Pal Pad: Difference between revisions
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[[File:Pal pad add fc.png|frame|Adding a Friend Code in Platinum]] | [[File:Pal pad add fc.png|frame|Adding a Friend Code in Platinum]] | ||
The '''Pal Pad''' (Japanese: '''ともだちてちょう''' ''Friend Notebook'') is a [[key item]] in [[Generation IV]] that allows players to register friends, who the player can then meet in the [[Pokecenter#Wireless_Club_2|Wi-Fi Club]] to {{pkmn|battle}} and [[trade]] [[Pokémon]]. The {{player}} can get the Pal Pad from [[Teala]] at the Wi-Fi Club in the basement of any [[Pokémon Center]], after arriving in [[Oreburgh City]] in {{game2|Diamond|Pearl|Platinum}} or obtaining the {{Badge|Zephyr}} in {{game|HeartGold and SoulSilver|s}}. In {{game|Black and White|s}}, the Pal Pad is received once the [[Sanyou Gym]] is defeated and the [[Dream Smoke]] quest is finished. | The '''Pal Pad''' (Japanese: '''ともだちてちょう''' ''Friend Notebook'') is a [[key item]] that was introduced in [[Generation IV]] that allows players to register friends, who the player can then meet in the [[Pokecenter#Wireless_Club_2|Wi-Fi Club]] to {{pkmn|battle}} and [[trade]] [[Pokémon]]. The {{player}} can get the Pal Pad from [[Teala]] at the Wi-Fi Club in the basement of any [[Pokémon Center]], after arriving in [[Oreburgh City]] in {{game2|Diamond|Pearl|Platinum}} or obtaining the {{Badge|Zephyr}} in {{game|HeartGold and SoulSilver|s}}. In {{game|Black and White|s}}, the Pal Pad is received once the [[Sanyou Gym]] is defeated and the [[Dream Smoke]] quest is finished. | ||
[[Image:Pal Pad sprite.png|frame|left]] | [[Image:Pal Pad sprite.png|frame|left]] | ||
The multiplayer components are run from the [[Nintendo Wi-Fi Connection]]. On this network, each game has a unique [[Friend Code]], which can be exchanged with others to meet in the Wi-Fi Club. In order for a player to connect with a friend online, they must each register the other in their own Pal Pad. Registering a friend requires knowing their name and Friend Code; however, the name entered does not need to match the friend's actual player character's name. Friends can be registered manually by entering their Friend Codes into the Pal Pad, or automatically by trading Pokémon with other players in the [[Union Room]]. | The multiplayer components are run from the [[Nintendo Wi-Fi Connection]]. On this network, each game has a unique [[Friend Code]], which can be exchanged with others to meet in the Wi-Fi Club. In order for a player to connect with a friend online, they must each register the other in their own Pal Pad. Registering a friend requires knowing their name and Friend Code; however, the name entered does not need to match the friend's actual player character's name. Friends can be registered manually by entering their Friend Codes into the Pal Pad, or automatically by trading Pokémon with other players in the [[Union Room]]. |
Revision as of 03:28, 16 January 2011
The Pal Pad (Japanese: ともだちてちょう Friend Notebook) is a key item that was introduced in Generation IV that allows players to register friends, who the player can then meet in the Wi-Fi Club to battle and trade Pokémon. The player can get the Pal Pad from Teala at the Wi-Fi Club in the basement of any Pokémon Center, after arriving in Oreburgh City in Pokémon Diamond, Pearl, and Platinum or obtaining the Zephyr Badge in Pokémon HeartGold and SoulSilver. In Pokémon Black and White, the Pal Pad is received once the Sanyou Gym is defeated and the Dream Smoke quest is finished.
The multiplayer components are run from the Nintendo Wi-Fi Connection. On this network, each game has a unique Friend Code, which can be exchanged with others to meet in the Wi-Fi Club. In order for a player to connect with a friend online, they must each register the other in their own Pal Pad. Registering a friend requires knowing their name and Friend Code; however, the name entered does not need to match the friend's actual player character's name. Friends can be registered manually by entering their Friend Codes into the Pal Pad, or automatically by trading Pokémon with other players in the Union Room.
Besides registering friends, the Pal Pad can be used to list registered friends and read the player's own Friend Code. The player's Friend Code is obtained when connecting to any place in the game having a Wi-Fi compatible activity, such as a Pokémon Center or the Battle Tower for the first time. The Pal Pad also records how many times the player has traded, or how many times the player has won or lost against another player in a Wi-Fi battle. In Pokémon Platinum and Pokémon HeartGold and SoulSilver, the Pal Pad also records how many times the players has won through the Battle Frontier's facilities with a friend, as well as the number of times the players have played Wi-Fi Plaza Games together. The Pal Pad can register up to 32 friends.
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