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A '''Special Condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. Specific attacks may cause the Defending Pokémon to be affected by a Special Condition, such as the common Lick attack which has a chance of causing Paralysis. They are the equivalent of the [[status ailment]]s in the games. There are five Special Conditions currently in the Trading Card Game: Asleep, Burned, Confused, Paralysed and Poisoned. Unlike status ailments in the video games, Special Conditions are not necessarily mutually exclusive due to the Poisoned and Burned Special Conditions being recognised by the placing of a marker on the afflicted Pokémon. However, between the other three, a Pokémon can only be affected by one at once.
{{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special Condition (TFG)}}
[[File:Asleep Paralyzed Mnemonic.jpg|thumb|250px|A card demonstrating a {{wp|mnemonic}} for rotating a card for the Special Conditions Asleep and Paralyzed]]
A '''Special Condition''' (Japanese: '''{{ruby|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') in the [[Pokémon Trading Card Game]] refers to any of five conditions that can affect a {{TCG|Pokémon}}: Asleep, Burned, Confused, Paralyzed, and Poisoned.<ref group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "Special Conditions: Asleep, Burned, Confused, Paralyzed, and Poisoned are called Special Conditions."</ref> Each Special Condition hinders a Pokémon in a different way, similar to [[status condition]]s in the [[core series]] games.  


Special Conditions only affect the Active Pokémon in play. Once the Pokémon is retreated to the Bench, any Special Conditions affecting them will be removed. They can also be removed by evolving a Pokémon or using a specific attack or Trainer card (such as Double Full Heal). Special Conditions also stop the majority of Poké-Powers from working, but Poké-Bodies are unaffected by them.
Special Conditions can only be inflicted on an Active Pokémon,<ref name="RulebookActive" group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "They can only happen to an Active Pokémon—when a Pokémon goes to the Bench, it recovers from all Special Conditions."</ref> through the {{TCG|effect}}s of attacks, {{TCG|Pokémon Power}}s, {{TCG|Ability|Abilities}}, or specific cards. Special Conditions are typically removed when the Pokémon retreats to the Bench, [[Evolution|evolves]], [[devolves]], or through the use of certain cards.
 
Asleep, Paralyzed, and Confused are shown by turning the Pokémon in a specific direction, while Poisoned and Burned are indicated by placing a {{TCG|marker|Special Condition marker}} on the Pokémon. While Asleep, Paralyzed, and Confused are mutually exclusive and replace each other, Poisoned and Burned can coexist with any other condition.<ref group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "Since Poisoned and Burned use markers, those don’t affect other Special Conditions."</ref>
 
==Overview==
Special Conditions are often inflicted through {{TCG|attack}}s. For example, the recurring attack ''Lick'' causes the Active Pokémon to become Paralyzed if a {{TCG|Coin}} flip results in head. {{TCG|Ability|Abilities}} like ''Poison Point'', {{TCG|Item card}}s like {{TCG|Hypnotoxic Laser}}, {{TCG|Supporter card}}s like {{TCG ID|Unbroken Bonds|Koga's Trap|177}}, and {{TCG|Pokémon Tool card}}s like {{TCG ID|Rebel Clash|Burning Scarf|155}} can also inflict Special Conditions.
 
Except for Confused, each Special Condition has at least one effect during {{DL|Appendix:Glossary (TCG)|Pokémon Checkup}}. Multiple conditions are resolved in the order: Poisoned, Burned, Asleep, and Paralyzed. If both players' Active Pokémon have Special Conditions, the order they perform effects doesn't matter. Even though Poisoned and Burned place damage counters on Pokémon, [[Knocked Out]] Pokémon are only checked at the end.<ref group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "After both players have gone through these checks, any Pokémon that has no HP remaining is Knocked Out."</ref>
 
Special Conditions only affect [[Active Pokémon]]; Benched Pokémon are immune. A Pokémon recovers from all Special Conditions when it moves to the [[Bench]], [[evolution|evolves]], [[devolve]]s, or {{TCG|Pokémon LV.X|Levels Up}}, or when certain cards such as {{TCG ID|EX Sandstorm|Double Full Heal|86}} are used.
 
{{TCG|Effect}}s can prevent Pokémon from gaining Special Conditions and will remove any existing ones. Variations may only affect a single Special Condition. While gaining a Special Condition is considered an effect, the conditions themselves are not, so removing all effects from a Pokémon does not affect existing conditions. Some effects may activate when a Pokémon has a Special Condition, and others may modify how these conditions work, often enhancing their impact.
 
