List of moves that burn: Difference between revisions

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[[Status_ailment#Burn|Burn]] is a non-volatile status ailment which lowers attack and causes damage at the end of each round.  The following moves may burn their targets.
[[Status_ailment#Burn|Burn]] is a non-volatile status ailment which lowers attack and causes damage at the end of each round.  The following moves may burn their targets.


{| border="1" cellpadding="2" style="margin: auto; border: 1px solid #88a; border-collapse: collapse;"
{| {{bluetable2|r sortable}} width="100%"
|- style="background: #ccf;"
|- class="c"
! style="width: 120px;"|Name
! style="text-align: left;" | Name
! style="width: 60px;"|[[Type]]
! [[Type]]
! style="width: 60px;"|Category
! Category
! style="width: 60px;"|Chance to Burn
! Probability
! style="width: 20px;"|Power
! Power
! style="width: 10px;"|Accuracy
! Accuracy
! style="width: 60px;"|Notes
! width="50%" | Notes
|-
|-
| {{m|Blaze Kick}}
| class="l" | {{m|Blaze Kick}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |10%
| 10%
| 85
| 85
| 90%
| 90%
|
|
|-
|-
| {{m|Ember}}
| class="l" | {{m|Ember}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |10%
| 10%
| 40
| 40
| 100%
| 100%
|
|
|-
|-
| {{m|Fire Blast}}
| class="l" | {{m|Fire Blast}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |30%
| 10%
| 120
| 120
| 85%
| 85%
|
|
|-
|-
| {{m|Fire Fang}}
| class="l" | {{m|Fire Fang}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |10%
| 10%
| 65
| 65
| 95%
| 95%
| May also cause flinch (10% chance)
| class="l" | May also cause flinching (10% chance)
|-
|-
| {{m|Fire Punch}}
| class="l" | {{m|Fire Punch}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |10%
| 10%
| 75
| 75
| 100%
| 100%
|
|
|-
|-
| {{m|Flame Wheel}}
| class="l" | {{m|Flamethrower}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |10%
| 10%
| 60
| 95
| 100%
| 100%
|
|
|-
|-
| {{m|Flamethrower}}
| class="l" | {{m|Flame Wheel}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |10%
| 10%
| 95
| 60
| 100%
| 100%
|
|
|-
|-
| {{m|Heat Wave}}
| class="l" | {{m|Heat Wave}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |10%
| 10%
| 100
| 100
| 90%
| 90%
|
|
|-
|-
| {{m|Lava Plume}}
| class="l" | {{m|Lava Plume}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |30%
| 30%
| 80
| 80
| 100%
| 100%
|
|
|-
|-
| {{m|Sacred Fire}}
| class="l" | {{m|Sacred Fire}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:PhysicalIC.gif]]
| class="c" | [[Image:PhysicalIC.gif]]
| align="center" |50%
| 50%
| 100
| 100
| 95%
| 95%
|
|
|-
|-
| {{m|Tri Attack}}
| class="l" | {{m|Tri Attack}}
| align="center" |[[Image:NormalIC.gif]]
| class="c" | [[Image:NormalIC.gif]]
| align="center" |[[Image:SpecialIC.gif]]
| class="c" | [[Image:SpecialIC.gif]]
| align="center" |6.67%
| 6.67%
| 80
| 80
| 100%
| 100%
| May also freeze or paralyze (6.67% chance of each)
| class="l" | May also freeze or paralyze (6.67% chance of each)
|-
|-
| {{m|Will-O-Wisp}}
| class="l" | {{m|Will-O-Wisp}}
| align="center" |[[Image:FireIC.gif]]
| class="c" | [[Image:FireIC.gif]]
| align="center" |[[Image:StatusIC.gif]]
| class="c" | [[Image:StatusIC.gif]]
| align="center" |100%
| 100%
| —
| class="c" | —
| 75%
| 75%
|
|

Revision as of 05:57, 8 May 2007

Burn is a non-volatile status ailment which lowers attack and causes damage at the end of each round. The following moves may burn their targets.

Name Type Category Probability Power Accuracy Notes
Blaze Kick File:FireIC.gif File:PhysicalIC.gif 10% 85 90%
Ember File:FireIC.gif File:SpecialIC.gif 10% 40 100%
Fire Blast File:FireIC.gif File:SpecialIC.gif 10% 120 85%
Fire Fang File:FireIC.gif File:PhysicalIC.gif 10% 65 95% May also cause flinching (10% chance)
Fire Punch File:FireIC.gif File:PhysicalIC.gif 10% 75 100%
Flamethrower File:FireIC.gif File:SpecialIC.gif 10% 95 100%
Flame Wheel File:FireIC.gif File:PhysicalIC.gif 10% 60 100%
Heat Wave File:FireIC.gif File:SpecialIC.gif 10% 100 90%
Lava Plume File:FireIC.gif File:SpecialIC.gif 30% 80 100%
Sacred Fire File:FireIC.gif File:PhysicalIC.gif 50% 100 95%
Tri Attack File:NormalIC.gif File:SpecialIC.gif 6.67% 80 100% May also freeze or paralyze (6.67% chance of each)
Will-O-Wisp File:FireIC.gif File:StatusIC.gif 100% 75%
Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps