Template:UniteInfobox: Difference between revisions

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(adding option for the license card image)
m (→‎top: AutoWikiBrowser, replaced: {{orange color}} → {{unite color}} (3), {{orange color light}} → {{unite color light}} (4), {{violet color}} → {{unite color dark}})
 
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{| class="roundy infobox" style="float: right; border:3px solid #{{Violet color}}; background:#{{Fire color}}; margin-left:10px; margin-bottom:10px; width:30%; border-collapse: separate"
{| class="roundy infobox" style="float: right; border:3px solid #{{unite color dark}}; background:#{{unite color}}; margin-left:10px; margin-bottom:10px; width:30%; border-collapse: separate"
|- style="text-align:center"
|- style="text-align:center"
| colspan="2" class="roundy" style="background: #{{Fire color}}" | <big><big>'''{{{pokemon}}}'''</big></big><br><span lang="ja">'''{{{jname}}}'''</span> ''{{{jtrans}}}''
| colspan="2" class="roundy" style="background: #{{unite color}}" | <big><big>'''{{{pokemon}}}'''{{#if:{{{ex|}}}|&nbsp;[[File:UNITE EX License Logo.png|x20px]]}}</big></big><br><span lang="ja">'''{{{jname}}}'''</span> ''{{{jtrans}}}''
|- style="text-align:center"
|- style="text-align:center"
| class="roundy" style="background:#FFF" colspan="2" | [[File:{{{image|UNITE Bulbasaur.png}}}|{{{size|200px}}}]]
| class="roundy" style="background:#FFF" colspan="2" | [[File:{{{image|UNITE {{{pokemon|Bulbasaur}}}.png}}}|{{{size|200px}}}]]
|-
|-
! class="roundytl" style="text-align:right; background: #{{Fire color light}}" | Role
! class="roundytl" style="text-align:right; background: #{{unite color light}}" | Role
| class="roundytr" style="background:#FFF" | {{{role}}}
| class="roundytr" style="background:#FFF" | {{{role}}}
|-
|-
! style="text-align:right; background: #{{Fire color light}}" | Attack type
! style="text-align:right; background: #{{unite color light}}" | Attack type
| style="background:#FFF" | {{{range}}}
| style="background:#FFF" | {{{range}}}
|-
|-
! style="text-align:right; background: #{{Fire color light}}" | Damage type
! style="text-align:right; background: #{{unite color light}}" | Damage type
| style="background:#FFF" | {{{damage}}}
| style="background:#FFF" | {{{damage}}}
|-
|-
! style="text-align:right; background: #{{Fire color light}}" | Difficulty
! class="roundybl" style="text-align:right; background: #{{unite color light}}" | Difficulty
| style="background:#FFF" | {{{difficulty}}}
| class="roundybr" style="background:#FFF" | {{{difficulty}}}
|-
|-
! style="text-align:right; background:#{{Fire color light}}" | Offense
! class="roundy" style="text-align:center; background:#FFF" colspan="2" | {{#switch: {{{evolve|1}}}
| style="background:#FFF" | {{#switch: {{{offense}}}
|1=[[File:UNITE{{{ndex1|0001}}}.png|75px]]<br>Does not evolve
| 0.5=[[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
|2=[[File:UNITE{{{ndex1}}}.png|75px]]<br>{{{evotext|Evolves at Lv.}}} {{{level1|}}}
| 1=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]]
| 5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]]
| {{{offense}}}
}}
|-
! style="text-align:right; background:#{{Fire color light}}" | Endurance
| style="background:#FFF" | {{#switch: {{{endurance}}}
| 0.5=[[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]]
| 5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]]
| {{{endurance}}}
}}
|-
! style="text-align:right; background:#{{Fire color light}}" | Mobility
| style="background:#FFF" | {{#switch: {{{mobility}}}
| 0.5=[[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]]
| 5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]]
| {{{mobility}}}
}}
|-
! style="text-align:right; background:#{{Fire color light}}" | Scoring
| style="background:#FFF" | {{#switch: {{{scoring}}}
| 0.5=[[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]]
| 5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]]
| {{{scoring}}}
}}
|-
! class="roundybl" style="text-align:right; background:#{{Fire color light}}" | Support
| class="roundybr" style="background:#FFF" | {{#switch: {{{support}}}
| 0.5=[[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 1.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 2.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 3.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 0.png|x15px]]
| 4.5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star half.png|x15px]]
| 5=[[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]][[File:UNITE Star 1.png|x15px]]
| {{{support}}}
}}
|-
! class="roundytop" style="text-align:center; background:#FFF" colspan="2" | {{#switch: {{{evolve|1}}}
|1=[[File:UNITE{{{ndex1|001}}}.png|75px]]<br>Does not evolve
|2=[[File:UNITE{{{ndex1}}}.png|75px]]<br>Evolves at Lv. {{{level1}}}


[[File:UNITE{{{ndex2}}}.png|75px]]
[[File:UNITE{{{ndex2}}}.png|75px]]{{#if:{{{evotext2|}}}|<br>{{{evotext2|}}}}}
|3=[[File:UNITE{{{ndex1}}}.png|75px]]<br>Evolves at Lv. {{{level1}}}
|3=[[File:UNITE{{{ndex1}}}.png|75px]]<br>{{{evotext|Evolves at Lv.}}} {{{level1|}}}


[[File:UNITE{{{ndex2}}}.png|75px]]<br>Evolves at Lv. {{{level2}}}
[[File:UNITE{{{ndex2}}}.png|75px]]<br>{{{evotext2|Evolves at Lv.}}} {{{level2|}}}


[[File:UNITE{{{ndex3}}}.png|75px]]}}
[[File:UNITE{{{ndex3}}}.png|75px]]}}{{#if:{{{evotext3|}}}|<br>{{{evotext3|}}}}}
|-
|-
! class="roundybottom" style="text-align:center; background:#{{Fire color}}" colspan="2" | License availability:<br>[[File:UNITE Aeos coin.png|25px|Aeos coin]] {{{coin}}} / [[File:UNITE Aeos gem.png|25px|Aeos gem]] {{{gem}}}{{#if:{{{other|}}}|<br>{{{other}}}}}<br>[[File:UNITE {{{license|{{{pokemon|Charizard}}}}}} License Card.png|x150px]]
! class="roundy" style="text-align:center; background:#{{unite color}}" colspan="2" | License availability:<br>[[File:UNITE Aeos coin.png|25px|Aeos coin]] {{{coin}}} / [[File:UNITE Aeos gem.png|25px|Aeos gem]] {{{gem}}}{{#if:{{{other|}}}|<br>{{{other}}}}}<br>[[File:UNITE {{{license|{{{pokemon|Venusaur}}}}}} License Card.png|x150px]]
|}<noinclude>
|}<noinclude>
{{documentation}}
{{documentation}}


[[Category:Table templates]]
[[Category:Infobox templates]]
</noinclude>
</noinclude>

Latest revision as of 07:20, 12 June 2024

{{{pokemon}}}
{{{jname}}} {{{jtrans}}}
UNITE Bulbasaur.png
Role {{{role}}}
Attack type {{{range}}}
Damage type {{{damage}}}
Difficulty {{{difficulty}}}
UNITE0001.png
Does not evolve
License availability:
Aeos coin {{{coin}}} / Aeos gem {{{gem}}}
UNITE Venusaur License Card.png



Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)

{{UniteInfobox}} is used on the pages of Pokémon characters from Pokémon UNITE.

How to use

Infoboxes should be used at the beginning of the page, before any introductory text.

Parameters

All parameters are case sensitive.

Parameter Allowed values Notes
pokemon String The name of the Pokémon in English
jname String Japanese script name of the Pokémon
jtrans String The name of the Pokémon in Japanese. Use the trademarked name whenever available.
ex yes Optional. Display the EX License icon when set to any non empty string.
image String Optional. Override for the Pokémon artwork filename.

Requires the file extension. Defaults to UNITE {{{pokemon}}}.png

size String Optional. The image size. Defaults to 200px.
role AttackerAll-RounderDefenderSupporterSpeedster The UNITE role for the Pokémon.
range MeleeRanged The attack type.
damage AttackSp. Atk The damage type.
difficulty NoviceIntermediateExpert The difficulty for this UNITE License.
evolve 123 The number of evolutionary stages this Pokémon has.
ndex1 National Pokédex number The 4-digit National Pokédex number of the first stage.

Append with a code to select a specific form (e.g. for an Alolan form, add A. Find more »).

level1 Number The level at which the first stage evolves into the second stage
evotext String Optional. Override for the evolution requirement.
ndex2 National Pokédex number The 4-digit National Pokédex number of the second stage.

Append with a code to select a specific form (e.g. for an Alolan form, add A. Find more »).

level2 Number The level at which the second stage evolves into the third stage
evotext2 String Optional. Override for the evolution requirement after second stage.
ndex3 National Pokédex number The 4-digit National Pokédex number of the third stage.

Append with a code to select a specific form (e.g. for an Alolan form, add A. Find more »).

evotext3 String Optional. Evolution requirement after third stage. Does not appear by default.
coin Number The cost of this Pokémon's license in the shop, in coins.
gem Number The cost of this Pokémon's license in the shop, in gems.
other String Optional. Any other way to obtain this Pokémon's license.
license String Optional. Override for the Pokemon name in the license image filename.

