Scizor/Cherrim (TCG): Difference between revisions
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{{ | {{ArchetypeInfobox | ||
|title=Scizor/Cherrim | |title=Scizor/Cherrim | ||
|image=ScizorStormfront25.jpg | |||
|image2=CherrimStormfront15.jpg | |||
|caption={{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} | |||
|cards={{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} | |||
|types={{e|Grass}} | |types={{e|Grass}} | ||
| | |era=2008-2010 | ||
}} | }} | ||
'''Scizor/Cherrim''' is a {{TCG|deck archetype}} that uses {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} to do a large amount of damage for few energy. The deck is widely regarded as one of the best moderately competitive decks for newer [[Pokémon Trading Card Game]] players because of the simplicity of its strategy and the ease with which it can be played. Although it has won few tournaments, Scizor/Cherrim is one of the longest surviving recognized archetypes of its era, with variants springing up all the way from the {{TCG|Stormfront}} expansion's release to the present day. | |||
==Strategy== | |||
As mentioned above, Scizor/Cherrim employs an extremely simplistic strategy. The deck attempts to get many {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} as quickly as possible, with {{e|Grass}}{{e|Grass}} and potentially {{TCG|Expert Belt}} attached to the former. Scizor/Cherrim suffers from a major restriction on its ability to set up quickly, though, because the deck should not use {{TCG|Poké-Power}}s. Scizor's ''Pound Down'' attack does only 40 damage instead of 70 if the player has any Pokémon with Poké-Powers in play. This means the deck cannot abuse {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up'', {{TCG ID|HeartGold & SoulSilver|Sunflora|31}}'s ''Sunshine Grace'', or any other Poké-Powers that could be very beneficial to the deck if included. | |||
Scizor/Cherrim compensates for this handicap by utilizing a strong {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} {{TCG|engine}}. Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer+}}, and {{TCG|Pokémon Collector}} help the deck set up quickly. | |||
==Cards== | ==Cards== |
Revision as of 19:59, 10 November 2010
Scizor/Cherrim | ||||||||||
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Scizor/Cherrim is a deck archetype that uses Scizor and Cherrim to do a large amount of damage for few energy. The deck is widely regarded as one of the best moderately competitive decks for newer Pokémon Trading Card Game players because of the simplicity of its strategy and the ease with which it can be played. Although it has won few tournaments, Scizor/Cherrim is one of the longest surviving recognized archetypes of its era, with variants springing up all the way from the Stormfront expansion's release to the present day.
Strategy
As mentioned above, Scizor/Cherrim employs an extremely simplistic strategy. The deck attempts to get many Scizor and Cherrim as quickly as possible, with and potentially Expert Belt attached to the former. Scizor/Cherrim suffers from a major restriction on its ability to set up quickly, though, because the deck should not use Poké-Powers. Scizor's Pound Down attack does only 40 damage instead of 70 if the player has any Pokémon with Poké-Powers in play. This means the deck cannot abuse Uxie's Set Up, Sunflora's Sunshine Grace, or any other Poké-Powers that could be very beneficial to the deck if included.
Scizor/Cherrim compensates for this handicap by utilizing a strong Trainer and Supporter engine. Cards such as Quick Ball, Luxury Ball, Poké Drawer+, and Pokémon Collector help the deck set up quickly.
Cards
Key Cards
- Shaymin LV.X* - It's Poké-BODY Thankfulness gives the Grass Pokémon +40 HP.
- Scizor - Main attacker.
- Cherrim** - Helps reduce damage done to the player's Grass Pokémon.
- Cherrim*** - Increases damage done to the opponent.
- Sunflora - Searches deck for Grass Pokémon--allows fast set-up.
Other Pokémon
- Shaymin* - Used specifically for leveling-up into Shaymin LV.X.
- Scyther - Used to evolve into Scizor.
- Cherubi - Used to evolve into Cherrim.
- Sunkern - Used to evolve into Sunflora.
- Uxie - Its Set Up Poké-POWER allows card drawing until there are seven in the player's hand.
- Azelf - Allows obtaining important prized Pokémon.
Trainers/Supporters/Stadiums
- Roseanne's Research - Used for searching for Basic Energy Cards and/or Basic Pokémon.
- Pokémon Collector - Used to get several Basic Pokémon out.
- Bebe's Search - Used to search for Pokémon.
- Luxury Ball - Like Bebe's Search, can only be used once per game, though.
- Premier Ball - Searches Deck/Discard Pile for Shaymin LV.X.
- Level Max - Can allow quick, instant Level-up of Shaymin.
- Warp Point - Useful for 'field control'.
- Super Scoop Up - Can pick up Pokémon.
- Night Maintenance - Recycles Knocked Out Pokémon and Energies back into the deck.
- Broken Time-Space - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
- Snowpoint Temple - Gives Shaymin LV.X +20 HP
- Expert Belt - Boosts HP and offense.
- Bench Shield - Guard Shaymin LV.X from Flygon LV.X's Extreme Attack.
- Poké Drawer + - Allows player to search for cards.
Energy Cards
- Double Colorless Energy - Provides
- Grass Energy - Provides the required Energy to attack.
- Call Energy - For getting Basic Pokémon out fast.
- Multi Energy - For providing for Azelf
Decklist
Keep in mind that the decklist appearing below is not official, and being that this is merely a deck archetype, any player may wish to change any part of this deck when building their own version.
Quantity | Card Name | Type | Rarity |
---|---|---|---|
2x | Shaymin | ||
2x | Shaymin LV.X | ||
4x | Cherubi | ||
1x | Cherrim | ||
3x | Cherrim | ||
1x | Sunkern | ||
1x | Sunflora | ||
3x | Scyther | ||
3x | Scizor | ||
1x | Uxie | ||
3x | Professor Oak's New Theory | Su | |
2x | Pokémon Collector | Su | |
4x | Bebe's Search | Su | |
1x | Premier Ball | T | |
2x | Level Max | T | |
1x | Luxury Ball | T | |
1x | Palmer's Contribution | T | |
1x | Warp Point | T | |
3x | Super Scoop Up | T | |
3x | Broken Time-Space | St | |
2x | Expert Belt | T | |
4x | Poké Drawer + | T | |
6x | Grass Energy | E | |
1x | Double Colorless Energy | E | |
1x | Multi Energy | E | |
4x | Call Energy | E |
Restriction
All cards in Scizor/Cherrim are currently legal in the Pokémon Organized Play.
Variable Tech Cards
These are cards that may or may not be in the deck build depending on the player's style:
- Unown G - Protects Pokémon from Gengar's Shadow Room attack and Machamp's Take Out attack.
- Professor Oak's Visit - Allows extra drawing.
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |