Talk:♀Pゥ ゥゥT: Difference between revisions
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p T (and the rest of the #205 glitch Pokémon) have sprites located at $8A8E. On the Game Boy, this is in the middle of video RAM. Would it be correct to say that these don't really have sprites per se? --[[User:FSX|FSX]] 14:49, 24 March 2012 (UTC) | p T (and the rest of the #205 glitch Pokémon) have sprites located at $8A8E. On the Game Boy, this is in the middle of video RAM. Would it be correct to say that these don't really have sprites per se? --[[User:FSX|FSX]] 14:49, 24 March 2012 (UTC) | ||
:I think so. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:18, 24 March 2012 (UTC) |
Revision as of 15:18, 24 March 2012
Not very much on here, is there?
Well, the title explains it all.- unsigned comment from No.1fan (talk • contribs)
PT? There's 3 more readable characters!!!
p T is not the full name, as shown by it's Pokédex entry! PT's full name is p[glitchblock]ウ[glitchblock]ウ[glitchblock]ウ[glitchblock]T. So PT's name, with glitchblocks removed, is pウウウT, or, since ウ is translated as "u", puuuT. - unsigned comment from ThaPoketrix (talk • contribs)
- It's commonly known as p T (as shown if you check the external links section). You might be able to get away with pウウウT, but puuuT is stretching it. ~ solaris 02:29, 2 August 2010 (UTC)
Sprite possibly not constant?
p T (and the rest of the #205 glitch Pokémon) have sprites located at $8A8E. On the Game Boy, this is in the middle of video RAM. Would it be correct to say that these don't really have sprites per se? --FSX 14:49, 24 March 2012 (UTC)