Mystery Zone: Difference between revisions
m (→Music) |
m (→Music: technically those aren't identical to the orignal tracks) |
||
Line 24: | Line 24: | ||
==Music== | ==Music== | ||
In {{3v2|Diamond|Pearl|Platinum}}, the music is a slightly off-key version of the theme of [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|220|Sinnoh}} and {{rtn|221|Sinnoh}}. Sometimes, the background music used in [[the Underground]] may also be played. In {{v2|HeartGold and SoulSilver|s}}, the background music is the theme of {{rt|29|Johto}} | In {{3v2|Diamond|Pearl|Platinum}}, the music is a slightly off-key version of the theme of [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|220|Sinnoh}} and {{rtn|221|Sinnoh}}. Sometimes, the background music used in [[the Underground]] may also be played. In {{v2|HeartGold and SoulSilver|s}}, the background music is the theme of {{rt|29|Johto}}; however, it cannot be changed to its 8-bit counterpart with the [[GB Sounds]]. | ||
==Glitches caused== | ==Glitches caused== |
Revision as of 11:46, 6 February 2011
- This article is about the filler space. For card from the Skyridge expansion, see Mystery Zone (Skyridge 137).
colspan="2" style="text-align:center; background: #Template:Route color light; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px;" |
| |||
| |||
style="text-align:right; background: #Template:Route color light; " | Location: | Throughout Sinnoh, Johto and Kanto | ||
---|---|---|---|
style="text-align:right; background: #Template:Route color light; " | Region: | Sinnoh and Johto | ||
style="text-align:right; background: #Template:Route color light; " | Generations: | IV | ||
Location of Mystery Zone in Sinnoh. | |||
colspan="2" style="text-align:center; background: #Template:Route color light; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;;" |Pokémon world locations |
The Mystery Zone (Japanese: なぞのばしょ Mystery PlaceWrong template. See Template:Sup/doc., ----Wrong template. See Template:Sup/doc.) is an area in the Generation IV games that serves as "filler space" between normally accessible outdoor and indoor areas. It exists all around Sinnoh, to facilitate the precise entry into the Underground, which has tunnels that travel under areas where no routes or cities exist.
Geography
The geography is made predominantly of trees, water, or blank void space. The area itself is named "Mystery Zone", with the location header popping up to display this name when the area is entered. No Pokémon or items are found in the Mystery Zone.
Access
The Mystery Zone is normally inaccessible, but can be entered by means of tweaking and the surf glitch.
Music
In Diamond, Pearl, and Platinum, the music is a slightly off-key version of the theme of Routes 206, 207, 208, 220 and 221. Sometimes, the background music used in the Underground may also be played. In HeartGold and SoulSilver, the background music is the theme of Route 29; however, it cannot be changed to its 8-bit counterpart with the GB Sounds.
Glitches caused
In Diamond, Pearl and Platinum, the menu cannot be opened, and the touchscreen menu cannot be used, however a registered key item can be used to refresh the graphics in the area at any time.
When walking through mountainous terrain in the Mystery Zone, the player may become hidden by the terrain. The screen may also appear to zoom in as one enters the zone. Some areas of the Mystery Zone can cause a game freeze. Certain areas of the Mystery Zone, particularly those bordering the Sinnoh Elite Four's rooms, will lock up the game with a black screen if the player refreshes the graphics there. Saving in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing the save file to become unusable.
By traveling from one area to another through the Mystery Zone, the tileset will not be changed even if the new area was supposed to use a different tileset. Currently loaded 3D props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this. Interestingly, Sinnoh's Mystery Zone has its own, unused tileset, which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld.
Occasionally, the game can be tricked into thinking that the player is somewhere else while in the Mystery Zone, such as displaying the Turnback Cave title and starting to display fog, while the floor remains black and the map displays that the player is on Route 221.
Trivia
- Interestingly, a card from the card from the Skyridge expansion of the TCG was also named Mystery Zone, which was released prior to Generation IV; however, it is named differently in Japanese.
|
|