Most {{TCG|Pokémon Power}}s and [[Pokémon Power (TCG)|Poké-Powers]] stop working if the Pokémon has a Special Condition, but [[Pokémon Power (TCG)|Poké-Bodies]] are unaffected. {{TCG|Ability|Abilities}}, which replace Pokémon Powers from {{TCG|Black & White}} onward, are never blocked by Special Conditions.


==Asleep==
==Asleep==
If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep.
If a Pokémon is '''Asleep''' (Japanese: '''ねむり''' ''Sleeping''), it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.


==Burned==
==Burned==
The Burned Special Condition is the newest Special Condition, officially recognised in 2002 upon the release of {{TCG|Expedition}}. The Burned Special Condition is seen as an advanced version of the Poisoned Special Condition: once a Pokémon is burned, a Burn marker is placed on it, and the player must flip a coin inbetween turns. If the coin lands on tails, two damage counters are placed on the Pokémon. If heads, the Pokémon does not receive any damage, but is still Burned.
[[File:Burn Marker.jpg|thumb|80px|A burn {{TCG|marker}}]]
The '''Burned''' (Japanese: '''やけど''' ''Burn'') Special Condition is the latest Special Condition to be introduced, officially recognized in 2002 upon the release of the {{TCG|Expedition Base Set}}. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of {{TCG|Sun & Moon}} altered the procedure for a burn.<ref>[http://www.pokemon-card.com/info/sun_moon-rule/ 「ポケモンカードゲーム サン&ムーン」のルールおよびレギュレーションの変更について | ポケモンカードゲーム公式ホームページ (Japanese)]</ref> The Burned Special Condition is derived from {{TCG|Neo Genesis}}, in which {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.
 
Prior to Sun & Moon, once a Pokémon is Burned, a Burn {{TCG|marker}} is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., {{TCG ID|Dark Explorers|Volcarona|22}}'s Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.


The Burned Special Condition is derived from {{TCG|Neo Genesis}}, in which {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused a condition exactly like Burned. Char was not recognised as a Special Condition.
With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on heads, the afflicted Pokémon is cured, while on tails, it remains Burned.


==Confused==
==Confused==
The Confusion Special Condition is one of the most commonly seen conditions alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
[[File:20DamagefromConfusionVendingS3.jpg|200px|thumb|20 Damage from Confusion: when a Pokémon tries to attack while Confused and the coin flip is tails, the Pokémon does 20 damage to itself, and the actual attack doesn't happen.]]
The '''Confused''' (Japanese: '''こんらん''' ''Confusion'') Special Condition is one of the most commonly seen conditions, alongside Poisoned. A Confused Pokémon's card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
 
The current description of Confused was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the Confused Pokémon would attack itself for 20 damage on tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
 
In Japan, that description of Confused was only introduced after the release of the {{TCG|Gym Heroes|Leaders' Stadium}} expansion, after experimenting with {{OBP|20 Damage from Confusion|Vending S3|this rule}} in tournaments in 1998. Before these rules were simplified, when tails was flipped for an attack of a Pokémon with the Special Condition Confused, the Pokémon used the attack on itself. The behavior was as follows:<ref name="retro-confused">[https://jklaczpokemon.com/original-rules/#confused-attack The Original Rules of the Pokémon TCG in Japan § Attacking Under Confusion – Retro Pokémon TCG]</ref>
 
* Any damage normally done to the opponent's Active Pokémon was done to the user. This means that if {{TCG ID|Base Set|Chansey|3}} chose to use the Double-edge attack, it does 80 damage to itself. Weakness and Resistance apply for this damage.
* Any damage done to the opponent's Bench was redirected to the player's Bench. This means that if {{TCG ID|Fossil|Raichu|14}} chose to use the Gigashock attack, it does 10 damage to 3 of the player's own Benched Pokémon. Damage that is already done to the player's Bench is unaffected.
* Any non-damage effects that affect the opponent's Active Pokémon affect the Attacking Pokémon instead. This means that if {{TCG ID|Fossil|Golduck|35}} chose to use the Hyper Beam attack, it discards an Energy attached to itself.
* Any effects that affect a player applied to the Attacking Pokémon's player. This means that if {{TCG ID|Fossil|Psyduck|53}} chose to use the Headache attack, the player can't play any Trainer cards on their next turn.
* Any effects that affect the Attacking Pokémon are ignored.
* Any effects that targeted the opponent's deck were applied to the player's own deck. This means that if {{TCG ID|Fossil|Moltres|12}} chose to use the Wildfire attack, it discards the top card of the player's deck for each {{e|Fire}} Energy discarded from it.


