Pokémon Global: Difference between revisions

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[[Image:PGLogo.jpg|center]]
[[File:PGLogo.jpg|thumb|right|The Pokémon Global logo]]
Pokemon Global is a fan-made Massive Multiplayer Online Roleplaying Game (MMORPG) coded using Java. Started in August 2007 by former members of PDoA, the game has been coded by Pivot, ZombieBear, Ryan and (in recent times) Sienide. The Development Team consists of many members but regular members make most of the contribution by posting suggestions, maps they've made, game effects they've made and opening discussions about the game.
[[File:PGPlaying.png|thumb|right|Poké Global members chatting and battling with one another]]
'''Pokémon Global''' is a fan-made {{wp|massively multiplayer online role-playing game}} (MMORPG) coded using {{wp|Java (programming language)|Java}}. Started in August 2007 by former members of Pokémon: Den of Ages (PDoA), the game has been coded by Pivot, ZombieBear, Ryan and (in recent times) Sienide. Many members belong to the development team, but most members contribute by posting suggestions, maps and game effects, and discussions about the game.


[[Image:PGPlaying.png|right|frame|Poké Global members chatting and battling with one another.]]
== History ==
== History ==
Pokemon Global was set up in August 2007 when members of PDoA left PDoA to form their own MMORPG. Since then the team have been coding Pokemon Global using Java and the Eclipse Development Environment. The first demo surfaced in early 2008, showing of the Player versus Player (PvP) engine based on ShoddyBattle. In April 2008, Pokemon Global merged with Pokemon Online Revolution and has since then gone to produce Beta Version 0.15. Since the game is open-source, members can also access the latest build via SVN.
Pokémon Global was set up in August 2007 when members of PDoA left to form their own MMORPG. Since then the team has been developing Pokémon Global using Java and the {{wp|Eclipse (software)|Eclipse development environment}}. The first demo surfaced in early 2008, which demonstrated the Player versus Player (PvP) engine based on [[Shoddy Battle]].  
 
In April 2008, Pokémon Global merged with Pokémon Online Revolution and has since then gone on to produce beta version 0.5. The game featured parts of the Johto region in 0.22 and nearly the full region in 0.5. Due to an internal clash between the previous admins/leaders of Pokemon Global and Pokemon Online Revolution, the team was entirely reconstructed in June 2008. Previous admins Pivot (Pokémon Global) and Sienide (Pokémon Online Revolution ) were replaced by Fshy as admin. With Ryan and Viride serving as co-admins. Pivot and Sienide still remained on the teams as programmers. GaMa offered the team his server, to make the game more widely playable. In January 2009, Pokémon Global Beta 0.5 was released and expanded the game dramatically. With this release came a high demand for new content not seen in previous Pokémon games. ObIivion joined the team as Lead Quests & Events Designer in February 2009, and in the coming months the game featured a variety of events including Buneary being catachable in wild grass in Johto over Easter, to Lance showing up in Cherrygrove city as a developer controlled NPC and would battle trainers (for a game that didn't yet feature the Elite 4, this was a big deal).
 
In August 2009, the game was rebranded to [[Pokénet]], in an effort to avoid copyright issues. Viride left the team and was replaced by LordAdmiral and Perry_Radica as Community Managers. Perry_Radica then went on to become Lead Narrative Designer, to assist ObIivion and help create a cohesive world and story. The naming structure of the version releases changed from number releases to full names.  


== Features ==
== Features ==
=== Beta 0.15 ===
=== Beta 0.15 ===
This beta features:<br />
This beta featured:
- Login/Registration <br />
* Login/Registration
- [[Starter Pokémon]] Selection <br />
* [[first partner Pokémon|Starter Pokémon]] Selection
- Chat <br />
* Chat
- Wild Pokémon <br />
* [[Wild Pokémon]]
- [[Catching]] (including Boxes)<br />
* {{pkmn2|caught|Catching}} (including Boxes)
- Leveling/Evolution <br />
* [[Level]]ing/[[Evolution]]
- [[Pokémon Center]] and Pokemart <br />
* [[Pokémon Center]] and Poké Mart
- [[Johto]] (currently mapped up to Route 31, more still to be added for the next release)<br />
* [[Johto]] (mapped only to Route 31)