TemplateData

{{UniteInfobox}} is used on the pages of Pokémon characters from Pokémon UNITE.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Pokémon Namepokemon

The English name of the Pokémon

Example
Bulbasaur
Linerequired
Japanese namejname

The Japanese name of the Pokémon, in Japanese script

Example
フシギダネ
Linesuggested
Japanese name translationjtrans

The Japanese name of the Pokémon, in English script (Use the trademarked name whenever available)

Example
Fushigidane
Linesuggested
EX licenseex

Optional. Set to "yes" (or any non empty string) if this is an ex license

Suggested values
yes y
Lineoptional
Artwork file name overrideimage

Optional. Override for the Pokémon artwork filename. Requires the file extension.

Default
UNITE <pokemon>.png
Fileoptional
Image sizesize

Optional. The image size.

Default
200px
Lineoptional
UNITE rolerole

The Pokémon's UNITE role

Suggested values
Attacker All-Rounder Defender Supporter Speedster
Unknownrequired
Rangerange

The attack type.

Suggested values
Melee Ranged
Linerequired
Damagedamage

The damage type

Suggested values
Attack Sp. Atk
Linerequired
Difficultydifficulty

The difficulty for this UNITE License

Suggested values
Novice Intermediate Expert
Unknownrequired
No. of evolutionary stagesevolve

The number of evolutionary stages this Pokémon has

Suggested values
1 2 3
Numberrequired
NDex of first stagendex1

The 4-digit National Pokédex number of the first stage. Append with a code to select a specific form (e.g. for an Alolan form, add A

Numberrequired
First stage evolution levellevel1

The level at which the first stage evolves into the second stage

Numbersuggested
First stage evolution requirementevotext

Optional. Override for the first stage evolution requirement

Linesuggested
NDex of second stagendex2

The 4-digit National Pokédex number of the second stage. Append with a code to select a specific form (e.g. for an Alolan form, add A)

Numbersuggested
Second stage evolution levellevel2

The level at which the second stage evolves into the third stage

Numbersuggested
Second stage evolution requirementevotext2

Optional. Override for the second stage evolution requirement

Filesuggested
NDex of third stagendex3

The 4-digit National Pokédex number of the third stage. Append with a code to select a specific form (e.g. for an Alolan form, add A)

Numbersuggested
Third stage evolution requirementevotext3

Optional. Evolution requirement after third stage. Hidden by default

Lineoptional
Coin costcoin

The cost of this Pokémon's license in the shop, in coins

Numberrequired
Gem costgem

The cost of this Pokémon's license in the shop, in gems

Numberrequired
Other availibilityother

Optional. Any other way to obtain this Pokémon's license

Unknownoptional
License filenamelicense

Optional. Override for the Pokemon name in the license image filename

Default
Pokemon name
Lineoptional

Examples

Alolan Ninetales
アローラキュウコン Alolan Ninetales
UNITE Alolan Ninetales.png
Role Attacker
Attack type Ranged
Damage type Sp. Atk
Difficulty Novice
UNITE0037A.png
Evolves at Lv. 4

UNITE0038A.png

License availability:
Aeos coin 8,000 / Aeos gem 460
Beginner login bonus (Day 2 reward)
UNITE Alolan Ninetales License Card.png
{{UniteInfobox
|pokemon=Alolan Ninetales
|jname=アローラキュウコン
|jtrans=Alolan Ninetales
|role=Attacker
|range=Ranged
|damage=Sp. Atk
|difficulty=Novice
|evolve=2
|ndex1=0037A
|level1=4
|ndex2=0038A
|coin=8,000
|gem=460
|other=Beginner login bonus (Day 2 reward)
}}


Mr. Mime
バリヤード Barrierd
UNITE Mr Mime.png
Role Supporter
Attack type Melee
Damage type Sp. Atk
Difficulty Intermediate
UNITE0122.png
Does not evolve
License availability:
Aeos coin 8,000 Aeos Coins / Aeos gem 460 Aeos Gems
UNITE Mr Mime License Card.png
{{UniteInfobox
|pokemon=Mr. Mime
|jname=バリヤード
|jtrans=Barrierd
|image=UNITE Mr Mime.png
|size=100px
|role=Supporter
|range=Melee
|damage=Sp. Atk
|difficulty=Intermediate
|evolve=1
|ndex1=0122
|coin=8,000 Aeos Coins
|gem=460 Aeos Gems
|license=Mr Mime
}}