The current description of Confusion was introduced in 2003 with the release of {{TCG|EX Ruby & Sapphire}}. Originally, the player was only required to put two damage counters on a Confused Pokémon if an attack failed. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
Until the release of the {{TCG|Team Rocket|Rocket Gang}} expansion, if a Confused Pokémon were to retreat, the coin flip happens before discarding any Energy; however, it would still be unable to retreat for the rest of the turn on tails.


==Paralyzed==
==Paralyzed==
If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise). Attacks that cause paralysis always have the player flip a coin, due to the fact that if they didn't, a Pokémon could be continually Paralyzed.
If a Pokémon is '''Paralyzed''' (Japanese: '''マヒ''' ''Paralysis''), it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).


==Poisoned==
==Poisoned==
The Poisoned Special Condition is one of the most commonly seen conditions alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon inbetween each turn. On rare occasions, a Pokémon will cause a Poisoned Special Condition that requires the player to put two or even three damage counters on a Pokémon between turns.
[[File:Poison Marker.jpg|thumb|80px|A poison marker]]
The '''Poisoned''' (Japanese: '''どく''' ''Poison'') Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.
 
==Other Conditions==
===Imprisoned===
The Imprisoned Condition is one of the least common conditions in the TCG, with only {{TCG ID|EX Dragon Frontiers|Gardevoir ex δ|93}} from the {{TCG|EX Dragon Frontiers}} expansion being able to apply this condition. Like with Poisoned and Burned, a {{TCG|marker}} is used to denote a Pokémon as Imprisoned. If a Pokémon is Imprisoned, it cannot use its Poké-Power or Poké-Body, if it has any. Unlike the other more common conditions, a Pokémon stays Imprisoned if is Retreats or is Switched Out, thus the only ways to remove it is by Evolving the Imprisoned Pokémon, using a card effect that removes any condition such as Double Full Heal, or having the afflicted Pokémon leave play, like with {{TCG ID|Neo Genesis|Super Scoop Up|98}}.
 
===Shock-wave===
The Shock-wave Condition is among the least common conditions in the game, with only {{TCG ID|EX Dragon Frontiers|Tyranitar ex δ|99}} from the {{TCG|EX Dragon Frontiers}} expansion being able to apply this condition. It, too, uses a marker to denote a Pokémon as having the Shock-wave condition. By itself, this condition doesn't do anything; however, the aforementioned Tyranitar ex δ has an attack that Knocks Out any one of the opponent's Pokémon in play with this condition. Like with Imprisoned, the Shock-wave condition does not get removed upon Retreating or Switching out, so the afflicted Pokémon has to evolve, leave play, or be manually healed for it to be removed.
 
==In other languages==
{{incomplete|section|needs=Names in other languages the Pokémon TCG has supported (Dutch, Portuguese, Russian, Thai)}}
''Special Condition''
{{langtable|color={{tcg colorless color}}|bordercolor={{tcg colorless color dark}}|textcolor=000
|de=Spezieller Zustand
|es=Condición Especial
|fr=État Spécial
|it=Condizione speciale
|ko=특수 상태 ''Teuksu Sangtae''
|zh_cmn=特殊狀態 / 特殊状态 ''Tèshū Zhuàngtài''
|zh_yue=特殊狀態 ''Dahksyùh Johngtaai''
|id=Kondisi Khusus
|pl=Stan specjalny
}}
<div>
<div style="display: inline-block">
''Asleep''
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}|textcolor=000
|de=(None)<br>uses constructs with the verb ''schlafen'' (sleep)
|es=Dormido
|fr=Endormi
|it=Addormentato
|ko=잠듦 ''Jamdeum''
|zh_cmn=睡眠 ''Shuìmián''
|zh_yue=睡眠 ''Seuihmìhn''
|id=Tidur
|pl=(None)<br>uses constructs with the verb ''spać'' (sleep), which is capitalized in card text
}}
</div>
<div style="display: inline-block">
''Burned''
{{langtable|color={{tcg fire color}}|bordercolor={{tcg fire color dark}}|textcolor=fff
|de=Verbrannt
|es=Quemado
|fr=Brûle
|it=Bruciato
|ko=화상 ''Hwasang''
|zh_cmn=灼傷 / 灼伤 ''Zhuóshāng''
|zh_yue=灼傷 ''Cheuksēung''
|id=Luka Bakar
|pl=Podpalony
}}
</div>
<div style="display: inline-block">
''Confused''
{{langtable|color={{tcg psychic color}}|bordercolor={{tcg psychic color dark}}|textcolor=fff
|de=Verwirrt
|es=Confundido
|fr=Confus
|it=Confuso
|ko=혼란 ''Hollan''
|zh_cmn=混亂 / 混乱 ''Hùnluàn''
|zh_yue=混亂 ''Wahnlyuhn''
|id=Pusing
|pl=Zdezorientowany
}}
</div>
<div style="display: inline-block">
''Paralyzed''
{{langtable|color={{tcg lightning color}}|bordercolor={{tcg lightning color dark}}|textcolor=000
|de=Paralysiert
|es=Paralizado
|fr=Paralysé
|it=Paralizzato
|ko=마비 ''Mabi''
|zh_cmn=麻痺 / 麻痹 ''Mábì''
|zh_yue=麻痺 ''Màhbei''
|id=Lumpuh
|pl=Sparaliżowany
}}
</div>
<div style="display: inline-block">
''Poisoned''
{{langtable|color={{tcg darkness color}}|bordercolor={{tcg darkness color dark}}|textcolor=fff
|de=Vergiftet
|es=Envenenado
|fr=Empoisonné
|it=Avvelenato
|ko=독 ''Dok''
|zh_cmn=中毒 ''Zhōngdú''
|zh_yue=中毒 ''Jungduhk''
|id=Racun
|pl=Zatruty
}}
</div>
</div>
 
==Notes==
{{reflist|group="lower-alpha"}}
 
==References==
{{reflist}}
 
{{Project TCG notice}}


[[Category:Pokémon Trading Card Game mechanics]]


[[Category:TCG]]
[[es:Condición Especial]]
[[fr:État Spécial (JCC)]]
[[it:Condizioni speciali]]
[[ja:ポケモンカードゲーム用語一覧#特殊状態]]
[[zh:特殊状态(TCG)]]

Latest revision as of 15:44, 7 September 2024

This article is about the TCG mechanic. For Pokémon Trading Figure Game equivalent, see Special Condition (TFG).
A card demonstrating a mnemonic for rotating a card for the Special Conditions Asleep and Paralyzed

A Special Condition (Japanese: 特殊状態(とくしゅじょうたい) Special Condition) in the Pokémon Trading Card Game refers to any of five conditions that can affect a Pokémon: Asleep, Burned, Confused, Paralyzed, and Poisoned.[a] Each Special Condition hinders a Pokémon in a different way, similar to status conditions in the core series games.

Special Conditions can only be inflicted on an Active Pokémon,[b] through the effects of attacks, Pokémon Powers, Abilities, or specific cards. Special Conditions are typically removed when the Pokémon retreats to the Bench, evolves, devolves, or through the use of certain cards.

Asleep, Paralyzed, and Confused are shown by turning the Pokémon in a specific direction, while Poisoned and Burned are indicated by placing a Special Condition marker on the Pokémon. While Asleep, Paralyzed, and Confused are mutually exclusive and replace each other, Poisoned and Burned can coexist with any other condition.[c]

Overview

Special Conditions are often inflicted through attacks. For example, the recurring attack Lick causes the Active Pokémon to become Paralyzed if a Coin flip results in head. Abilities like Poison Point, Item cards like Hypnotoxic Laser, Supporter cards like Koga's Trap, and Pokémon Tool cards like Burning Scarf can also inflict Special Conditions.

Except for Confused, each Special Condition has at least one effect during Pokémon Checkup. Multiple conditions are resolved in the order: Poisoned, Burned, Asleep, and Paralyzed. If both players' Active Pokémon have Special Conditions, the order they perform effects doesn't matter. Even though Poisoned and Burned place damage counters on Pokémon, Knocked Out Pokémon are only checked at the end.[d]

Special Conditions only affect Active Pokémon; Benched Pokémon are immune. A Pokémon recovers from all Special Conditions when it moves to the Bench, evolves, devolves, or Levels Up, or when certain cards such as Double Full Heal are used.

Effects can prevent Pokémon from gaining Special Conditions and will remove any existing ones. Variations may only affect a single Special Condition. While gaining a Special Condition is considered an effect, the conditions themselves are not, so removing all effects from a Pokémon does not affect existing conditions. Some effects may activate when a Pokémon has a Special Condition, and others may modify how these conditions work, often enhancing their impact.

Most Pokémon Powers and Poké-Powers stop working if the Pokémon has a Special Condition, but Poké-Bodies are unaffected. Abilities, which replace Pokémon Powers from Black & White onward, are never blocked by Special Conditions.

Asleep

If a Pokémon is Asleep (Japanese: ねむり Sleeping), it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.

Burned

A burn marker

The Burned (Japanese: やけど Burn) Special Condition is the latest Special Condition to be introduced, officially recognized in 2002 upon the release of the Expedition Base Set. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of Sun & Moon altered the procedure for a burn.[1] The Burned Special Condition is derived from Neo Genesis, in which Quilava's Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.

Prior to Sun & Moon, once a Pokémon is Burned, a Burn marker is placed on it and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn's damage may be increased by the effect of an attack, an Ability, or a Stadium card (e.g., Volcarona's Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.

With the release of Sun & Moon, once a Pokémon is Burned, two damage counters are placed on it between turns as long as it is Burned. After the damage is added, the player with the Burned Pokémon must flip a coin: on heads, the afflicted Pokémon is cured, while on tails, it remains Burned.

Confused

20 Damage from Confusion: when a Pokémon tries to attack while Confused and the coin flip is tails, the Pokémon does 20 damage to itself, and the actual attack doesn't happen.

The Confused (Japanese: こんらん Confusion) Special Condition is one of the most commonly seen conditions, alongside Poisoned. A Confused Pokémon's card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).

The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.

In Japan, that description of Confused was only introduced after the release of the Leaders' Stadium expansion, after experimenting with this rule in tournaments in 1998. Before these rules were simplified, when tails was flipped for an attack of a Pokémon with the Special Condition Confused, the Pokémon used the attack on itself. The behavior was as follows:[2]

  • Any damage normally done to the opponent's Active Pokémon was done to the user. This means that if Chansey chose to use the Double-edge attack, it does 80 damage to itself. Weakness and Resistance apply for this damage.
  • Any damage done to the opponent's Bench was redirected to the player's Bench. This means that if Raichu chose to use the Gigashock attack, it does 10 damage to 3 of the player's own Benched Pokémon. Damage that is already done to the player's Bench is unaffected.
  • Any non-damage effects that affect the opponent's Active Pokémon affect the Attacking Pokémon instead. This means that if Golduck chose to use the Hyper Beam attack, it discards an Energy attached to itself.
  • Any effects that affect a player applied to the Attacking Pokémon's player. This means that if Psyduck chose to use the Headache attack, the player can't play any Trainer cards on their next turn.
  • Any effects that affect the Attacking Pokémon are ignored.
  • Any effects that targeted the opponent's deck were applied to the player's own deck. This means that if Moltres chose to use the Wildfire attack, it discards the top card of the player's deck for each Fire Energy discarded from it.

Until the release of the Rocket Gang expansion, if a Confused Pokémon were to retreat, the coin flip happens before discarding any Energy; however, it would still be unable to retreat for the rest of the turn on tails.

Paralyzed

If a Pokémon is Paralyzed (Japanese: マヒ Paralysis), it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon's condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).

Poisoned

A poison marker

The Poisoned (Japanese: どく Poison) Special Condition is one of the most commonly seen conditions, alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon between turns, although some cards can increase the number of counters placed.

Other Conditions

Imprisoned

The Imprisoned Condition is one of the least common conditions in the TCG, with only Gardevoir ex δ from the EX Dragon Frontiers expansion being able to apply this condition. Like with Poisoned and Burned, a marker is used to denote a Pokémon as Imprisoned. If a Pokémon is Imprisoned, it cannot use its Poké-Power or Poké-Body, if it has any. Unlike the other more common conditions, a Pokémon stays Imprisoned if is Retreats or is Switched Out, thus the only ways to remove it is by Evolving the Imprisoned Pokémon, using a card effect that removes any condition such as Double Full Heal, or having the afflicted Pokémon leave play, like with Super Scoop Up.

Shock-wave

The Shock-wave Condition is among the least common conditions in the game, with only Tyranitar ex δ from the EX Dragon Frontiers expansion being able to apply this condition. It, too, uses a marker to denote a Pokémon as having the Shock-wave condition. By itself, this condition doesn't do anything; however, the aforementioned Tyranitar ex δ has an attack that Knocks Out any one of the opponent's Pokémon in play with this condition. Like with Imprisoned, the Shock-wave condition does not get removed upon Retreating or Switching out, so the afflicted Pokémon has to evolve, leave play, or be manually healed for it to be removed.

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Names in other languages the Pokémon TCG has supported (Dutch, Portuguese, Russian, Thai)

Special Condition

Language Title
Chinese Cantonese 特殊狀態 Dahksyùh Johngtaai
Mandarin 特殊狀態 / 特殊状态 Tèshū Zhuàngtài
France Flag.png French État Spécial
Germany Flag.png German Spezieller Zustand
Indonesia Flag.png Indonesian Kondisi Khusus
Italy Flag.png Italian Condizione speciale
South Korea Flag.png Korean 특수 상태 Teuksu Sangtae
Poland Flag.png Polish Stan specjalny
Spain Flag.png Spanish Condición Especial

Asleep

Language Title
Chinese Cantonese 睡眠 Seuihmìhn
Mandarin 睡眠 Shuìmián
France Flag.png French Endormi
Germany Flag.png German (None)
uses constructs with the verb schlafen (sleep)
Indonesia Flag.png Indonesian Tidur
Italy Flag.png Italian Addormentato
South Korea Flag.png Korean 잠듦 Jamdeum
Poland Flag.png Polish (None)
uses constructs with the verb spać (sleep), which is capitalized in card text
Spain Flag.png Spanish Dormido

Burned

Language Title
Chinese Cantonese 灼傷 Cheuksēung
Mandarin 灼傷 / 灼伤 Zhuóshāng
France Flag.png French Brûle
Germany Flag.png German Verbrannt
Indonesia Flag.png Indonesian Luka Bakar
Italy Flag.png Italian Bruciato
South Korea Flag.png Korean 화상 Hwasang
Poland Flag.png Polish Podpalony
Spain Flag.png Spanish Quemado

Confused

Language Title
Chinese Cantonese 混亂 Wahnlyuhn
Mandarin 混亂 / 混乱 Hùnluàn
France Flag.png French Confus
Germany Flag.png German Verwirrt
Indonesia Flag.png Indonesian Pusing
Italy Flag.png Italian Confuso
South Korea Flag.png Korean 혼란 Hollan
Poland Flag.png Polish Zdezorientowany
Spain Flag.png Spanish Confundido

Paralyzed

Language Title
Chinese Cantonese 麻痺 Màhbei
Mandarin 麻痺 / 麻痹 Mábì
France Flag.png French Paralysé
Germany Flag.png German Paralysiert
Indonesia Flag.png Indonesian Lumpuh
Italy Flag.png Italian Paralizzato
South Korea Flag.png Korean 마비 Mabi
Poland Flag.png Polish Sparaliżowany
Spain Flag.png Spanish Paralizado

Poisoned

Language Title
Chinese Cantonese 中毒 Jungduhk
Mandarin 中毒 Zhōngdú
France Flag.png French Empoisonné
Germany Flag.png German Vergiftet
Indonesia Flag.png Indonesian Racun
Italy Flag.png Italian Avvelenato
South Korea Flag.png Korean Dok
Poland Flag.png Polish Zatruty
Spain Flag.png Spanish Envenenado

Notes

  1. Pokémon Trading Card Game Rules, Paradox Rift, "Special Conditions: Asleep, Burned, Confused, Paralyzed, and Poisoned are called Special Conditions."
  2. Pokémon Trading Card Game Rules, Paradox Rift, "They can only happen to an Active Pokémon—when a Pokémon goes to the Bench, it recovers from all Special Conditions."
  3. Pokémon Trading Card Game Rules, Paradox Rift, "Since Poisoned and Burned use markers, those don’t affect other Special Conditions."
  4. Pokémon Trading Card Game Rules, Paradox Rift, "After both players have gone through these checks, any Pokémon that has no HP remaining is Knocked Out."

References


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.