BB Hoppip E2 …… (h4to89
BC Skiploom E3 ゥ (E3) 4 89 4
BD Jumpluff E4 Glitch (E4) 8B 4 8
BE Aipom E5 C Z ゥ
BF Sunkern E6 - - 9
C0 Sunflora E7 Pゥ 4$ ゥHIゥ.
C1 Yanma E8 X:LC 4(h4hi?$
C2 Wooper E9 c 4HI?
C3 Quagsire EA A (EA) 'r ゥ
C4 Espeon EB Glitch (EB) $ Pゥ. 4(
C5 Umbreon EC Glitch (EC) ?/
C6 Murkrow ED hゥ 4(h4?
C7 Slowking EE .g ゥ► ゥ▼ ゥ
C8 Misdreavus EF ゥ$'M h 4Pゥ ゥ...
C9 Unown F0 ゥ$ (F0) . ゥ ( .I' .
CA Wobbuffet F1 94 ' B' ゥ
CB Girafarig F2 ゥ l (F2) ゥ ゥェ ゥ ▷
CC Pineco F3 ゥ l (F3) ゥ $ A (F3)
CD Forretress F4 ゥ$ (F4) ♂ p ゥ
CE Dunsparce F5 ゥ (F5) ▼ pゥ
CF Gligar F6 G'Mp ゥ $ A (F6)
D0 Steelix F7 'Ng'Mp PKMN (F7)
D1 Snubbull F8 'Ng ゥ$ ゥ 4- 4
D2 Granbull F9 94 h $
D3 Qwilfish FA Glitch (FA) ゥ▾ ゥ♂

MissingNo. forms

None of them can be traded between Generations I and II without arbitrary code execution because their type is Bird/NormalRB or Normal/999Y.

Generation II Generation I
Hex Pokémon Hex PokémonRB PokémonY
D4 Scizor 1F MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
D5 Shuckle 20 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
D6 Heracross 32 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
D7 Sneasel 38 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
D8 Teddiursa 3D MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
D9 Ursaring 3E MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
DA Slugma 3F MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
DB Magcargo 43 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
DC Swinub 44 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
DD Piloswine 45 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
DE Corsola 4F MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
DF Remoraid 50 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E0 Octillery 51 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E1 Delibird 56 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E2 Mantine 57 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E3 Skarmory 5E MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E4 Houndour 5F MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E5 Houndoom 73 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E6 Kingdra 79 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E7 Phanpy 7A MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E8 Donphan 7F MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
E9 Porygon2 86 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
EA Stantler 87 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
EB Smeargle 89 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
EC Tyrogue 8C MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
ED Hitmontop 92 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
EE Smoochum 9C MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
EF Elekid 9F MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F0 Magby A0 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F1 Miltank A1 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F2 Blissey A2 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F3 Raikou AC MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F4 Entei AE MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F5 Suicune AF MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F6 Larvitar B5 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)
F7 Pupitar B6 MissingNo.
(Kabutops Fossil form)
MissingNo.
(Kabutops Fossil form)
F8 Tyranitar B7 MissingNo.
(Aerodactyl Fossil form)
MissingNo.
(Aerodactyl Fossil form)
F9 Lugia B8 MissingNo.
(Ghost form)
MissingNo.
(Ghost form)
FA Ho-Oh 34 MissingNo.
(Red and Blue normal form)
MissingNo.
(Yellow normal form)

Video

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


External links


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.