=== Beta 0.2 ===
=== Beta 0.2 ===
This beta was due in early July. It featured all of 0.15's features along with:<br />
This beta was due in early July. It featured all of 0.15's features along with:
- Player vs. Player Battles (wagers can be placed on battles also)
* Player vs. Player Battles (wagers can be placed on battles also)
- Trading (Items/Pokémon/Money)<br />
* Trading (Items/Pokémon/Money)
- Team Creation / Joining<br />
* Team Creation/Joining
- NPC Battles (including Gym Leaders)<br />
* NPC Battles (including Gym Leaders)
- Private Chat<br />
* Private Chat


=== Beta 0.22 ===
=== Beta 0.22 ===
[[Image:PGLoginScreen.png|right|frame|The login screen for Pokémon Global.]]
[[File:PGLoginScreen.png|thumb|right|The login screen for Pokémon Global.]]
This is the current Beta being used. This will also be the last of the betas. It features:<br />
This Beta was largely an extension of previous Betas.  
- New Chat<br />
* New Chat
- No Teams<br />
* No Teams
- New Maps<br />
* New Maps
- New NPCs<br />
* New NPCs
 
=== RC1 ===
This will be featured in September/October 2008. It will feature: <br />
'''Done''':<br />
* Dynamic Map Loading (will allow older PCs to run PG much better, some people are getting 10FPS atm)<br />
* New Login/Registration Screen<br />
* Listbox replacement<br />
* Sync Issue and Account Corruption Fixes<br />
* Networking Optimisation (will send 5% - 10% of what it currently sends)<br />


'''Currently Being Worked On''':<br />
=== Beta 0.5 ===
* New User Interface<br />
This Beta was released in early January 2009. It features:
* New D/P Style Battle Window<br />
* Buildings and caves
* PokeGear + Some Items<br />
* Aggressive Trainer NPCs
 
* Fleeing mechanics
'''Remaining''':<br />
* Updated user interface
* Pokeball Catching Logic<br />
* All of Johto, except the Whirl Islands and Mt. Mortar
* Interiors<br />
* Redid bag system
* Most of Johto<br />
* Dynamic Map Loading, which allows some users to play the game much faster.
* New NPC Speechbox<br />
* Server Optimisation<br />


== NPC System ==
== NPC System ==
NPC Trainers in-game will always use Pokémon equal or greater to your current level of skill. This is done by evaluating Pokémon in your party and retrieving an average level. Once the average level is calculated, if the NPC is weaker than you, they'll receive a level boost. The same will go for Gym Leaders until badges can be obtained.
[[File:PGBattleScreen.png|thumb|right|Pokémon Global's battle screen]]
 
NPC Trainers in-game will always use Pokémon equal or greater to the player's current level of skill. This is done by evaluating Pokémon in the party and retrieving an average level. Once the average level is calculated, if the NPC is weaker than the player, they'll receive a level boost. The same will go for Gym Leaders until badges can be obtained.
== Pokézine ==
The Pokézine is Pokemon Global's Official Magazine. All the articles are submitted by members and include interviews with the staff, latest news from [[Nintendo]], information about various Pokémon Games, Pokémon of the Issue and more. The Lead Designer of the Pokezine, Psycho, designs everything using Adobe Flash and releases a new issue every few weeks. If you are interested in signing up to make articles for the Pokézine, contact '''Kira''' or '''Psycho'''. There is a large application list but if you prove yourself to them, you will obtain the rank: "Pokézine Team". For the Pokézine Team, you do not always have to write extremely long articles. You can contribute in other ways such as idea suggestions.
[[Image:PGBattleScreen.png|right|frame|Pokémon Global's battle screen.]]
 
