Magic Guard (Ability): Difference between revisions
(→Pokémon with Magic Guard: Changed Shinbora to Sigilyph, Yuniran to Solosis, and Daburan to Duosion) |
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{{ability/entry|065|Alakazam|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}} | {{ability/entry|065|Alakazam|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}} | ||
{{ability/entry|173|Cleffa|Normal|Normal|Cute Charm|Magic Guard|Friend Guard}} | {{ability/entry|173|Cleffa|Normal|Normal|Cute Charm|Magic Guard|Friend Guard}} | ||
{{ability/entry|561|Sigilyph|Psychic|Flying| | {{ability/entry|561|Sigilyph|Psychic|Flying|Wonder Skin|Magic Guard|Tinted Lens}} | ||
{{ability/entry|577|Solosis|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}} | {{ability/entry|577|Solosis|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}} | ||
{{ability/entry|578|Duosion|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}} | {{ability/entry|578|Duosion|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}} |
Revision as of 07:16, 5 March 2011
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Flavor text
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Magic Guard (Japanese: マジックガード Magic Guard) is an ability introduced in Generation IV. Ten Pokémon can have this ability.
Effect
In battle
Generation IV
Magic Guard prevents indirect damage, such as from Hail, Toxic, Curse, or Leech Seed. It does not prevent status problems, but rather protects from damaging effects. Damage caused upon being switched in, such as Stealth Rock, and Recoil is prevented except from using Struggle. If a Pokémon with Magic Guard causes a Pokémon that used Destiny Bond to faint, the Pokémon with Magic Guard will also faint. Magic Guard will also cancel out Life Orb's HP deduction without negating its power boost. Additional effects such as trapping from moves like Fire Spin and Attack reduction from a burn are not prevented. If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction.
Generation V
Magic Guard no longer grants immunity to being fully paralyzed.
Outside of battle
Magic Guard has no effect outside of battle.
Pokémon with Magic Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0035 | Clefairy |
Normal | Cute Charm | Magic Guard | Friend Guard | ||
0036 | Clefable |
Normal | Cute Charm | Magic Guard | Unaware | ||
0063 | Abra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0064 | Kadabra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0065 | Alakazam |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0173 | Cleffa |
Normal | Cute Charm | Magic Guard | Friend Guard | ||
0561 | Sigilyph |
Psychic | Flying | Wonder Skin | Magic Guard | Tinted Lens | |
0577 | Solosis |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0578 | Duosion |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0579 | Reuniclus |
Psychic | Overcoat | Magic Guard | Regenerator | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
- French: Garde Magik
- German: Magieschild
- Greek: Μαγικός Φρουρός
- Italian: Magicscudo
- Spanish: Muro mágico
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |