Trainer data structure (Generation II): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Starting the page with a few things I found.)
 
mNo edit summary
Line 1: Line 1:
{{incomplete}}
{{cleanup}}
Length: unknown.
Length: unknown.


Line 10: Line 13:
0x15D1: padding, 3 bytes. All 0x00.
0x15D1: padding, 3 bytes. All 0x00.


{{incomplete}}
{{gamestub}}
{{gamestub}}
[[Category:Structures]]
[[Category:Structures]]

Revision as of 05:50, 6 April 2007

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

0572Minccino.png This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.

Length: unknown.

Start: 0x15C7?


0x15C7: ID number, 2 bytes. Raw hex.

0x15C9: Name, 8 bytes. Uses special text format (0x80 is A, 0xA0 is a). Terminated with 0x50. If the name is shorter than 7 characters, the end will be padded with 0x00 bytes.

0x15D1: padding, 3 bytes. All 0x00.

Template:Gamestub