 


== Development Team ==
== Development team ==
'''Fshy94''' - Administrator <br />
* '''Fshy94''' - Administrator / Lead Programmer
'''Ryan''' - Administrator <br />
* '''Ryan''' - Co-Administrator / Senior Programmer
'''Viride''' - Administrator <br />
* '''Viride''' - Co-Administrator / Former Community Manager
'''TMKCodes''' - Developer <br />
* '''ZombieBear''' - Senior Programmer
'''Sienide''' - Developer <br />
* '''TMKCodes''' - Developer
'''ZombieBear''' - Lead Programmer <br />
* '''Pivot''' - Programmer / Former Administrator
'''Arisugawa Rei''' - Moderator <br />
* '''Sienide''' - Programmer / Former Administrator
'''Phantazy''' - Moderator <br />
* '''Karai''' - Programmer
'''Dragina''' - Lead Graphics Designer <br />
* '''Dragina''' - Lead Graphics Designer
'''Lastplacer''' - Co-Lead Mapper <br />
* '''ObIivion''' - Lead Quest & Events Designer
'''Martijn''' - Co-Lead Mapper <br />
* '''Perry_Radica''' - Lead Narrative Designer / Community Manager
'''Eevee''' - Mapper <br />
* '''Lastplacer''' - Co-Lead Mapper
'''Firefly17''' - Mapper <br />
* '''LordAdmiral''' - Co-Lead Mapper / Community Manager
'''GaMa''' - Mapper <br />
* '''Firefly17''' - Mapper
'''Thanatos''' - Mapper <br />
* '''GaMa''' - Mapper / Server Owner
'''Troy''' - Mapper <br />
* '''Latias''' - Lead Wiki Developer
'''Psycho''' - Pokézine Leader <br />
'''DarthSenorQueso''' - Pokézine Team<br />
'''Flare''' - Pokézine Team<br />
'''Infusion''' - Pokézine Team<br />
'''Kira''' - Pokézine Team<br />
'''NeoTrainer''' - Pokézine Team<br />
'''Oblivion''' - Lead Storyliner <br />
'''Rukario''' - Quest Creator<br />
'''Balmung''' - Lead Modeller <br />
'''Xkendrickx''' - Modeller <br />
'''Mewtwo''' - Staff Member <br />
'''Garyvice''' - PG Contributor<br />
'''Grifstar''' - PG Contributor<br />
'''Latias''' - PG Contributor<br />
'''PhoenixClaw''' - PG Contributor<br />
'''Pkmn_knight''' - PG Contributor<br />
'''PokeRyan106''' - PG Contributor<br />


Those with the "Contributor" rank are normal players but have contributed to the game in an outstanding way. People in the Development Team and the Contributors get the benefit of playing the game earlier than others(this applies to when a new release comes out.) By this, it means getting to see content before others.
== External links ==
* [http://www.pokeglobal.org Pokémon Global Website] {{Dead link}}
* [http://pokeglobal.org/forums/ Pokémon Global Forums] {{Dead link}}
* [http://www.pokeglobal.org/downloads.php Pokémon Global Game Client] {{Dead link}}
* [http://pokeglobal.org/wiki/index.php/Main_Page Pokémon Global Wiki] {{Dead link}}
* [http://pokeglobal.org/wiki/index.php/Installation_Guide Installation Guide] {{Dead link}}
* [http://pokeglobal.org/forums/index.php?action=help Help Section] {{Dead link}}


== External Links ==
{{Project Fandom notice}}
*[http://www.pokeglobal.net Pokémon Global Website] <br />
*[http://pokeglobal.net/forums/ Pokémon Global Forums] <br />
*[http://www.pokeglobal.net/index.php?sect=downloads Pokémon Global Game Client] <br />
*[http://pokeglobal.net/wiki/index.php/Main_Page Pokémon Global Wiki] <br />
*[http://pokeglobal.net/wiki/index.php/Installation_Guide Installation Guide] <br />
*[http://pokeglobal.net/forums/index.php?action=help Help Section] <br />
[[Category:Fan sites]]
[[Category:Fan sites]]
[[Category:Articles needing rewording]]

Latest revision as of 22:35, 10 March 2024

The Pokémon Global logo
Poké Global members chatting and battling with one another

Pokémon Global is a fan-made massively multiplayer online role-playing game (MMORPG) coded using Java. Started in August 2007 by former members of Pokémon: Den of Ages (PDoA), the game has been coded by Pivot, ZombieBear, Ryan and (in recent times) Sienide. Many members belong to the development team, but most members contribute by posting suggestions, maps and game effects, and discussions about the game.

History

Pokémon Global was set up in August 2007 when members of PDoA left to form their own MMORPG. Since then the team has been developing Pokémon Global using Java and the Eclipse development environment. The first demo surfaced in early 2008, which demonstrated the Player versus Player (PvP) engine based on Shoddy Battle.

In April 2008, Pokémon Global merged with Pokémon Online Revolution and has since then gone on to produce beta version 0.5. The game featured parts of the Johto region in 0.22 and nearly the full region in 0.5. Due to an internal clash between the previous admins/leaders of Pokemon Global and Pokemon Online Revolution, the team was entirely reconstructed in June 2008. Previous admins Pivot (Pokémon Global) and Sienide (Pokémon Online Revolution ) were replaced by Fshy as admin. With Ryan and Viride serving as co-admins. Pivot and Sienide still remained on the teams as programmers. GaMa offered the team his server, to make the game more widely playable. In January 2009, Pokémon Global Beta 0.5 was released and expanded the game dramatically. With this release came a high demand for new content not seen in previous Pokémon games. ObIivion joined the team as Lead Quests & Events Designer in February 2009, and in the coming months the game featured a variety of events including Buneary being catachable in wild grass in Johto over Easter, to Lance showing up in Cherrygrove city as a developer controlled NPC and would battle trainers (for a game that didn't yet feature the Elite 4, this was a big deal).

In August 2009, the game was rebranded to Pokénet, in an effort to avoid copyright issues. Viride left the team and was replaced by LordAdmiral and Perry_Radica as Community Managers. Perry_Radica then went on to become Lead Narrative Designer, to assist ObIivion and help create a cohesive world and story. The naming structure of the version releases changed from number releases to full names.

Features

Beta 0.15

This beta featured:

Beta 0.2

This beta was due in early July. It featured all of 0.15's features along with:

  • Player vs. Player Battles (wagers can be placed on battles also)
  • Trading (Items/Pokémon/Money)
  • Team Creation/Joining
  • NPC Battles (including Gym Leaders)
  • Private Chat

Beta 0.22

The login screen for Pokémon Global.

This Beta was largely an extension of previous Betas.

  • New Chat
  • No Teams
  • New Maps
  • New NPCs

Beta 0.5

This Beta was released in early January 2009. It features:

  • Buildings and caves
  • Aggressive Trainer NPCs
  • Fleeing mechanics
  • Updated user interface
  • All of Johto, except the Whirl Islands and Mt. Mortar
  • Redid bag system
  • Dynamic Map Loading, which allows some users to play the game much faster.

NPC System

Pokémon Global's battle screen

NPC Trainers in-game will always use Pokémon equal or greater to the player's current level of skill. This is done by evaluating Pokémon in the party and retrieving an average level. Once the average level is calculated, if the NPC is weaker than the player, they'll receive a level boost. The same will go for Gym Leaders until badges can be obtained.

Development team

  • Fshy94 - Administrator / Lead Programmer
  • Ryan - Co-Administrator / Senior Programmer
  • Viride - Co-Administrator / Former Community Manager
  • ZombieBear - Senior Programmer
  • TMKCodes - Developer
  • Pivot - Programmer / Former Administrator
  • Sienide - Programmer / Former Administrator
  • Karai - Programmer
  • Dragina - Lead Graphics Designer
  • ObIivion - Lead Quest & Events Designer
  • Perry_Radica - Lead Narrative Designer / Community Manager
  • Lastplacer - Co-Lead Mapper
  • LordAdmiral - Co-Lead Mapper / Community Manager
  • Firefly17 - Mapper
  • GaMa - Mapper / Server Owner
  • Latias - Lead Wiki Developer

External links

Project Fandom logo.png This article is a part of Project Fandom, a Bulbapedia Project that aims to write comprehensive articles on every aspect of the Pokémon Fandom.