Infercatty (TCG): Difference between revisions

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{{DeckInfobox
{{ArchetypeInfobox
|title=Infercatty
|title=Infercatty
|image=DelcattyexEXCrystalGuardians91.jpg
|image2=InfernapeDiamondPearl5.jpg
|caption={{TCG ID|EX Crystal Guardians|Delcatty ex|91}} and {{TCG ID|Diamond & Pearl|Infernape|5}}
|types={{e|Fire}}{{e|Colorless}}{{e|Grass}}
|types={{e|Fire}}{{e|Colorless}}{{e|Grass}}
|cards={{TCG ID|EX Crystal Guardians|Delcatty ex|91}}, {{TCG ID|EX Power Keepers|Delcatty|8}}, {{TCG ID|Diamond & Pearl|Infernape|5}}
|cards={{TCG ID|EX Crystal Guardians|Delcatty ex|91}}, {{TCG ID|EX Power Keepers|Delcatty|8}}, {{TCG ID|Diamond & Pearl|Infernape|5}}
|era=2007-2008
}}
}}
'''Infercatty''' is a Pokémon TCG deck archetype based around the cards {{TCG ID|EX Crystal Guardians|Delcatty ex|91}}, {{TCG ID|EX Power Keepers|Delcatty|8}}, and {{TCG ID|Diamond & Pearl|Infernape|5}}. It has been widely abused in [[Pokémon Organized Play]] due to its ability to get {{TCG ID|Diamond & Pearl|Infernape|5}} onto the field quickly, and then continuously lay heavy damage on an opposing Pokémon each turn. {{TCG ID|EX Power Keepers|Delcatty|8}} provides drawing support, while {{TCG ID|EX Crystal Guardians|Delcatty ex|91}} recycles {{TCG ID|Diamond & Pearl|Infernape|5}}'s discarded energy and minimizing both players' hand size.
'''Infercatty''' is a {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]] based around the cards {{TCG ID|EX Crystal Guardians|Delcatty ex|91}}, {{TCG ID|EX Power Keepers|Delcatty|8}}, and {{TCG ID|Diamond & Pearl|Infernape|5}}. It saw widespread use in [[Play! Pokémon]] due to its ability to get Infernape onto the field quickly, and then continuously lay heavy damage on an opposing Pokémon each turn. Delcatty provided drawing support, while Delcatty ex recycled Infernape's discarded Energy and minimized both players' hand size.
 
==History==
After the release of the {{TCG|Diamond & Pearl}} expansion, the deck rose in popularity when it saw great success during the 2007 Spring Battle Road season. However, the deck saw a sharp decline in use after the 2007 National Championships, when that year's National Champion, Chris Fulop, inflicted several top-ranked Infercatty players major defeats, including John Kettler, a major deck theorist behind Infercatty's success. The reason behind the deck's decline is due to the increased number of counters in the National Championship and World Championship metagames, including {{TCG ID|Diamond & Pearl|Empoleon|4}}, {{TCG ID|EX Crystal Guardians|Cessation Crystal|74}}, {{TCG ID|EX Legend Maker|Cursed Stone|72}}, and the {{TCG ID|EX Legend Maker|Lunatone|20}}/{{TCG ID|EX Legend Maker|Solrock|25}} combo from {{TCG|EX Legend Maker}}.
 
==Strategy==
To maximize {{TCG ID|Diamond & Pearl|Budew|43}}'s potential, it is the ideal starter. Then, a player can be setting up the rest of their strategy by searching out any crucial {{TCG|Trainer card}}s, such as {{TCG ID|EX Crystal Guardians|Castaway|72}} while your opponent is attaching Energy to attack Budew. Budew's ''Errand-Running'' attack is free, so a player may use it immediately. Using Castaway, a player would want to search out a {{TCG|Fire Energy}}, another Castaway, and a {{TCG ID|EX Dragon Frontiers|Strength Charm|81}}. When the player is on their last Castaway, {{TCG ID|EX Power Keepers|Scott|81}} should be searched. From then on, Trainers and {{TCG|Supporter card|Supporters}} should be used as a player sees fit. It is good to get {{TCG ID|Diamond & Pearl|Chimchar|76}} and {{TCG ID|EX Power Keepers|Skitty|62}} onto the Bench as soon as possible and evolve them into their final forms. {{TCG ID|Diamond & Pearl|Infernape|5}} or {{TCG ID|Diamond & Pearl|Infernape LV.X|121}} should be used for most of the deck's attacking, but, if needed, {{TCG ID|EX Crystal Guardians|Delcatty ex|91}} could take a Prize card or two. This is only effective if there are many Energy cards in the discard pile. Ideally, {{TCG ID|EX Power Keepers|Delcatty|8}} should only be used to provide drawing support from the Bench for as long as possible.


==Cards==
==Cards==
===Key cards===
===Key cards===
*{{TCG ID|EX Power Keepers|Delcatty|8}} is in the deck to sit on the bench and provide drawing support with its '''Energy Draw''' [[Pokémon Power|Poké-Power]].
[[File:DelcattyEXPowerKeepers8.jpg|thumb|right|200px|{{TCG ID|EX Power Keepers|Delcatty|8}}]]
*{{TCG ID|EX Crystal Guardians|Delcatty ex|91}} is a dual-purpose addition to the deck. First of all, its '''Constrain''' [[Pokémon Power|Poké-Power]] can be used to put energy in the discard pile for {{TCG ID|Diamond & Pearl|Infernape Lv.X|121}}'s massive '''Flare Up''' attack, and it can recycle energy back into the deck that {{TCG ID|Diamond & Pearl|Infernape|5}} loses with its '''Flare Blitz''' attack.
*'''{{TCG ID|EX Power Keepers|Delcatty|8}}''' - In the deck to sit on the Bench and provide drawing support with its ''Energy Draw'' {{TCG|Pokémon Power|Poké-Power}}.
*{{TCG ID|Diamond & Pearl|Infernape|5}} is the deck's main attacker, being able to attack quickly for large amounts of damage with '''Meteor Punch,''' and then dealing a lot of damage with '''Flare Blitz.'''
*'''{{TCG ID|EX Crystal Guardians|Delcatty ex|91}}''' - A dual-purpose addition to the deck. First of all, its ''Constrain'' Poké-Power can be used to put Energy in the discard pile for Infernape LV.X's ''Flare Up'' attack, and it can recycle Energy back into the deck that Infernape loses with its ''Flare Blitz'' attack.
*{{TCG ID|Diamond & Pearl|Infernape Lv.X|121}} is the big finisher, dealing an amazing 150 damage for only two energies. The downside is that it only works if a player has eight {{TCG|Fire Energy|Fire Energies}} in their discard pile, and then they are shuffled back into the deck. It also recycles energies lost with '''Flare Blitz''' and '''Energy Draw.'''
*'''{{TCG ID|Diamond & Pearl|Infernape|5}}''' - Infernape is the deck's main attacker, being able to attack quickly for large amounts of damage with ''Meteor Punch,'' and then dealing a lot of damage with ''Flare Blitz''.
*'''{{TCG ID|Diamond & Pearl|Infernape LV.X|121}}''' - Infernape LV.X is the deck's big finisher, dealing 150 damage for only two Energy. The downside is that it only works if a player has eight {{TCG|Fire Energy}} in their discard pile, and then they are shuffled back into the deck. It also recycles Energy lost with ''Flare Blitz'' and ''Energy Draw''.


===Other Pokémon===
===Other Pokémon===
*{{TCG ID|Diamond & Pearl|Chimchar|76}} is only in the deck for the purpose of evolving into {{TCG ID|Diamond & Pearl|Infernape|5}}.
*'''{{TCG ID|Diamond & Pearl|Chimchar|76}}''' - Only in the deck for the purpose of evolving into Infernape.
*{{TCG ID|Diamond & Pearl|Monferno|56}}, despite possessing cheap, fast attacks, is in the deck for the same purpose as {{TCG ID|Diamond & Pearl|Chimchar|76}}.
*'''{{TCG ID|Diamond & Pearl|Monferno|56}}''' - Despite possessing cheap, fast attacks, is in the deck for the same purpose as {{TCG ID|Diamond & Pearl|Chimchar|76}}.
*{{TCG ID|EX Power Keepers|Skitty|62}} cannot hold its own in battle and is only useful to evolve into either {{TCG ID|EX Crystal Guardians|Delcatty ex|91}} or {{TCG ID|EX Power Keepers|Delcatty|8}}.
*'''{{TCG ID|EX Power Keepers|Skitty|62}}''' - Skitty cannot hold its own in battle and is only useful to evolve into either Delcatty ex or Delcatty.
*{{TCG ID|Diamond & Pearl|Budew|43}} quickly searches any needed Trainer card out of the deck. It is the perfect starting Pokémon.
*'''{{TCG ID|Diamond & Pearl|Budew|43}}''' - Quickly searches any needed Trainer card out of the deck. It is the deck's consistency crutch, and is primarily meant to fetch out key Trainers, such as Holon Transceiver, Rare Candy, or Windstorm (in order to counter then-metagame threats Cursed Stone and Cessation Crystal).


===Other Trainers/Supporters/Stadiums===
===Other Trainer cards===
*{{TCG ID|EX Holon Phantoms|Rare Candy|90}} can skip the {{TCG ID|Diamond & Pearl|Monferno|56}} evolution in the {{TCG ID|Diamond & Pearl|Infernape|5}} line, speeding up the deck.
*'''{{TCG ID|EX Holon Phantoms|Rare Candy|90}}''' - Used to skip the {{TCG ID|Diamond & Pearl|Monferno|56}} evolution in the {{TCG ID|Diamond & Pearl|Infernape|5}} line, speeding up the deck.
*{{TCG ID|EX Crystal Guardians|Celio's Network|73}} can search out any Pokémon in the deck except {{TCG ID|EX Crystal Guardians|Delcatty ex|91}}.
*'''{{TCG ID|EX Crystal Guardians|Celio's Network|73}}''' - Can search out any Pokémon in the deck except {{TCG ID|EX Crystal Guardians|Delcatty ex|91}}.
*{{TCG ID|Diamond & Pearl|PlusPower|109}} adds 10 extra damage to any attack, which can be just enough for a crucial K.O..
*'''{{TCG ID|Diamond & Pearl|PlusPower|109}}''' and '''{{TCG ID|EX Dragon Frontiers|Strength Charm|81}}''' - Both cards add 10 extra damage to any attack, which can be just enough for a crucial Knock Out.
*{{TCG ID|EX Dragon Frontiers|Holon Mentor|75}} is used to search out any three basic Pokémon in the deck.
*'''{{TCG ID|EX Delta Species|Holon Transceiver|98}}''' - The backbone behind the deck's consistency, being able to search out all of your crucial Holon Supporter cards.
*{{TCG ID|EX Crystal Guardians|Windstorm|85}} is kept in the deck to discard cards like {{TCG ID|EX Crystal Guardians|Cessation Crystal|74}}, which can make this deck slow and hard to use.
*'''{{TCG ID|EX Dragon Frontiers|Holon Mentor|75}}''' - Used to search out any three Basic Pokémon in the deck.
*{{TCG ID|EX Crystal Guardians|Castaway|72}} can root out one {{TCG|Supporter card}} (usually another Castaway), a {{TCG|Pokémon Tool}}, and a Basic Energy card.  This is the key Trainer card in the deck, because a player can decide which supporter to use their next turn.
*'''{{TCG ID|EX Delta Species|Holon Scientist|97}}''' and '''{{TCG ID|EX Holon Phantoms|Holon Adventurer|85}}''' - Used as the primary Supporter card draw power.
*{{TCG ID|EX Power Keepers|Scott|81}}
*'''{{TCG ID|EX Delta Species|Holon Lass|92}}''' - Used to draw several Fire Energy cards from the top of your deck, so as to subsequently discard them for either Delcatty's ''Energy Draw'' or Delcatty ex's ''Constrain''.
*{{TCG ID|EX Dragon Frontiers|TV Reporter|82}} is used to draw extra cards.  It is preferable to {{TCG ID|EX Holon Phantoms|Holon Adventurer|85}} because, with TV Reporter, a player draws before they discard.
*'''{{TCG ID|EX Crystal Guardians|Windstorm|85}}''' - Kept in the deck to discard cards like {{TCG ID|EX Crystal Guardians|Cessation Crystal|74}}, which can make this deck slow and hard to use.
*{{TCG ID|EX Crystal Guardians|Warp Point|84}} is to retreat a Pokémon with a special condition, because most Pokémon in the the deck have free retreat costs.
*'''{{TCG ID|EX Crystal Guardians|Warp Point|84}}''' - Used to retreat a Pokémon with a {{TCG|Special Condition}}, because most Pokémon in the deck have free retreat costs.
*{{TCG ID|EX Dragon Frontiers|Professor Elm's Training Method|79}} is for searching out {{TCG ID|EX Crystal Guardians|Delcatty ex|91}}, because {{TCG ID|EX Crystal Guardians|Celio's Network|73}} cannot search Pokémon EX.
*'''{{TCG ID|EX Dragon Frontiers|Professor Elm's Training Method|79}}''' - Primarily used to search for Delcatty ex, due to the inability of Celio's Network to search for {{TCG|Pokémon-ex}}.
*{{TCG ID|EX Dragon Frontiers|Strength Charm|81}} is like a {{TCG ID|Diamond & Pearl|PlusPower|109}} that is searchable by {{TCG ID|EX Crystal Guardians|Castaway|72}}.  The downside is that it takes up the {{TCG|Pokémon Tool}} slot.


===Energy cards===
===Energy cards===
*{{TCG ID|EX Crystal Guardians|Double Rainbow Energy|88}} is for quickly attaching energy of any type to a Pokémon.  However, damage done by that Pokémon is reduced by 10.
*'''{{TCG ID|EX Crystal Guardians|Double Rainbow Energy|88}}''' - For quickly attaching two Energy of any type to a Pokémon; however, damage done by that Pokémon is reduced by 10. This card is critical to Infernape's ability to deal quick Knock Outs.
*{{TCG|Fire Energy}} is crucial to the deck's success. In fact, a lot of the deck revolves around discarding Fire Energy.
*'''{{TCG|Fire Energy}}''' - Crucial to the deck's success. In fact, a lot of the deck revolves around discarding Fire Energy.


==Typical deckist==
==Typical deck list==
{{DeckArchetype}}
{{DeckArchetype}}
{| {{graytable}}
{{decklist/header}}
|- style="background: #eaeaea;"
{{decklist/entry|4|{{TCG ID|Diamond & Pearl|Chimchar|76}}|Fire||Common}}
!Quantity
{{decklist/entry|2|{{TCG ID|Diamond & Pearl|Monferno|56}}|Fire||Uncommon}}
!Card Name
{{decklist/entry|3|{{TCG ID|Diamond & Pearl|Infernape|5}}|Fire||Rare Holo}}
!Type
{{decklist/entry|1|{{TCG ID|Diamond & Pearl|Infernape LV.X|121}}|Fire||Rare Holo LV.X}}
!Rarity
{{decklist/entry|4|{{TCG ID|EX Power Keepers|Skitty|62}}|Colorless||Common}}
|-
{{decklist/entry|3|{{TCG ID|EX Power Keepers|Delcatty|8}}|Colorless||Rare Holo}}
| 4x || {{TCG ID|Diamond & Pearl|Chimchar|76}} || {{e|Fire}} || {{rar|Common}}
{{decklist/entry|1|{{TCG ID|EX Crystal Guardians|Delcatty ex|91}}|Colorless||Rare Holo ex}}
|-
{{decklist/entry|1|{{TCG ID|Diamond & Pearl|Budew|43}}|Grass||Uncommon}}
| 2x || {{TCG ID|Diamond & Pearl|Monferno|56}} || {{e|Fire}} || {{rar|Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Holon Phantoms|Rare Candy|90}}|Trainer||Uncommon}}
|-
{{decklist/entry|4|{{TCG ID|EX Crystal Guardians|Celio's Network|73}}|Trainer|Supporter|Uncommon}}
| 3x || {{TCG ID|Diamond & Pearl|Infernape|5}} || {{e|Fire}} || [[Image:Rarity Rare.png|Rare Holographic]]H
{{decklist/entry|2|{{TCG ID|Diamond & Pearl|PlusPower|109}}|Trainer||Uncommon}}
|-
{{decklist/entry|4|{{TCG ID|EX Delta Species|Holon Transceiver|98}}|Trainer||Uncommon}}
| 1x || {{TCG ID|Diamond & Pearl|Infernape Lv.X|121}} || {{e|Fire}} || [[Image:Rarity Rare.png|Rare Holographic]]H
{{decklist/entry|2|{{TCG ID|EX Dragon Frontiers|Holon Mentor|75}}|Trainer|Supporter|Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|EX Delta Species|Holon Scientist|97}}|Trainer|Supporter|Uncommon}}
| 4x || {{TCG ID|EX Power Keepers|Skitty|62}} || {{e|Colorless}} || {{rar|Common}}
{{decklist/entry|1|{{TCG ID|EX Delta Species|Holon Lass|92}}|Trainer|Supporter|Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|EX Holon Phantoms|Holon Adventurer|85}}|Trainer|Supporter|Uncommon}}
| 3x || {{TCG ID|EX Power Keepers|Delcatty|8}} || {{e|Colorless}} || [[Image:Rarity Rare.png|Rare Holographic]]H
{{decklist/entry|2|{{TCG ID|EX Crystal Guardians|Windstorm|85}}|Trainer||Uncommon}}
|-
{{decklist/entry|2|{{TCG ID|EX Crystal Guardians|Warp Point|84}}|Trainer||Uncommon}}
| 1x || {{TCG ID|EX Crystal Guardians|Delcatty ex|91}} || {{e|Colorless}} || [[Image:Rarity Rare.png|Rare Holographic]]H
{{decklist/entry|1|{{TCG ID|EX Dragon Frontiers|Professor Elm's Training Method|79}}|Trainer|Supporter|Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|EX Dragon Frontiers|Strength Charm|81}}|Trainer|Pokémon Tool|Uncommon}}
| 1x || {{TCG ID|Diamond & Pearl|Budew|43}} || {{e|Grass}} || {{rar|Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Crystal Guardians|Double Rainbow Energy|88}}|Energy|Rainbow|Rare}}
|-
{{decklist/entry|12|{{TCG|Fire Energy}}|Energy|Fire|None}}
| 4x || {{TCG ID|EX Holon Phantoms|Rare Candy|90}} || T || {{rar|Uncommon}}
{{decklist/footer}}
|-
| 4x || {{TCG ID|EX Crystal Guardians|Celio's Network|73}} || T || {{rar|Uncommon}}
|-
| 3x || {{TCG ID|Diamond & Pearl|PlusPower|109}} || T || {{rar|Uncommon}}
|-
| 2x || {{TCG ID|EX Dragon Frontiers|Holon Mentor|75}} || T || {{rar|Uncommon}}
|-
| 2x || {{TCG ID|EX Crystal Guardians|Windstorm|85}} || T || {{rar|Uncommon}}
|-
| 1x || {{TCG ID|EX Power Keepers|Scott|81}} || T || {{rar|Uncommon}}
|-
| 3x || {{TCG ID|EX Dragon Frontiers|TV Reporter|82}} || T || {{rar|Uncommon}}
|-
| 2x || {{TCG ID|EX Crystal Guardians|Warp Point|84}} || T || {{rar|Uncommon}}
|-
| 1x || {{TCG ID|EX Dragon Frontiers|Professor Elm's Training Method|79}} || T || {{rar|Uncommon}}
|-
| 1x || {{TCG ID|EX Dragon Frontiers|Strength Charm|81}} || T || {{rar|Uncommon}}
|-
| 4x || {{TCG ID|EX Crystal Guardians|Double Rainbow Energy|88}} || E || {{rar|Rare}}
|-
| 13x || {{TCG ID|EX Holon Phantoms|Fire Energy|106}} || E || [[Image:Rarity Rare.png|Rare Holographic]]H
|}
 
==Strategy==
To maximize {{TCG ID|Diamond & Pearl|Budew|43}}'s potential, it is the ideal starter.  Then, a player can be setting up the rest of their strategy by searching out any crucial trainers, such as {{TCG ID|EX Crystal Guardians|Castaway|72}} while your opponent is attaching energy to attack {{TCG ID|Diamond & Pearl|Budew|43}}.  The best part is that '''Errand-Running,''' {{TCG ID|Diamond & Pearl|Budew|43}}'s attack, is free, so a player may use it immediately!  With  {{TCG ID|EX Crystal Guardians|Castaway|72}}s, a player would want to search out a {{TCG ID|EX Holon Phantoms|Fire Energy|106}}, another {{TCG ID|EX Crystal Guardians|Castaway|72}}, and a {{TCG ID|EX Dragon Frontiers|Strength Charm|81}}.  When the player is on their last {{TCG ID|EX Crystal Guardians|Castaway|72}}, {{TCG ID|EX Power Keepers|Scott|81}} should be searched.  From then on, trainers and [[Supporter card (TCG)|Supporters]] should be used as a player sees fit.  It is good to get {{TCG ID|Diamond & Pearl|Chimchar|76}} and {{TCG ID|EX Power Keepers|Skitty|62}} onto the bench as soon as possible and evolve them into their final forms.  {{TCG ID|Diamond & Pearl|Infernape|5}} or {{TCG ID|Diamond & Pearl|Infernape Lv.X|121}} should be used for most of the deck's attacking, but, if needed, {{TCG ID|EX Crystal Guardians|Delcatty ex|91}} could take a prize card or two.  This is only effective if there are many energy cards in the discard pile, though.  {{TCG ID|EX Power Keepers|Delcatty|8}} should NOT be used to attack, only to provide drawing support from  the bench for as long as possible.
 
==History==
Obviously, the deck was not possible to build before the release of {{TCG|Diamond & Pearl}}, because {{TCG ID|Diamond & Pearl|Infernape|5}} is a key card, and it is from that set. However, upon Diamond & Pearl's release,  the deck rose in popularity when it saw great success during the 2007 Spring Battle Road season.
 
However, the deck saw a sharp decline in use after Nationals 2007, when that year's National Champion, Chris Fulop, dealt several top-ranked Inferncatty players major defeats, including John Kettler, a major deck theorist behind Inferncatty's success.


===Restriction===
===Restriction===
Infercatty was restricted due to the {{TCG|rotation}} of all pre-{{TCG|Diamond & Pearl}} cards from the [[2008-09 Modified format]].
Infercatty was restricted due to the {{TCG|rotation}} of all pre-{{TCG|Diamond & Pearl}} cards from the {{TCG|2008-10 Modified format}}.
 
{{-}}
==Trivia==
{{Project TCG notice}}
 
{{Project Decks notice}}


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Latest revision as of 05:04, 26 March 2023

Infercatty
DelcattyexEXCrystalGuardians91.jpg
InfernapeDiamondPearl5.jpg
Delcatty ex and Infernape
Types used FireColorlessGrass
Major cards Delcatty ex, Delcatty, Infernape
Era 2007-2008

Infercatty is a deck archetype in the Pokémon Trading Card Game based around the cards Delcatty ex, Delcatty, and Infernape. It saw widespread use in Play! Pokémon due to its ability to get Infernape onto the field quickly, and then continuously lay heavy damage on an opposing Pokémon each turn. Delcatty provided drawing support, while Delcatty ex recycled Infernape's discarded Energy and minimized both players' hand size.

History

After the release of the Diamond & Pearl expansion, the deck rose in popularity when it saw great success during the 2007 Spring Battle Road season. However, the deck saw a sharp decline in use after the 2007 National Championships, when that year's National Champion, Chris Fulop, inflicted several top-ranked Infercatty players major defeats, including John Kettler, a major deck theorist behind Infercatty's success. The reason behind the deck's decline is due to the increased number of counters in the National Championship and World Championship metagames, including Empoleon, Cessation Crystal, Cursed Stone, and the Lunatone/Solrock combo from EX Legend Maker.

Strategy

To maximize Budew's potential, it is the ideal starter. Then, a player can be setting up the rest of their strategy by searching out any crucial Trainer cards, such as Castaway while your opponent is attaching Energy to attack Budew. Budew's Errand-Running attack is free, so a player may use it immediately. Using Castaway, a player would want to search out a Fire Energy, another Castaway, and a Strength Charm. When the player is on their last Castaway, Scott should be searched. From then on, Trainers and Supporters should be used as a player sees fit. It is good to get Chimchar and Skitty onto the Bench as soon as possible and evolve them into their final forms. Infernape or Infernape LV.X should be used for most of the deck's attacking, but, if needed, Delcatty ex could take a Prize card or two. This is only effective if there are many Energy cards in the discard pile. Ideally, Delcatty should only be used to provide drawing support from the Bench for as long as possible.

Cards

Key cards

  • Delcatty - In the deck to sit on the Bench and provide drawing support with its Energy Draw Poké-Power.
  • Delcatty ex - A dual-purpose addition to the deck. First of all, its Constrain Poké-Power can be used to put Energy in the discard pile for Infernape LV.X's Flare Up attack, and it can recycle Energy back into the deck that Infernape loses with its Flare Blitz attack.
  • Infernape - Infernape is the deck's main attacker, being able to attack quickly for large amounts of damage with Meteor Punch, and then dealing a lot of damage with Flare Blitz.
  • Infernape LV.X - Infernape LV.X is the deck's big finisher, dealing 150 damage for only two Energy. The downside is that it only works if a player has eight Fire Energy in their discard pile, and then they are shuffled back into the deck. It also recycles Energy lost with Flare Blitz and Energy Draw.

Other Pokémon

  • Chimchar - Only in the deck for the purpose of evolving into Infernape.
  • Monferno - Despite possessing cheap, fast attacks, is in the deck for the same purpose as Chimchar.
  • Skitty - Skitty cannot hold its own in battle and is only useful to evolve into either Delcatty ex or Delcatty.
  • Budew - Quickly searches any needed Trainer card out of the deck. It is the deck's consistency crutch, and is primarily meant to fetch out key Trainers, such as Holon Transceiver, Rare Candy, or Windstorm (in order to counter then-metagame threats Cursed Stone and Cessation Crystal).

Other Trainer cards

Energy cards

  • Double Rainbow Energy - For quickly attaching two Energy of any type to a Pokémon; however, damage done by that Pokémon is reduced by 10. This card is critical to Infernape's ability to deal quick Knock Outs.
  • Fire Energy - Crucial to the deck's success. In fact, a lot of the deck revolves around discarding Fire Energy.

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Chimchar Fire Common
Monferno Fire Uncommon
Infernape Fire Rare Holo
Infernape LV.X Fire Rare Holo LV.X
Skitty Colorless Common
Delcatty Colorless Rare Holo
Delcatty ex Colorless Rare Holo ex
Budew Grass Uncommon
Rare Candy T Uncommon
Celio's Network T [Su] Uncommon
PlusPower T Uncommon
Holon Transceiver T Uncommon
Holon Mentor T [Su] Uncommon
Holon Scientist T [Su] Uncommon
Holon Lass T [Su] Uncommon
Holon Adventurer T [Su] Uncommon
Windstorm T Uncommon
Warp Point T Uncommon
Professor Elm's Training Method T [Su] Uncommon
Strength Charm T [PT] Uncommon
Double Rainbow Energy Rainbow E Rare
12× Fire Energy Fire E


Restriction

Infercatty was restricted due to the rotation of all pre-Diamond & Pearl cards from the 2008-10 Modified format.

Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.